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|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]]) | ||
|variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]] | |variants=[[Big Chain Chomp]]<br>[[C. Chain Chomp]]<br>[[Chain Chawful]]<br>[[Chain Chomplet]]<br>[[Chaindelier]]<br>[[Chomp Chomp]]<br>[[Chomp-Muncher]]<br>[[Dark Chomp]]<br>[[Frame Chomp]]<br>[[Gold Chomp]]<br>[[Homing Chomp]]<br>[[Mecha-Chomp]]<br>[[Paper Chain Chomp]]<br>[[Red Chomp]]<br>[[Small Chomp]]<br>[[Spiked Chomp]]<br>[[Stone Chomp]]<br>[[Wonder Chomp]] | ||
|relatives=[[Flame Chomp]] | |relatives=[[Flame Chomp]]<br>[[Revver]] | ||
|comparable=[[Snapjaw]]<br>[[Splorch]] | |comparable=[[Snapjaw]]<br>[[Splorch]] | ||
|notable=[[Madame Broode|Broode's Chain Chomp]]<br>[[Chomp Country]]<br>[[Kyankyan]]<br>[[Paper Macho Chain Chomp]]<br>[[Princess (Paper Mario: Color Splash)|Princess (''Paper Mario: Color Splash'')]]<br>[[Princess (Paper Mario: The Origami King)|Princess (''Paper Mario: The Origami King'')]]<br>[[Underchomp]] | |notable=[[Madame Broode|Broode's Chain Chomp]]<br>[[Chomp Country]]<br>[[Kyankyan]]<br>[[Paper Macho Chain Chomp]]<br>[[Princess (Paper Mario: Color Splash)|Princess (''Paper Mario: Color Splash'')]]<br>[[Princess (Paper Mario: The Origami King)|Princess (''Paper Mario: The Origami King'')]]<br>[[Underchomp]] | ||
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}} | }} | ||
{{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}} | {{quote|Ruff! Ruff! (I'm gonna steal [[coin]]s or [[Star (Mario Party series)|stars]] just for you!)|Chain Chomp|Mario Party 5}} | ||
'''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite | '''Chain Chomps''' (occasionally called simply '''Chomps''', alternatively formatted as '''Chain-Chomps''', and alternatively called '''Chain Chompers'''<ref>{{cite|title=''Nintendo Power'' Volume 10|page=21|publisher=Nintendo of America|language=en-us|date=January-February 1990}}</ref><ref>{{cite|title=''Nintendo Power'' Volume 11|page=14|publisher=Nintendo of America|language=en-us|date=March-April 1990}}</ref> early on) are common enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Chain Chomps were initially conceived for the [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], but a developer came across old concept art and decided to implement them in ''[[Super Mario Bros. 3]]''.<ref>{{cite|url=www.glitterberri.com/a-link-to-the-past/the-men-who-made-zelda|title=The Men Who Made Zelda – Staff Interview|publisher=GlitterBerri's Game Translations|date=May 28, 2011|accessdate=January 10, 2016}}</ref> Chain Chomps bear a resemblance to a ball and chain and are typified by their large, tooth-filled maws and incessant biting. [[Shigeru Miyamoto]]'s inspiration for the Chain Chomps was from a childhood experience: a dog once ran up to him and tried to bite him, but the dog's chain held it back.<ref>{{cite|author=Stuart, Keith|url=www.theguardian.com/technology/gamesblog/2010/sep/13/games-gameculture|title=Super Mario Bros: 25 Mario facts for the 25th anniversary|publisher=The Guardian|published=September 13, 2010|accessdate=June 29, 2012}}</ref> As a result, Chain Chomps also possess canine qualities, such as barking, and are commonly used as guard dogs throughout the ''Super Mario'' franchise. Many Chain Chomps have been part of [[Bowser's Minions]], though a couple of them have been shown to be independent. Despite their English name, not all Chain Chomps have chains, or even chomp; many later depictions of chainless Chain Chomps have them rolling around like [[boulder]]s. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Behind Chain Chomp's Gate.png|thumb|A Chain Chomp attached to a peg in Bob-omb Battlefield in ''Super Mario 64'']] | [[File:Behind Chain Chomp's Gate.png|thumb|A Chain Chomp attached to a peg in Bob-omb Battlefield in ''Super Mario 64'']] | ||
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title=[[tcrf:Development:Super Mario 64 (Nintendo 64)/Dialogue & Text|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text]]|publisher=The Cutting Room Floor | In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', a giant Chain Chomp (hyphenated in the latter; also known as the '''Big Chomp''',<ref>{{cite|author=Nintendo|archive=web.archive.org/web/19980610064223/http://www.nintendo.com/n64/super_mario64/1-6.html|deadlink=y|title=Course 1 - Star 6: Behind Big Chomp's Gate|publisher=Super Mario 64 Strategy|accessdate=February 23, 2018}}</ref> an [[list of Super Mario 64 pre-release and unused content|early]] name,<ref>{{cite|author=TCRF|title=[[tcrf:Development:Super Mario 64 (Nintendo 64)/Dialogue & Text|Development:Super Mario 64 (Nintendo 64)/Dialogue & Text]]|language=en|publisher=The Cutting Room Floor|accessdate=April 9, 2022}}</ref> or "'''Bomb'''"<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=83|quote=For the fourth red coin, you must run past the giant Bomb that is chained to the stake near the start. On top of the stake you’ll see the all important coin!|date=April 7, 1999|isbn=0-7615-2103-8}}</ref>) is found on the [[Bob-omb Battlefield]], guarding a jail cell containing the [[Power Star]] involved in the mission [[Behind Chain Chomp's Gate]]. It is attached to a wooden peg and lunges at the player if they get too close. It causes Mario (or [[Yoshi]], [[Luigi]], and [[Wario]] in the DS remake) to lose three [[Health Meter|health]] wedges if it runs into them. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be [[Ground Pound|ground-pound]]ed three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's [[Red Coin]]s is located above the Chain Chomp's post. | ||
