Editing Chain Chomp
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|relatives=[[Flame Chomp]] | |relatives=[[Flame Chomp]] | ||
|comparable=[[Snapjaw]]<br>[[Splorch]] | |comparable=[[Snapjaw]]<br>[[Splorch]] | ||
|notable=[[Madame Broode|Broode's Chain Chomp | |notable=[[Madame Broode|Broode's Chain Chomp]]<br>[[Chomp Country]]<br>[[Kyankyan]]<br>[[Paper Macho Chain Chomp]]<br>[[Princess (Paper Mario: Color Splash)|Princess (''Paper Mario: Color Splash'')]]<br>[[Princess (Paper Mario: The Origami King)|Princess (''Paper Mario: The Origami King'')]]<br>[[Underchomp]] | ||
|collapsed=true | |collapsed=true | ||
}} | }} | ||
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====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Behind Chain Chomp's Gate.png|thumb|A Chain Chomp attached to a peg in Bob-omb Battlefield in ''Super Mario 64'']] | [[File:Behind Chain Chomp's Gate.png|thumb|A Chain Chomp attached to a peg in Bob-omb Battlefield in ''Super Mario 64'']] | ||
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title= | In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title=[[tcrf:Development:Super Mario 64 (Nintendo 64)/Dialogue & Text|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text]]|publisher=The Cutting Room Floor|language=en|accessdate=April 9, 2022}}</ref> or "'''Bomb'''"<ref>{{cite|quote=For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!|author=Prima Bath|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|isbn=0-7615-2103-8|page=83}}</ref>) is found on the [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It causes Mario (or [[Yoshi]], [[Luigi]], and [[Wario]] in the DS remake) to lose three [[Health Meter|health]] wedges if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound|ground-pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post. | ||
In ''Super Mario 64 DS'', it is also possible for Luigi to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and Wario needs to ground-pound the peg only once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the [[Castle Grounds]] stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position. | In ''Super Mario 64 DS'', it is also possible for Luigi to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and Wario needs to ground-pound the peg only once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the [[Castle Grounds]] stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position. | ||
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[[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]] | [[File:SMG Medium Chomp.png|thumb|75px|A medium-sized Chain Chomp]] | ||
Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll around planets or even in paths off the sides of planets (in which case they typically are infinitely spawned from a [[Chomp box]]). If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. In the single-player mode, Chomps can be defeated only with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In Co-Star Mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one makes it explode into many [[Star Bit]]s. Slightly smaller Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A much smaller new variety of Chomp, known as [[Small Chomp|Mini Chomp]], comes out of doghouses and are found only in the [[Dreadnought Galaxy]] and makes yipping noises rather than barks. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]]. | Chainless Chomps appear in ''[[Super Mario Galaxy]]'', where they roll around like boulders, but without the boulders' weak spot. They can roll around planets or even in paths off the sides of planets (in which case they typically are infinitely spawned from a [[Chomp box]]). If Mario or Luigi steps in front of a Chomp, he is knocked away and loses HP. In the single-player mode, Chomps can be defeated only with the use of a [[Rainbow Star]], a [[rubbery bulb]], or a [[Bob-omb]]. In Co-Star Mode, one player can hold one Chomp's back still while the other player [[spin]]s it in the front, or one player makes one Chomp stunned while another collides with it. In any case, defeating one makes it explode into many [[Star Bit]]s. Slightly smaller Chomps also appear on the [[Good Egg Galaxy#Chomp Saucer planet|Chomp Saucer planet]] in the [[Good Egg Galaxy]], though are not officially distinguished. A much smaller new variety of Chomp, known as [[Small Chomp|Mini Chomp]], comes out of doghouses and are found only in the [[Dreadnought Galaxy]] and makes yipping noises rather than barks. A [[Gold Chomp]] also appears in the [[Gusty Garden Galaxy]]; defeating it with a nearby Rainbow Star gives Mario a [[Power Star]]. | ||
=====Appearances===== | =====Appearances===== | ||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | <div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | ||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | *[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | ||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | *[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!colspan=9|'''Normal''' | !colspan=9|'''Normal''' | ||
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[[File:SMG2 Flip Swap Third Section.png|thumb|A Chomp in Flip-Swap Galaxy, the first galaxy where they appear in ''Super Mario Galaxy 2'']] | [[File:SMG2 Flip Swap Third Section.png|thumb|A Chomp in Flip-Swap Galaxy, the first galaxy where they appear in ''Super Mario Galaxy 2'']] | ||
In ''[[Super Mario Galaxy 2]]'', Chomps reappear, first in the [[Flip-Swap Galaxy]] as the common obstacle there. They later reappear in the [[Chompworks Galaxy]], where they make their most prominent appearance, the galaxy being focused on them. Chomps behave the same way as they did in ''Super Mario Galaxy''. In one part of the [[Flipsville Galaxy]], two paths of Chomps intersect so they automatically collide, making a large number of Star Bits. Gold Chomps and [[Small Chomp]]s reappear, while a silver version called the [[Homing Chomp]] is introduced as well. | In ''[[Super Mario Galaxy 2]]'', Chomps reappear, first in the [[Flip-Swap Galaxy]] as the common obstacle there. They later reappear in the [[Chompworks Galaxy]], where they make their most prominent appearance, the galaxy being focused on them. Chomps behave the same way as they did in ''Super Mario Galaxy''. In one part of the [[Flipsville Galaxy]], two paths of Chomps intersect so they automatically collide, making a large number of Star Bits. Gold Chomps and [[Small Chomp]]s reappear, while a silver version called the [[Homing Chomp]] is introduced as well. | ||
=====Appearances===== | =====Appearances===== | ||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | <div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances"> | ||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | *[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | ||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | *[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|-style="color:white;background:red" | |-style="color:white;background:red" | ||
!Worlds | !Worlds | ||
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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], Chain Chomps (called "Chomps" in the original game) first appear as guards in [[Booster Tower]]. In battle, Chain Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chain Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chain Chomps known as [[Chomp Chomp]]s, as well as [[Chaindelier]]s, which are Chain Chomps used to hold chandeliers in [[Bowser's Keep]]. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], Chain Chomps (called "Chomps" in the original game) first appear as guards in [[Booster Tower]]. In battle, Chain Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chain Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chain Chomps known as [[Chomp Chomp]]s, as well as [[Chaindelier]]s, which are Chain Chomps used to hold chandeliers in [[Bowser's Keep]]. | ||
In addition to Chain Chomps being encountered as enemies, [[Bowser]] is able to equip and use a [[Chain Chomp (weapon)|lighter-colored female Chain Chomp]] as a weapon, after meeting her and befriending her inside of a secret room in Booster's Tower where she was captured by [[Booster]]. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command| | In addition to Chain Chomps being encountered as enemies, [[Bowser]] is able to equip and use a [[Chain Chomp (weapon)|lighter-colored female Chain Chomp]] as a weapon, after meeting her and befriending her inside of a secret room in Booster's Tower where she was captured by [[Booster]]. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|timed hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other related weapons he can use are a [[Fake Chomp]] (indicated to be the shed shell of one) as well as a spiky type called a [[Spiked Chomp]]. | ||
A pair of Chain Chomps are also seen pulling the Bowser's Keep float in the parade ending sequence. | A pair of Chain Chomps are also seen pulling the Bowser's Keep float in the parade ending sequence. |