Editing Carrot
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|the item that turns Mario into | {{about|the item that turns Mario into Rabbit Mario|the item that Bowser pulled out in [[Mario & Luigi: Bowser's Inside Story]]|[[Giga-carrot]]}} | ||
{{distinguish|Rabbit Ear}} | {{distinguish|Rabbit Ear}} | ||
{{item infobox | {{item infobox | ||
Line 8: | Line 8: | ||
}} | }} | ||
A '''Carrot'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|publisher=Nintendo of America|language=en-us|page=44 and 48}}</ref><ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' North American Virtual Console manual|page=11}}</ref> (alternatively lowercase),<ref>{{cite|language=en-us|date=1992|publisher=Nintendo of America|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11}}</ref> also referred to as a '''Magic Carrot''',<ref>{{cite|date=January 1993|title=''Nintendo Power'' Volume 44, SPC 6|quote=This time, a Magic Carrot turns Mario into a high-flying hare.|publisher=Nintendo of America|language=en-us | A '''Carrot'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|publisher=Nintendo of America|language=en-us|page=44 and 48}}</ref><ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' North American Virtual Console manual|page=11}}</ref> (alternatively lowercase),<ref>{{cite|language=en-us|date=1992|publisher=Nintendo of America|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11}}</ref> also referred to as a '''Magic Carrot''',<ref>{{cite|date=January 1993|title=''Nintendo Power'' Volume 44, SPC 6|quote=This time, a Magic Carrot turns Mario into a high-flying hare.|publisher=Nintendo of America|language=en-us}}</ref> is an item that appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. It transforms [[Mario]] into [[Bunny Mario]], but [[Wario]] also uses it to transform into Bunny Wario.<ref>{{cite|date=Janaury 1997|title=''Nintendo Power'' Volume 92|page=87|quote='''Whack Wario!''' Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario.|publisher=Nintendo of America|language=en-us}}</ref> | ||
A sentient Carrot appears in ''[[Super Mario-kun]]'', first appearing in the last chapter of [[Super Mario-kun Volume 6|Volume 6]], where she helps Mario defeat a [[Ragumo]] and [[Bopping Toady]]. When the ''Super Mario Land 2'' arc properly starts in the [[Super Mario-kun Volume 7|next volume]], Carrot, turned into a proper character, joins Mario on his adventure, giving him the Bunny Mario powers whenever he touches her. In personality, she resembles [[Luigi]] from the previous story arc, in that she is more reasonable and smarter than Mario, always getting angry at him whenever he does something foolish. During the final battle, Carrot gets hypnotized by Wario and turns evil, granting him the Bunny powers, but is later freed. More carrots appear in later chapters and volumes, but they are just normal, non-anthropomorphic carrots. One of those carrots, sold by Wario in Volume 6, turns [[Bowser]] into an ox. | A sentient Carrot appears in ''[[Super Mario-kun]]'', first appearing in the last chapter of [[Super Mario-kun Volume 6|Volume 6]], where she helps Mario defeat a [[Ragumo]] and [[Bopping Toady]]. When the ''Super Mario Land 2'' arc properly starts in the [[Super Mario-kun Volume 7|next volume]], Carrot, turned into a proper character, joins Mario on his adventure, giving him the Bunny Mario powers whenever he touches her. In personality, she resembles [[Luigi]] from the previous story arc, in that she is more reasonable and smarter than Mario, always getting angry at him whenever he does something foolish. During the final battle, Carrot gets hypnotized by Wario and turns evil, granting him the Bunny powers, but is later freed. More carrots appear in later chapters and volumes, but they are just normal, non-anthropomorphic carrots. One of those carrots, sold by Wario in Volume 6, turns [[Bowser]] into an ox. | ||
Line 30: | Line 30: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ニンジン<ref>{{cite|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|language=ja|date=1992|publisher=Nintendo|page=9}}</ref> | ||
|JapR=Ninjin | |||
|JapM=Carrot | |||
|Fre=Carotte | |Fre=Carotte | ||
|FreM=Carrot | |FreM=Carrot | ||
|Spa=Zanahoria | |Spa=Zanahoria | ||
|SpaM=Carrot | |SpaM=Carrot | ||
|Ger= | |Ger=Möhre | ||
|GerM= | |GerM=Carrot | ||
|Ita=Carota | |Ita=Carota | ||
|Ita2=Carota magica<ref>{{cite|title=[[Game Boy - Nintendo Switch Online]]|publisher=Nintendo|language=it|quote=Potrà inoltre scovare una carota magica in grado di tramutarlo in un coniglio volante!}}</ref> | |Ita2=Carota magica<ref>{{cite|title=[[Game Boy - Nintendo Switch Online]]|publisher=Nintendo|language=it|quote=Potrà inoltre scovare una carota magica in grado di tramutarlo in un coniglio volante!}}</ref> |