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{{about|the obstacle in the [[Mario Kart (series)|''Mario Kart'' series]]|the standard vehicles from [[Diddy Kong Racing]] and [[Diddy Kong Racing DS]]|[[Car]]|the [[Yoshi (species)|Yoshi]] transformation from [[Super Mario World 2: Yoshi's Island]]|[[Car Yoshi]]}} | {{about|the obstacle in the [[Mario Kart (series)|''Mario Kart'' series]]|the standard vehicles from [[Diddy Kong Racing]] and [[Diddy Kong Racing DS]]|[[Car]]|the [[Yoshi (species)|Yoshi]] transformation from [[Super Mario World 2: Yoshi's Island]]|[[Car Yoshi]]}} | ||
{{see also|Truck|Bus | {{see also|Truck|Bus}} | ||
[[File:MK8 Car Model.png|thumb|250px|Model of a car as it appears in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'']] | [[File:MK8 Car Model.png|thumb|250px|Model of a car as it appears in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'']] | ||
'''Cars''' in the [[Mario Kart (series)|''Mario Kart'' series]] appear as obstacles in urban- or highway-themed courses. They typically travel at a constant speed along with the rest of the traffic. They always follow a set path; when traveling along a multi-lane road with other traffic, they will typically drive in the middle of their respective lanes and use turn signals if switching lanes, making their behavior very predictable. If the player hits a moving car, they will usually flip over and, in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', lose their item. They cannot be destroyed or removed, but they can usually be launched into the air by driving into them while using a [[Super Star]], [[Bullet Bill]], [[Chain Chomp]], or [[Mega Mushroom]], or by hitting them with a [[Super Horn]], [[Super Bell]], [[Giga Bob-omb]], [[Spiny Shell (blue)|Spiny Shell]], or [[Bowser's Shell|Bowser Shell]]. Moving cars may also honk their horns if they hit an item or the player. However, some courses may have stationary cars, which display none of the above properties and will merely act as walls when a player runs into them. | '''Cars''' in the [[Mario Kart (series)|''Mario Kart'' series]] appear as obstacles in urban- or highway-themed courses. They typically travel at a constant speed along with the rest of the traffic. They always follow a set path; when traveling along a multi-lane road with other traffic, they will typically drive in the middle of their respective lanes and use turn signals if switching lanes, making their behavior very predictable. If the player hits a moving car, they will usually flip over and, in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', lose their item. They cannot be destroyed or removed, but they can usually be launched into the air by driving into them while using a [[Super Star]], [[Bullet Bill]], [[Chain Chomp]], or [[Mega Mushroom]], or by hitting them with a [[Super Horn]], [[Super Bell]], [[Giga Bob-omb]], [[Spiny Shell (blue)|Spiny Shell]], or [[Bowser's Shell|Bowser Shell]]. Moving cars may also honk their horns if they hit an item or the player. However, some courses may have stationary cars, which display none of the above properties and will merely act as walls when a player runs into them. | ||
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==History== | ==History== | ||
===''Mario Kart 64''=== | ===''Mario Kart 64''=== | ||
Moving cars first appear in ''[[Mario Kart 64]]'', exclusive to [[N64 Toad's Turnpike|Toad's Turnpike]]. | Moving cars first appear in ''[[Mario Kart 64]]'', exclusive to [[N64 Toad's Turnpike|Toad's Turnpike]]. The cars on this course are white and share the same engine sound as [[Toad]]'s [[Kart|kart]]. If a player hits a car, they will not lose their item. In this game only, cars will haphazardly drive between lanes and cannot be launched or otherwise moved by any means. | ||
===''Mario Kart: Double Dash!!''=== | ===''Mario Kart: Double Dash!!''=== | ||
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{{br}} | {{br}} | ||
===''Mario Kart DS''=== | ===''Mario Kart DS''=== | ||
