Editing Capture
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Mario can capture only entities or objects that are not wearing hats (or similar headgear). Sometimes, he is able to remove such a hat by [[jump]]ing or hitting it with Cappy. Other times, the hat cannot be removed, and capturing is not possible at all. If an instance of an object can be captured when most other versions of it are not, a pin with a question mark icon on it usually sticks out of the top of the object. The pin is usually green, but it has some color variation depending on the object. Certain unique objects, such as [[Puzzle Part]]s, have these pins. | Mario can capture only entities or objects that are not wearing hats (or similar headgear). Sometimes, he is able to remove such a hat by [[jump]]ing or hitting it with Cappy. Other times, the hat cannot be removed, and capturing is not possible at all. If an instance of an object can be captured when most other versions of it are not, a pin with a question mark icon on it usually sticks out of the top of the object. The pin is usually green, but it has some color variation depending on the object. Certain unique objects, such as [[Puzzle Part]]s, have these pins. | ||
Many captures of characters allow Mario to move around freely as them. Even still, there are some restrictions placed. A captured character cannot move into a separate map: They disappear if Mario goes through a [[Warp Pipe|Pipe]], including [[8-bit pipe]]s, and Mario appears on the other side of any transition without the captured character. | Many captures of characters allow Mario to move around freely as them. Even still, there are some restrictions placed. A captured character cannot move into a separate map: They disappear if Mario goes through a [[Warp Pipe|Pipe]], including [[8-bit pipe]]s, and Mario appears on the other side of any transition without the captured character. Characters that are not meant for moving in the [[water]] disappear on contact with deep water, which means Mario stops capturing them and pops up as though he released them. This also happens if a character touches [[lava]] or [[Poison (obstacle)|posion]] that defeats Mario instantly. Captured characters cannot start conversations or read [[sign|Travel Tip]]s. They cannot ride [[motor scooter]]s or the [[Jaxi]]. Non-player characters are usually scared of enemies, having a different animation and differing text compared to their normal state. Captured characters vanish when collecting any Power Moon that completes an objective because of the resulting cutscene. | ||
In single-player mode, Mario cannot use the [[Cap Throw]] while capturing another entity. Therefore, he cannot capture other entities until he releases the first entity. [[Spark pylon]]s are a exception; if Mario touches one while capturing some characters, he swaps over to the spark pylon. In two-player mode, Cappy is capable of taking off while something is captured, and he can capture another entity. This releases what Mario is currently capturing and swaps to the second entity. However, captured characters cannot [[Cap Jump|cap-jump]]. Cappy cannot capture other things while Mario is on a [[motor scooter]]. He instead lands then pops back off. | In single-player mode, Mario cannot use the [[Cap Throw]] while capturing another entity. Therefore, he cannot capture other entities until he releases the first entity. [[Spark pylon]]s are a exception; if Mario touches one while capturing some characters, he swaps over to the spark pylon. In two-player mode, Cappy is capable of taking off while something is captured, and he can capture another entity. This releases what Mario is currently capturing and swaps to the second entity. However, captured characters cannot [[Cap Jump|cap-jump]]. Cappy cannot capture other things while Mario is on a [[motor scooter]]. He instead lands then pops back off. |