Editing Castle Bleck Inner Sanctum
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''Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...''</blockquote> | ''Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...''</blockquote> | ||
[[File:Mario in Castle Bleck.png|thumb|left|200px|Mario is the only hero left before facing Count Bleck.]] | [[File:Mario in Castle Bleck.png|thumb|left|200px|Mario is the only hero left before facing Count Bleck.]] | ||
At the start of the level, [[Mario]] is the only character available. In the first couple of sections, Mario must make his way through several [[Copta]]s and [[Poison Pokey]]s, as well as a [[Reversya Cursya]]. Three [[? Block]]s are in the middle of the room, with the middle one containing a coin and the other two containing [[Mushroom]]s. The next area contains two [[Yellow Magiblot]]s and a hidden door that Tippi can make visible. The next area contains several pillars and platforms moving up and down, with Mario often using his [[Flip]]. [[Parabuzzy|Parabuzzies]] and [[Spiky Parabuzzy|Spiky Parabuzzies]] are found in these areas. In the second area, the door at the end is locked and Mario must find a key in a hidden pipe. The next room has eight [[Mega Muth]]s and two [[Cherbil]]s that the player has to get by. The rest of the level consists of large mazes. Using Flip to navigate through the doors of the maze, Mario must find a door leading to the next maze. The mazes are filled with enemies found throughout the game. The first room of the maze has five [[Koopatrol]]s. Going right of this room leads to a room with five [[Soopa Striker]]s. Going right of this room leads to a room with three [[Hogarithm]]s. By going right again leads to a room with one [[Cursya]], one Reversya | At the start of the level, [[Mario]] is the only character available. In the first couple of sections, Mario must make his way through several [[Copta]]s and [[Poison Pokey]]s, as well as a [[Reversya Cursya]]. Three [[? Block]]s are in the middle of the room, with the middle one containing a coin and the other two containing [[Mushroom]]s. The next area contains two [[Yellow Magiblot]]s and a hidden door that Tippi can make visible. The next area contains several pillars and platforms moving up and down, with Mario often using his [[Flip]]. [[Parabuzzy|Parabuzzies]] and [[Spiky Parabuzzy|Spiky Parabuzzies]] are found in these areas. In the second area, the door at the end is locked and Mario must find a key in a hidden pipe. The next room has eight [[Mega Muth]]s and two [[Cherbil]]s that the player has to get by. The rest of the level consists of large mazes. Using Flip to navigate through the doors of the maze, Mario must find a door leading to the next maze. The mazes are filled with enemies found throughout the game. The first room of the maze has five [[Koopatrol]]s. Going right of this room leads to a room with five [[Soopa Striker]]s. Going right of this room leads to a room with three [[Hogarithm]]s. By going right again leads to a room with one [[Cursya]], one Reversya cursya, and four coptas. Going right here leads to a room with four Flip [[Goomba]]s and four Flip [[Koopa Troopa]]s, and a treasure chest containing an [[Ultra Shroom Shake]]. The room before that leads to the next part of the maze. | ||
The next room contains a Cherbil, an [[Ice Cherbil]], and a [[Poison Cherbil]]. Going left leads to a small room with a Hogarithm and a [[Tech Cursya]]. Going left leads to a room with two Poison Pokeys, one [[Heavy Cursya]], and one Koopatrol. Going left leads to a room with two [[Hooligon]]s and two [[Zoing-Oing]]s, and the way to the third part of the maze. If the player goes right in the Cherbil room, an identical small room to the one before is the next room. | The next room contains a Cherbil, an [[Ice Cherbil]], and a [[Poison Cherbil]]. Going left leads to a small room with a Hogarithm and a [[Tech Cursya]]. Going left leads to a room with two Poison Pokeys, one [[Heavy Cursya]], and one Koopatrol. Going left leads to a room with two [[Hooligon]]s and two [[Zoing-Oing]]s, and the way to the third part of the maze. If the player goes right in the Cherbil room, an identical small room to the one before is the next room. |