Cars also appear in ''[[Mario Kart DS]]'', on [[DS Shroom Ridge|Shroom Ridge]] and the returning retro course {{classic link|GCN|Mushroom Bridge}}. Both courses feature red, yellow, and blue cars. However, in {{classic|GCN|Mushroom Bridge}}, the Mushroom cars and Bomb-cars have been removed. If a player hits a car, they will lose their item. All | Cars also appear in ''[[Mario Kart DS]]'', on [[DS Shroom Ridge|Shroom Ridge]] and the returning retro course {{classic-link|GCN|Mushroom Bridge}}. Both courses feature red, yellow, and blue cars. However, in {{classic|GCN|Mushroom Bridge}}, the Mushroom cars and Bomb-cars have been removed. If a player hits a car, they will lose their item. All 3 cars are based on Prince Skylines, with minor differences. | ||
In Mission 4-3, Mario must race against a red car to the [[Finish Line (object)|finish line]] on Shroom Ridge. This car moves much faster than cars normally move. | In Mission 4-3, Mario must race against a red car to the [[Finish Line (object)|finish line]] on Shroom Ridge. This car moves much faster than cars normally move. | ||
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===''Mario Kart 7''=== | ===''Mario Kart 7''=== | ||
Cars also appear in ''[[Mario Kart 7]]'' on [[Wuhu Loop]]. The course is only able to feature red and blue cars. If a player hits a car, they will not lose their item. {{classic link|Wii|Coconut Mall}}'s red convertibles also return and have the same behavior. | Cars also appear in ''[[Mario Kart 7]]'' on [[Wuhu Loop]]. The course is only able to feature red and blue cars. If a player hits a car, they will not lose their item. {{classic-link|Wii|Coconut Mall}}'s red convertibles also return and have the same behavior. | ||
Additionally, the first stationary vehicle appears on [[Maka Wuhu]] at the beginning of the track. Unlike all other stationary vehicles, its appearance is chosen at random, meaning it can either appear as a car or as a [[Truck|pickup truck]]. | Additionally, the first stationary vehicle appears on [[Maka Wuhu]] at the beginning of the track. Unlike all other stationary vehicles, its appearance is chosen at random, meaning it can either appear as a car or as a [[Truck|pickup truck]]. | ||
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ||
Moving red cars also appear on the retro tracks {{classic link|N64|Toad's Turnpike}} in ''[[Mario Kart 8]]'' as well as {{classic link|DS|Shroom Ridge}}, {{classic link|Tour|Berlin Byways}}, and {{classic link|Wii|Moonview Highway}} in ''[[Mario Kart 8 Deluxe]]''. Black cars also appear on the aforementioned courses except {{classic|Wii|Moonview Highway}}. The new design of the cars resembles the typical styling of real-world cars from the 1980s and 1990s, specifically the {{wp|Toyota Comfort}}. Yellow taxis with blue details and [[List_of_sponsors_debuting_in_Mario_Kart_8_and_Mario_Kart_8_Deluxe#Green Shell Taxi|Green Shell Taxi]] branding also appear on these courses and function identically to the cars, taking their places at random. If a player hits a car, they will not lose their item, and if they were not driving fast enough they will not flip out either. [[Bob-omb Car]]s also return on Moonview Highway. | Moving red cars also appear on the retro tracks {{classic-link|N64|Toad's Turnpike}} in ''[[Mario Kart 8]]'' as well as {{classic-link|DS|Shroom Ridge}}, {{classic-link|Tour|Berlin Byways}}, and {{classic-link|Wii|Moonview Highway}} in ''[[Mario Kart 8 Deluxe]]''. Black cars also appear on the aforementioned courses except {{classic|Wii|Moonview Highway}}. The new design of the cars resembles the typical styling of real-world cars from the 1980s and 1990s, specifically the {{wp|Toyota Comfort}}. Yellow taxis with blue details and [[List_of_sponsors_debuting_in_Mario_Kart_8_and_Mario_Kart_8_Deluxe#Green Shell Taxi|Green Shell Taxi]] branding also appear on these courses and function identically to the cars, taking their places at random. If a player hits a car, they will not lose their item, and if they were not driving fast enough they will not flip out either. [[Bob-omb Car]]s also return on Moonview Highway. | ||
