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===Non-playable characters===
===Supporting===
{|class="wikitable col2left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
{|style="text-align:center"class="wikitable"
|-style="color:white;background:#cc0000"
!Character
!width=12%|Name
!Description
!Description
|-
|-
|[[File:Toad-brigade model CTTT.png|100x100px]]<br>[[Toad Brigade]]
|[[File:Brigade toads CTTT.png|200px]]<br>[[Toad Brigade]]
|The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.
|align=left|The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.
|-
|[[File:Mole CTTT art.png|100x100px]]<br>[[Mole (Captain Toad: Treasure Tracker)|Mole]]
|These little moles have pluckable stalks on their heads. They run from Captain Toad when he draws near. A mole rewards Mario with a coin, power-up, or other item when caught.
|-
|[[File:Main Crew Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Toad]]
|The playable characters from the main campaign in ''[[Super Mario 3D World]]''. All four physically make cameos in the Bonus Episode, but Mario and Peach additionally appear on posters throughout the courses.
|-
|[[File:BowserAttack.jpg|100x100px]]<br>[[Sprixie Princesses|Green Sprixie Princess]] and [[Bowser]]
|The antagonist and final boss of ''Super Mario 3D World'', Bowser, kidnaps the Green Sprixie Princess at the beginning of the Bonus Episode. Taking her is what causes Mario and his friends to give chase, leaving a [[Clear Pipe]] behind that Captain Toad takes advantage of.
|}
|}
===Other===
*[[Mario]]
*[[Luigi]]
*[[Princess Peach]]
*[[Toad]]
*[[Bowser]]
*[[Sprixie Princesses|Green Sprixie Princess]]
*[[Mole (Captain Toad: Treasure Tracker)|Mole]]


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===New===
{|class="wikitable col2left sortable" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
{|style="text-align:center"class="wikitable sortable"
|-style="color:white;background:#cc0000"
!Enemy
!rowspan=2 width=10%|Name
!Description
!rowspan=2 class=unsortable|Description
!First appearance
!colspan=2 class=unsortable|Courses
!Last appearance
!rowspan=2|New
|-style="color:white;background:#cc0000"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=ShyR|[[File:ShyGuyCTTT artwork.png|100x100px]]<br>[[Shy Guy]] (Red)
|data-sort-value=F|[[File:Flaptor.png|100px]]<br>[[Flaptor]]
|Masked foes that walk along the ground. Shy Guys chase [[Captain Toad]] when he enters their line and sight. They are weak to all means of attack and are the most common enemies in the game. The red-robed Shy Guys walk along predetermined paths. They only deviate from them to chase Captain Toad. In [[dark]] courses, they give chases when he shines light on them from his headlamp.
|align=left|Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead.
|[[Plucky Pass Beginnings]]
|[[Mushroom Mesa]]
|[[Toad Brigade to Mushroom Mesa!]]
|[[Toad Brigade to Bullet Bill Base!]]
|—
|-
|data-sort-value=Mud|[[File:Mud Trooper.png|100px]]<br>[[Mud Trooper]]
|align=left|Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp.
|[[Sinister Street Signs]]
|[[Fright Train Flight]]
|-
|-
|data-sort-value=ShyL|[[File:CTTT Screenshot Shy Guy (Light Blue).jpg|100x100px]]<br>Shy Guy (Light-Blue)
|data-sort-value=Mum|[[File:Mummy-Me.png|100px]]<br>[[Mummy-Me]]
|The Light-blue Shy Guys are less recurring than the red ones. They remain standing in a single spot and periodically turn 90°. They move from their positioning to chase Captain Toad.
|align=left|A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy]]'', mimicking the player's movements.
|[[Shy Guy Heights]]
|[[Mummy-Me on Flip Panel Footpath]]
|[[Mummy-Me Maze Forever]]
|[[Mummy-Me Maze Forever]]
|—
|-
|-
|data-sort-value=W|[[File:Walleye CTTT.png|100x100px]]<br>[[Walleye]]
|data-sort-value=P|[[File:CTTT Piranha Sprout.png|100px]]<br>[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]]
|[[Wallop]]-like enemies that try to block the player.
|align=left|Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like [[Piranha Plant]]s that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried.  
|[[Walleye Tumble Temple]]
|[[Piranha Creeper Cove]]
|[[Razzle-Dazzle Slider]]
|[[Mummy-Me Maze Forever]]
|—
|-
|-
|data-sort-value=Fla|[[File:Flaptor.png|100x100px]]<br>[[Flaptor]]
|data-sort-value=S|[[File:Stumper.jpg|100px]]<br>[[Stumper]]
|Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead.
|align=left|Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them.
|[[Mushroom Mesa]]
|[[Stumper Sneakaround]]
|[[Toad Brigade to Bullet Bill Base!]]
|[[Toad Brigade to Magikoopa Keep!]]
|{{icon|new}}
|}
 
