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{{redirect|Chomp|other uses of the word "Chomp"|[[Chomp (disambiguation)]]}}
{{articleabout|the enemies appearing in many [[Mario (franchise)|''Mario'' games]]|the Chain Chomp character and place from ''[[Mario Party Advance]]''|[[Chain Chomp (character)]]}}
{{redirect|Chomp-Chomp|the gold Chain Chomp in [[Super Mario RPG: Legend of the Seven Stars]]|[[Chomp Chomp]]}}
{{Species-infobox
{{redirect|Chain Chomper|the collared pet Chomps in [[Super Mario Sunshine]]|[[Chain Chomplet]]}}
|title=Chain Chomp
{{about|the recurring species|the sample course in [[Super Mario Maker]]|[[Chain Chomp (level)]]|the similar species seen in the [[Yoshi's Island (race course)|Yoshi's Island]] course in the Mario Kart series, once referred to as "Chain Chomps"|[[Incoming Chomp]]}}
|image=[[File:ChainChompMP8.png|275px]]<br>Artwork of a '''Chain Chomp''' from ''[[Mario Party 8]]''.
{{species infobox
|derived_species=[[Big Chain Chomp]]<br>[[Calm Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chibi Wanwan]]<br>[[Chomp]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Chomp Shark]]<br>[[Dark Chomp]]<br>[[Fire Chomp]]<br>[[Flaming Chomp]]<br>[[Frame Chomp]]<br>[[Golden Chomp]]<br>[[Kinklink]]<br>[[Mecha-Chomp]]<br>[[Nibbles]]<br>[[Red Chomp]]<br>[[Shroob Chomp]]<br>[[Silver Chomp]]<br>[[Stompin' Chomp]]<br>[[Stone Chomp]]
|image=[[File:ChainChompMP8.png|250px]]<br>Artwork from ''[[Mario Party 8]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of Mario games by date#1998|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|notable=[[Big Chomp and Little Chomp]]<br>[[Chain Chomp (character)|Chain Chomp]]<br>[[Chomp Country]]<br>[[Chompy]]<br>[[Princess]]<br>[[Underchomp]]
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Maker for Nintendo 3DS]]'' ([[List of Mario games by date#2016|2016]])
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]]
|expand=expandable
|relatives=[[Flame Chomp]]
|comparable=[[Snapjaw]]<br>[[Splorch]]
|notable=[[Madame Broode|Broode's Chain Chomp]]<br>[[Chain Chomp (weapon)]]<br>[[Chomp Country]]<br>[[Kyankyan]]<br>[[Paper Macho Chain Chomp]]<br>[[Princess (Paper Mario: Color Splash)|Princess (''Paper Mario: Color Splash'')]]<br>[[Princess (Paper Mario: The Origami King)|Princess (''Paper Mario: The Origami King'')]]<br>[[Underchomp]]
|collapsed=true
}}
}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}}
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Power Star|stars]] just for you!)|Chain Chomp|Mario Party 5}}
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite|date=January-February 1990|title=''Nintendo Power'' Volume 10|publisher=Nintendo of America|language=en-us|page=21}}</ref><ref>{{cite|date=March-April 1990|title=''Nintendo Power'' Volume 11|publisher=Nintendo of America|language=en-us|page=14}}</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for  [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>{{cite|date=May 28, 2011|url=www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|accessdate=January 10, 2016}}</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|date=September 13, 2010|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|accessdate=June 29, 2012}}</ref> Chain Chomps have canine qualities as a result, such as their recurring role of being like guard dogs as well as their barking sound. Chain Chomps are often part of [[Bowser's Minions]], but there are some exceptions to this. Despite their English name, not all Chain Chomps have chains, or even chomp, and several later depictions of chainless Chain Chomps roll in the manner of [[boulder]]s.
 
'''Chain Chomps''' (occasionally called '''Chain-Chomps''', as in the [[Paper Mario (series)|''Paper Mario'' series]]) are common enemies in the [[Mario (franchise)|''Mario'' franchise]]. They first appeared in ''[[Super Mario Bros. 3]]''. Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>[http://www.guardian.co.uk/technology/gamesblog/2010/sep/13/games-gameculture Super Mario Bros: 25 Mario facts for the 25th anniversary] ''The Guardian''. September 13, 2010. Retrieved June 29, 2012.</ref> As a result, Chain Chomps also possess canine qualities, such as barking and are commonly used as guard dogs throughout the ''Mario'' series. Chain Chomps were originally created as an [[zeldawiki:Chain Chomp|enemy for ''The Legend of Zelda'' series]], but ended up being used for the ''Mario'' series first.<ref>[http://www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda/ The Men Who Made Zelda – Staff Interview] ''GlitterBerri's Game Translations''. May 28, 2011. Retrieved January 10, 2016.</ref> Many Chomps have been part of the [[Koopa Troop]], though a couple of them have been shown to be independent.  


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3 Chain Chomp Artwork.jpg|thumb|200px|left|Artwork from ''Super Mario Bros. 3'', depicting the original design of a Chain Chomp]]
[[File:ChompArt.jpg|thumb|200px|left|Artwork of a Chain Chomp from ''Super Mario Bros. 3'', featuring a realistic-looking chain rather than the one in the game.]]
[[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3'']]
[[File:Ani_smb3_chainchomp.gif|frame|right|A sprite of a Chain Chomp from ''Super Mario Bros. 3.'']]
Chain Chomps first appear in ''Super Mario Bros. 3'' along with a relative of theirs, [[Flame Chomp|Fire Chomp]]s. Chain Chomps are first found in [[World 2-5 (Super Mario Bros. 3)|World 2-5]]. They are attached to [[Hard Block|Wood Block]]s and try to lunge at [[Mario]] or [[Luigi]]. Either a [[Super Star|Starman]], a [[Koopa Shell]], a [[hammer]] from [[Hammer Mario]], or [[Statue Mario|a statue]] from [[Tanooki Mario]] can defeat it. A Chain Chomp can break free after 160 seconds.<ref>{{cite|author=Tilden, Gail, et al.|title=''Nintendo Power'' Volume 13|date=June 1990|quote=If you stand there and watch one for 160 timer seconds, his chain will break and he will have one chance to get you.|publisher=Nintendo of America}}</ref> In the remakes, the Chain Chomps in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] have blue mouths instead of red.
Chain Chomps first appear in World 2-5 of ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System]]/[[Family Computer]]. Their relatives, the fire-spitting flying [[Flame Chomp]]s, also appear later in the game. The Chain Chomps are attached to [[Wooden Block]]s and try to lunge at [[Mario]]. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose. They return in the remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.
 
There are four ways to defeat Chain Chomps in this game: using a [[Super Star|Starman]], throwing a [[Koopa Shell]], throwing a [[hammer]] at it as [[Hammer Mario]], and stomping on it as a statue with [[Tanooki Mario]].
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====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Behind Chain Chomp's Gate.png|thumb|Screenshot from ''Super Mario 64'' of the Chain Chomp in Bob-omb Battlefield]]
{{multiple image
A giant Chain Chomp (also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title={{iw|tcrf|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text}}|publisher=The Cutting Room Floor|language=en|accessdate=April 9, 2022}}</ref> or "'''Bomb'''"<ref>{{cite|quote=For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=83}}</ref>) is located on [[Bob-omb Battlefield]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. It is attached to a [[peg]] near a cell with the [[Power Star]] of "[[Behind Chain Chomp's Gate]]." The Chain Chomp lunges at Mario if he is nearby, taking away three wedges of his [[Health Meter|health]] on contact. A [[Bob-omb]], a [[Crate|box]], or a [[Yoshi's Egg|Yoshi's egg]] in the remake can stun Chain Chomp briefly. The Chain Chomp can be freed by [[Ground Pound|ground-pound]]ing its post three times,<ref>{{cite|quote=Use the Pound the Ground stomp three times on the wooden post that tethers Chomp.|author=Pelland, Scott, and Dan Owsen|page=23|title=''Super Mario 64'' Player's Guide|publisher=Nintendo of America|date=1996}}</ref> required for it to lunge into the cell nearby and clear "Behind Chain Chomp's Gate."<ref>{{cite|url=youtu.be/axXpTosbtfg?feature=shared&t=36|timestamp=0:36|title=Behind Chain Chomp’s Gate - ''Super Mario 64'' Complete Star Guide|author=HaskieGaming|date=January 30, 2023|publisher=YouTube}}</ref>
|align=right
|direction=horizontal
|image1=Behind Chain Chomp's Gate.png
|width1=200
|caption1=A Chain Chomp is chained to a peg in ''Super Mario 64''.
|image2=ChainChomp SM64DS.png
|width2=200
|caption2=A Chain Chomp attacks [[Yoshi]] in ''Super Mario 64 DS''.
}}
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp is found in [[Bob-omb Battlefield]] (where a sign mentioning it hyphenates its name as "Chain-Chomp"), guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg, and lunges at the player if they get too close. He will cause the cause Mario (or Yoshi, Luigi and Wario in the DS remake) to lose three health points if he runs into it. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post.


Its name is hyphenated for ''Super Mario 64 DS''. It functions differently in "[[5 Silver Stars!]]," freely moving around with a [[Silver Star]] attached to its chain.<ref>{{cite|url=youtu.be/-R5Rj_waZQ0?feature=shared&t=27|timestamp=0:27|title=''Super Mario 64 DS'' - Bob-omb Battlefield Star 3 - Five Silver Stars|author=Ben L. Jackson|date=January 28, 2017|publisher=YouTube}}</ref> There is also a Chain-Chomp at [[Castle Grounds]],<ref name=vsmode>{{cite|url=youtu.be/pAC8fgn5IIY?feature=shared&t=200|title=''Super Mario 64 DS'' - VS Mode|author=CRAZYGOOD294|date=August 16, 2020|publisher=YouTube}}</ref>{{ref timestamp|03:20}} sometimes with the Star attached to its chain.<ref name=vsmode/>{{ref timestamp|03:54}} The game standardized the design of the Chain-Chomp, especially its eye position.
In ''[[Super Mario 64 DS]]'', it is also possible for [[Luigi]] to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the [[Star]], and [[Wario]] only needs to ground-pound the peg once due to his weight. During the mission [[5 Silver Stars!]], the Chain Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain Chomp in multiplayer mode, on the Castle Grounds stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars the players must collect it again on the end of its chain.
   
   
Chain Chomps were first given their iconic dog bark in ''Super Mario 64''. This has since been used throughout the ''Super Mario'' franchise. The [[Wii]] [[Virtual Console]] miscolors their mouth a dull purplish color instead of bright pink.{{ref needed}} Their barks sound like "wan wan" in the Japanese version, matching their unlocalized name.
Chain Chomps were first given their iconic dog bark in ''Super Mario 64''. This has since been used throughout the ''Mario'' series.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Chomplet.png|left|thumb|200px|The Chain Chomp from ''Super Mario Sunshine'']]
[[File:Chomplet.png|left|thumb|200px|The Chain Chomp from ''Super Mario Sunshine''.]]
One Chain Chomp (also called a '''Chomp'''<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|date=September 3, 2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3961-1|page=20}}</ref>) is an enemy in ''[[Super Mario Sunshine]]'', which also adds the smaller puppy variety, [[Chain Chomplet]]s. The Chain Chomp is the first to have linking chains, instead of orbs like before, and it has a distinct, X-shaped scar on its head. Both the Chain Chomp and the Chain Chomplets are hot by default, appearing orange and burning Mario on contact, though he can use [[F.L.U.D.D.|FLUDD]] to cool them briefly. The Chain Chomp is featured in the fourth [[mission]] of [[Pianta Village]], where Mario first cools it before trying to pull the Chain Chomp into a tub of water. The Chain Chomp always reheats eventually, but can be cooled off again with water, also contained in some nearby [[Barrel]]s with water. Upon entering the tub, the Chain Chomp turns golden, then the [[Shine Sprite]] appears above it. The Chain Chomp is noticeably evasive of Mario, always trying to move away from him.
''[[Super Mario Sunshine]]'' is the first to feature the Chain Chomp with a realistic linking chain rather than magnetically connected orbs or rings as seen in the older games.
 
Small, puppy-like Chain Chomps called [[Chain Chomplet]]s as well as a larger (possibly parent) Chain Chomp, appear in [[Pianta Village]]. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot, and will burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from [[F.L.U.D.D.]]. After doing so, the player will be rewarded with a [[Shine Sprite]].
 
The larger Chain Chomp appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It's refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it will eventually heat back up with rage and overpower Mario, after which he must cool it off with a [[barrel]] of water. When the Chain Chomp is placed in the tub, it will calm down and turn a golden color. Then, a Shine Sprite appears above it.
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:ChainChompNSMB.png|right|frame|]]
[[File:ChainChompNSMB.png|right|frame|]]
Only three Chain Chomps appear in ''[[New Super Mario Bros.]]'', all in [[World 6-6 (New Super Mario Bros.)|World 6-6]]. They behave like they do in ''Super Mario Bros. 3'', but their post can now be ground-pounded to release them, with three coins left behind, even if the Chain Chomp had been defeated from either a Koopa Shells, [[Super Star|Starmen]], or [[Mega Mushroom]].
Chain Chomps appear as extremely rare enemies in ''[[New Super Mario Bros.]]''. In fact, there is only a single level they appear in, which is [[World 6 (New Super Mario Bros.)#World 6-6|World 6-6]], and there are only 3 of them. In this game, the Chain Chomps have their usual bark and lunging attack, and weaknesses: Koopa Shells and [[Super Star|Starmen]]. They have a new weakness: the [[Mega Mushroom]]. They are also defeated by pounding the post 3 times, which releases 3 coins. The last post in the level can also be used to reach 6 coins and a 1-up, and the second one has a [[Star Coin]]. The post still stays if the Chain Chomp is defeated with a shell, Starman, or [[Mega Mushroom]], allowing Mario or Luigi to still ground pound it 3 times and get 3 coins. [[Flame Chomp]]s also appear, making an uncommon appearance in [[World 7-1 (New Super Mario Bros.)|World 7-1]]. Like in ''[[Super Mario Bros. 3]]'', their chains are not linked.
 