In ''Super Mario 64 DS'', it is also possible for Luigi to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and Wario needs to ground-pound the peg only once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the [[Castle Grounds]] stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position. | In ''Super Mario 64 DS'', it is also possible for Luigi to use a [[Power Flower (Super Mario 64 DS)|Power Flower]] to pass through the jail cell to reach the Power Star, and Wario needs to ground-pound the peg only once due to his weight. During the mission [[5 Silver Stars!]], the Chain-Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the [[Silver Star]]s is located on the end of its chain. ''Super Mario 64 DS'' also features a Chain-Chomp in multiplayer mode, on the [[Castle Grounds]] stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars must be collected again by the players on the end of its chain. This is the game that finalized the design for the Chain-Chomp's head, most noticeably in the eye position. | ||
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Small, puppy-like Chain Chomps called [[Chain Chomplet]]s as well as a larger (possibly parent) Chain Chomp, appear in [[Pianta Village]]. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from [[F.L.U.D.D.|FLUDD]]. After doing so, the player is rewarded with a [[Shine Sprite]]. | Small, puppy-like Chain Chomps called [[Chain Chomplet]]s as well as a larger (possibly parent) Chain Chomp, appear in [[Pianta Village]]. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from [[F.L.U.D.D.|FLUDD]]. After doing so, the player is rewarded with a [[Shine Sprite]]. | ||
The larger Chain Chomp (also called a '''Chomp'''<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton | The larger Chain Chomp (also called a '''Chomp'''<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=20|date=September 3, 2002|publisher=[[Prima Games]]|isbn=0-7615-3961-1|language=en-us}}</ref>) appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It is refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it eventually heats back up with rage and overpowers Mario, after which he must cool it off with a [[Water Barrel]], or by spraying it with water, although if the player attempts the latter, FLUDD warns Mario that the Chain Chomp is avoiding him, and if Mario continues to spray him, FLUDD suggests that Mario toss a Water Barrel at it. When the Chain Chomp is placed in the tub, it calms down and turns a golden color. Then, a Shine Sprite appears above it. | ||
Compared to most others, this Chain Chomp appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it always elects to take the alternate path. | Compared to most others, this Chain Chomp appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it always elects to take the alternate path. | ||
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===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:Chomp2.gif|thumb|Bowser using a Chain Chomp as a weapon]] | [[File:Chomp2.gif|thumb|Bowser using a Chain Chomp as a weapon]] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], Chain Chomps (called "Chomps" in the original game) first appear as guards in [[Booster Tower]]. In battle, Chain Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chain Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chain Chomps known as [[Chomp Chomp]]s, as well as [[Chaindelier]]s, which are Chain Chomps used to hold chandeliers in [[Bowser's Keep]]. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], Chain Chomps (called "Chomps" in the original game) first appear as guards in [[Booster Tower]]. In battle, Chain Chomps can use skills like [[Iron Maiden]] and [[Carni-Kiss]]. They possess no strengths and a weakness to thunder attacks. Chain Chomps have very good defense; in fact, their defense exceeds their attack power. Since they are bound to a stake, the party can easily flee from the battle. The game also introduces golden, much more powerful versions of Chain Chomps known as [[Chomp Chomp]]s, as well as [[Chaindelier]]s, which are Chain Chomps used to hold chandeliers in [[Bowser's Castle|Bowser's Keep]]. | ||