===Returning===
{|style="text-align:center"class="wikitable sortable"
!Enemy
!Description
!First appearance
!Last appearance
|-
|-
|data-sort-value=Pa|[[File:Para-BiddybudsCCTT.png|100x100px]]<br>[[Para-Biddybud]]
|data-sort-value=A|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>[[Ant Trooper]]
|A variant of Biddybuds that hover above the ground and fly in circles.
|align=left|Purple ant-like enemies that attack by marching in groups.
|[[Mine Cart Tunnel Throwdown]]
|[[Stumpy Springs Sanctuary]]
|[[Mummy-Me on Drop-Road Dash]]
|[[Razzle-Dazzle Slider]]
|—
|-
|-
|data-sort-value=Bid|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|data-sort-value=Bid|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>[[Biddybud]]
|Ladybug enemies that walk in a specific pattern.
|align=left|Ladybug enemies that walk in a specific pattern.
|[[Blizzard on the Star Express]]
|[[Blizzard on the Star Express]]
|[[Biddybud Snow Stroll]]
|[[Biddybud Snow Stroll]]
|—
|-
|-
|data-sort-value=Bulle|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|data-sort-value=Bil|[[File:CTTT 1-9 Picture.png|x70px]]<br>[[Bill Blaster]]
|Bullets that shoot out of [[Bill Blaster]]s in a straight line.
|align=left|Cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed.
|[[Spinwheel Bullet Bill Base]]
|[[Spinwheel Bullet Bill Base]]
|[[Toad Brigade to Bullet Bill Base!]]
|[[Toad Brigade to Bullet Bill Base!]]
|—
|-
|-
|data-sort-value=Bull's|[[File:Bull's-Eye Bill CTTT.png|100x100px]]<br>[[Bull's-Eye Bill]]
|data-sort-value=BigP|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Big Piranha Plant]]
|Bullet Bills that follow the player.
|align=left|Big Piranha Plants are a larger variant of [[Piranha Plant]].
|[[Drift-Along Canyon]]
|colspan="2"|[[Shadow-Play Alley]]
|[[Rock Block Badlands]]
|—
|-
|-
|data-sort-value=PirC|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|data-sort-value=Bl|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>[[Blurker]]
|Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Pink block-like enemies that are found in groups blocking areas.
|[[Piranha Creeper Cove]]
|colspan="2"|[[Shadow-Play Alley]]
|[[Stumper Sneakaround]]
|—
|-
|-
|data-sort-value=PirS|[[File:CTTT Piranha Sprout.png|100x100px]]<br>[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]]
|data-sort-value=Bo|[[File:Boo SM3DW Prima.jpg|x70px]]<br>[[Boo]]
|Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like Piranha Plants that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried.  
|align=left|Ghost enemies that attack by floating toward the player. When looked at, they stop moving.  
|[[Piranha Creeper Cove]]
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|[[Mummy-Me Maze Forever]]
|{{icon|new}}
|-
|-
|data-sort-value=PirP|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|data-sort-value=BigB|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>[[Big Boo]]
|Carnivorous plants that attack by attempting to bite the player.
|align=left|A larger variant of [[Boo]].
|[[Mine Cart Sunset Rundown]]
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|[[Ghost Gallery Gambit]]
|
|-
|data-sort-value=Bulle|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>[[Bullet Bill]]
|align=left|Bullets that shoot out of [[Bill Blaster]]s in a straight line.
|[[Spinwheel Bullet Bill Base]]
|[[Toad Brigade to Bullet Bill Base!]]
|-
|data-sort-value=Bull's|[[File:Bull's-Eye Bill CTTT.png|x70px]]<br>[[Bull's-Eye Bill]]
|align=left|Bullet Bills that follow the player.
|[[Drift-Along Canyon]]
|[[Rock Block Badlands]]
|-
|data-sort-value=Ca|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Cat Goomba]]
|align=left|[[Goomba]]s with a cat appearance.
|colspan="2"|[[Super Bell Hill]]
|-
|-
|data-sort-value=BigP|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|data-sort-value=Charg|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>[[Chargin' Chuck]]
|Big Piranha Plants are a larger variant of Piranha Plant.
|align=left|Large Koopas with football gear. They attack by charging at the player and ramming into them.
|colspan=2|[[Shadow-Play Alley]]
|[[Chute Scoot Slopes]]
|
|[[Fright Train Flight]]
|-
|-
|data-sort-value=FirP|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value=Charv|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>[[Charvaargh]]
|A variant of Piranha Plant that can shoot fireballs.  
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava.
|[[Shy Guy Shadow Den]]
|[[Rolling Inferno]]
|[[Mummy-Me Maze Forever]]
||[[Magma Road Marathon]]
|—
|-
|-
|data-sort-value=Che|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|data-sort-value=Che|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>[[Cheep Cheep]]
|Fish enemies that attack by swimming at the player.
|align=left|Fish enemies that attack by swimming at the player.
|[[Briny Bowl Swimming Hole]]
|[[Briny Bowl Swimming Hole]]
|[[Floaty Fun Water Park]]
|[[Floaty Fun Water Park]]
|—
|-
|-
|data-sort-value=Goomba|[[File:Goomba CTTT.png|100x100px]]<br>[[Goomba]]
|data-sort-value=Co|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>[[Conkdor]]
|Basic enemies that resemble brown mushrooms and attack by attempting to run into the player.
|align=left|Bird enemies that stay in place and slam down their beaks to attack once they spot the player.  
|[[Bizarre Doors of Boo Mansion]]
|[[Cagey Conkdor Caper]]
|[[Mummy-Me Maze Forever]]
|[[Conkdor Canyon]]
|
|-
|data-sort-value=FireB|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>[[Fire Bro]]
|align=left|Koopa enemies that attack by throwing fireballs.
|[[Battle Tower Blitz]]
|[[Beep Block Sky Plaza]]
|-
|-
|data-sort-value=GoombaT|[[File:CTTT Screenshot Goomba Tower.jpg|100x100px]]<br>[[Goomba Tower]]
|data-sort-value=FireP|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Fire Piranha Plant]]
|Goomba Towers are stacks of Goombas.
|align=left|A variant of [[Piranha Plant]] that can shoot fireballs.  
|[[Bizarre Doors of Boo Mansion]]
|[[Shy Guy Shadow Den]]
|[[Mummy-Me Maze Forever]]
|[[Mummy-Me Maze Forever]]
|—
|-
|-
|data-sort-value=I|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|data-sort-value=Fu|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>[[Fuzzy]]
|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Black, furry creatures that function as obstacles.
|colspan=2|[[Floaty Fun Water Park]]
|[[Clear Pipe Puzzleplex]]
|
|[[Shadow-Play Alley]]
|-
|-
|data-sort-value=Ca|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|data-sort-value=Goomba|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Goomba]]
|Goombas with a cat appearance.
|align=left|Basic enemies that resemble brown mushrooms and attack by attempting to run into the player.
|colspan=2|[[Super Bell Hill]]
|—
|-
|data-sort-value=Bo|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|Ghost enemies that attack by floating toward the player. When looked at, they stop moving.  
|[[Bizarre Doors of Boo Mansion]]
|[[Bizarre Doors of Boo Mansion]]
|[[Mummy-Me Maze Forever]]
|[[Mummy-Me Maze Forever]]
|—
|-
|-
|data-sort-value=BigB|[[File:Boo CTTT.png|100x100px]]<br>[[Big Boo]]
|data-sort-value=GoombaT|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>[[Goomba Tower]]
|A larger variant of Boo.
|align=left|Goomba Towers are stacks of Goombas.
|[[Bizarre Doors of Boo Mansion]]
|[[Bizarre Doors of Boo Mansion]]
|[[Ghost Gallery Gambit]]
|[[Mummy-Me Maze Forever]]
|—
|-
|data-sort-value=Pe|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|Boo-like enemies that move in a set pattern, blocking a path.
|[[Spooky Specters at Shadow Manor]]
|[[Ghost Gallery Gambit]]
|—
|-
|-
|data-sort-value=Charg|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|data-sort-value=H|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>[[Hammer Bro]]
|Large Koopas with football gear. They attack by charging at the player and ramming into them.
|align=left|Koopa enemies that attack by throwing hammers at the player.
|[[Chute Scoot Slopes]]
|[[Fright Train Flight]]
|—
|-
|data-sort-value=H|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|Koopa enemies that attack by throwing hammers at the player.
|[[Drift-Along Canyon]]
|[[Drift-Along Canyon]]
|[[Battle Tower Blitz]]
|[[Battle Tower Blitz]]
|—
|-
|data-sort-value=FirB|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|Koopa enemies that attack by throwing fireballs.
|[[Battle Tower Blitz]]
|[[Beep Block Sky Plaza]]
|—
|-
|-
|data-sort-value=Spi|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|data-sort-value=I|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>[[Innertube Goomba]]''
|Koopa enemies that throw spiked rollers.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|[[Windup Stairs]]
|colspan="2"|[[Floaty Fun Water Park]]
|[[Toad Brigade to Trick-Track Hall!]]
|—
|-
|-
|data-sort-value=M|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|data-sort-value=M|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>[[Magikoopa]]
|Enemies that fire spells to damage the player.
|align=left|Enemies that fire spells to damage the player.
|[[Battle Tower Blitz]]
|[[Battle Tower Blitz]]
|[[Toad Brigade to Magikoopa Keep!]]
|[[Toad Brigade to Magikoopa Keep!]]
|—
|-
|-
|data-sort-value=S|[[File:Stumper.jpg|100x100px]]<br>[[Stumper]]
|data-sort-value=Pa|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|x70px]]<br>[[Para-Biddybud]]
|Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them.
|align=left|A variant of Biddybuds that hover above the ground and fly in circles.
|[[Stumper Sneakaround]]
|[[Mine Cart Tunnel Throwdown]]
|[[Toad Brigade to Magikoopa Keep!]]
|[[Mummy-Me on Drop-Road Dash]]
|{{icon|new}}
|-
|-
|data-sort-value=Mud|[[File:Mud Trooper.png|100x100px]]<br>[[Mud Trooper]]
|data-sort-value=Pe|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>[[Peepa]]
|Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp.
|align=left|Boo-like enemies that move in a set pattern, blocking a path.
|[[Sinister Street Signs]]
|[[Spooky Specters at Shadow Manor]]
|[[Fright Train Flight]]
|[[Ghost Gallery Gambit]]
|{{icon|new}}
|-
|-
|data-sort-value=Fu|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|data-sort-value=PiranhaC|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>[[Piranha Creeper]]
|Black, furry creatures that function as obstacles.
|align=left|[[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|[[Clear Pipe Puzzleplex]]
|[[Piranha Creeper Cove]]
|[[Shadow-Play Alley]]
|[[Stumper Sneakaround]]
|—
|-
|-
|data-sort-value=Charv|[[File:Charvaargh CTTT.png|100x100px]]<br>[[Charvaargh]]
|data-sort-value=PiranhaP|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Piranha Plant]]
|A dragon-like enemy that attacks the player by leaping out of the lava.
|align=left|Carnivorous plants that attack by attempting to bite the player.
|[[Rolling Inferno]]
|[[Mine Cart Sunset Rundown]]
||[[Magma Road Marathon]]
|—
|-
|data-sort-value=Co|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|Bird enemies that stay in place and slam down their beaks to attack once they spot the player.
|[[Cagey Conkdor Caper]]
|[[Conkdor Canyon]]
|—
|-
|data-sort-value=A|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|Purple ant-like enemies that attack by marching in groups.
|[[Stumpy Springs Sanctuary]]
|[[Razzle-Dazzle Slider]]
|—
|-
|data-sort-value=St|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|Bee-like enemies that attack by chasing the player and ramming into them.
|colspan=2|[[Conkdor Canyon]]
|—
|-
|data-sort-value=Bl|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|Pink block-like enemies that are found in groups blocking areas.
|colspan=2|[[Shadow-Play Alley]]
|—
|-
|data-sort-value=Mum|[[File:Mummy-Me.png|100x100px]]<br>[[Mummy-Me]]
|A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy 2]]'', mimicking the player's movements.
|[[Mummy-Me on Flip Panel Footpath]]
|[[Mummy-Me Maze Forever]]
|[[Mummy-Me Maze Forever]]
|{{icon|new}}
|}
===Obstacles===
{|class="wikitable col2left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
|-style="color:white;background:#cc0000"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Courses
|-style="color:white;background:#cc0000"
!width=8%|First
!width=8%|Last
|-
|-
|[[File:CTTT 1-9 Picture.png|100x100px]]<br>[[Bill Blaster]]
|data-sort-value=Sh|[[File:ShyGuyCTTT artwork.png|x70px]]<br>[[Shy Guy]]
|Cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed.
|align=left|Common enemies that walk around, harming the player if they run into them.
|[[Spinwheel Bullet Bill Base]]
|[[Plucky Pass Beginnings]] (red)<br>[[Shy Guy Heights]] (blue)
|[[Toad Brigade to Bullet Bill Base!]]
|[[Toad Brigade to Mushroom Mesa!]] (red)<br>[[Mummy-Me Maze Forever]] (blue)
|-
|-
|[[File:CTTT 1-7 Picture.png|100x100px]]<br>[[Dark]]
|data-sort-value=Spike|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>[[Spike]]
|align=left|Blocks the player's view.
|align=left|Koopa enemies that throw spiked rollers.
|[[Spinwheel Library]]
|[[Windup Stairs]]
|[[Shy Guy Shadow Den]]
|[[Toad Brigade to Trick-Track Hall!]]
|-
|[[File:CTTT Draggadon'sRevenge.png|100x100px]]<br>[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life. Within [[volcano]]es, the lava [[lava tide|rises like the tide]].
|[[Spinwheel Bullet Bill Base]]
|[[Mummy-Me at Pyropuff Peak]]
|-
|[[File:CTTT DriftAlongCanyon.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|A liquid hazard that can cause the player to instantly lose a life. In Ghost Gallery Gambit, the poison [[poison tide|rises]].
|[[Drift-Along Canyon]]
|[[Ghost Gallery Gambit]]
|-
|-
|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|data-sort-value=SpikeB|[[File:FloatingMinesCaptainToad.jpg|x70px]]<br>[[Spike ball (seed)|Spike ball]]
|Obstacles that are usually seen in clear pipes and block the way of the player.
|align=left|Obstacles that are usually seen in clear pipes and block the way of the player.
|[[Clear Pipe Puzzleplex]]
|[[Clear Pipe Puzzleplex]]
|[[Clear Pipe Cruise]]
|[[Clear Pipe Cruise]]
|-
|-
|[[File:SpikedBall CTTT.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|data-sort-value=SpikedB|[[File:SpikedBall CTTT.png|x70px]]<br>[[Spike Ball|Spiked ball]]
|Obstacles that are thrown by Spikes.
|align=left|Obstacles that are thrown by Spikes.
|[[Seesaw Sizzle]]
|[[Seesaw Sizzle]]
|[[Retro Ramp-Up]]
|[[Retro Ramp-Up]]
|-
|-
|[[File:No image.png|100x100px]]<br>[[Spiked roller]]
|data-sort-value=SpikedR|[[File:No image.png|x70px]]<br>[[Spiked roller]]
|Obstacles that are thrown by Spikes.
|align=left|Obstacles that are thrown by Spikes.
|[[Windup Stairs]]
|[[Windup Stairs]]
|[[Toad Brigade to Trick-Track Hall!]]
|[[Toad Brigade to Trick-Track Hall!]]
|-
|-
|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|data-sort-value=St|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>[[Stingby]]
|align=left|A retractable pointy obstacle that damages the player.
|align=left|Bee-like enemies that attack by chasing the player and ramming into them.
|[[Trick-Track Hall]]
|colspan="2"|[[Conkdor Canyon]]
|[[Toad Brigade to Trick-Track Hall!]]
|-
|data-sort-value=W|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>[[Walleye]]
|align=left|[[Wallop]]-like enemies that try to block the player.
|[[Walleye Tumble Temple]]
|[[Razzle-Dazzle Slider]]
|-
|-
|[[File:No image.png|100x100px]]<br>[[Volcanic debris]]
|data-sort-value=V|[[File:No image.png|x70px]]<br>[[Volcanic debris]]
|Volcanic debris appear as molten lava falling from the sky.
|align=left|Volcanic debris appear as molten lava falling from the sky.
|[[The King of Pyropuff Peak]]
|[[The King of Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
Line 356: Line 288:


===Bosses===
===Bosses===
{|class="wikitable col2left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
{|style="text-align:center"class="wikitable sortable"
|-style="color:white;background:#cc0000"
!Boss
!rowspan=2 width=10%|Name
!Description
!rowspan=2|Description
!colspan=2|Courses
|-style="color:white;background:#cc0000"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value=D|[[File:Draggadon.png|100x100px]]<br>[[Draggadon]]
|data-sort-value=D|[[File:Draggadon.png|100px]]<br>[[Draggadon]]
|align=left|A large dragon that appears as the boss for The King of Pyropuff Peak, [[Draggadon's Revenge]], and Mummy-Me at Pyropuff Peak. In his battles, he spews fire. After defeating him in Draggadon's Revenge, Toadette can ride him on his head in the intermediate stage.
|align=left|A large dragon that appears as the boss for [[The King of Pyropuff Peak|Episode 1-10: The King of Pyropuff Peak]], [[Draggadon's Revenge|Episode 2-9: Draggadon's Revenge]], and [[Mummy-Me at Pyropuff Peak|Bonus Episode-11: Mummy-Me at Pyropuff Peak]]. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage.
|[[The King of Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
|-
|-
|data-sort-value=G|[[File:Gold Draggadon.jpg|100x100px]]<br>[[Gold Draggadon]]
|data-sort-value=G|[[File:Gold Draggadon.jpg|100px]]<br>[[Gold Draggadon]]
|align=left|A golden variant of Draggadon that releases faster fireballs. He appears in Secret of the Golden Realm. Like Draggadon, Toadette can ride on him.
|align=left|A golden variant of Draggadon that releases faster fireballs. He appears in [[Secret of the Golden Realm|Episode 3-13: Secret of the Golden Realm]]. Like Draggadon, Toadette can ride on him.
|colspan=2|[[Secret of the Golden Realm]]
|-
|-
|data-sort-value=W|[[File:Wingo CTTT.png|100x100px]]<br>[[Wingo]]
|data-sort-value=W[[File:Wingo CTTT.png|100px]]<br>[[Wingo]]
|align=left|A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
|align=left|A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
|[[Wingo's Watchtower]]
|[[Wingo's Double Trouble]]
|}
|}


