Editing Cartwheel Attack
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|image2=Diddy Cartwheel DKC2.png | |image2=Diddy Cartwheel DKC2.png | ||
}} | }} | ||
A '''Cartwheel Attack'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong Country'' instruction booklet|page=14}}</ref><ref>{{cite|date=2010|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country Returns'' instruction booklet|page=15}}</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Land'' instruction booklet|page=6}}</ref><ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=10}}</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. | A '''Cartwheel Attack'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country'' instruction booklet|page=14}}</ref><ref>{{cite|date=2010|publisher=Nintendo of America|author=Nintendo|language=en-us|title=''Donkey Kong Country Returns'' instruction booklet|page=15}}</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Land'' instruction booklet|page=6}}</ref><ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=10}}</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]. | ||
Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves. | ||
Line 18: | Line 18: | ||
{{foreign names | {{foreign names | ||
|Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>{{cite|language=it|title=''[[Donkey Kong Country]]'' Italian manual|page=14}}</ref> | |Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>{{cite|language=it|title=''[[Donkey Kong Country]]'' Italian manual|page=14}}</ref> | ||
|Ita2=Ruota<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=10}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108}}</ref><ref>{{cite|date=2003|language=it|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=110}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=20}}</ref> | |Ita2=Ruota<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=10}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108|author=Nintendo}}</ref><ref>{{cite|date=2003|language=it|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|author=Nintendo|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=110}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=20}}</ref> | ||
|ItaM="Somersault-y" attack | |ItaM="Somersault-y" attack | ||
|Ita2M=Cartwheel | |Ita2M=Cartwheel |