{{classic link|N64|Rainbow Road}} and [[Urchin Underpass]] also feature moving cars, though they are outside the track and thus of no consequence to the player. | {{classic-link|N64|Rainbow Road}} and [[Urchin Underpass]] also feature moving cars, though they are outside the track and thus of no consequence to the player. | ||
{{classic link|Wii|Coconut Mall}}'s red convertibles return once again and are now occupied by [[Shy Guy]]s. They behave differently than in prior titles. Originally, they could no longer move, being parked on the sides of the track while facing drivers diagonally. Rather than causing racers to spin out, they merely acted as walls. This was changed in the 2.1.0 update. In all modes other than [[Mario Kart (series)#Modes of play|Time Trials]], the Shy Guys will drive back and forth. Occasionally, they will do donuts, and if a player hits one at that time, they will flip over as usual. | {{classic-link|Wii|Coconut Mall}}'s red convertibles return once again and are now occupied by [[Shy Guy]]s. They behave differently than in prior titles. Originally, they could no longer move, being parked on the sides of the track while facing drivers diagonally. Rather than causing racers to spin out, they merely acted as walls. This was changed in the 2.1.0 update. In all modes other than [[Mario Kart (series)#Modes of play|Time Trials]], the Shy Guys will drive back and forth. Occasionally, they will do donuts, and if a player hits one at that time, they will flip over as usual. | ||
Stationary cars also appear on | Stationary cars also appear on [[Tour New York Minute]] and [[Tour Berlin Byways]]. On New York Minute, they take the appearance of taxis and are found just before the final turn on laps 1 and 2. On Berlin Byways, they are found midway through the track on lap 1 and just after the first turn on lap 3. Several courses also feature stationary cars outside the track. | ||
===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
{{ | {{more images|section=y|In-game models}} | ||
[[File:MKT White Cars.png|thumb|left|100px]] | [[File:MKT White Cars.png|thumb|left|100px]] | ||
Moving cars also appear in ''[[Mario Kart Tour]]'' on [[GCN Mushroom Bridge]] and its R variant, [[DS Shroom Ridge]] and its R variant, [[Wii Moonview Highway]] and all its variants, and [[Tour Berlin Byways]] and its R and R/T variants. The courses generally feature red, green, blue, and white cars; the former two have new designs while the latter two are similar to the design used in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''. The new design of the red and green cars resembles a real-world subcompact car from the 1980s, specifically the fourth generation {{wp|Toyota Starlet}}. In this game, instead of making racers flip over, moving cars simply slow them down as a wall would; they are otherwise similar to those of previous ''Mario Kart'' games. When taken out by a player, they give "Car" bonus points. [[Bob-omb Car]]s also return on the normal and T variants of Moonview Highway and Mushroom Bridge. | Moving cars also appear in ''[[Mario Kart Tour]]'' on [[GCN Mushroom Bridge]] and its R variant, [[DS Shroom Ridge]] and its R variant, [[Wii Moonview Highway]] and all its variants, and [[Tour Berlin Byways]] and its R and R/T variants. The courses generally feature red, green, blue, and white cars; the former two have new designs while the latter two are similar to the design used in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''. The new design of the red and green cars resembles a real-world subcompact car from the 1980s, specifically the fourth generation {{wp|Toyota Starlet}}. In this game, instead of making racers flip over, moving cars simply slow them down as a wall would; they are otherwise similar to those of previous ''Mario Kart'' games. When taken out by a player, they give "Car" bonus points. [[Bob-omb Car]]s also return on the normal and T variants of Moonview Highway and Mushroom Bridge. |