====''Super Mario Galaxy''====
[[File:SMG Good Egg Galaxy Saucer Planet.png|thumb|left|A Chain Chomp in ''Super Mario Galaxy'']]
[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]]
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around in the manner of a [[Boulder#Super Mario Galaxy|Ruby Rock]], damaging the player character if hit. They are sometimes spawned from a [[Chomp box]] endlessly on certain paths. If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. Either a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]] can defeat a Chomp, causing it to explode into several [[Star Bit]]s; in Co-op mode, the second player can stop a Chomp from moving, so in the event that another one crashes into it, both are defeated. The [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] of the [[Good Egg Galaxy]] features slightly smaller Chomps, but they are not officially distinguished. There is a much smaller variety named the [[Small Chomp|Mini Chomp]], which appear from doghouses in the [[Dreadnought Galaxy]], as well as a [[Gold Chomp]] in the [[Gusty Garden Galaxy]].
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable"style="text-align:center"
|-style="color:white;background:red"
!colspan=9|'''Normal'''
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Terrace (Super Mario Galaxy)|Terrace]]
|[[Good Egg Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:Smg icon speedycomet.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]]
|-
|[[Fountain]]
|[[Battlerock Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock Barrage]]||[[File:Smg icon powerstar.png|link=Breaking into the Battlerock]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac and the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins on the Battlerock]]||[[File:Smg icon powerstar.png|link=Battlerock's Garbage Dump]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi under the Saucer]]
|-
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|[[Ghostly Galaxy]]
|[[File:Smg icon powerstar.png|link=Luigi and the Haunted Mansion]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Very Spooky Sprint]]||[[File:Smg icon powerstar.png|link=Beware of Bouldergeist]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bouldergeist's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins in the Bone Pen]]||[[File:SMG Asset Sprite Star Cursor.png|link=Matter Splatter Mansion]]
|-style="color:white;background:red"
!colspan=9|'''Smaller'''
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Terrace (Super Mario Galaxy)|Terrace]]
|[[Good Egg Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]]
|}
</div>
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Chain Chomp Render.png|thumb|left|200px|Screenshot from ''New Super Mario Bros. Wii'']]
[[File:Chain_Chomp.png|thumb|left|200px|A Chain Chomp from ''New Super Mario Bros. Wii''.]]
A large Chain Chomp is first seen in [[World 5-Castle (New Super Mario Bros. Wii)|World 5-Castle]] of ''[[New Super Mario Bros. Wii]]'', pulling [[Iggy]] around in a seat. The Chain Chomp becomes red each time Iggy is hit and moves around faster briefly. Regular-sized Chain Chomps appear in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], behaving like in ''New Super Mario Bros.'', though releasing it from its post can harm other players and result in [[Brick Block]]s being destroyed.
The Chain Chomp makes its return in the game ''[[New Super Mario Bros. Wii]]''. One larger Chain Chomp is seen pulling a make-shift chariot for [[Iggy Koopa]], one of the [[Koopalings]]. Every time Iggy is hit by Mario, it turns red similar to the one in ''Super Mario Sunshine'' and goes on a short rampage.  
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====''Super Mario Galaxy 2''====
Chain Chomps also appear in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]. In this stage, they are attached to a wooden stake, and Mario can free it by ground pounding the stake 3 times. Chain Chomps can also be defeated by running toward it with a Star. This time, pounding the stake enough times makes it bounce in the direction it was facing, and then fall off the stage after hitting a solid wall. This can destroy [[Brick Blocks]] and hurt nearby players.
[[File:SMG2 Flip Swap Third Section.png|thumb|Screenshot from ''Super Mario Galaxy 2'']]
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Chomps return in ''[[Super Mario Galaxy 2]]'', behaving like in ''Super Mario Galaxy''. There is one part of the [[Flipsville Galaxy]] where Chomps are destroyed automatically from crashing together. The game adds another variety, the [[Homing Chomp]], and both Gold Chomps and Small Chomps return.
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable"style="text-align:center"
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|rowspan=2|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Flip-Swap Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Think Before You Shake]]||[[File:Smg2 icon prankstercomet.png|link=Purple Coin Flip 'n' Sprint]]
|-
|[[Rightside Down Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Breaking the Laws of Gravity]]||[[File:SMG Asset Sprite Star Cursor.png|link=The Great Crate Incinerator]]
|-
|[[World 2 (Super Mario Galaxy 2)|World 2]]
|[[Boulder Bowl Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Rock and Rollodillo]]||[[File:Smg2 icon powerstar.png|link=C'mere, Goomba]]||[[File:SMG Asset Sprite Star Cursor.png|link=Rolling Crabber Romp]]
|-
|rowspan=2|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Flipsville Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Flip-Flopping in Flipsville]]||[[File:SMG Asset Sprite Star Cursor.png|link=Flipsville's New Digs]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spin Speed Run]]
|-
|[[Chompworks Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Where the Chomps are Made of Gold]]||[[File:Smg2 icon powerstar.png|link=Spring into the Chompworks]]||[[File:Galaxy StarP.png|link=Cosmic Clones in the Chompworks]]
|}
</div>


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Chain Chomps received some changes in ''[[Super Mario 3D Land]]'', including unlinked rings, smaller, dark blue heads, and a short wooden stake. They charge at the player character like before,<ref>{{cite|quote=When you approach a Chain Chomp, it lunges at you with startling speed.|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=16|publisher=[[Prima Games]]|date=November 13, 2011|language=en-us|isbn=978-0-307-89386-4}}</ref> and can still have their stake ground-pounded to release them. Mario can jump on a Chain Chomp without taking harm, and a [[fireball]] can stun one briefly.
[[File:Chomp3DLand.png|thumb|A Chain Chomp in {{world-link|4|1|World 4-1 (Super Mario 3D Land)}}.]]
Chain Chomps later appear in ''[[Super Mario 3D Land]]''. In this game, they have dark blue heads, as in recent appearances, but as in ''Super Mario Bros. 3'', their chains are not linked. The Chain Chomps in this game possess a short wooden stake, compared to the long, yellow, polka-dotted stake in ''New Super Mario Bros. Wii''. Their heads are smaller then in their previous 3D appearance in ''[[Super Mario Galaxy 2]]''. In this game, they repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:World 2-5 NSMB2.png|thumb|A Chain Chomp placed next to a destructible wall in ''New Super Mario Bros. 2'']]
Once again, Chain Chomps appear in ''[[New Super Mario Bros. 2]]''. They behave as they did in the previous titles but rather than the standard link chains in the previous ''New Super Mario Bros.'' titles, they have unlinked chains. They can be knocked out with a [[Ground Pound]], [[Super Star|Star]], or a [[Gold Flower]]. One pulls [[Iggy Koopa]]'s chariot during the boss battle as it did in ''New Super Mario Bros. Wii''. Like in the previous game, it is defeated along with Iggy. They appear in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world-link|mushroom|B|World Mushroom-B}}.
Chain Chomps are enemies in ''[[New Super Mario Bros. 2]]'', now depicted with unlinked chains. They are found in [[World 2-5 (New Super Mario Bros. 2)|World 2-5]] and {{world link|mushroom|B|World Mushroom-B}}. A large one pulls Iggy's seat around during the battle, like the previous game. Either a [[Super Star|Star]] or a [[Gold Flower]] can defeat a Chain Chomp.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U''====
Chain Chomps are found in [[Waddlewing's Nest]] in ''[[New Super Mario Bros. U]]'' and [[Wiggler Rodeo]] in ''[[New Super Luigi U]]''. They are similar aside from being depicted with linked chains, as well as having triangular stakes needing only one ground-pound to release them. Chain Chomps now release eight coins if defeated.
[[File:NSMBUMountain.jpg|thumb|A Chain Chomp in ''New Super Mario Bros. U''.]]
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Chain Chomps reappear in ''[[New Super Mario Bros. U]]'' in the level [[Waddlewing's Nest]] in [[Rock-Candy Mines]]. In this game, their stake is triangular rather than rectangular. The stake must be ground-pounded only once to release the Chomp. Upon defeat, a Chain Chomp yields eight coins. Their chains are linked once again.


====''Super Mario Maker'' subseries====
===''The Adventures of Super Mario Bros. 3''===
[[File:SMM WiiU E32015 05.png|thumb|left|A Chain Chomp being attached to a [[track]].]]
[[File:CartoonChainChomp.jpg|thumb|left|Several Chain Chomps from ''The Adventures of Super Mario Bros. 3''.]]
Chain Chomps reappear in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. acting like they usually would. They appear in every game style and receive uniquely designed sprites for the ''Super Mario Bros.'' and ''Super Mario World'' styles. Chain Chomps are attached to a stake, either suspended blocks or rails, and can shake stake to make them '''Unchained Chomps''',<ref>{{cite|quote=Treasure those moments where you can just sit and daydream, letting your mind wander as free as an Unchained Chomp|author=Tips notification|title=''Super Mario Maker''}}</ref> which hop along the ground as well as have a vocal cue in ''Super Mario Maker 2''. An Unchained Chomp can also become the result of a [[Thwomp]] landing on a Chain Chomp in any game style; placing a Chain Chomp in a block, pipe, or [[Bill Blaster]]; the Chain Chomp lunging fifty times in the ''Super Mario Bros. 3'' style;{{ref needed}} or by ground-pounding its stake in the ''New Super Mario Bros. U'' style. Chain Chomps do not become unchained if placed in the [[Koopa Clown Car]] and lunges at the player as usual. Chain Chomps and Unchained Chomps in the night-time Ground theme of ''Super Mario Maker 2'' have longer chains.
Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]'', appearing in such episodes as "[[Reptiles in the Rose Garden]]" and "[[The Venice Menace]]". They are guard dogs of the [[Bowser|Koopa King]], and they attack Mario and Luigi. They seem to be in a lot of episodes that [[Kootie Pie]] is in, and they seem to listen to her. They are also shown to be able to swim in [[The Venice Menace]] where they bite holes in Mario and Luigi's boat.


[[Big Chain Chomp]]s are the result of dragging a [[Super Mushroom]] onto the Chain Chomp. They can also become winged, allowing them to fly when chained and lunging, as well as let Unchained Chomps jump higher.
===Nintendo Adventure Books===
If Mario chooses to use a shortcut to Fort Koopa while traveling through the Koopahari Desert in ''[[Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario will partially evade the Chomp (it manages to bite off a chunk of his shoe) and reach and scale the fortress wall, or will be bitten on the foot and be forced to flee.


====''Super Mario Odyssey''====
In the best ending of ''[[Koopa Capers]]'', Luigi encounters a [[Gold Chomp|gold]] Chain Chomp guarding a stash of coins. When the fumes from [[Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
[[File:SMO Art - E3 Char6.png|thumb|A Chain Chomp being controlled by Mario via his Capture ability in ''Super Mario Odyssey'']]
Chain Chomps reappear in ''[[Super Mario Odyssey]]'', where they are found in the [[Cascade Kingdom]]. Their chains are connected by rings that seem to act as elastics, and they have more realistic damage and wear on their heads and teeth. When they see [[Mario]], they jump in the air facing his direction surprised with a bark, then attack by pulling back on their chain using it like an elastic to fling themselves in [[Mario]]'s direction. They plow past Mario if they collide, but stop if they hit other Chain Chomps. Chain Chomps glow red as they wind up. They defeat enemies such as [[Burrbo]]s in their path and can break a [[stone wall]] when they hit one. A radius around them never has grass in it, while the area around that does have grass, suggesting the Chain Chomps trample the grass. Chain Chomps are fully immune to [[Poison (obstacle)|poison]] seas.


They can be [[capture]]d by Mario and [[Cappy]]. When Mario controls a Chain Chomp, he can run away from where the chain is attached to to build up tension. Then the player can release {{button|switch|stick}} to launch the Chain Chomp in the opposite direction. The player can adjust their aim with left and right input or let the stick move back slowly to regain normal control. Alternatively, the player can shake their controller to do quick short dashes forward. With this method, the Chain Chomp will be launched only when the player stops shaking the controller. The player can use both methods, but if they shake and hold the {{button|switch|stick}}, motion controls take priority. As an alternative to either releasing {{button|switch|stick}} or stopping motion input, they can also press {{button|switch|ZL}} to escape the Chain Chomp. The motion control method does not allow Mario to change the angle, return to normal, or jump while the chain is fully wound up.
===''Super Mario RPG: Legend of the Seven Stars''===
 
[[File:RPG Iron Maiden.png|thumb]]
Mario hops out automatically when the Chain Chomp is sent flying, and it destroys stone walls and defeats enemies like the enemy does. However, Mario's version has more range. This enables Mario to access secret areas previously blocked by the walls. Mario can launch a Chain Chomp into a [[Stone marker]], which causes certain effects to happen like opening paths or making coins appear. While ready to launch, arrows show the trajectory the Chain Chomp will take. The camera moves automatically to show which way the Chain Chomp will go, except in bonus areas. When a Chain Chomp is launched, it is not stunned by Mario releasing the capture. Launched Chain Chomps can collect items such as coins. If a captured Chain Chomp is launched, and collides with another Chain Chomp, the second Chomp is sent flying based on the angle the first chain chomp hit it. This continues to apply if the second Chain Chomp hits a third Chain Chomp, and so on.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Chain Chomps, simply referred to as Chomps in this game (even if they have chains), first appear as guards in [[Booster Tower]]. In battle, Chomps can use skills like [[Iron Maiden]] and [[Carni Kiss]]. They possess no strengths and a weakness to thunder attacks. Chomps have good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle.
 
Captured Chain Chomps cannot take damage, even keeping their immunity to poison seas. If Mario captures a Chain Chomp then gets hit by another, he is forced out of his Chain Chomp. Chain Chomps can jump with both {{button|switch|Y}} or {{button|switch|B}}, but their jumps are low and prevent movement. While in the air with an extended chain, even if the chain is not at maximum length, the chain will slightly pull Mario back. This can prevent the player from launching the Chain Chomp if they want, but again this cannot be done using motion controls.
 
There are two different kinds of Chain Chomps in the game: normal sized ones with a blueish hue and [[Big Chain Chomp]]s with smaller eyes and a jet black color scheme, the latter of which can be used to break open very large rocks and even the [[Great Barrier]]. In addition, [[Madame Broode]], a boss in this game, owns a golden Chain Chomp who fights as her pet. She refers to it as [[Broode's Chain Chomp|Chain Chompikins]], though the in-game [[Capture#Capture List|Capture List]] refers to it simply as Broode's Chain Chomp. Her Chain Chomp can be captured in the same manner as an ordinary one (after its hat is removed), and must be slammed into Madame Broode's face to defeat her. They are both fought twice in the game, once in the Cascade and once in the [[Moon Kingdom]].


===''The Adventures of Super Mario Bros. 3''===
In addition to Chomps being encountered as enemies, [[Bowser]] is able to equip and use a small female Chomp as a [[List of weapons in Super Mario RPG: Legend of the Seven Stars|weapon]], after meeting it and befriending it inside of a secret room in Booster's Tower where it was captured by [[Booster]]. The game also introduces golden, much more powerful versions of Chomps known as [[Chomp Chomp]]s, as well as [[Kinklink]]s, which are Chomps used to hold chandeliers in [[Bowser's Keep]].
[[File:CartoonChainChomp(Higher Quality).png|thumb|left|Several Chain Chomps from ''The Adventures of Super Mario Bros. 3'' episode "[[Mind Your Mummy Mommy, Mario]]".]]
Chain Chomps make several appearances in ''[[The Adventures of Super Mario Bros. 3]]''. They act as guard dogs for [[Bowser|King Koopa]], and they often attack Mario and Luigi. Chain Chomps are shown to be able to swim in "[[The Venice Menace]]" where they bite on poles to sink the buildings in Venice. Throughout the show, Chain Chomps are depicted with yellow sclerae instead of the usual white.


===''[[Nintendo Adventure Books]]''===
A pair of Chomps are also seen pulling the Bowser's Castle float in the parade ending sequence.
If Mario chooses to use a shortcut to Fort Koopa while traveling through the [[Koopahari Desert]] in ''[[Double Trouble (book)|Double Trouble]]'', he can encounter a Chain Chomp guarding the fortress. Depending on how the accompanying puzzle is solved by the reader, Mario partially evades the Chomp (it manages to bite off a chunk of his shoe), reach the fortress wall, and begin scaling it, or is bitten on the foot and be forced to flee.


In the best ending of ''[[Koopa Capers]]'', Luigi encounters a gold Chain Chomp guarding a stash of coins. When the fumes from [[Wendy|Wendy O. Koopa]]'s botched [[Magic Wand|wand]] combination potion reach the Chomp, it is knocked out and Luigi is able to claim the coins it was guarding.
===''Yoshi'' series===
====''Super Mario World 2: Yoshi's Island''====
A single Chain Chomp appears in ''[[Super Mario World 2: Yoshi's Island]]'', in a room near the beginning of [[Sluggy The Unshaven's Fort]]. It attacks similarly to its other appearances, though it can also lash out at the screen. This Chain Chomp can be defeated by using a [[POW Block]], or a [[Winged Cloud|Winged Cloud Maker]]. Doing so grants the player access to a room with a [[Message Block]] in it. This block will give the player a code that, when inputted in the level selection screen, will allow the player to freely access any of the [[Mini Battles]].


===''Yoshi's Island'' series===
Apart from this enemy, two varieties of Chain Chomp are introduced in this game: [[Chomp Shark]]s and [[Incoming Chomp]]s. These enemies lack chains  and are massive in size, a trait retained by Chomps in many future games. [[Chomp Rock]]s also make an appearance as objects or obstacles; they resemble Chomp heads made of rock.
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
Only one Chain Chomp ever appears, and it is found in a room near the start of [[Sluggy The Unshaven's Fort]] in ''[[Super Mario World 2: Yoshi's Island]]'' and [[Yoshi's Island: Super Mario Advance 3|its remake]]. It functions like in the ''Super Mario'' series, but with the added ability of lunging at the screen. This Chain Chomp can be defeated by using a [[POW Block]]<ref name=smw2>{{cite|timestamp=0:17|url=youtu.be/l29eJZunWyA?feature=shared&t=17|title=''Super Mario World 2: Yoshi's Island'' - 5-4: Sluggy the Unshaven's Fort|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=October 11, 2019|publisher=YouTube}}</ref>{{ref timestamp|0:17}} or a [[Winged Cloud Maker]], unlocking a room with a [[Message Block]] that gives a code to unlocking [[Mini Battle]]s.<ref name=smw2/>{{ref timestamp|0:27}}


Two varieties of "Chomp" were added, [[Big Chain Chomp|Shark Chomp]]s and [[Incoming Chomp]]s, both massive enemies that lack chains, a trait retained by Chain Chomps in many future games. There are also [[Chomp Rock]]s, round stone objects modeled after Chomp that can be pushed around.


