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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Cappy's proper debut occurs in ''Super Mario Odyssey'', where he is [[Mario]]'s main partner throughout the game. Cappy joins Mario to rescue his little sister [[Tiara]], who had been kidnapped by [[Bowser]] along with [[Princess Peach]]. He is "energetic but a bit timid."<ref name=Twitter>{{cite|language=ja|author=mario_odysseyJP|url=x.com/mario_odysseyJP/status/874671918237995008|date=June 13, 2017|publisher=Twitter|accessdate=June 29, 2024|title=彼の名前は「キャッピー」。マリオの帽子に変身して、一緒に世界を冒険します。元気が良いけど、実はちょっぴり臆病なんです。}}</ref> For the entire game, Cappy substitutes for the Mario Cap, since it was torn up in the the opening cutscene. Cappy generally appears as the regular hat, but his eyes appear in certain animations. Cappy returns to his normal top hat state in cutscenes or in idle animations in the [[Odyssey]]. Cappy is controlled by the second player while playing in two player mode. In two player mode, Unless the player is in certain scripted sequences like talking to other characters, Cappy floats above Mario's head with his eyes visible.
Cappy's proper debut occurs in ''Super Mario Odyssey'', where he is [[Mario]]'s main partner throughout the game. Cappy joins Mario to rescue his little sister [[Tiara]], who had been kidnapped by [[Bowser]] along with [[Princess Peach]]. He is "energetic but a bit timid."<ref name=Twitter>{{cite|language=ja|author=mario_odysseyJP|url=x.com/mario_odysseyJP/status/874671918237995008|date=June 13, 2017|publisher=Twitter|accessdate=June 29, 2024|title=彼の名前は「キャッピー」。マリオの帽子に変身して、一緒に世界を冒険します。元気が良いけど、実はちょっぴり臆病なんです。}}</ref> For the entire game, Cappy substitutes for the Mario Cap, since it was torn up in the the opening cutscene. Cappy is also controlled by the second player while playing in two player mode.
Together, Mario and Cappy operate the [[Odyssey]], a flying ship that takes them between kingdoms.  


Cappy uses his shape changing powers to take the form of any [[Crazy Cap#Clothing|hat]] the player obtains. He is also able to transform into new designs, which happens twice during the game. He becomes a Captain's Hat after they use the Odyssey for the first time.
Mario can [[Cap Throw|throw Cappy]] in various ways to have him attack or interact with items; the standard throw is directly forward followed by a return, and there are multiple other variations. Cappy can also be held in place once thrown to strike blocks repeatedly. Throwing Cappy in the air gives Mario a vertical boost while canceling horizontal momentum, allowing Mario to adjust his trajectory. Mario can [[Cap Jump|bounce off Cappy]] once per jump, significantly extending Mario's jumping reach. Certain situations separate Cappy from Mario, preventing Mario from using any of these new moves. Most commonly, this is having Cappy activate a [[Scarecrow (object)|scarecrow]]. In the [[Lost Kingdom]], [[Klepto]] steals Cappy from Mario until he is defeated.


Mario can [[Cap Throw|throw Cappy]] in various ways to have him attack or interact with items; the standard throw is directly forward followed by a return, and there are multiple other variations. Cappy can also be held in place once thrown to strike blocks repeatedly. Throwing Cappy in the air gives Mario a vertical boost while canceling horizontal momentum, allowing Mario to adjust his trajectory. Mario can [[Cap Jump|bounce off Cappy]] once per jump, significantly extending Mario's jumping reach. In all cases, Cappy's eyes are visible while he is being thrown or interacting with other items.
When thrown at certain enemies or objects, Cappy [[capture]]s them, allowing Mario to control them to get across stages. Cappy can also interact with the environment. For example, he can pull levers, pull out [[Stump|post]]s, destroy some objects, and remove pools of [[poison (obstacle)|posion]]. Cappy can collect items when thrown, such as [[coin]]s and [[Heart (item)|heart]]s. Exceptions include [[Power Moon]]s and [[key]]s. In addition to [[Coin Block]]s, Cappy can also collect items from certain environmental objects, such as bushes. In two player mode, Cappy can fly freely near Mario, and can jump and [[Ground Pound]] independently of him.


When thrown at certain enemies or objects, Cappy [[capture]]s them, allowing Mario to control them to get across stages. Cappy can also interact with the environment. For example, he can pull levers, pull out [[Stump|post]]s, destroy some objects, and remove pools of [[poison (obstacle)|posion]]. Cappy can collect items when thrown, such as [[coin]]s and [[Heart (item)|heart]]s. Exceptions include [[Power Moon]]s and [[key]]s. In addition to [[Coin Block]]s, Cappy can also collect items from certain environmental objects, such as bushes. In two player mode, Cappy can fly freely near Mario, and can jump and [[Ground Pound]] independently of him. He can only fly in a certain radius around Mario, and generally tries to match his elevation when not jumping or ground pounding. If Cappy is outside these bounds, the game moves him to try and stay within the radius.<ref>{{cite|author=Gamechamp3000|date=May 23, 2020|title=VG Myths - How Many Moons Can You Get In Super Mario Odyssey Without Jumping?|url=https://www.youtube.com/watch?v=JOAU5YGTJKU|timestamp="5:05"|publisher=Youtube|accessdate=Sept 9, 2024}}</ref>
Together, Mario and Cappy operate the [[Odyssey]], a flying ship that takes them between kingdoms. Cappy is required to operate the ship, since throwing Cappy onto its globe is what starts the powering up cutscene and what takes the player into the menu to pick a destination. Because of this, while Cappy is stolen by Klepto, the player cannot leave the Lost Kingdom.