In addition to Chain Chomps being encountered as enemies, [[Bowser]] is able to equip and use a lighter-colored female Chain Chomp as a weapon, after meeting her and befriending her inside of a secret room in Booster's Tower where she was captured by [[Booster]]. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|timed hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other related weapons he can use are a [[Fake Chomp]] (indicated to be the shed shell of one) as well as a spiky type called a [[Spiked Chomp]]. | In addition to Chain Chomps being encountered as enemies, [[Bowser]] is able to equip and use a lighter-colored female Chain Chomp as a weapon, after meeting her and befriending her inside of a secret room in Booster's Tower where she was captured by [[Booster]]. She has an average attack power of ten points, with a deviation of up to four points above or below. Bowser uses her as a flail before throwing her at the enemy, with the [[Action Command|timed hit]] being activated by pressing the button as she hits, causing her to bite repeatedly. Other related weapons he can use are a [[Fake Chomp]] (indicated to be the shed shell of one) as well as a spiky type called a [[Spiked Chomp]]. | ||
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===''Yoshi's Story''=== | ===''Yoshi's Story''=== | ||
[[File:YSChomp.png|frame|right]] | [[File:YSChomp.png|frame|right]] | ||
In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>{{cite|author=Prima Bath | In ''[[Yoshi's Story]]'', chainless Chomps (also called '''Chomp Chomps'''<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=109|date=April 7, 1999|isbn=0-7615-2103-8}}</ref>) appear in [[Jungle Hut]], P.4-1, where the [[Yoshi (species)|Yoshi]]s must avoid three of these enemies to collect certain fruit within one of the huts. They are enormous, being one of the largest enemies in the game, and constantly move side-to-side, chomping as they move, similar to [[Big Chain Chomp|Shark Chomp]]s. Each appear on a different vertical level of the hut. If one manages to hurt a Yoshi, it turns to the screen and make a growling laugh-like sound. Despite their in-game size, their in-engine sprite size is only 42x42 pixels. A smaller Chomp also appears as an icon during a [[Melon Race]]. It moves from one side of the screen to the other to show the [[Time Limit]], and if it reaches a [[melon]], it will eat it, decreasing the amount rewarded to Yoshi at the end of the race. | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
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===Unused appearances=== | ===Unused appearances=== | ||
[[File:SMW Preliminary Sheets.jpg|thumb|Preliminary sprite sheets for ''[[Super Mario World]]'', in which tiles of Chain Chomps can be seen]] | [[File:SMW Preliminary Sheets.jpg|thumb|Preliminary sprite sheets for ''[[Super Mario World]]'', in which tiles of Chain Chomps can be seen]] | ||
In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES) | In a 2017 interview, it was revealed that Chain Chomps were originally going to be in ''[[Super Mario World]]'', as evidenced by a prototype sprite sheet.<ref>{{cite|author=Wawro, A.|date=September 28, 2017|url=www.gamasutra.com/view/news/306745/Have_a_look_at_Nintendos_early_prototype_for_Yoshi.php|title=Have a look at Nintendo's early prototype for Yoshi|publisher=Gamasutra|accessdate=December 8, 2017}}</ref> Its chain still exists unused in the final game, with the enemy graphics overwritten by [[Fishin' Lakitu]].<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario World (SNES)#Chain Chomp's Chain|Prerelease:Super Mario World (SNES)#Chain Chomp's Chain]]|publisher=The Cutting Room Floor|accessdate=October 19, 2020}}</ref> | ||
[[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' as an enemy in {{iw|zeldawiki|Gerudo's Fortress}}. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed "in the final revisions", though the reason for doing so was not specified.<ref>{{cite| | [[Shigeru Miyamoto]] shared that a Chain Chomp was planned to appear in ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' as an enemy in {{iw|zeldawiki|Gerudo's Fortress}}. The Chain Chomp could capture [[Link]], and he would have to use the hammer to break the chainlinks and free himself. The character was in the game until he was removed "in the final revisions", though the reason for doing so was not specified.<ref>{{cite|title=Interview in the ゼルダの伝説時のオカリナ百科 (1999)|publisher=JKVoice|url=shmuplations.com/ocarinaoftime|author=shmuplations|date=January 26, 2022|accessdate=January 26, 2022}}</ref> | ||
{{br}} | {{br}} | ||
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|FreE3N=''Super Mario Bros. 3 instruction booklet'' | |FreE3N=''Super Mario Bros. 3 instruction booklet'' | ||
|FreE3M=Chained Bite | |FreE3M=Chained Bite | ||
|Ger=Kettenhund<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors | |Ger=Kettenhund<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=7}}</ref> | ||
|GerM=Chain Dog | |GerM=Chain Dog | ||
|Ger2=Beißzahn Bomb | |Ger2=Beißzahn Bomb |