====''Yoshi's New Island''====
====''Yoshi's New Island''====
There is also only one Chain Chomp in ''[[Yoshi's New Island]]''. It is in a hidden area of [[Chomp Shark Chase]],<ref>{{cite|timestamp=0:48|url=youtu.be/NIdQdeyitp8?feature=shared&t=48|title=''Yoshi's New Island'' - World 4-6: "Chomp Shark Chase" All Red Coins/Flowers 100% Walkthrough!|publisher=YouTube|author=AbdallahSmash|date=March 22, 2014}}</ref> and can be defeated the standard way by [[Ground Pound]]ing the pole it is attached to.
A lone Chain Chomp appears in ''[[Yoshi's New Island]]''. It can be defeated by performing a [[Ground Pound]] on the pole that the Chain Chomp is attached to.
 
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:Chomp2.gif|thumb|Bowser using a Chain Chomp as a weapon]]
Chain Chomps, originally named "Chomps," make appearances in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They are first seen as guards in [[Booster Tower]]. Some of their skills in battle include [[Iron Maiden]] and [[Carni-Kiss]]. Chain Chomps are weak to thunder attacks but have no resistances, though their defense is higher than their attack power. Chain Chomps can be fled from easily because they are attached to a stake. The game adds a golden variety, [[Chomp Chomp]]s, and [[Chaindelier]]s, which hold the chandeliers in [[Bowser's Keep]]. For the remake, Chain Chomps use their modern designs, whilst Bowser's retains its original design, even the artwork of the Chain Chomp.
 
[[Bowser]] can equip and use a [[Chain Chomp (weapon)|lighter-colored female Chain Chomp]] as a weapon, after rescuing her from Booster's Tower. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|Timed Hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other similar weapons include a [[Fake Chomp]], which is the shed shell of one, and a spiky type, the [[Spiked Chomp]]. The remake also adds another weapon, the [[Wonder Chomp]].
 
A pair of Chain Chomps pull the Bowser's Keep float in the parade ending sequence.


====''Yoshi's Woolly World''====
[[File:Frame Chomp.jpg|200px|thumb|A Frame Chomp in ''Yoshi's Woolly World''.]]
While Chain Chomps themselves do not show up  in ''[[Yoshi's Woolly World]]'', new type of Chain Chomp, under the name [[Frame Chomp]], is introduced as an enemy. Throwing a yarn ball at a Frame Chomp causes it to turn into a [[Chomp Rock]].<ref>GameXplain. (April 27, 2015). [https://www.youtube.com/watch?v=0jcEynppLWM Yoshi's Woolly World Analysis - Nintendo Direct & Screenshots (Secrets & Hidden Details)]. ''YouTube''. Retrieved April 28, 2015.</ref> It is also possible to remove the yarn from a Chomp Rock, turning it back into a Frame Chomp.
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===''Mario Kart'' series===
===''Mario Kart'' series===
Chain Chomps make recurring appearances in the ''Mario Kart'' series in multiple different forms, typically serving as an obstacle. They are usually much larger in these games than in the ''Super Mario'' series.
====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:Mk64rainbowroad4.png|thumb|A Chomp in ''Mario Kart 64'']]
[[File:MK64_RainbowChomp.JPG|200px|thumb|A Chomp in ''Mario Kart 64''.]]
Chainless Chomps are obstacles in [[N64 Rainbow Road|Rainbow Road]] of ''[[Mario Kart 64]]''. They roam up and down the track, lunging racers upward on contact. Besides the lack of a chain, they look like the Chain Chomp in ''[[Super Mario 64]]'', but with the shinier texture that [[Metal Mario]] previous had.<ref>{{cite|url=www.textures-resource.com/nintendo_64/mario64/texture/1325|title=''Super Mario 64'' Mario textures|publisher=The Textures Resource}}</ref><ref>{{cite|url=textures-resource.com/nintendo_64/mariokart64/texture/2815|title=''Mario Kart 64'' Rainbow Road textures|publisher=The Textures Resource}}</ref>
In ''[[Mario Kart 64]]'', three [[Chomp]]s appear on the [[Rainbow Road]] track where they travel at road level in the opposite direction of the racers in a regular zig-zag pattern. If touched, the driver is sent flying up.
 
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:ChainChompIcon-MKDD.png|thumb|left|Chain Chomp icon in ''Mario Kart: Double Dash!!'']]
In ''[[Mario Kart: Double Dash!!]]'', a Chain Chomp is a usable item exclusively for [[Baby Mario]] and [[Baby Luigi]], as well as [[Petey Piranha]] and [[King Boo]], who have the ability to receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path, while a special tune plays. After a certain amount of time, it abandons the vehicle and goes on its own until it runs off the course. If at any time a Chain Chomp pulls the racers forward, and the kart gets hit with another Item or Special Item, it also abandons the vehicle and goes on its own until it runs off the course. If a kart gets hit by a Chain Chomp, the drivers will lose their [[Item|items]]. The Chain Chomp may also go wild and accidentally cause the driver to go off the track. Bigger Chain Chomps also appear as obstacles on the [[Mario Circuit#Mario Kart: Double Dash!!|Mario Circuit]] and [[Luigi Circuit#Mario Kart: Double Dash!!|Luigi Circuit]] tracks.
Chain Chomps are obstacles on both [[GCN Mario Circuit|Mario Circuit]] and [[GCN Luigi Circuit|Luigi Circuit]] in ''[[Mario Kart: Double Dash!!]]''. They are on the side of the road, fixed to its post and trying to ram players. A Chain Chomp also functions as [[Baby Mario]] and [[Baby Luigi]]'s [[Special Item (Mario Kart series)|special item]], also being usable for [[Petey Piranha]] and [[King Boo]], who can use any other special item. A unique theme plays as the Chain Chomp item pulls the users forward briefly, knocking over other players, before traveling the course aimlessly before falling off; this occurs earlier if its users are hit by an item. Either way, a Chain Chomp either way flips over the racer, causing them to drop [[List of items|items]], but running into one with a [[Super Star|Star]] causes them to go offroad.
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''Mario Kart: Double Dash!!'' standardized the look of Chain Chomps further than ''Super Mario Sunshine'', though its artwork is reused from the cover art of ''[[Mario Golf: Toadstool Tour]]''.


====''Mario Kart DS''====
====''Mario Kart DS''====
The Chain Chomp reappears in {{classic|GCN|Luigi Circuit}} and the chainless type in [[DS Peach Gardens|Peach Gardens]] in ''[[Mario Kart DS]]''. Their mouths are always open, no longer animated, and the chainless type has [[Item Box]]es trailing behind them. Mission 3-3 features a Chain Chomp that actively attacks Luigi while he collects coins on Luigi Circuit, and Mission 5-1 features a race against one on Peach Gardens. A Chain Chomp is depicted with the sponsor "Dangerous" as banners on several tracks.
In ''[[Mario Kart DS]]'', Chain Chomps appear in the original [[Luigi Circuit]] racetrack from ''[[Mario Kart: Double Dash!!]]'' and the new course [[Peach Gardens]]. The latter level has a lot of stray Chain Chomps with item boxes behind them, but they have no chains. The Chain Chomp was [[List of Mario Kart DS pre-release and unused content|going]] to be an item, but was replaced by the [[Bullet Bill]]—however, they work very similar to one another. A Chain Chomp also has a cameo appearance on an ad in several tracks, next to the word "Dangerous". In mission 3-3, Luigi has to get 15 coins at Luigi Circuit, avoiding the Chain Chomp that is now on the middle of the track. The player will lose their item if the Chain Chomp hits them. Also, in mission 5-1, Peach has to race one lap at Peach Gardens and beat a stray Chain Chomp while a cover of the Chain Chomp theme from ''Mario Kart: Double Dash!!'' plays. Also, the ''Mario Kart DS'' Chain Chomps do not chomp their mouths like a regular Chain Chomp; their mouths stay open at all times.
 
The Chain Chomp was [[List of Mario Kart DS pre-release and unused content|going]] to be an item, but was replaced by the functionally similar [[Bullet Bill]].
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]]
[[File:TournamentMay1.png|thumb|left|A stray Chain Chomp from a ''[[Mario Kart Wii]]'' [[List of Mario Kart Wii tournaments|tournament]].]]
[[File:2009-TournamentMay2.jpg|150px|thumb|The unchained Chain Chomp on Chain Chomp Wheel.]]
In ''[[Mario Kart Wii]]'' a chained Chain Chomp appears in [[Mario Circuit (Wii)|Mario Circuit]], while stray ones reappear at the returning DS Peach Gardens. They also return in the Mario Circuit from ''[[Mario Kart: Double Dash!!]]'', and Peach Gardens from ''[[Mario Kart DS]]''. The stray ones now have small chains that hold the Item Boxes together, and they do not bounce on the ground. Rolling [[Chomp]] heads appear in [[Chain Chomp Wheel]], a large roulette wheel where they roll, flattening any racer in their path.
A chained Chain Chomp appears on [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] as well as the returning {{classic link|GCN|Mario Circuit}} in ''[[Mario Kart Wii]]''. The stray type now has chains and no longer bounce on the ground; they appear in {{classic|DS|Peach Gardens}}, as well as on Mario Circuit during the first May 2008 tournament.<ref>{{cite|author=Matthew Gamer|url=youtu.be/7S8-_SIQQZQ?feature=shared&t=106|title=''Mario Kart Wii'' Part 1 - Tournament May 1, 2008 (Wimmfi Competition #145)|date=June 28, 2020|timestamp=01:46|publisher=YouTube}}</ref> If a player is hit by a Chain Chomp, they are knocked back in the same manner as if they were hit by a [[Bullet Bill]]. An unchained Chain Chomp is a hazard at [[Chain Chomp Wheel]], after being shot from a cannon, and it rolls around the mid section of the roulette wheel, squishing players along the way. Unchained Chain Chomps were also on [[Wii Rainbow Road|Rainbow Road]] during the second November 2009 tournament.


====''Mario Kart 7''====
====''Mario Kart 7''====
Chomps are on the moon portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]''. They function the same as usual, except players lose coins if hit.
In ''[[Mario Kart 7]]'', [[Chomp]] heads appear in [[Rainbow Road (3DS)|Rainbow Road]], in the Moon section.
 
====''Mario Kart 8''====
As [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]] returns in ''[[Mario Kart 8]]'', so do the [[Chomp]]s. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform stunts, instead of roaming on it. In the building on the course [[Water Park]] a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in [[Cheese Land|<small>GBA</small> Cheese Land]] from the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in attempt to hit any airborne racers while making it possible for other racers to pass directly under them.
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Chompy.PNG|thumb|[[Chompy]] in [[Tutankoopa]]'s fight.]]
A single Chain Chomp, nicknamed [[Chompy]], appears in ''[[Paper Mario]]'' in the [[Dry Dry Ruins]]. He is in fact a pet of the ghost [[Tutankoopa]], and he fights alongside him as the boss of Chapter 2. [[Goombario]] calls them "Chomp" instead of Chain Chomp. They attack by lunging at the player. [[Stone Chomp]]s also appear at several places inside the Dry Dry Ruins. Afterward, one of the Chomps, Chompie, after Tutankoopa beckoning it to come over, proceeded to chase him, apparently wanting to bite him.
 
====''Paper Mario: The Thousand-Year Door''====
''[[Paper Mario: The Thousand-Year Door]]'' features two types of Chain Chomps: [[Red Chomp]]s, which appear in [[Glitzville]], and traditional Chain Chomps, appearing in the [[Palace of Shadow]]. Both types are found in the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. There are also a new fish-like variant that attack Mario whenever he falls in water, which are called [[Nibbles]] who have the same teeth and expression.
 
Chain Chomps have a very high defense and attack. When Mario first-strikes by jumping on them in the overworld, the camera bounces along them before Mario stomps them.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Super Paper Mario''====
As {{classic|N64|Rainbow Road}} returns in ''[[Mario Kart 8]]'', so do the unchained Chain Chomps. This time, they bounce in place on the road, creating waves that are an advantage for racers to perform [[trick]]s, instead of roaming on it. In the building on the course [[Water Park]] a sign that says 'CAUTION! No Pets' has a picture of a Chain Chomp with a red line across it. Additionally, two Chain Chomps appear in {{classic link|GBA|Cheese Land}} from the [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] DLC pack, acting the same as they did in previous appearances, only now they may also hang above the ground momentarily as they lunge in an attempt to hit any airborne racers while making it possible for other racers to pass directly under them. Also, Chain Chomps appear in adverts within the courses of the game for [[Chain Chomp Racing Chains]]. All these Chain Chomps return in ''[[Mario Kart 8 Deluxe]]''.
In ''[[Super Paper Mario]]'', [[Francis]] has a pet Chain Chomp in his basement. They appear mainly in the [[Flipside Pit of 100 Trials]] where they attack the same as the one Francis has. Also, the guardian of [[The Underwhere]] is a "three-headed" Chain Chomp called [[Underchomp]] (it is actually three Chain Chomps, each of a different color). It is battled in a RPG manner similar to [[wikibound:Mother (video game)|MOTHER]], as opposed to normal boss fights. [[Dark Chomp]]s are introduced in this game and are stronger versions of chain chomps, but they are only found in the [[Flopside Pit of 100 Trials]].


Chain Chomps also appear in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe'' starting with Wave 3. Several chained Chain Chomps appear on {{classic link|Tour|London Loop}}, but they become unchained on the final lap. Unchained Chain Chomps also appear on {{classic link|DS|Peach Gardens}}. The rolling type reappears in {{classic link|3DS|Rainbow Road}}. [[Incoming Chomp]]s also appear in the background of [[Yoshi's Island (race course)|Yoshi's Island]]. Two chained Chain Chomps appear on {{classic link|Tour|Rome Avanti}}.
====''Paper Mario: Sticker Star''====
[[File:ChompRuins.png|thumb|left|A Big Chain Chomp in [[Chomp Ruins]].]]
In ''[[Paper Mario: Sticker Star]]'', [[Big Chain Chomp]]s appear in [[World 5 (Paper Mario: Sticker Star)|World 5]]. Unlike most enemies, their appearance hasn't changed much from the previous Paper Mario games though they have less teeth and their mouths are smaller. The way to clear the course is to use a [[Thing Sticker]] or a [[Baahammer]] to put it to sleep. Once the Chain Chomp is asleep, [[Mario]] must [[hammer]] the peg with a hammer-based attack. The battle will then end, with the Chain Chomp bouncing wildly. It then knocks down the back wall, revealing the [[Comet Piece]], then jumping into the background, similar to the Chain Chomp in [[Super Mario 64]], where it bounces around, destroys the jail cage containing the [[Power Star]], then bouncing off to the summit. The Chain Chomps are indestructable. In the final battle against [[Bowser]], a smaller Chain Chomp appears. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser to a pit.


====''Mario Kart Tour''====
In a [[List of Paper Mario: Sticker Star pre-release and unused content|pre-release screenshot]], an unfinished nameless Chain Chomp appeared as a partner in a place that resembles World 3 in the final version.
[[File:MKT Chain Chomp.png|thumb|A Chain Chomp in ''Mario Kart Tour'']]
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In ''[[Mario Kart Tour]]'', Chain Chomps appear in [[Tour London Loop|London Loop 1, 2, and 3]], [[SNES Mario Circuit 2|SNES Mario Circuit 2T]], [[SNES Mario Circuit 3|SNES Mario Circuit 3R/T]], [[SNES Donut Plains 3|SNES Donut Plains 3T]], [[DS Peach Gardens|DS Peach Gardens T]], and [[Rome Avanti|Rome Avanti 3, 3R, and 3T]]. They behave like the Chain Chomps found in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''{{'}}s rendition of Cheese Land. The rolling type reappears in 3DS Rainbow Road, all DS Peach Gardens variants, and Rome Avanti 3T. This game is the first time [[Capture|uncaptured]] Chain Chomps are portrayed as having light blue-colored irises in-game. A Chain Chomp also appears on a [[List of badges in Mario Kart Tour|badge]], as well as in paintings inside the main dojo at [[Ninja Hideaway]]. A Chain Chomp-themed [[Mii|Mii Racing Suit]] debuted in the [[Bangkok Tour]].


