Editing Chain Chomp Romp

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|time=10 seconds to choose a minecart per round
|time=10 seconds to choose a minecart per round
|track=Battle with Chain Chomp!<br>Chain Chomp's Mad!
|track=Battle with Chain Chomp!<br>Chain Chomp's Mad!
|sample=First phase:<br>[[File:MP9 Battle with Chain Chomp!.oga]]<br>Second phase:<br>[[File:MP9 Chain Chomp's Mad!.oga]]
|sample=First phase:[[File:MP9 Battle with Chain Chomp!.oga]]
Second phase:[[File:MP9 Chain Chomp's Mad!.oga]]
}}
}}
'''Chain Chomp Romp''' is a boss [[minigame]] in ''[[Mario Party 9]]''. It is based on the Japanese puzzle game ''{{wp|Ghost leg|amidakuji}}''.
'''Chain Chomp Romp''' is a boss [[minigame]] in ''[[Mario Party 9]]''. It is based on the Japanese puzzle game ''{{wp|Ghost Leg|amidakuji}}''.


==Introduction==
==Introduction==
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==Gameplay==
==Gameplay==
The players attempt to damage Chain Chomp by selecting one of five minecarts and hoping that they lead to a cannon. Before each round, the players get a brief view of the rails and the alternations between paths. The players must then select their minecarts by pushing one of the buttons displayed. Along the tracks, there are routes that switch the paths the minecarts are taking. There are five paths: Four lead to cannons (occasionally, one leads to a gold cannon; gold cannons spawn once every two rounds), and one leads to Chain Chomp. Players who reach a cannon can blast Chain Chomp. Taking the path leading to Chain Chomp deducts one [[point]] from the player's score (unless that player has no points). Each player who reaches a cannon fires at Chain Chomp in order from left to right. Iron cannons are worth one point, while the gold cannon is worth three points and deals Chain Chomp more damage. After Chain Chomp loses half its [[Health Meter|health]], two of the tracks lead to it instead of cannons. Thus, when four characters play, in every round at least one player ends up reaching Chain Chomp. The player who lands the final attack earns an additional three points, and the player who earns the most points when Chain Chomp is defeated wins. Chain Chomp has 20 hit points total.
The players attempt to damage Chain Chomp by selecting one of five minecarts and hoping that they lead to a cannon. Before each round, the players get a view of the rails and the alternations between paths. The players must then select their minecarts by pushing one of the buttons displayed. Along the tracks, there are routes that switch the paths the minecarts are taking. There are five paths: Four lead to cannons (occasionally, one leads to a gold cannon; these gold cannons spawn once every two rounds), and one leads to Chain Chomp. Players who reach a cannon can blast Chain Chomp. Taking the path leading to Chain Chomp deducts one point from the player's score. Each player who reaches a cannon fires at Chain Chomp in order from left to right. Iron cannons are worth one [[point]], while the gold cannon is worth three points and deals Chain Chomp more damage. After Chain Chomp loses half its [[Health Meter|health]], two of the tracks lead to it instead of cannons. Thus, when four characters play, in every round at least one player ends up reaching Chain Chomp. The player who lands the final attack earns an additional three points, and the player who earns the most points when Chain Chomp is defeated wins. Chain Chomp has 20 hit points total.


==Ending==
==Ending==
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|SpaA=Los rieles de Chomp Cadenas
|SpaA=Los rieles de Chomp Cadenas
|SpaAM=Chain Chomp´s Rails
|SpaAM=Chain Chomp´s Rails
|FreA=Les wagonnets de Boulouf
|FraA=Les wagonnets de Boulouf
|FreAM=Chain Chomp's Wagons
|FraAM=Chain Chomp's Wagons
|FreE=Pagaille de rails de Chomp
|FraE=Pagaille de rails de Chomp
|FreEM=Chomp's Mess of Rails
|FraEM=Chomp's Mess of Rails
|Ger=Kettenhundfütterung
|Ger=Kettenhundfütterung
|GerM=Chain Chomp Feeding
|GerM=Chain Chomp Feeding
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|ChiM=Chain Chomp's {{wp|Ghost Leg}} Cart Showdown
|ChiM=Chain Chomp's {{wp|Ghost Leg}} Cart Showdown
}}
}}
==Trivia==
*If the player decides to restart the minigame after completing it, there is a bug where Chain Chomp's "angry" idle animation plays for a few seconds before it romps around, at which point it goes back to its normal idle animation.


{{MP9 minigames}}
{{MP9 minigames}}

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