Editing Charge (badge)

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{{PM badge infobox/new
{{PM badge infobox
|image_ttyd=Charge PMTTYDNS icon.png
|image=[[File:Charge TTYD.png]]
|bp=1
|bp=1
|fp=1
|sell_price=25 coins
|fp_addl=*2
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|attack=[[File:PMTTYD NS Condition Attack Up.png|12x12px|Attack Up|link=]]+2
|attack_addl=+2
|price=—
|effect=Lets [[Mario]] use Charge to boost his next attack's power.
|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
|ttyd=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
|ttydns=Wear this to let Mario use Charge for 1 FP. When Charge is selected from the Tactics menu, it'll increase the damage caused on Mario's next attack. Wearing two or more of these badges increases the charge power, but that will also increase the required FP.
}}
}}
 
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It can be found in [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]], or rarely stolen from [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Switch remake]]. It can be found in [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]], or rarely dropped by [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].
 
The Charge badge replaces both the [[Jump Charge]] and [[Smash Charge]] badges from ''[[Paper Mario]]'' by combining their effects on jump and hammer attacks, respectively, into one.


==Drop Rates==
==Drop Rates==
{{PMTTYD badge|[[File:Charge TTYD.png]]|Charge}}
{{PMTTYD badge|[[File:Charge TTYD.png]]|Charge}}
|[[Hyper Cleft]]
|[[Hyper Cleft]]
|{{hover|0/150|0%}}
|{{hover|0/200|0%}}
|{{hover|1/150|0.67%}}
|{{hover|2/300|0.67%}}
|-
|-
|[[Hyper Goomba]]
|[[Hyper Goomba]]
|{{hover|0/150|0%}}
|{{hover|0/200|0%}}
|{{hover|1/150|0.67%}}
|{{hover|2/300|0.67%}}
|-
|-
|[[Hyper Paragoomba]]
|[[Hyper Paragoomba]]
|{{hover|0/150|0%}}
|{{hover|0/200|0%}}
|{{hover|1/150|0.67%}}
|{{hover|2/300|0.67%}}
|}
|}


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|JapR=Chāji
|JapR=Chāji
|JapM=Charge
|JapM=Charge
|Chi=蓄力徽章
|ChiR=Xùlì Huīzhāng
|ChiM=Charge Badge
|Dut=Oplader
|DutM=Charger
|Fre=Boost
|Ger=Charge
|Ita=Carica
|ItaM=Charge
|Kor=차지
|KorR=Chaji
|KorM=Charge
|Spa=Carga
|Spa=Carga
|SpaM=Charge
|SpaM=Charge
|Fra=Boost
|FraM=-
|Ita=Carica
|ItaM=
|Ger=Charge
|GerM=-
}}
}}


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