==Items and objects==
===Other obstacles===
===Items===
{|style="text-align:center"class="wikitable sortable"
These are collectibles, pickups, and health-restoring objects.
!Obstacle
{|class="wikitable col2left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
|-style="color:white;background:#cc0000"
!width=12%|Name
!Description
!Description
!First appearance
!Last appearance
|-
|-
|[[File:Captain toad powerstar.png|100x100px]]<br>[[Power Star]]s
|[[File:CTTT 1-7 Picture.png|100px]]<br>{{conjectural|Darkness}}
|Stars that appear at the end of the level.
|align=left|Blocks the player's view.
|[[Spinwheel Library]]
|[[Shy Guy Shadow Den]]
|-
|-
|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|[[File:CTTT SpinwheelBulletBillBase.png|100px]]<br>[[Lava]]
|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
|align=left|Molten rock that can cause the player to instantly lose a life.
|[[Spinwheel Bullet Bill Base]] (orange)<br>[[Bullet Bill's Touchy Trials]] (blue)
|[[Mummy-Me at Pyropuff Peak]] (orange)<br>[[Bullet Bill's Touchy Trials]] (blue)
|-
|-
|[[File:Super-gem.png|100x100px]]<br>[[Super Gem]]s
|[[File:CTTT Draggadon'sRevenge.png|100px]]<br>[[Lava tide]]
|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|Lava that rises up.
|[[The King of Pyropuff Peak]]
|[[Mummy-Me at Pyropuff Peak]]
|-
|-
|[[File:Coins CTTT.png|100x100px]]<br>[[Coin]]s
|[[File:CTTT DriftAlongCanyon.png|100px]]<br>[[Poison (obstacle)|Poison]]
|Collecting 100 Coins grants Captain Toad an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|[[Drift-Along Canyon]]
|[[Ghost Gallery Gambit]]
|-
|-
|[[File:GoldMushroom CTTT.png|100x100px]]<br>[[Gold Mushroom]]s
|[[File:GhostGalleryGambit.jpg|100px]]<br>[[Poison tide]]
|Mushrooms that reward the player coins.
|align=left|Poison that rises up.
|colspan="2"|[[Ghost Gallery Gambit]]
|-
|-
|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[File:SpikeTrap CTTT.png|100px]]<br>[[Spike Trap]]
|When collected, 1-Up Mushrooms grant the player an extra life.
|align=left|A retractable pointy obstacle that damages the player.
|[[Trick-Track Hall]]
|[[Toad Brigade to Trick-Track Hall!]]
|}
 