====''Mario Kart Live: Home Circuit''====
====''Paper Mario: Color Splash''====
The Chain Chomp is an item in ''[[Mario Kart Live: Home Circuit]]'', working the same as in ''Mario Kart: Double Dash!!'', though gate billboards with Chain Chomp signs give the item automatically when driven through.
A [[Big Chain Chomp]] made out of cardboard named [[Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Battle_Card_(Paper_Mario:_Color_Splash)#Bone|Bone Thing card]] animation when used during a battle. She is the [[Toad Professor]]'s pet.


===''Excitebike: Bun Bun Mario Battle''===
Later in the game, during the battle with [[Iggy Koopa]] at [[The Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.  
Chain Chomps were part of the audience in ''[[Excitebike: Bun Bun Mario Battle]]''.


===''Yoshi's Story''===
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple|Roshambo Temple #5]].
[[File:YSChomp.png|frame|right]]
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Chainless Chomps (also called '''Chomp Chomps'''<ref>{{cite|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=109}}</ref>) are one of the largest enemies in ''[[Yoshi's Story]]'', though their in-engine sprite size is only 42x42 pixels. They are found in [[Jungle Hut]], chomping as they move, like [[Big Chain Chomp|Shark Chomp]]s. Three Chomps around found on different vertical levels of a hut, where there is fruit to obtain. If a Chain Chomp harms a Yoshi, it makes a growling-like sound while facing the screen. There is an icon of a smaller Chomp during a [[Melon Race]], showing the [[Time Limit]] as it moves while eating [[melon]]s it comes across, decreasing the number rewarded at the end.


===''Mario Party'' series===
===''Mario Party'' series===
Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players.
Chain Chomps have also made plenty of appearances in the [[Mario Party (series)|''Mario Party'' series]]. Most of the time, they serve either as obstacles that players must avoid or as helpful items that steal stars or coins for players.
====''Mario Party 2''====
====''Mario Party 2''====
[[File:SneakSnore.png|200px|thumb|left|A Chain Chomp eliminating Wario in Sneak 'n' Snore of ''Mario Party 2'']]
[[File:SneakSnore.PNG|200px|thumb|left|A Chain Chomp in the mini-game Sneak n' Snore in ''Mario Party 2''.]]
A sleeping Chain Chomp is featured in [[Sneak 'n' Snore]], a minigame in ''[[Mario Party 2]]'' where players each try to sneak by in a [[barrel]] to press a red button and then exit;<ref>{{cite|author=Game Rules|date=2000|title=''Mario Party 2''|quote=Sneak to the red button and out the door while Chain Chomp snores. Hide in the barrel if he wakes.|publisher=Nintendo}}</ref> the Chain Chomp drops any exposed players into the [[Warp Pipe]], removing them from the minigame.<ref>{{cite|url=youtu.be/Cf7nJ8qIv_U?feature=shared&t=26|timestamp=0:26|title=Sneak 'n' Snore 4 Player Minigame ''Mario Party 2'' 4K|author=0CommentaryGaming|date=March 27, 2022|publisher=YouTube}}</ref> A fossilized Chain Chomp is sometimes the image in the minigame [[Crazy Cutters]], and a Chain Chomp could be the result of hitting a rotating block in [[Toad in the Box]], causing the player to become crushed twice. There is a Chain Chomp in the background of [[Pirate Land]], guarding two Chain Chomp-shaped jail cells on a jail cell to the lower left, as well as in [[Bowser Land]], moving a wagon near the center.
Chain Chomps first appear in ''[[Mario Party 2]]'' in the mini-game [[Sneak n' Snore]], where the player has to sneak through a dungeon while avoiding being caught by a sleeping Chain Chomp in a barrel. If the Chain Chomp finds any players when it wakes, it eliminates them by grabbing them and throwing them into a warp pipe. Also, in the mini-game [[Crazy Cutter]], an image of a fossilized Chain Chomp sometimes appears. In the minigame [[Toad in the Box]] it is one of the possible results a player may get when hitting a rotating block. If this happens the player is crushed temporarily. In [[Pirate Land]], a Chain Chomp can be seen on the lower-left island, guarding two Chain Chomp-shaped jail cells. In [[Bowser Land]], a Chain Chomp appears near the center of the board, towing a wagon.


====''Mario Party 3''====
====''Mario Party 3''====
[[File:MP3 Game Guys Sweet Surprise.png|thumb|The Big Chomp and the Little Chomp of the minigame Game Guy's Sweet Surprise in ''Mario Party 3'']]
Chain Chomps appear in ''[[Mario Party 3]]'' as a partner in Duel Mode. They are not a default partner and must be earned in the lottery. They attack both the player and their partners. Their salary is six coins, they have 2 health, and they have 1 attack.
There is a Chain Chomp in the minigame [[Merry-Go-Chomp]] in ''[[Mario Party 3]]'' that eliminates the closest player when the roulette stops. Two differently sized Chain Chomps, [[Big Chain Chomp|Big Chomp]] and Little Chomp, each eat a cake during the minigame [[Game Guy's Sweet Surprise]], and the player wins if they guess the correct winner. In the Japanese version, the Little Chomp is referred to as an ordinary Chain Chomp. There is also a chainless Chain Chomp chewing a bone at [[Spiny Desert]]. Chainless Chain Chomps can be partners in Duel Mode after unlocking them from the lottery and have a health value of 2; an attack of 1; and a salary of six coins. The special attack of a partner Chain Chomp is to grow large, making them resemble a [[Big Chain Chomp|Shark Chomp]], to squash their opponent.
 
They also appear in a battle mini-game called [[Merry-Go-Chomp]]. A Chain Chomp in this mini-game eliminates any unlucky player who is closest to the Chain Chomp after the roulette has stopped spinning. In [[Game Guy's Sweet Surprise]], [[Big Chomp and Little Chomp]], two Chain Chomps of different sizes are eating a cake; the player wins by correctly guessing which one will finish first. In [[Spiny Desert]], a Chain Chomp can be seen near the start of the board, chewing on a bone.


====''Mario Party 4''====
====''Mario Party 4''====
Four Chain Chomps are part of the [[Chomp Call]] item introduced in ''[[Mario Party 4]]'' to move the location of the [[Star Exchange]]. A Chain Chomp is also the obstacle to avoid in the minigame [[Chain Chomp Fever]], where four Chain Chomps are also in the background, pouring [[lava]] into the lake. Players possibly have to catch a chainless ones in the minigame [[Long Claw of the Law]].
[[File:Chomp Call.JPG|thumb|The Chomp Call from ''Mario Party 4''.]]
In ''[[Mario Party 4]]'', an item called a [[Chomp Call]] is introduced in which four Chain Chomps are called to move the location of the [[Star (Mario Party series)|Star]]. They also appear in the 4-player mini-game [[Long Claw of the Law]] as one of the possible characters the player must catch. Another appearance is in the battle mini-game [[Chain Chomp Fever]], where a Chain Chomp is the primary obstacle the player must avoid. Also in the background of this minigame, four Chain Chomp statues can be seen pouring [[lava]] into the lava lake.


====''Mario Party 5''====
====''Mario Party 5''====
A Chain Chomp is part of a different item in ''[[Mario Party 5]]'', the [[Chain Chomp Capsule]], taking over a Boo's role by stealing either coins or a star for a fee. They appear in a few minigames: [[Chomp Romp]], where each player tries to guide theirs to the end; [[Night-Light Fright|Night Light Fright]], where players each try to shine their flashlight when the Chain Chomp is at its nearest; and, [[Rumble Fumble]], where they hide and buckets and attack players who choose incorrect ones.
Chain Chomps also appear in ''[[Mario Party 5]]'' as [[Chain Chomp Capsule]]s. They can steal coins for free or steal a star for 30 coins, replacing [[Boo]]s, which have become playable characters. They also appear in the 4-player mini-game [[Chomp Romp]], where players must lead a Chain Chomp through a park. In the 4-player mini-game [[Night Light Fright]], players have to stun Chain Chomps with a light as close as they can before the Chain Chomp tackles them. In the 4-player mini-game, [[Rumble Fumble]], Chain Chomps hide in any bucket and attack players that chose the wrong bucket.


====''Mario Party 6''====
====''Mario Party 6''====
Chain Chomps inhabit houses at [[Snowflake Lake]] in ''[[Mario Party 6]]'', and players can have a Chain Chomp move a number of spaces determined by a Dice Block for 10 [[coin]]s, two for 20 coins, or three for 30 coins. The Chain Chomp steals Stars from any player it passes, unless that player has a [[Snack Orb]]. Additionally, a Chain Chomp appears in [[Infernal Tower]] to launch the player to the start if they land on a [[Event Space|Happening Space]]. Chain Chomps are in the minigame [[Throw Me a Bone]], where players each guide one to the goal using bones. One sometimes appears in [[Seer Terror]] as a result. Both large Chain Chomps and several smaller Chomps sometimes run throughout the neighborhood in [[Dunk Bros.]]
[[File:Throw Them a Bone 6 Nite.png|200px|thumb|left|The mini-game Throw Me a Bone in ''Mario Party 6''.]]
In ''[[Mario Party 6]]'', Chain Chomps are vital in [[Snowflake Lake]] to steal other players' stars. Players must pay them a fee at a Chain Chomp house depending on how much dice blocks they roll. They can pay 20 coins for 1 dice block during the daytime. In the nighttime, they can pay 10 coins for a dice block, 20 coins for 2, and 30 coins for 3. Defending players can counterattack Chain Chomps by possessing a [[Snack Orb]].


====''Mario Party Advance''====
Chain Chomps also appear on the Solo Mode board [[Infernal Tower]]. If the player lands on a [[Event Space|Happening Space]], a Chain Chomp will burst through a door and send the player back to the start.
[[File:MPA Chain Chomp.png|thumb|Chain Chomp introducing himself to the player in ''Mario Party Advance'']]
[[File:MPA Chain Chomp Sprite.png|left|frame|Map icon]]
{{quote|Bowwow! Arf! (I'm the top dog!)|Chain Chomp|[[Mario Party Advance]]}}
A Chain Chomp appears in ''[[Mario Party Advance]]'' in the [[Shroom City (Mario Party Advance)|Shroom City]] mode. It lives in a small area with [[Warp Pipe]]s. Chain Chomp had been taken care of by [[Little Mouser|Mouser]] at one point.<ref>{{cite|quote=Mouser use to take care of it.|author=In-game description|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref> The player can unlock the minigame [[Chain Saw]] from Chain Chomp by defeating him in it during the quest [[Chomper Stomper]]. The ending reveals that Chain Chomp became the guardian of the [[Duel Tower]]'s first floor,<ref>{{cite|quote=Now guards the first floor of Duel Tower.|author=Ending|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref> replacing [[Whomp]].


[[Chomp Walker]] is another minigame that involves guiding a Chain Chomp to the end. The Chain Chomps of [[Barrel Peril]] wake up to launch at the player if they are close.
Chain Chomps also appear in various minigames. In the 4-player minigame [[Throw Me a Bone]], players ride a Chain Chomp and throw bones to lead the Chain Chomp to the finish line, while avoiding the obstructions. There are breakable stone pillars that stun the Chain Chomp if the Chain Chomp hits them. Chain Chomps can be a result in the Rare mini-game [[Seer Terror]]. Chain Chomps occasionally appear in the background in the rare mini-game [[Dunk Bros.]]


====''Mario Party 7''====
====''Mario Party 7''====
The Chain Chomps of [[Pyramid Park]] in ''Mario Party 7'' have a similar role to those in Snowflake Lake, except the black Chain Chomps only offer one or two Dice Block roll at the same respective prices, while a Red Chain Chomp cost ten coins for three rolls. Chain Chomps are part of one of the solo player's commands in the 1-vs-3 [[Nintendo GameCube Microphone|mic]] game [[Wheel of Woe]].
Chain Chomps in [[Pyramid Park]] in ''[[Mario Party 7]]'' serve the same purpose as the ones in Snowflake Lake. They steal stars for players for a fee. The player must pay coins to roll the dice blocks as usual. Black Chain Chomps pays the player ten coins for one, and twenty for two. If a Red Chain Chomp is used, then it's ten coins for three. Chain Chomps appear in the 1-vs-3 mic game [[Wheel of Woe]]. They are one command that the player can give to attempt to eliminate the other three players.
 
====''Mario Party Advance''====
A [[Chain Chomp (character)|Chain Chomp]] appears in ''[[Mario Party Advance]]'' as both a character and place. If the player stops here, they have to do his quest, Chomper Stomper, where the player must duel Chain Chomp in the mini-game [[Chain Saw]] in order to win the mini-game. The ending states that he became the guardian for the first floor of the [[Duel Tower]], being the successor of [[Whomp]].
 
The mini-game [[Chomp Walker]] features the player attempting to guide a Chain Chomp to the finish line. Meat and bones are scattered across the course; while eating a bone simply wastes time, eating meat causes the Chain Chomp to momentarily dash forward. There are also Chain Chomps in the mini-game [[Barrel Peril]], which involves attempting to advance toward the finish line in a barrel while avoiding the sleeping Chain Chomps. If the player walks by a Chain Chomp, it awakens it charges at the player, resulting in being momentarily stunned if they didn't hide in the barrel.


====''Mario Party 8''====
====''Mario Party 8''====
[[File:AtChompWash.png|thumb|left|Chain Chomps are the focus of the At the Chomp Wash minigame in ''Mario Party 8'']]
[[File:AtChompWash.png|175px|thumb|The mini-game At the Chomp Wash from ''Mario Party 8''.]]
Chain Chomps are only part of a few minigames in ''[[Mario Party 8]]''. [[Chomping Frenzy]] involves feeding one certain fruit, otherwise it attacks the player. [[At the Chomp Wash]] involves players trying to be first to clean Chain Chomps five times. [[Cardiators]] includes them as part of the strongest card, from which they inflict 12 damage to the opponent.
In ''[[Mario Party 8]]'', Chain Chomps appear in a special mini-game [[Chomping Frenzy]], where the player has to feed Chain Chomps a certain fruit. Failing to do so results in a Chain Chomp becoming red and launching itself at the player. They are also in the 4-player mini-game [[At the Chomp Wash]], where the players needing to clean paint off of Chain Chomps. The duel mini-game [[Cardiators]] also features Chain Chomps as one of the cards. They attack by charging at the opponent and deal 12 damage.
 
====''Mario Party 9''====
[[File:ChainChompRomp1-MP9.png|thumb|250px|left|Chain Chomp Romp from ''Mario Party 9''.]]
A Chain Chomp is one of the bosses in ''[[Mario Party 9]]''. The Chain Chomp is the stage boss of [[Magma Mine]]. In order to defeat it in the mini-game [[Chain Chomp Romp]], the players must choose a mine cart that travels down a path with a cannon at the end. Once they reach the cannon, the Chain Chomp takes damage, giving the player points(iron is one point, while a golden one is three points). If the player chooses an incorrect path, the Chomp attacks them with one point lost.
 
The same Chain Chomp can also appear in the mini-game [[Bowser's Block Battle]]. If Bowser rolls it on his own metal die, then the Chain Chomp falls onto the arena and charges around, battering any players that are in its path and causing them to lose points. If it hits a wall, it turns around and charges a different direction.


