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'''Castle of Illusions''' is the third level on the eastern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is accessible after Wario collects both the Lantern ([[The Big Bridge]]'s Blue Chest) and the Magical Flame ([[The Frigid Sea]]'s Green Chest), revealing the true appearance of the mountains in the east side of the music box world. | '''Castle of Illusions''' is the third level on the eastern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is accessible after Wario collects both the Lantern ([[The Big Bridge]]'s Blue Chest) and the Magical Flame ([[The Frigid Sea]]'s Green Chest), revealing the true appearance of the mountains in the east side of the music box world. | ||
This level takes place in a castle, where there are two sides separated by an outside corridor that connects them. The corridor contains pillars that obscure the view due to it being on the foreground. Many [[ | This level takes place in a castle, where there are two sides separated by an outside corridor that connects them. The corridor contains pillars that obscure the view due to it being on the foreground. Many [[Switch (Wario Land II)|switch]]es are found in the castle, which are used to toggle the red blocks so that they are pushed in or out, where the latter causes them to be solid. | ||
==Treasures== | |||
===Gray Chest: Super Jump Slam Overalls=== | |||
The Super Jump Slam Overalls<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> is a power-up in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked. | |||
The Super Jump Slam Overalls<ref> | |||
The [[key|Gray Key]] is high up and to the left. [[Zombie]]s are on the platforms on the way to the key. To get there, Wario must first go to the door to the right, and then activate the [[Switch (Wario Land II)|switch]] past the [[Hebarii]] and exit. After that, he must go up the steps to the left and up, then go up the ladder to reach another room. In this room, he must throw the [[Para-Goom]] past the pillar that behaves like [[Enemy Block]]s to reach the switch on the other side to deactivate. From outside the room, he must go to the right past the gaps to another room to activate the switch within. Outside this room, he must go right, up, and then right to the top right room to deactivate the switch within. After exiting the room, Wario must make his way to the left across the gaps to reach the Gray Key. | The [[key|Gray Key]] is high up and to the left. [[Zombie]]s are on the platforms on the way to the key. To get there, Wario must first go to the door to the right, and then activate the [[Switch (Wario Land II)|switch]] past the [[Hebarii]] and exit. After that, he must go up the steps to the left and up, then go up the ladder to reach another room. In this room, he must throw the [[Para-Goom]] past the pillar that behaves like [[Enemy Block]]s to reach the switch on the other side to deactivate. From outside the room, he must go to the right past the gaps to another room to activate the switch within. Outside this room, he must go right, up, and then right to the top right room to deactivate the switch within. After exiting the room, Wario must make his way to the left across the gaps to reach the Gray Key. | ||
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From the Gray Key, Wario must make his way back to the room on the ground. After that, he must break the blocks to the right with a [[Ground Pound|Smash Attack]] and then use a [[Dash Attack]] to move the [[stove]] down a floor and then to the left, so that he can cross the wall and reach the Gray Chest. | From the Gray Key, Wario must make his way back to the room on the ground. After that, he must break the blocks to the right with a [[Ground Pound|Smash Attack]] and then use a [[Dash Attack]] to move the [[stove]] down a floor and then to the left, so that he can cross the wall and reach the Gray Chest. | ||
The Super Jump Slam Overalls enhances Wario's [[Ground Pound|Smash Attack]] to become the stronger Super Jump Slam<ref name=TorchGoldSlam> | The Super Jump Slam Overalls enhances Wario's [[Ground Pound|Smash Attack]] to become the stronger Super Jump Slam<ref name=TorchGoldSlam>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 96.</ref><ref>''Nintendo Power'' Volume 133, pages 64, 66.</ref> (or Super Jump Smash<ref>''Nintendo Power'' Volume 133, pages 59, 66.</ref>). In addition to being able to destroy solid blocks and break through the damaged ones without stopping, he is also able to cause an earthquake that stuns most enemies. This opens the way for new treasures in [[Sea Turtle Rocks]], [[The West Crater]], [[Desert Ruins]], and [[The Peaceful Village]]. | ||
{{br|left}} | {{br|left}} | ||
===Red Chest: Torch=== | |||
[[File:Flamewl3.PNG|thumb|Wario holding the Torch]] | [[File:Flamewl3.PNG|thumb|Wario holding the Torch]] | ||
The Torch<ref name=TorchGoldSlam/> in the Red Chest requires both the Top Half of Sun Medallion from [[Sea Turtle Rocks]]' Green Chest and the Bottom Half of Sun Medallion from [[Desert Ruin]]'s Blue Chest, so that daytime can occur in the East side of the world, thus the treasure can be collect in the daytime. Optionally, to collect it during nighttime, the Super Grab Gloves from [[The East Crater]]'s Gray Chest is required. | The Torch<ref name=TorchGoldSlam/> in the Red Chest requires both the Top Half of Sun Medallion from [[Sea Turtle Rocks]]' Green Chest and the Bottom Half of Sun Medallion from [[Desert Ruin]]'s Blue Chest, so that daytime can occur in the East side of the world, thus the treasure can be collect in the daytime. Optionally, to collect it during nighttime, the Super Grab Gloves from [[The East Crater]]'s Gray Chest is required. | ||