==Items and objects==
===Power-ups===
{|style="text-align:center"class="wikitable sortable"
!Item
!Description
|-
|-
|[[File:Key CTTT.png|100x100px]]<br>[[Key]]s
|data-sort-value=SuperM|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|Used to unlock doors.
|align=left|Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
|-
|-
|[[File:KeyCoin CTTT.png|100x100px]]<br>[[Key Coin]]s
|data-sort-value=D|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|Creates a clone of the player that copies their movements.
|-
|-
|[[File:Turnip.png|100x100px]]<br>[[Turnip]]s
|data-sort-value=SuperP|[[File:Pickaxe CTTT.png|100px]]<br>[[Super Pickax]]
|Vegetables found in pluck patches. It can be used to throw at enemies.
|align=left|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
|-
|-
|[[File:GiantTurnip CTTT.png|100x100px]]<br>[[Turnip|Giant Turnip]]s
|data-sort-value=I|[[File:Mysterious Mushroom Captain Toad.png|100px]]<br>[[Invincibility Mushroom]]
|Large variants of Turnips.
|align=left|Makes the player invincible for the entirety of a level.
|-
|data-sort-value=SuperP|[[File:Pickaxe CTTT.png|100x100px]]<br>[[Super Pickax]]es
|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
|-
|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|A potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.
|}
|}