====''Mario Party 9''====
A Chain Chomp also appears on one of the puzzles in the mini-game [[Jigsaw Jumble]].
[[File:MP9 Chain Chomp Romp 1.png|thumb|Screenshot from ''Mario Party 9'']]
{{quote|Finally made it, did you? I'll be honest: I never thought you'd make it this far. At least I can finally take my {{color link|blue|Mini Star|Mini Stars}} back! It's the end of the road for all of you! My mightiest minion, {{color|red|Chain Chomp}}, will defeat you all!|Bowser|Mario Party 9}}
A Chain Chomp is fought in the minigame [[Chain Chomp Romp]] in ''[[Mario Party 9]]'', where it is the stage boss of [[Magma Mine]]. Certain paths selected by players lead to a cannon, which launch a cannonball to deal one damage or a golden one for three damage. Players who do not arrive at a cannon are hit by the Chain Chomp and lose a point. The same Chain Chomp can appear in [[Bowser's Block Battle]], where if Bowser rolls it on his metal dice block, the Chain Chomp moves around, turning around upon hitting walls and taking away points of players whom it hits.


A different Chain Chomp can be part of one of the puzzles in [[Jigsaw Jumble]].
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====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
A Chain Chomp is fought in the minigame [[Chain Chomp's Lava Lunge]] in ''[[Mario Party: Island Tour]]'', being the second boss of the [[Bowser's Tower]] mode. Landing on the [[Unlucky Space]] on [[Perilous Palace Path]] wakes up the Chain Chomp, causing it to send players backward.
Chain Chomps appear in ''[[Mario Party: Island Tour]]''. One appears as the second boss of the [[Bowser's Tower]] mode (being faced off against on the tenth floor). Its minigame is [[Chain Chomp's Lava Lunge]].  This is its second appearance as a Boss Minigame opponent (the first being [[Chain Chomp Romp]] in Mario Party 9). One also appears in the board [[Perilous Palace Path]], under the only [[Unlucky Space]] in the game.


====''Mario Party 10''====
====''Mario Party 10''====
Two Chain Chomps are in amiibo Party in the [[Bowser Board]] in ''[[Mario Party 10]]'', attempting to eat a bone.
Two Chain Chomps appear in ''[[Mario Party 10]]'', only in amiibo Party in the [[Bowser Board]], attempting to eat a bone.


====''Mario Party: Star Rush''====
====''Mario Party: Star Rush''====
A Chain Chomp appears in the minigame [[Fruit or Foe]] in ''[[Mario Party: Star Rush]]'', where it can attack the selected player.
Chain Chomps appear in the minigame [[Fruit or Foe]] in ''[[Mario Party: Star Rush]]''. Here, they can be one of random potential characters that come out of a chosen house. When a Chain Chomp comes out of the house, the selected player gets attacked by the Chain Chomp and does not receive any fruit at all, in which the goal of the minigame is to amass the most fruits.
 
====''Mario Party: The Top 100''====
Chain Chomps are found in the returning minigames Night Light Fright and At the Chomp Wash in ''[[Mario Party: The Top 100]]'', and they are part of the Chomp Call item.
 
====''Super Mario Party''====
[[File:Super Mario Party - Off the Chain.png|thumb|The Chain Chomp in Off the Chain in ''Super Mario Party'']]
Chain Chomps appear in some minigames of ''[[Super Mario Party]]''. The minigame [[Off the Chain]] involves a player directing a Chain Chomp to charge at other players, disqualifying any who are hit. On an [[Event Space]] next to the Chain Chomp in the [[Kamek's Tantalizing Tower]] board and its Partner Party counterpart [[Tantalizing Tower Toys]], it attacks said player and cause them to lose coins.
 
====''Mario Party Superstars''====
[[File:MPS Chain Chomp enc.png|thumb|left|150px|A Chain Chomp in its encyclopedia entry from ''Mario Party Superstars'']]
Chain Chomps appear in the returning minigames [[Sneak 'n' Snore]] and [[Night-Light Fright]] in ''[[Mario Party Superstars]]''. They are part of the Chomp Call like before, except the Chain Chomps now launch [[Toadette]] to set up a [[Star Space]] elsewhere.
 
====''Super Mario Party Jamboree''====
''[[Super Mario Party Jamboree]]'' includes only one Chain Chomp to relocate the Star on any board except [[Mario's Rainbow Castle]]. They are in several minigames: [[Chomp Wash]], [[Camera-Ready]] as part of the scene, [[Scare-ousel]] as a mechanical obstacle, [[Luigi Rescue Operation]] as a potential painting, and [[Jr.'s Jauntlet]] as a potential hazard.


===''Mario Golf'' series===
===''Mario Golf'' series===
[[File:MGAT Mushroom Course Chain Chomps.png|thumb|Sleeping Chain Chomps in ''Mario Golf: Advance Tour'']]
A sleeping Chain Chomp appears briefly in the opening sequence in ''[[Mario Golf: Toadstool Tour]]''. Yoshi during his round wakes up the Chain Chomp . The Chain Chomp barks at Yoshi and scares him. ''Mario Golf: Toadstool Tour'' features several holes in [[Peach's Castle Grounds]] and [[Bowser Badlands]] where a Chain Chomp devours any ball that enters the hole, wasting two strokes.
A Chain Chomp is the layout of the fourteenth hole of [[Mario's Star (golf course)|Mario's Star]] in the [[Nintendo 64]] version of ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', as well as a possible name listed on the scoreboard.
 
A Chain Chomp is first seen during the opening in ''[[Mario Golf: Toadstool Tour]]'', waking up during [[Yoshi]]'s turn and scaring him. Several holes in [[Peach's Castle Grounds]] and [[Bowser Badlands]] feature a Chain Chomp eating any ball in its its area, counting it out of bounds. Chain Chomps retain the same role in the [[Mushroom Course]] of ''[[Mario Golf: Advance Tour]]'' and [[Bowser's Castle (golf course)|Bowser's Castle]] of ''[[Mario Golf: World Tour]]''.
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Chain Chomps work differently on the [[Bowser Highlands]] course in ''[[Mario Golf: Super Rush]]'', knocking away balls that land nearby. Chain Chomps cause players to lose coins in Battle Golf mode on contact.
 
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Chompy.png|thumb|left|A Chomp appears during [[Tutankoopa]]'s fight in ''Paper Mario'']]
Chomps in ''[[Paper Mario]]'' are designed after [[Big Chain Chomp|Shark Chomp]]s. The [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]] is decorated with statues in their likeness as well as [[Stone Chomp]]s. At one point, [[Tutankoopa]] calls an indefinite number to assist him, with the Chomps lunging to attack. Afterward, Tutankoopa tries to calm one called "Chompy," which proceeds to chase and try to bite him, continuing to do so during the [[Victory Parade|parade]], with two others assisting eventually.
 
====''Paper Mario: The Thousand-Year Door''====
Chain Chomps (hyphenated in the original) are enemies found in the [[Palace of Shadow]] as well as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]]. They have very high attack and defense, and are among [[Moon Cleft]]s and [[Elite Wizzerd]]s for having the highest defense rating. The camera bounces with the Chain Chomps in the overworld if Mario does the [[First Strike]]. There is also a statue of a smiling Chain Chomp over the entrance to the [[Glitz Pit]]. There is another variety, [[Red Chomp]]s, which likewise appear in the Pit of 100 Trials and at the Glitz Pit.
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====''Super Paper Mario''====
Chain Chomps are first found in a hidden area of [[the Dotwood Tree]] in Chapter 3 of ''[[Super Paper Mario]]''. [[Francis]] owns a pet Chain Chomp in the basement of [[Fort Francis]]. They also appear in the [[Flipside Pit of 100 Trials]]. Three differently colored Chain Chomps compose the boss [[Underchomp]], fought at [[The Underwhere]] in a manner similar to ''{{iw|wikibound|EarthBound Beginnings|Mother}}'', as opposed to normal boss fights. The game adds the stronger [[Dark Chomp]] variant, appearing only in the [[Flopside Pit of 100 Trials]].
 
====''Paper Mario: Sticker Star''====
[[File:ChompRuins.png|thumb|A Big Chain Chomp in [[Chomp Ruins]] of ''Paper Mario: Sticker Star'']]
In ''[[Paper Mario: Sticker Star]]'', [[Big Chain Chomp]]s appear in [[World 5 (Paper Mario: Sticker Star)|World 5]], while the only regular Chain Chomp in the game appears in the final battle against [[Bowser]]. To defeat it, Mario needs a bat-type thing sticker or any Tail sticker to send the Chain Chomp and Bowser into a pit. This Chain Chomp has more health than Big Chain Chomps. Unlike most enemies, the Chain Chomp's appearance has not changed much from the previous ''Paper Mario'' games, though they now more closely resemble the modern Chain Chomp design rather than Chomp Sharks; notably, they have less teeth, their mouths are smaller, and they feature trapezoid-shaped segments between their bodies and chains.
 
In a [[List of Paper Mario: Sticker Star pre-release and unused content|pre-release screenshot]], a nameless Chain Chomp appeared as a partner in a location that resembles World 3 in the final version.
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====''Paper Mario: Color Splash''====
A [[Big Chain Chomp]] made out of cardboard named [[Princess (Paper Mario: Color Splash)|Princess]] appears in ''[[Paper Mario: Color Splash]]'' right after the Bone Thing is obtained in [[Marmalade Valley]], and also in the [[Bone (Thing)|Bone Thing card]] animation when used during a battle. She is [[Prof. Kinopio]]'s pet.
 
Later in the game, during the battle with [[Iggy|Iggy Koopa]] at [[the Golden Coliseum]], Iggy himself, a [[Hammer Bro]] and a [[Snifit]] ride on chariots attached to Chain Chomps. The Chain Chomps are not attackable.
 
A Chain Chomp appears as the second-round opponent in [[Roshambo Temple#Roshambo Temple #5|Roshambo Temple #5]].
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====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', a Chain Chomp named Princess appears in [[Shogun Studios]]. While she does not harm Mario, she simply blocks the path to the [[Ninja Attraction]] by threatening to bite him. To get past Princess, Mario must trade the [[Baseball (item)|Baseball]] with the Dry Bones duo in exchange for a [[Bone (Paper Mario: The Origami King)|Bone]]. When Princess is given the bone, she takes a liking to [[Olivia]] as hearts appear above her head. Princess shows affection every time Mario walks by her from then on.


A [[Paper Macho Soldier|Paper Macho]] [[Paper Macho Chain Chomp|Chain Chomp]] appears in the Spring of Jungle Mist. If Mario chooses to follow [[Bowser Jr.]]'s or [[Olivia]]'s directions at one point, they reach a dead end and the Chomp suddenly appears from the bushes and lunges at them, causing a Game Over. This means that the right path is [[Kamek]]'s, so that the group can see the Chomp and avoid it, although they must escape and reach a tree root to trap it, and like before, if Mario does not keep up with the others, he receives a Game Over. While climbing the large tree, the Chomp chasing Mario and co., and a Game Over will result if the Chomp catches them. Once the group grabs onto the vine to swing away, the Chomp attempts to leap after them, only to plummet. The Chomp does not appear again during revisits to the level.
Chain Chomps reappear in ''[[Mario Golf: World Tour]]'' on the [[Bowser's Castle (golf course)|Bowser's Castle]] golf course. They can be seen sleeping as in the previous installment and reside in [[Out of Bounds|O.B.]] areas once again.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga''====
Two enemies related to Chain Chomps appear in ''[[Mario & Luigi: Superstar Saga]]'': [[Mecha-Chomp]]s, dog-like mechanical Chomps at [[Woohoo Hooniversity]], and the [[Chomp Bro]], a variation of the [[Hammer Bro]] at [[Bowser's Castle (Mario & Luigi: Superstar Saga)|Bowser's Castle]] that uses small Chomps for weapons. In the [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Mecha-Chomps are replaced by [[Mechakoopa]]s, though regular Chain Chomps appear as troops in the ''[[Minion Quest: The Search for Bowser]]'' mode. Chain Chomps are melee troopers, and they attack by running into enemies. Their [[Special Skill (Mario & Luigi series)|Special Skill]], Charging Champ, allows them to charge through enemies in their path.
In ''[[Mario & Luigi: Superstar Saga]]'', two Chain Chomp enemies appear. In one area at [[Woohoo Hooniversity]], [[Mecha-Chomp]]s, dog-like mechanical Chomps, appear. The [[Chomp Bro]], a variation of the [[Hammer Bro]] that swing small Chomps as weapons, appear in [[Bowser's Castle]].  


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]]
[[File:Normal chompattack.png|thumb|Chain Chomp, as it appears during the [[Pocket Chomp]] move in ''Mario & Luigi: Partners in Time''.]]
[[File:ShroobChomp.png|thumb|left|140px|[[Kyankyan]], the Elder Princess Shroob's Chain Chomp]]
In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a Mario Party-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[Jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head appears, and it is slower than a normal one. This is likely implying it is female.
In ''[[Mario & Luigi: Partners in Time]]'', the [[Pocket Chomp]] is a [[Bros. Item]]. At first it appears to be a small Chomp in a ''Mario Party''-like orb, but when released, it more than triples in size and chases the brothers across the screen, forcing them to [[jump]] on any enemy in their way. Occasionally, a Chomp with a ribbon on its head and white eyelashes appears, which is slower than a normal one. This is likely implying it is female. The Pocket Chomps bark, but it sounds more of the bark in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] than later games like ''[[Mario Party 7]]''. The [[Elder Princess Shroob]] uses a Shroob version of a regular Chain Chomp called [[Kyankyan]] for one of her attacks during the first phase of her boss battle.


A chainless Chomp also appears while Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] are heading through the Warp Pipe to get to the top of the Princess Shroob statue in [[Shroob Castle]]. It leaps out of the basement's sewer water and bashes the pipe, redirecting its destination to the basement. Later, as the brothers are about to hit a [[! Block]] to cross a pit of spikes and leave the basement, the Chomp leaps out of the water, eats the block, and heads into one of the five Warp Pipes visible on the map. The player must use the Star blocks that appear to damage the Chomp four times with lasers. However, on the final attempt, Chomps fill up all the pipes. The player can tell the correct Chomp apart from the others by looking at which one is barking the fastest. When it is defeated, the Chomp is destroyed and the block heads back to its original position. Unlike most chainless depictions of Chomps, this one has the chain holder in the back rather than the back being smooth and round.
[[File:ShroobChomp.png|thumb|left|140px|Elder Princess Shroob's [[Shroobified]] Chain Chomp.]]
 
The Pocket Chomps bark, but it sounds more of the bark in ''Super Mario 64'' and [[Super Mario 64 DS|its remake]] than recent games like ''[[Mario Party 7]]''. A Chain Chomp also directs Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]] into the castle sewers. It is later fought, and the group hit blocks to shoot lasers at it. When it has one energy left, it splits into five. The real one is noticed because the copies chomp slower, allowing the Bros. to destroy it and let go the block the Chain Chomp has eaten. The [[Elder Princess Shroob]] in battle uses [[Shroob Chomp|Shroob versions]] of regular Chain Chomps.
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
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In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Chain Chawful]]s are Chain Chomps that have been possessed by Fawful-like [[Sworm]]s, forcing them to work under Fawful's wing. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and runs away. Regular Chain Chomps appear in the fight with [[Junker]] and Junker X when Mario or Luigi defeats a [[Junker Can]]. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at him in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the [[Fawful Express]] battle.


Chain Chomps reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they are in the ''[[Bowser Jr.'s Journey]]'' mode as enemies and recruitable allies.
====''Mario & Luigi: Bowser's Inside Story''====
Chain Chomps appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' as minions of Fawful, being called [[Chain Chawfuls]]. A Fawful-like [[Sworm]] is found inside them, forcing them to fight for Fawful. If Bowser can swallow the Sworm, then the Chain Chomp turns back to normal and run away. They also appear in the fight with [[Junker]] and Junker X when Mario or Luigi defeats a [[Junker Can]]. The Chain Chomp attempts to ram the brother that defeated the can, but it can be deflected by striking it with the hammer. Chain Chomps are also present among the smaller Piranha Plants Bowser must plow through to reach the two massive Piranha Plants at Peach's Castle, and lunge at Bowser in a straight horizontal line unlike the Piranha Plants that are implanted. One Chain Chomp is also present outside the final station in the [[Fawful Express]] battle.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. They appear in the final area, [[Neo Bowser Castle]]. In the field, they drag their respective [[Walker Guy]] towards the Bros. when spotted. At the start of a battle, they always appear with a Walker Guy. If defeated, the Walker Guy attempts to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not.
Chain Chomps appear as enemies in ''[[Mario & Luigi: Dream Team]]''. In the field, they drag their respective [[Walker Guy]] towards the Bros. when spotted. At the start of battle, they always appear with a Walker Guy. If defeated, the Walker Guy will attempt to bring another into battle by running into the background and looking for one (which on occasion, fails), and thus the Walker Guy should be defeated first. The Chain Chomp is the force of the pair that enables them to attack, whether it be with the Walker Guy or not.


Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy gets flung off towards the Bro who was not looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp then charges at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy ends up getting mowed over and takes damage.
Chain Chomps may look at a Bro, and start to swing its chain with the Walker Guy holding on for dear life, where the Walker Guy will get flung off towards the Bro who wasn't looked at. The Bro the Walker Guy was flung towards must hammer them to the ground before them to avoid taking damage. The Chain Chomp will then charge at a Bro, who must be stopped by having the targeted Bro hammer it. If the Walker Guy is countered and the Chain Chomp attacks the same Bro, the Walker Guy will end up get mowed over and take damage.


A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends.
A Chain Chomp may also drag its Walker Guy through the Bros., who must jump over or on either the Walker Guy or the Chain Chomp to avoid them. The Walker Guy takes more damage the longer it gets dragged about, and may attempt to pull the Chain Chomp back just before it hits a Bro, which may throw off the Bros.' timing. After either a Bro gets hit by this attack, or the attack fails to hit a Bro for long enough, it ends.


A lone Chain Chomp heads into the middle of the battlefield, and looks about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros [[dizzy]], and if successful, the Chain Chomp may attempt to charge at something else or end the attack.
A lone Chain Chomp will head into the middle of the battlefield, and look about frantically, eventually deciding who to attack, and lunging at them, whether it be friend or foe. Mario and Luigi must hammer the Chain Chomp away if they are targeted, this can make the bros [[dizzy]], and if successful, the Chain Chomp may attempt to charge at something else or end the attack.
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
[[File:MLPJ Shy Guy Battle.png|thumb|left|200px|A Shy Guy holding both a Chain Chomp and a Paper Chomp]]
Chain Chomps appeared in ''[[Mario & Luigi: Paper Jam]]'' as enemies. Both their normal and paper counterparts appear in this game. It is possible to defeat either Chain Chomp if it was targeted other than the [[Shy Guy]] holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) will run away with no [[Experience Point|EXP]] given. Their paper versions are the only paper enemy to not acquire a shiny version.
Chain Chomps appear in ''[[Mario & Luigi: Paper Jam]]'' as enemies in both their normal and [[Paper Chain Chomp|paper]] forms. Once again, they appear in [[Neo Bowser Castle]]. Chain Chomps do not appear on the field and are only encountered in battle with a [[Shy Guy]] that holds both a regular Chain Chomp and a Paper Chain Chomp. The Chain Chomps attack by lunging at which bro they are parallel with, which must be jumped over, and then they both drag the Shy Guy at Paper Mario who must then jump. They can also attack a single bro, which beforehand they both jump a certain number of times, and the one that jumped the most attacks, which must be countered with the hammer. The regular Chain Chomp goes straight for the bro, while the Paper Chain Chomp attacks from behind. It is possible to defeat either Chain Chomp if it was targeted other than the [[Shy Guy]] holding them both. If one of the Chain Chomps were defeated, the Shy Guy (which is the main target) and the other Chain Chomp run away with no [[Experience Point|EXP]] given. If there are any remaining enemies in the battle, the surviving Chain Chomps occasionally appear chasing a [[Paper Fuzzy]], and the targeted bro must jump over the Chain Chomp. Any enemies aligned with the Chain Chomp's attack also take damage.


During the final battle against [[Shiny RoboBowser]], one of his attacks involve transforming his arms and legs into wheels and chasing them in the left direction. At the end of this attack, a Chain Chomp appears which the Bros. must jump over and if no one takes damage from it, the Chain Chomp damages Bowser which ends the attack.
===''Mario Power Tennis''===
In ''[[Mario Power Tennis]]'' there is a mini-game that takes place in the [[Wario Factory Court]] featuring Chain Chomps. If fed, normal Chain Chomps reward the player one point. If shot with a Bob-omb, normal Chain Chomps become mad, and if shot with water, normal Chain Chomps fall asleep. Angry Chain Chomps reward players two points per ball, but if struck by a Bob-omb, they chase the player, and the player must hit a switch to avoid losing points. Striking angry Chain Chomps with water reverts them to normal. Sleeping Chain Chomps reward no points and must be woken with a Bob-omb.


===''Mario Tennis'' series===
===''Dance Dance Revolution: Mario Mix''===
====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''====
[[File:ChainChompChase.png|thumb|A Chain Chomp chasing Luigi.]]
They are part of a minigame at [[Wario Factory Court]] in ''[[Mario Power Tennis]]'', rewarding a point each time they are fed (unless they are in an angered stage), though hitting them with a Bob-omb or water anger or put them to sleep, respectively. If an angered Chain Chomp is hit by water, it reverts to normal, though a Bob-omb causes them to chase the player, who can protect themselves by hitting a switch. Sleeping Chain Chomps can be awoken with a Bob-omb.
A single Chain Chomp appears in ''[[Dance Dance Revolution: Mario Mix]]''. It chases Mario (or Luigi) and Toad while they pursue Wario, who is carrying a [[Music Key]]. Shortly after this Chain Chomp appears, Mario (or Luigi) plays the mini-game, [[Chain-Chomp Chase]] in which he must outrun the Chain Chomp and lose it.
 
====''Mario Tennis Aces''====
A Chain Chomp appears as a playable character in ''[[Mario Tennis Aces]]'', holding its racket in its mouth. Excluding capturing in ''Super Mario Odyssey'', this marks the first time in any ''Super Mario'' game where a Chain Chomp is playable. Its [[emblem]] is a side view of a Chain Chomp with no pupils. Chain Chomp is classified as a Powerful character in the game, and its [[Special Shot (Mario Tennis Aces)|Special Shot]] is Unleash, in which it spins around an invisible axis with its chain before hitting the ball. Chain Chomp's horizontal and vertical [[Trick Shot]]s are named Side Whirl and Vertical Whirl respectively, and both involve it spinning towards the ball. Its entrance animation has it lowered onto the court in a metal cage while it is asleep; however, the placement of the cage wakes it, causing it to bounce around until it destroys the cage and jumps out. Chain Chomp has three alternate costumes, all of which give it a white cap with its emblem on the front and a colored outline; this outline is yellow in its first alternate costume, red in its second, and green in its third. These costumes were originally earned by collecting participation points in the March 2019 online tournament, with 300 points unlocking the yellow costume, 1000 points unlocking the red costume, and 2000 points unlocking the green costume. The costumes returned in the October 2019 tournament and appear in every April and October tournament since, where 250 points unlock the yellow costume, 500 points unlock the red costume, and 1000 points unlock the green costume. Chain Chomp also appeared in both of the game's online tournament demos as an unlockable playable character, unlocked after 1500 participation points were accumulated in the first and after twelve matches were completed in the second. It also appears as an enemy in the adventure mode in the mission found on the Castle Bridge, [[Sure Shot Challenge (Advanced)]], where the player must hit 30 balls past the Chain Chomp without letting it hit three.
 
===''WarioWare: Touched!''===
[[File:Redchomp.png|frame|left]]
In ''[[WarioWare: Touched!]]'', there is a souvenir called "[[Reel-to-Reel]]", which is a projector that features a red Chain Chomp.
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===''Dance Dance Revolution: Mario Mix''===
===''Mario Baseball'' series===
A single Chain-Chomp appears in ''[[Dance Dance Revolution: Mario Mix]]'', chasing the player character and Toad as they go after Wario, who has a stolen [[Music Key]]. The corresponding minigame, [[Chain-Chomp Chase]], involves having to outrun the Chain-Chomp.
====''Mario Superstar Baseball''====
[[File:Chain Chomp SprintMSB.PNG|200px|left|thumb|The Chain Chomp in the mini-game Chain Chomp Sprint in ''Mario Superstar Baseball''.]]
Two Chain Chomps appear in ''[[Mario Superstar Baseball]]'' as an obstacle in the foul line in the [[Wario Palace]] field. There are two of these chain chomps placed on the course one being on the left and the other being on the right near the edge of the field. If a ball is hit at them when they are asleep they will wake up. After that any ball that comes in range they hit back into the field by head butting it. These balls are still catch able and do not count as fouls. There is also one that appears in the "[[Chain Chomp Sprint]]" mini-game. It sleeps in the center of the bases, and if players are still running the bases it while it is awake, it rams into them, causing them to be out for a few seconds. The Chain Chomp in Wario Palace also appears in the intro.


===''Super Mario Stadium'' series===
====''Mario Super Sluggers''====
Chain Chomps are hazards of certain stadiums in the [[Super Mario Stadium (series)|''Super Mario Stadium'' series]], including the left and right foul areas of [[Wario Palace]] in ''[[Mario Superstar Baseball]]'', waking up if a ball hits them and knocking any later balls headed toward them. One can appear in [[Bowser Jr. Playroom]] if the ball lands on a Chain Chomp image on the field, causing one to appear and attack the fielders.
In ''[[Mario Super Sluggers]]'', a Chain Chomp appears as a gimmick on the [[Bowser Jr. Playroom]] field. If the ball lands on a Chain Chomp image on the field, one appears and attacks the fielders.


Chain Chomps are in two minigames, each occuring at the respective boards. ''Mario Superstar Baseball'' has the [[Chain Chomp Sprint]] minigame at Wario Palace, where the Chain Chomp wakes up regular to attack moving players, taking away half of their jewels. Meanwhile, the minigame [[Graffiti Runner]] at in Bowser Jr. Playroom in ''Mario Super Sluggers'' has a player open a treasure chest to activate it, causing the Chain Chomp to rampage, removing paint and hitting players in the way.
Chain Chomps also appear in a mini-game called [[Graffiti Runner]]. A character activates them by opening a treasure chest. Once activated, the Chain Chomp rampages through the field, removing any paint and hitting any player in the way, even if the player has a star.


===''Super Princess Peach''===
===''Super Princess Peach''===
[[File:ChainChompSPP.png|frame|left]]
[[File:ChainChompSPP.PNG|frame]]
Chain Chomps are enemies in ''[[Super Princess Peach]]'', in addition to a [[Calm]] variation named [[C. Chain Chomp]], as well as the returning Big Chain Chomps (renamed from Shark Chomps in ''Super Mario World 2: Yoshi's Island''). Chain Chomps have unlinked chains and are found asleep at first, waking up if approached, as well as also having a chomping sound.
In ''[[Super Princess Peach]]'', normal Chain Chomps, along with a variation of Chain Chomp, known as [[Calm Chain Chomp]], can be found. These Chain Chomps sleep unless [[Princess Peach]] wakes them up. They then act like normal Chain Chomps. The super-dangerous [[Big Chain Chomp]] also debuts here. Chain Chomps do not bark in this game, but they did gain a chomping noise. Also, their chains are unlinked.


===''Mario Strikers'' series===
===''Mario Strikers'' series===
[[File:MSC Chain Chomp.jpg|200px|thumb|left|Screenshot from ''Mario Strikers Charged'' of a Chain Chomp being used]]
''[[Super Mario Strikers]]'' features a Chain Chomp as an item with which the player can attack. If used, the Chomp attacks all opposing players on the field, leaving them on the ground for a few seconds. However it is very rare, and it only appears if the team is losing badly. It is the strongest offensive item in the game, however sometimes it backfires on the user. It may attack the user's team along with the opponent's team.
''[[Super Mario Strikers]]'' features a Chain Chomp as an item with which the player can attack. If used, the Chomp attacks all opposing players on the field, leaving them on the ground for a few seconds. However it is very rare, and it only appears if the team is losing badly. It is the strongest offensive item in the game, but it can sometimes backfire on the user. It may attack the user's team along with the opponent's team. Chain Chomp returns in the sequel, ''[[Mario Strikers Charged]]'' acting very similarly as they did in ''Super Mario Strikers''. Like in the first game, it rampages around the whole field, attacking anyone who has the ball and stunning them for a certain amount of time. They appear only when the team is losing badly. They appear more often than in the previous game, however. On a side note, it is possible for the Playmaker and Defensive players to avoid the Chain Chomp. Balanced players can also avoid the Chain Chomp, but it is more difficult. However, neither Power nor Offensive players can avoid the Chain Chomp.
 
[[File:MSC Chain Chomp.jpg|200px|thumb|left|The Chain Chomp being used in ''Mario Strikers Charged''.]]
It reappears in the sequel, ''[[Mario Strikers Charged]]'' acting very similarly as they did in ''Super Mario Strikers''. Like in the first game, it rampages around the whole field, attacking anyone who has the ball and stunning them for a certain amount of time. They appear only when the team is losing badly. They appear more often than in the previous game, however. On a side note, it is possible for the Playmaker and Defensive players to avoid the Chain Chomp. Balanced players can also avoid the Chain Chomp, but it is more difficult. Slower player types cannot avoid the Chain Chomp.
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===''Mario & Sonic'' series===
===''Mario & Sonic at the Olympic Winter Games''===
[[File:M&S 2012 The Life of a Minion.png|thumb|A Chain Chomp and a [[Piranha Plant]] in [[The Life of a Minion]].]]
A Chain Chomp appears as an obstacle in both the Wii and DS version of ''[[Mario & Sonic at the Olympic Winter Games]]'', during [[Dream Ski Cross]] and [[Extreme Snow Boarding]], respectively. It would make the player trip if touched. It is large and should be avoided.
Chain Chomps have had varied roles in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Their first appearance in the series is in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' as part of a minigame where Wario must push off a Chain Chomp with his [[Wario Waft]] in [[Blow Away Chain Chomp!]]. Chain Chomps also appear as hot air balloons in the background of [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] and [[Archery (Mario & Sonic at the Olympic Games for Nintendo DS)|Archery]]. ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' similarly features hot air balloons shaped like them in various [[Dream Event]]s. As obstacles, Chain Chomps had their first role in both the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] and [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Winter Games'', appearing in both the [[Dream Ski Cross (Individual)|individual]] and [[Dream Ski Cross (Team)|team]] versions of Dream Ski Cross in the Wii version and in [[Extreme Snowboarding]] in the Nintendo DS version; in both versions, being hit by a Chain Chomp knocks characters over and slows them temporarily. A Chain Chomp appears as an obstacle in [[Dream Equestrian]] in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet. In the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'', a Chain Chomp only appears in the Story Mode episode [[The Life of a Minion]], where [[Magikoopa]] conjures one to stun [[Knuckles]].


===''Fortune Street''===
===''Fortune Street''===
A Chain Chomps{{sic}} can be bought from the Mascots section of the costume shop in ''[[Fortune Street]]'' after winning the [[Mario Circuit (board)|Mario Circuit]] board. Said board also features a design of one based on its appearance in [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] from ''[[Mario Kart Wii]]''.
A Chain Chomp makes an appearance in Fortune Street. Once the player beats the Mario Circuit board, the shop will expand and have a Chain Chomp in the Mascots section. It is mistakenly named Chain Chomps, despite only one acting as a mascot.


===''Super Smash Bros.'' series===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
{{main-wiki|SmashWiki|Chain Chomp}}
[[File:Chain Chomp SSB4 3DS.jpg|thumb|left|240px|A Chain Chomp in ''[[Super Smash Bros. for Nintendo 3DS]]''.]]
[[File:Chain Chomp SSB4 3DS.jpg|thumb|left|240px|A Chain Chomp in ''[[Super Smash Bros. for Nintendo 3DS]]'']]
[[File:SSB4 Chain Chomp.png|thumb|200px|The Chain Chomp as an [[Assist Trophy]] in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:SSB4 Chain Chomp.png|thumb|200px|The Chain Chomp as an [[Assist Trophy]] in ''[[Super Smash Bros. for Wii U]]'']]
Chain Chomps appear as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. They attack by lunging at opponents from their posts and chomping them for multiple hits. If the Chain Chomp falls off the stage, then it leaps back up onto it.
Chain Chomps first appear as an [[Assist Trophy]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and return as one in ''[[Super Smash Bros. Ultimate]]''. They attack by lunging at opponents from their posts and chomping them for multiple hits. If the Chain Chomp falls off the stage, then it leaps back up onto it. Chain Chomps are also enemies in the ''Super Smash Bros. for Nintendo 3DS''-exclusive mode Smash Run, attacking in the same manner as the Assist Trophy; these Chain Chomps are invulnerable to any attack, unlike their Assist Trophy counterpart, and the only way to defeat them is by attacking the post until it is free.


