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{{level infobox
{{levelbox
|title=Castle Dash
|title=Castle Dash
|image=[[File:SMA4Card M21.jpg|200px]]
|image=[[File:SMA4Card M21.jpg|200px]]
|code=21 ([[World-e]])
|code=21 ([[World-e]])
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|limit=60
|notes=
|track={{conjectural|Fortress Theme}}<br>Ground Theme
|sample=Ground Theme<br>[[File:SMA4 Overworld Theme.oga]]
|before=[[A Towering Tour|<<]]
|before=[[A Towering Tour|<<]]
|after=[[Rich with Ropes|>>]]
|after=[[Rich with Ropes|>>]]
}}
}}
'''Castle Dash''' is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It is the 21st level of [[World-e]]. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually first became available overseas when the game was released on the [[Wii U]] [[Virtual Console]] in 2016. The level has five [[Advance Coin]]s, and the time starts at 60 seconds. The key art featured [[Morton Koopa Jr.]]
'''Castle Dash'''<ref>GameXplain. (January 31, 2016). [https://www.youtube.com/watch?v=QlsVMMey3U4?t=1h54m15s All 38 e-Reader Levels in Super Mario Advance 4: Super Mario Bros 3 - PLAYTHROUGH]. ''YouTube.'' Retrieved February 1, 2016.</ref> is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. This card was released in Series 2 in Japan. Its official difficulty rating is ★★★★★. It was initially released only in Japan due to the e-Reader being discontinued internationally, although the level eventually became available overseas when the game was released on the [[Wii U]] [[Virtual Console]] in 2016. It is the 21st level of the World-e. It has five [[Advance Coin]]s, and the time starts at 60 seconds. The key art featured [[Morton Koopa Jr.]].


==Layout==
==Structure==
[[File:Escape_The_Castle!!.png|thumb|left|Screenshot from ''Super Mario Advance 4: Super Mario Bros. 3'']]
[[File:Escape_The_Castle!!.png|thumb|left]]
The level starts with seven [[Power Meter Block]]s, giving an extra boost to the [[P-Meter|Power Meter]]. There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and the first Advance Coin in mid-level.
===Area 1===
The level starts with seven [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s moving the player automatically, giving an extra boost. There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the next conveyor belt will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. There will be another conveyor belt in reverse, then the player performs a high jump and continue to run to avoid the pit that is next to. Right on, there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and the first Advance Coin in mid-level.


===Area 2===
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are few [[Triangular Block]]s, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowing [[jump]]s.
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there are few [[Triangular Block]]s, needed to get the third Advance Coin. After, there is a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the coin, due one tile gaps between platforms unallowing [[jump]]s.


The last area contains floating red [[Spike Trap|spike]]s (like the red ones in the [[Orange Mushroom House]] mini-game) which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the spikes and get the last Advance Coin. Near the end there will be a lone [[Brick Block]] containing a [[1-Up Mushroom]], and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.
===Area 3===
 
The last area contains {{conjectural|Spiky Balls}} which makes the player lose a life even if they are powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the {{conjectural|Spiky Balls}} and get the last Advance Coin. Near the end there will be a lone [[Brick Block]] containing a [[1-Up Mushroom]], and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.
==Enemies==
{{number of enemies
|image1=[[File:SMA4 SMB3 Thwomp.png]]
|name1=[[Thwomp]]
|count1=9
|image2=[[File:Boo Animation.gif]]
|name2=[[Boo]]
|count2=15
|image3=-
|name3=[[Spike Trap|Spikes]]
|count3=31
}}
 
==Level map==
{{wide image|Castle Dash map.png|1000}}


==Flavor text==
==Flavor text==
{|
{|
|-
|
|
*<b>Japanese:
*<b>Japanese:
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==Media==
==Media==
{{media table
{{media table
|file1=SMA4 Castle Dash Gameplay.ogv
|name1=Escape The Castle!!
|title1={{FULLPAGENAME}}
|type1=video
|caps1=off
|pipe1={{FULLPAGENAME}}
|description1=Gameplay of the level.
|description1=Gameplay of the level.
}}
}}
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|JapM=Run Through the Fortress!!
|JapM=Run Through the Fortress!!
}}
}}
==Trivia==
*Despite the level only being 60 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.


==External links==
==External links==
*[https://www.youtube.com/watch?v=ZttAXNtuRSE Walkthrough with all Advance Coins.]
*[http://www.vgmaps.com/Atlas/GBA/SuperMarioAdvance4-SuperMarioBros3-Worlde+-LevelE21-CastleDash.png Map of the level.]
*[http://www.youtube.com/watch?v=ZttAXNtuRSE Walkthrough with all Advance Coins.]


{{SMB3 levels}}
==References==
<references/>
{{SMB3 Levels}}
[[Category:Castles]]
[[Category:Castles]]
[[Category:Haunted areas]]
[[Category:World-e]]
[[Category:World-e]]

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