===Power-ups===
===Support items===
Items that transform Captain Toad's appearance and give him unique abilities.
{|style="text-align:center"class="wikitable sortable"
{|class="wikitable col4left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
!Item
|-style="color:white;background:#cc0000"
!Description
!width=12% rowspan=2|Power-up
!width=20% colspan=2|Form
!rowspan=2|Description
|-
|-
!width=10% style="background:#cc0000"|{{icon|CTTT-Captain}}
|data-sort-value=T|[[File:Turnip.png|100px]]<br>[[Turnip]]
!width=10% style="background:#cc0000"|{{icon|CTTT-Toadette}}
|align=left|Vegetables found in pluck patches. It can be used to throw at enemies.
|-
|-
|N/A
|data-sort-value=G|[[File:GiantTurnip CTTT.png|100px]]<br>[[Turnip|Giant Turnip]]
|style="background:white"|[[File:CTTT Small Captain Toad.png|100x100px]]<br>[[Small Mario|Small Captain Toad]]
|align=left|Large variants of Turnips.
|style="background:white"|[[File:CTTT Small Toadette.png|100x100px]]<br>[[Small Mario|Small Toadette]]
|Small Captain Toad is his weakest form, as he loses a life if he takes damage in this form.
|-
|-
|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|data-sort-value=P|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|style="background:white"|[[File:Img-adventures-captain-toad.png|100x100px]]<br>[[Super Mario (form)|Captain Toad]]
|align=left|A potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.  
|style="background:white"|[[File:Toadette CaptainToadTreasureTracker.png|100x100px]]<br>[[Super Mario (form)|Toadette]]
|Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
|-
|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|style="background:white"|[[File:CTTT Screenshot Double Captain Toad.jpg|100x100px]]<br>[[Double Mario|Double Captain Toad]]
|style="background:white"|[[File:CTTT Screenshot Double Toadette.jpg|100x100px]]<br>[[Double Mario|Double Toadette]]
|Creates a clone of the player that copies their movements.
|-
|[[File:Mysterious Mushroom Captain Toad.png|100px]]<br>[[Invincibility Mushroom]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Invincible Mario|Invincible Captain Toad]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Invincible Mario|Invincible Toadette]]
|Makes the player invincible for the entirety of a level.
|}
|}


===Objects===
===Other collectibles===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|style="text-align:center"class="wikitable sortable"
{|class="wikitable col2left" style="--bg:#fff5ee;--bg1:white;width:100%;text-align:center"
!Item
|-style="color:white;background:#cc0000"
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#ff4433"|Trigger objects
|data-sort-value=1|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>[[1-Up Mushroom]]
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|data-sort-value=Coin|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>[[Coin]]
|align=left|Collecting 100 Coins grants the player an extra life.
|-
|data-sort-value=CoinP|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>[[Coin pile]]
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|-
|data-sort-value=Go|[[File:GoldMushroom CTTT.png|x70px]]<br>[[Gold Mushroom]]
|align=left|Mushrooms that reward the player coins.
|-
|-
|[[File:PluckPatchAssist CTTT.png|100x100px]]<br>[[Pluck Patch|Assist Pluck Patch]]
|data-sort-value=Gr|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>[[Green Star]]
|This Pluck Patch appears only after [[Captain Toad]] has lost five [[extra life|lives]] within a level. Pulling one releases an [[Invincibility Mushroom]].
|align=left|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
|-
|-
|[[File:PSwitchorange CTTT.png|100x100px]]<br>[[P Panel]]
|data-sort-value=K|[[File:Key CTTT.png|x70px]]<br>[[Key]]
|Orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
|align=left|Used to unlock doors.
|-
|-
|[[File:PSwitch CTTT.png|100x100px]]<br>[[P Switch]]
|data-sort-value=P|[[File:Captain toad powerstar.png|x70px]]<br>[[Power Star]]
|Switches that alter the layout of the stage, allowing the player to progress.
|align=left|Stars that appear at the end of the level.
|-
|-
|[[File:PluckPatch.png|100x100px]]<br>[[Pluck Patch]]
|data-sort-value=S|[[File:Super-gem.png|x70px]]<br>[[Super Gem]]
|Plants that can be pulled, which releases various items and power-ups.
|align=left|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|}
 
===Trigger objects===
{|style="text-align:center"class="wikitable sortable"
!Object
!Description
|-
|-
|[[File:PullSwitch.png|100x100px]]<br>[[Pull Switch]]
|data-sort-value=K|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>[[Key Coin]]
|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|-
|[[File:WheelPanel CTTT.png|100x100px]]<br>[[Spinwheel]]
|data-sort-value=P P|[[File:PSwitchorange CTTT.png|x70px]]<br>[[P Panel]]
|A wheel that rotates varies from a small portion of the level to a large section of the level.
|align=left|Orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
|-
|-
!colspan=3 style="background:#ff4433"|Blocks and containers
|data-sort-value=P S|[[File:PSwitch CTTT.png|x70px]]<br>[[P Switch]]
|align=left|Switches that alter the layout of the stage, allowing the player to progress.
|-
|-
|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|data-sort-value=Pl|[[File:PluckPatch.png|x70px]]<br>[[File:PluckPatchAssist CTTT.png|x70px]]<br>[[Pluck Patch]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|align=left|Plants that can be pulled, which releases various items and power-ups.
|-
|-
|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|data-sort-value=Pu|[[File:PullSwitch.png|x70px]]<br>[[Pull Switch]]
|Platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|align=left|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
|-
|-
|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|data-sort-value=S|[[File:WheelPanel CTTT.png|x70px]]<br>[[Spinwheel]]
|Blocks that the player can destroy. They are usually empty, but may contain items.
|align=left|A wheel that rotates varies from a small portion of the level to a large section of the level.
|}
 