In the game's 8-bit sections, Cappy usually has no role as the Cap Throw cannot be used. However, in two player mode Cappy can help Mario by allowing him to float for about one second. This only applies once per jump but resets upon stomping an enemy. Cappy's eyes are visible as he takes this action.<ref>{{cite|author=Gamechamp3000|date=Feb 9, 2018|title=VG Myths - Super Mario Odyssey's Hardest Jumpless Moons|url=https://www.youtube.com/watch?v=JH98j7W7BYg|timestamp="2:08"|publisher=Youtube|accessdate=Sept 14, 2024}}</ref>
Cappy can warp Mario to any [[Checkpoint Flag]] they have activated. The Odyssey has a Checkpoint Flag on it, so Cappy can warp to the Odyssey  as well.


Cappy can [[warp]] Mario to any [[Checkpoint Flag]] they have activated. The Odyssey has a Checkpoint Flag on it, so Cappy can warp to the Odyssey as well. This can be done only while Mario is grounded, and is not able to be done during certain [[minigame]]s.
Cappy uses his shape changing powers to take the form of any [[Crazy Cap#Clothing|hat]] the player obtains. He is also able to transform into new designs, which happens twice during the game. He becomes a Captain's Hat after they use the Odyssey for the first time.
 
Certain situations separate Cappy from Mario, preventing Mario from doing actions involving Cappy. Most commonly, [[Scarecrow (object)|scarecrow]]s are activated by having Cappy spin on their head, opening access to a situation that must be done without Cappy's help. In the [[Lost Kingdom]], [[Klepto]] steals Cappy from Mario until he is defeated. Cappy is required to operate the Odyssey, as throwing him onto the globe is what starts the powering up cutscene and what takes the player into the menu to pick a destination. As such, Cappy must be rescued before the player can leave the Lost Kingdom.


Cappy also informs the player of various details of the game and the surrounding world. Before they arrive at each new kingdom, he reads out details from the brochure. While grounded, Cappy has a large number of possible lines. These range from reactions to story events, explaining gameplay features such as [[regional coin]]s that can only be used in one kingdom, and advice if the player is stuck. Cappy informs the player of if a bonus area has any [[Power Moon]]s or regional coins left. (He even does this in cases where he is outside the area due to a Scarecrow.) He cheers every time Mario damages a boss. Cappy has a number of lines where he is impressed at Mario's skill, dependent on the player accomplishing something suitably impressive such as locate a well hidden Power Moon or reach certain areas in unconventional ways. Cappy keeps Mario from moving through area transitions and [[8-bit pipe]]s during certain minigames. Even though Cappy changes shape, his dialogue box always reflects his base appearance.
Cappy also informs the player of various details of the game and the surrounding world. Before they arrive at each new kingdom, he reads out details from the brochure. While grounded, Cappy has a large number of possible lines. These range from reactions to story events, explaining gameplay features such as [[regional coin]]s that can only be used in one kingdom, and advice if the player is stuck. Cappy informs the player of if a bonus area has any [[Power Moon]]s or regional coins left. (He even does this in cases where he is outside the area due to a Scarecrow.) He cheers every time Mario damages a boss. Even though Cappy changes shape, his dialogue box always reflects his base appearance.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
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Cappy appears in ''[[Super Smash Bros. Ultimate]]'' as the [[Crazy Cap#Mario Cap|Mario Cap]], [[Crazy Cap#Mario's Top Hat|Mario's Top Hat]] and [[Crazy Cap#Builder Helmet|Builder Helmet]], appearing during some moves and a taunt alongside Mario. However, he does not have any effect on Mario's moveset. He also appears in his Bonneter form as a {{iw|smashwiki|support spirit}}, which slightly increases the power of grabs and throws when equipped. Cappy's [[Spirit (Super Smash Bros. Ultimate)|spirit]] can be summoned using [[zeldawiki:Ezlo|Ezlo]]'s core and [[Boo Mario]]'s core, a reference to Cappy sharing a similar hat-based and ghostly appearance with Ezlo and Boo Mario, respectively. Cappy also appears in Mario Cap form as a [[List of Mii Headgear|hat]] that can be worn by [[Mii|Mii Fighters]], which can be unlocked through a challenge.
Cappy appears in ''[[Super Smash Bros. Ultimate]]'' as the [[Crazy Cap#Mario Cap|Mario Cap]], [[Crazy Cap#Mario's Top Hat|Mario's Top Hat]] and [[Crazy Cap#Builder Helmet|Builder Helmet]], appearing during some moves and a taunt alongside Mario. However, he does not have any effect on Mario's moveset. He also appears in his Bonneter form as a {{iw|smashwiki|support spirit}}, which slightly increases the power of grabs and throws when equipped. Cappy's [[Spirit (Super Smash Bros. Ultimate)|spirit]] can be summoned using [[zeldawiki:Ezlo|Ezlo]]'s core and [[Boo Mario]]'s core, a reference to Cappy sharing a similar hat-based and ghostly appearance with Ezlo and Boo Mario, respectively. Cappy also appears in Mario Cap form as a [[List of Mii Headgear|hat]] that can be worn by [[Mii|Mii Fighters]], which can be unlocked through a challenge.
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===Nintendo Sound Clock: Alarmo===
In [[Nintendo Sound Clock: Alarmo]], Cappy appears in his Mario Cap form while Mario is resting during bedtime.


===Other appearances===
===Other appearances===

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