''Super Smash Bros. Ultimate'' features a Chain Chomp as an Advanced-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. It allows no support slots and, when equipped, makes the user slower but more difficult to launch. The corresponding spirit battle involves a [[Metal Mario|metallic]] [[Pac-Man]] and a hostile Chain Chomp Assist Trophy on the [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage. In addition to the Spirit Board, the Chain Chomp spirit can be obtained from Beedle's Tent for 1,000 Spirit Points.
Chain Chomps also appear as enemies in Smash Run in ''[[Super Smash Bros. for Nintendo 3DS]]'', attacking in the same manner as the Assist Trophy. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free.
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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Super Mario Maker''===
[[File:PDSMBE-ChainChomp-TeamImage.png|thumb]]
[[File:SMM WiiU E32015 05.png|thumb|A Chain Chomp attached to a rail.]]
Chain Chomps appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as enemies with average attack and low HP. Their attribute is Dark, meaning that they are equally strong and weak to enemies with the Light attribute. The maximum level they can reach is 25.
Chain Chomps reappear in ''[[Super Mario Maker]]'', acting like they usually would. The player places them with the stake they are tied to, thus can be hanged from suspended blocks or travel along rails. Shaking them causes the stake to disappear, allowing them to hop across the ground; the stake can also be taken out by ground-pounding it in the ''New Super Mario Bros. U'' graphical style or by having an enemy such as a [[Thwomp]] land on it in any style, or, in the ''Super Mario Bros. 3'' style, as in that game, Chain Chomps automatically fly off of the post after lunging fifty times.
 
Their main skill is Menace, which delays the turn count of all enemies by 1. Their secondary skill, Dark Boost, increases the Attack of all Dark-attributed team members when the player clears a row of dark orbs.
 
If they are given 3 [[Flame Chomp Coin]]s, they transform into the enemy "Chain Chomp & Flame Chomp", which has high attack and below average HP. Their main skill, Roar, delays the turn count of all enemies by 2. Their secondary skill is Twin Target, which raises their attack and attacks 2 enemies for clearing 4 orbs of Dark or Fire orbs.
 
Additionally, if they are given 6 Flame Chomp Coins, they transform again into the enemy "Chain Chomp & Flame Chomps", which is a Chain Chomp and 2 [[Flame Chomp]]s. In this form, they have very high attack and average HP. Their skill is Fierce Roar, which delays the turn count of all enemies by 3, and their secondary skill is Bind Barrier, which occasionally prevents paralysis.
 
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
[[File:FrameChompHQ.png|100px|thumb|left|A Frame Chomp in ''Yoshi's Woolly World'']]
{{main|Frame Chomp}}
While Chain Chomps themselves do not appear in ''[[Yoshi's Woolly World]]'' or ''[[Poochy & Yoshi's Woolly World]]'', a new type of Chain Chomp, under the name [[Frame Chomp]], is introduced as an enemy. Throwing a [[yarn ball]] at a Frame Chomp causes it to turn into a [[Chomp Rock]]. It is also possible to remove the yarn from a Chomp Rock created in this way, turning it back into a Frame Chomp.
 
===''Mario + Rabbids'' series===
[[File:ChainChomp MarioRabbids.jpg|thumb|250px|A Chain Chomp in ''Mario + Rabbids Kingdom Battle'']]
Chain Chomps reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]''. During the turn transition between the heroes and the enemies, the Chain Chomp lunges at the closest character from its position, deducting 75 [[Heart Point|HP]] from the character it attacks. A sleeping Chain Chomp appears in the background of a room in the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], which according to [[Beep-0]] was being fed Rabbid-shaped cookies. The [[List of weapons in Mario + Rabbids Kingdom Battle#Chomper Stopper|Chomper Stopper]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Clobber Chomper|Clobber Chomper]] weapons are based on Chain Chomps. In the sequel, ''[[Mario + Rabbids Sparks of Hope]]'', a single Chain Chomp can be seen sleeping on the fallen moon on [[Palette Prime]].
 
===''Dr. Mario World''===
Chain Chomps debut in the [[Dr. Mario (series)|''Dr. Mario'' series]] as assistants in ''[[Dr. Mario World]]''. In stage mode, its effect is to grant a chance that three rainbow meter sections are filled at stage start, where the chance of its activation is greater at higher levels. In versus mode, their effect is to instead grant a chance that an object, mainly a virus, is transformed into an [[exploder]] at stage start, where the chance of it happening is greater at higher levels.


===''The Super Mario Bros. Movie''===
[[Big Chain Chomp]]s can be created by dragging a [[Super Mushroom]] onto the Chain Chomp. These Chomps act similarly, except much larger. Chain Chomps can also be given wings, allowing them to fly when chained and lunging, and when unchained, the wings let them jump higher as they move across the screen. If placed inside a block, pipe, or [[Bill Blaster]], they automatically become unchained. When attached to rails unchained, it will face downwards, swinging around. Additionally, Chain Chomps can be placed in the [[Koopa Clown Car]], and enemies can be placed on top of them and vice versa; while it is chained, the enemy is on top of the stake, but when unchained, the enemy is on top of the Chain Chomp itself. When inside a Koopa Clown Car with the stake attached, it will stay still, lunging at the player like it normally does. Finally, while on top of an enemy, the Chain Chomp is completely stationary when not on a stake, but with it the stake is attached to the enemy.
Chain Chomps appear in ''[[The Super Mario Bros. Movie]]'' as part of Bowser's army. One appears when the army is rallied at [[Bowser's Castle]], where it is being ridden by a [[Koopa Troopa]] while another attempts to control it by holding its chain. Another Chain Chomp is later seen when Mario transforms into Tanooki Mario.


===Other appearances===
===Cameos===
====''The Legend of Zelda'' series====
====''The Legend of Zelda'' series====
[[File:ChainChompLink.png|left|thumb|BowWow in ''The Legend of Zelda: Link's Awakening'']]
[[File:ChainChompLink.png|200px|left|thumb|BowWow from ''The Legend of Zelda: Link's Awakening''.]]
[[File:TLOZ LA BowWow artwork.png|thumb|Artwork of BowWow and his owner {{iw|zeldawiki|Madam MeowMeow}} in the Nintendo Switch remake of ''Link's Awakening'']]
The Chain Chomps make many cameo appearances in [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' games]]. ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' features three domesticated Chomps (one named [[zeldawiki:BowWow|BowWow]], stemming from the Japanese name for Chain Chomp, ''Wanwan'', which is also an onomatopoeia for a dog's bark). ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]'' and ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' feature Chain Chomps as enemies that [[Link]] must avoid. In ''The Legend of Zelda: Four Swords Anniversary'', a Chain Chomp can be used as an item to eat enemies. In ''[[zeldawiki:Hyrule Warriors|Hyrule Warriors]]'', a Chain Chomp is Link's level three Ball and Chain weapon upgrade when using his Gauntlets moveset. The Chain Chomp takes its appearance from ''[[Mario Kart Double Dash!!]]''.
Chain Chomps have additionally made various recurring appearances in the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' games]], and are the first overall appearance of large-sized Chain Chomps, even before ''Super Mario World 2: Yoshi's Island''. In ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', Chain Chomps appear as enemies in {{iw|zeldawiki|Turtle Rock}}. ''[[The Legend of Zelda: Link's Awakening]]'' features three domesticated Chain Chomps, one specific one under the name {{iw|zeldawiki|BowWow}}, stemming from the Japanese name for Chain Chomp, ''Wanwan'', which is also an onomatopoeia for a dog's bark. The other two are '''Mini Bow-Wows'''<ref>{{cite|author=Nintendo Power Source|deadlink=y|archive=web.archive.org/web/19980205072931/http://www.nintendo.com/gb/zelda/items.html|title=Items|publisher=Nintendo: Legend of Zelda Strategy|accessdate=November 8, 2019}}</ref> that lack chains, being the first depiction of chainless Chain Chomps. They reappear in ''Link's Awakening''{{'}}s [[Game Boy Color]] version, and in the 2019 [[Nintendo Switch]] remake, which gives the smaller two names, being {{iw|zeldawiki|ChowChow}} and {{iw|zeldawiki|CiaoCiao}}. In ''{{iw|zeldawiki|The Legend of Zelda: Four Swords}}'' and ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Anniversary Edition}}'', a Chain Chomp can be used as an item to eat enemies, though it may attack other Links as well. ''{{iw|zeldawiki|The Legend of Zelda: Four Swords Adventures}}'' features a single Chain Chomp as an enemy. In ''{{iw|zeldawiki|Hyrule Warriors}}'', a Chain Chomp is Link's level three {{iw|zeldawiki|Ball and Chain}} weapon upgrade when using his {{iw|zeldawiki|Gauntlets}} moveset. The Chain Chomp in said game uses the design from games prior to the in-game redesign in ''[[Mario Kart: Double Dash!!]]'' (and as such resembles its artwork for said game).


The recurring appearance of Chain Chomps throughout ''The Legend of Zelda'' series was allegedly started because [[Takashi Tezuka]] put one in a game as a joke.<ref>{{cite|author=Nintendo|date=August 4, 2014|url=www.youtube.com/watch?v=3_DZtTR3zu0&t=16m15s|timestamp=16:15|title=Hyrule Warriors Direct 8.4.2014|publisher=YouTube|accessdate=May 22, 2024}}</ref>
====''WarioWare'' series====
{{br|left}}
[[File:Redchomp.PNG|frame|right|The red Chomp from the "Reel-to-Reel" souvenir from ''WarioWare: Touched!''.]]
In ''[[WarioWare: Touched!]]'', there is a souvenir called "Reel-to-Reel", which is a projector that features a [[red Chomp]].


====''Bayonetta 2''====
====''Bayonetta 2''====
[[File:Bayo2 - Bayonetta and Chain Chomp.png|190x190px|left|thumb|[[Bayonetta]] with her Chain Chomp weapon]]
In ''[[wikipedia:Bayonetta 2|Bayonetta 2]]'', a Chain Chomp is used as a weapon by Bayonetta and Jeanne. Upon completing the game on 3rd Climax (Hard Mode), a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin will immediately mention the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks will also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp will also automatically lunge at nearby enemies, lightly damaging them as well as wandering cats in certain stages.
In ''{{iw|nwiki|Bayonetta 2}}'', a Chain Chomp is used as a weapon by [[Bayonetta]] and Jeanne. Upon completing the game on 3rd Climax (Hard Mode) or (in the [[Nintendo Switch]] version) scanning an [[amiibo]] relating to Bowser and his minions, a special Golden LP is unlocked. When the player returns to Rodin's Shop, Rodin immediately mentions the LP's importance. The LP contains the [[Bob-omb Battlefield]] theme from ''[[Super Mario 64]]'', and when Rodin returns from Inferno, he brings the Chain Chomp, which can be equipped by both Bayonetta and Jeanne as a foot weapon, with them using the chain and the creature itself as a flail. Certain attacks also have the Chain Chomp shoot out lighter versions of itself that latch onto enemies and explode after a few seconds. As a reference to Bow Wow from ''Link's Awakening'', the Chain Chomp also automatically lunges at nearby enemies and chests, lightly damaging them, as well as wandering cats in certain stages.
{{br}}
 
===Unused appearances===
[[File:SMW Preliminary Sheets.jpg|thumb|Preliminary sprite sheets for ''[[Super Mario World]]'', in which tiles of Chain Chomps can be seen]]
In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES)/Unused Graphics & Objects#Chain Chomp's Chain|Super Mario World (SNES)/Unused Graphics & Objects § Chain Chomp's Chain]]|publisher=The Cutting Room Floor|accessdate=October 19, 2020}}</ref>
 
[[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' as an enemy in {{iw|zeldawiki|Gerudo's Fortress}}. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed  "in the final revisions", though the reason for doing so was not specified.<ref>{{cite|author=shmuplations|date=January 26, 2022|url=shmuplations.com/ocarinaoftime|title=Interview in the ゼルダの伝説時のオカリナ百科 (1999)|publisher=JKVoice|accessdate=January 26, 2022}}</ref>
{{br}}


==Characteristics and traits==
==Characteristics and traits==
{{multiframe
{{multiframe
|[[File:MKDD Chain Chomp.png|150px]][[File:ChainChomp3DL.png|150px]]
|[[File:Chomp.PNG|150px]][[File:ChainChompMP8.png|150px]]
|The left is artwork from ''[[Mario Kart: Double Dash!!]]'' while the right is artwork from ''[[Super Mario 3D Land]]''; the in-game appearance for the former actually uses a facial design more similar to the latter.
|Chain Chomp design differences. On the left is from ''[[Mario Kart: Double Dash!!]]'' while the right is from ''[[Mario Party 8]]''.
|size=300
|size=300
|align=right
|align=right
}}
}}
Chomps resemble a ball with chains and come in various sizes, often bigger than Mario. They have big circular eyes, large gaping mouths, and razor-sharp teeth. Most also have a restraining tail-like chain, which is commonly tied to some sort of post to restrict their movement. These creatures are colored black or dark blue with bright white eyes and teeth (though they have appeared in other colors, such as [[Red Chomp|red]], blue, and yellow). Unlike most enemies from the ''Super Mario'' games, Chomps are usually not sapient compared to other enemies such as [[Goomba]]s and [[Shy Guy]]s; they can communicate, however, through dog-like barks (hence their Japanese name). Behavior-wise, they act similar to guard dogs. Some items, such as the [[Chomp Whistle]] and [[Pocket Chomp]], can be used to summon Chomps, displaying their traits of loyalty and obedience, similar to a dog. Chain Chomps have a tendency to sleep, as shown in some games such as ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Power Tennis]]'', and various ''Mario Party'' minigames including [[Sneak 'n' Snore]].
Chomps resemble a ball with chains and come in various sizes, often bigger than Mario. They have big circular eyes, large gaping mouths, and razor-sharp teeth. Most also have a restraining tail-like chain, which are commonly tied to some sort of post to restrict their movement. These creatures are an extremely dark shade of purplish-blue or black with bright white eyes and teeth (though they have appeared in other colors, such as [[Red Chomp|red]], blue, and yellow). Unlike most enemies from the ''Mario'' games, Chomps are usually not sapient compared to other enemies such as [[Goomba]]s and [[Shy Guy]]s; they can communicate, however, through dog-like barks (hence their Japanese name). Behavior-wise, they act similar to guard dogs. Some items, such as the [[Chomp Whistle]] and [[Pocket Chomp]], can be used to summon Chomps, displaying their traits of loyalty and obedience, similar to a dog. Chain Chomps have a tendency to sleep, as shown in some games such as ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Power Tennis]]'', and various ''Mario Party'' minigames including [[Sneak 'n' Snore]].


The most notable changes to Chain Chomps throughout their appearances are their size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other, notably in ''[[Mario Party 4]]'', ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Party 5]]'', ''[[Mario Power Tennis]]'', ''[[Mario Party 6]]'', ''[[Mario Party 7]]'', and ''[[Super Mario Strikers]]''. These appearances depict them with black chains, eight teeth on the upper jaw, and nine teeth on the lower jaw (this teeth order is reversed in some games). In some appearances beginning in ''[[Yoshi Story]]'', ''[[Paper Mario]]'', and ''[[Super Mario Sunshine]]'', their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games.
Chain Chomps have changed little since their debut appearance. The most notable changes throughout their appearances, though, are the size proportion, and amount of their teeth. Chain Chomps in their earlier appearances have smaller teeth that are more equal size of each other. In some appearances beginning in ''[[Yoshi Story]]'', ''[[Paper Mario]]'', and ''[[Super Mario Sunshine]]'', their teeth are generally larger in proportion to their bodies to compensate for having less teeth, and the teeth near the center are more noticeably bigger compared to those at the corners of the mouth. While subsequent games did not immediately use the different design, this design has eventually replaced the older designs in newer games.