===Blocks===
{|style="text-align:center"class="wikitable sortable"
!Block
!Description
|-
|-
|[[File:DonutBlock CTTT.png|100x100px]]<br>[[Donut Block]]
|data-sort-value=?|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>[[? Block]]
|Platforms that slowly fall when stepped on.
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|-
|-
|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|data-sort-value=Be|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>[[Blinking Block|Beep Block]]
|Blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|align=left|Platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|[[File:RockBlock CTTT.png|100x100px]]<br>[[Rock Block]]
|data-sort-value=Br|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>[[Brick Block]]
|Gray Big Blocks that are more difficult to destroy.
|align=left|Blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
!colspan=3 style="background:#ff4433"|Platforms
|data-sort-value=D|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>[[Donut Block]]
|align=left|Platforms that slowly fall when stepped on.
|-
|-
|[[File:DashPanel CTTT.png|100x100px]]<br>[[Dash Panel]]
|data-sort-value=P|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>[[POW Block]]
|Pads that, when walked on, make the player travel at fast speeds for a short time.
|align=left|Blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|-
|-
|[[File:FlipPanel CTTT.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|data-sort-value=R|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>[[Rock Block]]
|Form temporary pathways when activated.
|align=left|Gray Big Blocks that are more difficult to destroy.
|}
 
===Platforms===
{|style="text-align:center"class="wikitable sortable"
!Platform
!Description
|-
|-
|[[File:MultiVator CTTT.png|100x100px]]<br>[[Multi-Vator]]
|data-sort-value=D|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>[[Dash Panel]]
|Lifts that are activated when stood on by a certain number of characters.
|align=left|Pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|data-sort-value=F|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]]
|Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=left|Form temporary pathways when activated.
|-
|-
|[[File:CTTT 3-2 Luigi.png|100x100px]]<br>[[Seesaw]]
|data-sort-value=L|[[File:Yellowplatform.png|x70px]]<br>[[Lift]]
|A wide lift that tilts left or right depending on where Captain Toad walks.
|align=left|Platforms that rise and fall. They are used to reach locations at a higher elevation.
|-
|-
|[[File:CTTT TouchstoneTrouble.png|100x100px]]<br>[[Touchstone]]
|data-sort-value=M|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>[[Multi-Vator]]
|Platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=left|Lifts that are activated when stood on by a certain number of characters.
|-
|-
|[[File:Rolling hill level CTTT.png|100x100px]]<br>[[Turning Floor]]
|data-sort-value=P|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>[[Propeller Platform]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|align=left|Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
!colspan=3 style="background:#ff4433"|Transportation objects
|data-sort-value=To|[[File:CTTT TouchstoneTrouble.png|x70px]]<br>[[Touchstone]]
|align=left|Platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|[[File:No image.png|100x100px]]<br>[[Cannon]]
|data-sort-value=Tu|[[File:Rolling Inferno.jpg|x70px]]<br>[[Turning Floor]]
|Used to reach areas in various levels.
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|}
 
===Transportation objects===
{|style="text-align:center"class="wikitable sortable"
!Object
!Description
|-
|-
|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|data-sort-value=Ca|[[File:No image.png|x70px]]<br>[[Cannon]]
|A type of Warp Pipe that the player can enter one to travel from one place to another.
|align=left|Used to reach areas in various levels.
|-
|-
|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|data-sort-value=Cl|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>[[Clear Pipe]]
|Doors that take the player to another portion of the level.
|align=left|A type of Warp Pipe that the player can enter one to travel from one place to another.
|-
|-
|[[File:Door CTTT.png|100x100px]]<br>[[Key Door]]
|data-sort-value=K|[[File:Door CTTT.png|x70px]]<br>[[Key Door]]
|Doors that require a key.
|align=left|Doors that require a key.
|-
|-
|[[File:Minecart CTTT.png|100x100px]]<br>[[Mine Cart]]
|data-sort-value=Mi|[[File:Minecart CTTT.png|x70px]]<br>[[Mine Cart]]
|Carts that ride on rails and filled with turnips.
|align=left|Carts that ride on rails and filled with turnips.
|-
|-
|[[File:MysteryBox CTTT.png|100x100px]]<br>[[Mystery Box]]
|data-sort-value=My|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>[[Mystery Box]]
|Warp Boxes that warp the player to a bonus area.
|align=left|[[Warp Box]]es that warp the player to a bonus area.
|-
|-
|[[File:WarpBox CTTT.png|100x100px]]<br>[[Warp Box]]
|data-sort-value=WarpB|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a level. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|-
|-
|[[File:PurplePipe CTTT.png|100x100px]]<br>[[Warp Pipe]]
|data-sort-value=WarpBK|[[File:Warp Box With Key SM3DW.png|x70px]]<br>[[Warp Box (With Key)]]
|When entered, Warp Pipes teleport the player to another area of a level.
|align=left|Locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|-
|-
!colspan=3 style="background:#ff4433"|Other objects
|data-sort-value=WarpD|[[File:No image.png|x70px]]<br>[[Warp Door]]
|align=left|Doors that take the player to another portion of the level.
|-
|-
|[[File:Captain Toad on ladder CTTT.png|100x100px]]<br>[[Ladder]]
|data-sort-value=WarpP|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>[[Warp Pipe]]
|Used to reach high areas.
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|}
 