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The Torch makes the [[Forest of Fear]] accessible after the obstructing thorns are burned by its fire. Opening access to this level also opens up a shortcut to the northern side of the world to reach [[The Peaceful Village]]. | The Torch makes the [[Forest of Fear]] accessible after the obstructing thorns are burned by its fire. Opening access to this level also opens up a shortcut to the northern side of the world to reach [[The Peaceful Village]]. | ||
{{br|right}} | {{br|right}} | ||
===Green Chest: Gold Magic=== | |||
[[File:Magicsand.PNG|thumb|left|The Gold Magic opening the tree in Out of the Woods]] | [[File:Magicsand.PNG|thumb|left|The Gold Magic opening the tree in Out of the Woods]] | ||
The Gold Magic<ref name=TorchGoldSlam/> in the Green Chest requires the Super Grab Gloves from [[The East Crater]]'s Gray Chest. This allows the [[ | The Gold Magic<ref name=TorchGoldSlam/> in the Green Chest requires the Super Grab Gloves from [[The East Crater]]'s Gray Chest. This allows the [[Hammer-bot]]s to be carried around and be thrown at Enemy Blocks. | ||
From the beginning, Wario must make his way to the area to the right outside the castle similar to the path taken to reach the Red Key, except this time he must go to the right to another area that is inside the castle. In the new area, the Hammer-bot must be used to get to the other side by throwing it to break the Enemy Blocks blocking the way, and then enter the door in between the torches. In this room, the switch is on the other side of the pillar. Wario can go down the ladder and crawl the narrow opening where a [[Spearhead (enemy)|Spearhead]] is, then go up the ladder to the swtich. Alternatively, he can break parts of the pillar next to the switch to reach the other side. After activating the switch, Wario must exit the room to use the freed Hammer-bot to trigger [[Bouncy Wario]], and then bounce up and to the left to the opening in the ceiling, while making sure not to touch the [[Spike (Wario Land series)|spike]]s around the middle of the ceiling. In the room above, the Green Key is reachable from the first thin platform. | From the beginning, Wario must make his way to the area to the right outside the castle similar to the path taken to reach the Red Key, except this time he must go to the right to another area that is inside the castle. In the new area, the Hammer-bot must be used to get to the other side by throwing it to break the Enemy Blocks blocking the way, and then enter the door in between the torches. In this room, the switch is on the other side of the pillar. Wario can go down the ladder and crawl the narrow opening where a [[Spearhead (enemy)|Spearhead]] is, then go up the ladder to the swtich. Alternatively, he can break parts of the pillar next to the switch to reach the other side. After activating the switch, Wario must exit the room to use the freed Hammer-bot to trigger [[Bouncy Wario]], and then bounce up and to the left to the opening in the ceiling, while making sure not to touch the [[Spike (Wario Land series)|spike]]s around the middle of the ceiling. In the room above, the Green Key is reachable from the first thin platform. | ||
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{{br|left}} | {{br|left}} | ||
===Blue Chest: Rust Spray=== | |||
[[File:Rustspray.PNG|thumb|The Rust Spray making the iron walls rust]] | [[File:Rustspray.PNG|thumb|The Rust Spray making the iron walls rust]] | ||
The {{conjectural|Rust Spray}} in the Blue Chest requires the Castle Brick from [[The West Crater]], where they are used to bridge the gaps to make the doors across them accessible. | The {{conjectural|Rust Spray}} in the Blue Chest requires the Castle Brick from [[The West Crater]], where they are used to bridge the gaps to make the doors across them accessible. | ||
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The Rust Spray causes the iron walls and floor in The West Crater, [[The Steep Canyon]], and [[Cave of Flames]] to become brittle, making them breakable and opening up any paths that are originally blocked by them. | The Rust Spray causes the iron walls and floor in The West Crater, [[The Steep Canyon]], and [[Cave of Flames]] to become brittle, making them breakable and opening up any paths that are originally blocked by them. | ||
{{br|right}} | {{br|right}} | ||
==[[Musical Coin]]s== | |||
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
{|width=60% | |||
|- | |- | ||
!Location | !Location | ||
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|align="center"|In the area at the rightmost side of the castle and on the right half while the switch is on, a Hammer-bot must be used to trigger Bouncy Wario, bounce up to the opening at the left side on top to another area, and then go atop the right thin platform to reach the Musical Coin. | |align="center"|In the area at the rightmost side of the castle and on the right half while the switch is on, a Hammer-bot must be used to trigger Bouncy Wario, bounce up to the opening at the left side on top to another area, and then go atop the right thin platform to reach the Musical Coin. | ||
|} | |} | ||
==Enemies== | |||
*[[Zombie]] (6) | |||
*[[Para-Goom]] (4) | |||
*[[Hebarii]] (3) | |||
*[[Brrr Bear]] (1) | |||
*[[Togēba]] (1) | |||
*[[Hammer-bot]] (2) | |||
*[[Spearhead (enemy)|Spearhead]] (1) | |||
==Reaction abilities in this level== | |||
*[[Bouncy Wario]] (via Hammer-bot) | |||
*[[Frozen Wario|Ice Skatin' Wario]] (via Brrr Bear) | |||
*[[Zombie Wario]] (via zombie) | |||
==Gallery== | ==Gallery== |