Chomps are some of the stronger enemies in the ''Super Mario'' franchise. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in ''Bowser's Inside Story'', they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser [[Vacuum Block|inhale]] the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in ''[[Paper Mario]]''), most Chomps that are not tied charge at their enemy instead of lunging.
Chomps are some of the tougher enemies in the ''Mario'' series. In a couple of games, they are invincible, and they usually have an above-average defense in RPGs. Many games seem to even hint that they are made of a hard, metallic substance. If they are not invincible in a game, they are shown to be quite resilient instead. For example, in ''Bowser's Inside Story'', they have a hole cut in their head and an enemy living inside them, yet are shown to be fine should Bowser [[Vacuum Block|inhale]] the enemy inside them. Their main method of attack is lunging at the enemy and biting them, though they are usually pulled back by their chains. Chainless Chomps, therefore, make for more difficult enemies, especially due to them generally being larger than their other brethren. With a few exceptions (such as in ''[[Paper Mario]]''), most Chomps that are not tied charges at their enemy instead of lunging.


==Profiles and statistics==
==Profiles and statistics==
{{main|List of Chain Chomp profiles and statistics}}
===''Super Mario RPG: Legend of the Seven Stars''===
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Chomp|image=[[File:SMRPG Chomp.png]]|align=horizontal}}
 
===''Paper Mario'' series===
{{:Paper Mario bestiary|transcludesection=Chain Chomp|align=horizontal}}
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Chain Chomp|align=horizontal|image=[[File:Chomp.png|150px]]}}
{{spmenemybox
|align=horizontal
|image=[[File:102_ChainChompCard.PNG|100px]]
|hp=4
|atk=1
|def=4
|score=500
|location=[[The Dotwood Tree]], [[Fort Francis]], [[Flipside Pit of 100 Trials]]
|card type=Common
|card location=Card Shop; Catch Card/SP
|card description=Chain Chomps are more bark than bite. But that's not much comfort for the mailman...
|tattle=That snarling, tethered iron ball is a Chain Chomp... Max HP is 4, Attack is 1, Defense is 4. Even flames can't hurt this beast... Its strong Defense protects it from most attacks. Try using items and Pixls...
|before=[[Red I|101]]
|#=102
|after=[[Red Chomp|103]]
}}
{{:Paper Mario: Sticker Star bestiary|transcludesection=Chain Chomp|align=horizontal}}
 
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl''====
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
!width=11%|Type
!Image
!Description
|-
|align=center|'''Chain Chomp
|[[File:BrawlTrophy179.png|100px]]
|''A black, spherical character thought to be made of some metal, such as iron. Although usually tethered down with a chain, Chain Chomps will eagerly chomp at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp appears in the first level. It cannot be defeated, but you can daze it temporarily by throwing bombs at it.''
|}
 
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
=====Trophy=====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!Image
!width="21%"|Appears in
!NTSC-U Description
!PAL Description
|-
!Chain Chomp
|[[File:SSB4TrophyChainChomp.png|100px]]
|align=center bgcolor=lightblue|'''NES''' Super Mario Bros. 3 (02/1990)<br>'''Wii''' New Super Mario Bros. Wii (11/2009)
|''This beast frequently appears in the Super Mario series, and it is definitely equal parts bark and bite. No surprise it's often chained to something. In Smash Bros., it's connected to a stump in the ground and will lash out at anyone who gets close. Don't even bother trying to teach it manners.''
|''An iron ball with a face, complete with shiny white teeth, that shows up fairly often in the Mario series. They're impossible to tame, so they're almost always chained to a post, and this game's no exception. Seriously, don't go anywhere near them unless you want to end up a Chomp's dinner.''
|}
<small>Blue indicates exclusive to the Wii U version.</small>
 
=====Tips=====
*''"If a platform that can break is broken with one of these chained to it, the Chain Chomp will fall of the stage, as well."''
*''"If a Chain Chomp falls off the stage, it'll just jump straight back up!"''
*''"A Chain Chomp's chomp will deal more damage than just touching one. Be careful, though; even chained up, they've got a long range."''
 
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Chain Chomp|align=horizontal}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Chain Chomp|align=horizontal}}
====''Mario & Luigi: Paper Jam''====
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chain Chomp|align=horizontal}}
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Chain Chomp|align=horizontal}}
 
{{:Mario & Luigi: Paper Jam bestiary|transcludesection=Paper Chain Chomp|align=horizontal}}
====''Mario & Luigi: Superstar Saga + Bowser's Minions'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
*'''''Minion Quest: The Search for Bowser '' / ''Bowser Jr.'s Journey'' profile:''' "''Unstoppable when they're off their chains. Difficult to control and highly destructive.''"


==Gallery==
==Gallery==
{{main-gallery}}
{{morepic}}
<gallery>
<gallery>
Chain Chomp SMB3 All-Stars.png|''[[Super Mario All-Stars]]''
Chain ChompSMRPG.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
SMRPG Chomp art.jpg|''[[Super Mario RPG: Legend of the Seven Stars]]''
Ani_smb3_chainchomp.gif|''[[Super Mario Bros. 3]]
Chainchompsm64.png|''[[Super Mario 64]]''
Chain_Chomp.png|''[[New Super Mario Bros. Wii]]
MP3 Chain Chomp Artwork.png|''[[Mario Party-e]]
GameGuy'sSweetSurpriseMP3.png|''[[Mario Party 3]]
MLSS+BM Art - Chain Chomp.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
ChainChomp SM64DS.png|''[[Super Mario 64 DS]]
MTA Models ChainChomp.png|''[[Mario Tennis Aces]]''
Normal chompattack.png|''[[Mario & Luigi: Partners in Time]]
Strikers Opening 14.png|''[[Super Mario Strikers]]''
</gallery>
</gallery>


==Naming==
==Names in other languages==
===Internal names===
{{Foreignname
{{internal names
|Jap=ワンワン
|game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]''
|JapR=Wanwan
|file1=<tt>ObjectData/WanwanRolling.arc</tt>
|JapM=Wanwan; [[Wikipedia:Onomatopoeia|Onomatopoeia]] for a dog's bark. Translated as "Bow-Wow" in [[ZeldaWiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]].
|name1=WanwanRolling
|Ger=Kettenhund<br />Chomp (some games)
|meaning1=Rolling Chomp
|GerM=Chained Dog<br />From the English name
|Ita=Categnaccio<br>Catena Dentata (cartoon)
|ItaM=Portmanteau of ''catena'' (chain) and ''cagnaccio'' (bad dog)<br>Chain with teeth
|Spa=Chomp Cadenas
|SpaM=-
|FraA=Boulouf
|FraAM=From ''Boule'' (ball) and ''ouf'' (crazy)
|FraE=Chomp enchaîné<br>Chain Chomp
|FraEM=Chained Chomp<br>-
|Por=Chomp da Corrente
|PorM=Chomp of the Chain
|Kor=멍멍이
|KorR=Meongmeong-i
|KorM=Translation from Japanese name
|Chi=汪汪
|ChiR=Wāngwāng
|ChiM=Translation from Japanese name
|Rus = Кусака на Цепи
|RusR = Kusaka na Tsepi
|RusM = Chomper on Chain
}}
}}


===Names in other languages===
==Trivia==
{{foreign names
*For unknown reasons, in the Wii's Virtual Console version of ''Super Mario 64'', the Chain Chomp's mouth is purple.
|Jpn=ワンワン
|JpnR=Wanwan
|JpnM=Japanese onomatopoeia for a dog's barking; rendered "BowWow" in ''The Legend of Zelda: Link's Awakening'' and ''The Legend of Zelda: Four Swords''
|JpnC=<ref>[[:File:Card 45.jpg|''Super Mario RPG'' trading card]]</ref>
|Jpn2=ケルビン
|Jpn2C=<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 下」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce – Ge'')|publisher=Shogakukan|language=ja|page=143}}</ref>
|Jpn2N=''The Legend of Zelda: A Link to the Past''
|Jpn2R=Kerubin
|Jpn2M=From「ケルベロス」(''Keruberosu'', {{wp|Cerberus}}); fully replaced with「ワンワン」(''Wanwan'') for ''[[zeldawiki:The Legend of Zelda: A Link to the Past & Four Swords|The Legend of Zelda: A Link to the Past/Four Swords]]''<ref>{{cite|title=「任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース&4つの剣」 (''Nintendo Kōshiki Guidebook – Zelda no Densetsu: Kamigami no Triforce & 4-tsu no Tsurugi'')|publisher=Shogakukan|language=ja|page=29}}</ref>
|ChiS=汪汪
|ChiSR=Wāngwāng
|ChiSM=Translation from Japanese name; also an onomatopoeia for a dog's barking
|ChiSC=<ref name=lego>{{cite|author=LEGO|date=2021|title=''71395 - Super Mario 64™ ? Block - Building Instructions''|location=Billund|publisher=The LEGO Group|page=5}}</ref>
|ChiS2=链条咬牙
|ChiS2N=''The Adventures of Super Mario Bros. 3''
|ChiS2R=Liàntiáo Yǎoyá
|ChiS2M=Chain Chomp
|ChiS2C=<ref>[https://www.bilibili.com/video/BV12D4y1r7zX/?p=21 【720P高清修复】超级马里奥兄弟3 TV版动画【1990年】【中文语音字幕】【全26集】]</ref>
|Dut=Chain Chomp
|Fin=Ketjupommi
|FinN=''The Adventures of Super Mario Bros. 3''
|FinM=Chain Bomb
|FinC=<ref>[https://www.youtube.com/watch?v=KZrmIfSpddM The Adventures Of Super Mario Bros. 3 | All Episode In Finnish [2013 DVD Version]]</ref>
|FreA=Boulouf
|FreAM=From ''boule'' ("ball") and ''louf'', a ''{{wp|louchébem}}'' form of ''fou'' ("nutty")
|FreAC=<ref name=lego/>
|FreA2=Chain Chomp
|FreA2N=''Mario Kart Wii''
|FreE=Chomp
|FreEC=<ref name=lego/>
|FreE2=Chomp enchaîné
|FreE2M=Chained Chomp
|FreE3=Bouchée enchaînée
|FreE3N=''Super Mario Bros. 3 instruction booklet''
|FreE3M=Chained Bite
|FreE3C=<ref>[https://www.youtube.com/watch?v=srk8ntQWG6Q&list=PLaFoLvczabwbb5ANoo18Mvytk_HLBN74Z&index=22 Les aventures de Super Mario Bros 3 021 Invasion extraterestre]</ref>
|Ger=Kettenhund
|GerM=Chain Dog
|GerC=<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|date=1997|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|language=de|page=7}}</ref><ref name=lego/>
|Ger2=Beißzahn Bomb
|Ger2M=Teething Bomb
|Ger2C=<ref>{{cite|title=Nintendo 64 ''Yoshi's Story'' Spieleberater|page={{file link|Yoshi's Story German Guide Enemies.png|19}}}}</ref>
|Ger3=Ketten-Kanonenkugel
|Ger3M=Chain Cannonball
|Ger3N=''Super Mario Bros. 3''
|Ger3C=<ref>{{cite|author=Nintendo of Europe GmbH|title=''Super Mario Bros. 3 Spielanleitung''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|date=1991|page=36}}</ref>
|Ger4=Kettenmonster
|Ger4N=''The Adventures of Super Mario Bros. 3''
|Ger4M=Chain Monster
|Ger4C=<ref>[https://www.dailymotion.com/video/x8e0s4h The Adventures of Super Mario Bros. 3 Staffel 1 Folge 17 HD Deutsch]</ref>
|Ita=Palla a catena
|ItaM=Ball on a chain
|ItaC=<ref>{{cite|title=''Super Mario Bros. 3''; Italian booklet|page=36}}</ref>
|Ita2=Catena Dentata
|Ita2N=''The Adventures of Super Mario Bros. 3''
|Ita2M=Chain Teeth
|Ita2C=<ref>[https://www.youtube.com/watch?v=O8cT1dLt9ic&list=PLWzo2ShQRIik_9vJAjpCtOYPKTMiWfQMb&index=17 Le avventure di Super Mario 2x17 - Aiuto, gli alieni]</ref>
|Ita3=Categnaccio
|Ita3M=Portmanteau of ''catena'' ("chain") and ''cagnaccio'' ("bad dog")
|Ita3C=<ref name=lego/>
|Ita4=Categnone
|Ita4N=''Super Mario Galaxy''
|Ita4M=Portmanteau of ''Categnaccio'' (the usual Italian name of the Chain Chomps) and the augmentative suffix ''-one''
|Kor=멍멍이
|KorR=Meongmeong'i
|KorM=Korean childish word for "dog"
|Kor2=체인 촘페
|Kor2N=''The Adventures of Super Mario Bros. 3''
|Kor2R=Chaein Chompe
|Kor2M=Transcription of Japanese name
|Kor2C=<ref>[https://archive.org/details/smb3-kr-dub/4+-+%EC%8A%88%ED%8D%BC%EB%A7%88%EB%A6%AC%EC%98%A4+3+4%ED%8E%B8.mp4 The Adventures of Super Mario Brothers 3 Korean Dub 슈퍼마리오 3 VHS Volumes 1 - 6.]</ref>
|Pol=Chain Chomp
|PolC=<ref>[https://www.youtube.com/watch?v=Pdh8fyoIuGg Nowe Przygody Braci Mario Odcinek 17 - Grzyboplotki]</ref>
|PorA=Chomp Chomp
|PorE=Corrente Dentada
|PorEM=Toothed/Biting Chain (also means cogwheel)
|Rom=Ghiulea
|RomN=''The Adventures of Super Mario Bros. 3''
|RomM=Cannon ball{{footnote|main|1}}
|RomC=<ref>May 20, 2015. [http://ok.ru/videoembed/26879199876 "Mush-Rumors", dubbed in Romanian by KidsCo]. ''Odnoklassniki (OK.ru).'' Retrieved January 4, 2016.</ref>
|Rus=Кусалкин на цепи
|RusR=Kusalkin na Tsepi
|RusM=Chomper on Chain
|Rus2=Кусалкин Цепи
|Rus2N=''The Adventures of Super Mario Bros. 3''
|Rus2R=Kusalkij Cepi
|Rus2M=Chomping Chains
|Rus2C=<ref>[https://www.youtube.com/watch?v=o8SvE5fqO_o&list=PLsSyf51DZDU1IGgYh2-p18Z0PEz1jW53G&index=22 Мультфильм Супер Марио - 21 серия]</ref>
|Spa=Cadena Mordelona
|SpaN=''The Adventures of Super Mario Bros. 3''
|SpaM=Biting Chain
|SpaC=<ref>[https://www.youtube.com/watch?v=sqcNXnivJC0&list=PL9SW0yG7n_bnpxH7s64Qgh_Wa4ycVmNpt&index=20 Las Aventuras de los Super hermanos Mario: 20 - Rumores de Hongo]</ref>
|Spa2=Chomp
|SpaA=Chomp Cadenas
|SpaAN=Also spelled "Chomp cadenas" in the Latin American Spanish localization from 2012 to 2019, when species names were always written in lowercase.
|SpaAC=<ref name=lego/>
|SpaA2=Chain Chomp
|SpaA2N=''Mario Kart Wii''
|SpaAM=Chomp Chains
|SpaE=Chomp Cadenas
|SpaEM=Chomp Chains
|SpaEC=<ref name=lego/>
}}
{{footnote|note|1|Replaces an instance of "Chain Chomps" in one of King Koopa's lines in the episode [[Mush-Rumors]], in which he orders several Chain Chomps to be fired from the cannons of an airship.
*English: "''I bet the aliens took human form to trick the Mario brothers into helping them. But I'll trick them all. '''Chain Chomps''' away!''"
*Romanian: "''Pun pariu că extratereștrii au luat formă umană ca să-i păcălească pe frații Mario. Dar îi păcălesc eu pe toți. Lansați '''ghiulelele'''!''"}}


==References==
==References==
{{NIWA|ZeldaWiki=1}}
<references/>
<references/>


==External links==
{{BoxTop}}
{{NIWA|Ukikipedia=1|SmashWiki=1|ZeldaWiki=1}}
{{Navtemplate|
*[https://zeldadungeon.net/wiki/Chain_Chomp Chain Chomp on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Chain_Chomp Chain Chomp on Triforce Wiki]
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