===Other objects===
{|style="text-align:center"class="wikitable sortable"
!Object
!Description
|-
|-
|[[File:Pixel Toad.png|100x100px]]<br>[[Pixel Toad]]
|data-sort-value=L|[[File:Captain Toad on ladder CTTT.png|x70px]]<br>[[Ladder]]
|An [[8-bit character]] of [[Toad]]. Scanning a Toad [[amiibo]] causes the Pixel Toad to appear on screen and play Hide and Seek with the player.
|align=left|Used to reach high areas.
|-
|-
|[[File:TurnipCannon CTTT.png|100x100px]]<br>[[Turnip Cannon]]
|data-sort-value=T|[[File:TurnipCannon CTTT.png|x70px]]<br>[[Turnip Cannon]]
|Fires turnips once activated.
|align=left|Fires turnips once activated.
|}
|}


==Stages==
==Stages==
''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes").<ref name="CT:TT Direct Trailer">{{cite|author=Nintendo of America|date=November 5th, 2014|title=Nintendo Direct 11.5.2014|url=https://www.youtube.com/watch?v=KkXmABkDlNE|timestamp=“9:00”|publisher=Youtube|accessdate=March 7th, 2025}}</ref><ref>{{cite|quote=Captain Toad must explore each maze-like mini-universe|author=Nintendo of America|date=Oct 10, 2014|title=Wii U - Captain Toad Treasure Tracker Trailer|url=https://www.youtube.com/watch?v=32nV2PKIv5Y|timestamp=“0:47”|publisher=Youtube|accessdate=March 7th, 2025}}</ref><ref>{{cite|author=Nintendo of America|date=Oct 10, 2014|title=Wii U - Captain Toad Treasure Tracker Mini-Universes Galore Trailer|url=https://www.youtube.com/watch?v=8hRmFa6KrRo|publisher=Youtube|accessdate=March 7th, 2025}}</ref> The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.
''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes").<ref name="CT:TT Direct Trailer">{{cite|date=November 5, 2014|author=GameXplain|url=www.youtube.com/watch?v=t05E3dZmWkE|title=Captain Toad: Treasure Tracker - 70-Levels Trailer (Nintendo Direct)|publisher=YouTube|language=en|accessdate=July 2, 2024}}</ref> The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.


Waiting on the title screen for long enough will allow the player to play one of two stages that is an illusion. The first one has blocks in the shape of a [[Fire Flower]], but when the camera is turned they form a [[Super Star]]. The second one shows an image of [[World 1-1 (Super Mario Bros.)|World 1-1]] that appears to be sunken in, but is actually pointing outwards. These stages can be exited at any time.
Waiting on the title screen for long enough will allow the player to play one of two stages that is an illusion. The first one has blocks in the shape of a [[Fire Flower]], but when the camera is turned they form a [[Super Star]]. The second one shows an image of [[World 1-1 (Super Mario Bros.)|World 1-1]] that appears to be sunken in, but is actually pointing outwards. These stages can be exited at any time.
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==Luigi and Rosalina Sightings==
==Luigi and Rosalina Sightings==
{{main|List of Luigi and Rosalina sightings in Captain Toad: Treasure Tracker}}
{{main|List of Luigi and Rosalina sightings in Captain Toad: Treasure Tracker}}
Like with ''[[Super Mario 3D World]]'', ''Captain Toad: Treasure Tracker'' features [[8-bit character|Pixel Luigis]] hidden in various parts of the game, despite not being released in the [[Year of Luigi]]. In addition, a select few levels feature [[8-bit character|8-bit Rosalinas]] as well.
Like with ''[[Super Mario 3D World]]'', ''Captain Toad: Treasure Tracker'' features [[8-bit character|Pixel Luigis]] hidden in various parts of the game, despite not being released in the [[Year of Luigi]]. In addition, a select few levels feature [[8-bit character|Pixel Rosalinas]] as well.


==Development==
==Development==
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Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>{{cite|language=en|author=Silva, Marty|url=www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=IGN|accessdate=May 21, 2018}}</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>{{cite|author=Gies, Arthur|url=www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=Polygon|language=en|accessdate=July 2, 2024}}</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>{{cite|author=Carter, Chris|language=en|url=www.destructoid.com/reviews/review-captain-toad-treasure-tracker|title=Review: ''Captain Toad: Treasure Tracker''|publisher=Destructoid|accessdate=July 2, 2024}}</ref>
Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>{{cite|language=en|author=Silva, Marty|url=www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=IGN|accessdate=May 21, 2018}}</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>{{cite|author=Gies, Arthur|url=www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=Polygon|language=en|accessdate=July 2, 2024}}</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>{{cite|author=Carter, Chris|language=en|url=www.destructoid.com/reviews/review-captain-toad-treasure-tracker|title=Review: ''Captain Toad: Treasure Tracker''|publisher=Destructoid|accessdate=July 2, 2024}}</ref>
{| class="wikitable" style="width:100%;text-align:center"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Puzzle games]]
[[Category:Puzzle games]]
[[Category:1-UP Studio games]]

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