Latest revision |
Your text |
Line 1: |
Line 1: |
| {{multiple image | | {{multiple image |
| |align=right | | |align = right |
| |direction=horizontal | | |direction = horizontal |
| |footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2'' | | |footer = Diddy's Cartwheels |
| |width=100 | | |width = 100 |
| |image1=Diddy Kong Cartwheel DKC.png | | |image1 = Diddy Kong Cartwheel DKC.png |
| |image2=Diddy Cartwheel DKC2.png | | |image2 = DKC_Cartwheel.jpg |
| }} | | }} |
| A '''Cartwheel Attack'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong Country'' instruction booklet|page=14}}</ref><ref>{{cite|date=2010|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country Returns'' instruction booklet|page=15}}</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Land'' instruction booklet|page=6}}</ref><ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=10}}</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].
| |
|
| |
|
| Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.
| | '''Cartwheel''' is the name of [[Diddy Kong]]'s frontal attack and is, as the name would imply, a {{wp|Cartwheel (gymnastics)|cartwheel}}. |
|
| |
|
| Diddy can also perform his Cartwheel Attack in ''[[Donkey Kong Country Returns]]'' (as well as [[Donkey Kong Country Returns 3D|its Nintendo 3DS version]]) and ''[[Donkey Kong Country: Tropical Freeze]]'' (as well as [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). A Cartwheel Attack can be performed by shaking the [[Wii#Wii Remote|Wii Remote]] when Diddy is used independently, which is doable only in multiplayer or on [[Hard Mode]].
| | The move is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance. |
|
| |
|
| In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], since debuting as a fighter in ''[[Super Smash Bros. Brawl]]'', Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.
| | Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in these games. |
|
| |
|
| ==Names in other languages==
| | Diddy can also use his cartwheel in ''[[Donkey Kong 64]]'', where it is one of his basic moves. |
| {{foreign names
| | |
| |Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>{{cite|language=it|title=''[[Donkey Kong Country]]'' Italian manual|page=14}}</ref>
| | Once again, Diddy Kong is able to perform his cartwheel move in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]]. |
| |Ita2=Ruota<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=10}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108}}</ref><ref>{{cite|date=2003|language=it|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=110}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=20}}</ref>
| |
| |ItaM="Somersault-y" attack
| |
| |Ita2M=Cartwheel
| |
| }}
| |
|
| |
|
| ==References==
| | In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Diddy performs this move as his dash and neutral aerial attacks. |
| <references/>
| |
|
| |
|
| {{DKC}} | | {{NIWA|DKWiki=1}} |
| {{DKL}}
| |
| {{DKC2}}
| |
| {{DKL2}}
| |
| {{DK64}}
| |
| {{DKCR}} | | {{DKCR}} |
| {{DKCTF}} | | {{DKC:TF}} |
| [[Category:Donkey Kong moves]] | | [[Category:Donkey Kong Moves]] |
| [[Category:Donkey Kong 64 moves]] | | [[Category:Donkey Kong 64 Moves]] |
| [[Category:Donkey Kong Country]] | | [[Category:Donkey Kong Country]] |
| [[Category:Donkey Kong Country 2: Diddy's Kong Quest]] | | [[Category:Donkey Kong Country 2: Diddy's Kong Quest]] |
| [[Category:Donkey Kong Country Returns]] | | [[Category:Donkey Kong Country Returns]] |
| [[Category:Donkey Kong Country: Tropical Freeze]] | | [[Category:Donkey Kong Country: Tropical Freeze]] |