Editing Cappy
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 27: | Line 27: | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
Cappy's proper debut occurs in ''Super Mario Odyssey'', where he is [[Mario]]'s main partner throughout the game. Cappy joins Mario to rescue his little sister [[Tiara]], who had been kidnapped by [[Bowser]] along with [[Princess Peach]]. He is "energetic but a bit timid."<ref name=Twitter>{{cite|language=ja|author=mario_odysseyJP|url=x.com/mario_odysseyJP/status/874671918237995008|date=June 13, 2017|publisher=Twitter|accessdate=June 29, 2024|title=彼の名前は「キャッピー」。マリオの帽子に変身して、一緒に世界を冒険します。元気が良いけど、実はちょっぴり臆病なんです。}}</ref> For the entire game, Cappy substitutes for the Mario Cap, since it was torn up in the the opening cutscene | Cappy's proper debut occurs in ''Super Mario Odyssey'', where he is [[Mario]]'s main partner throughout the game. Cappy joins Mario to rescue his little sister [[Tiara]], who had been kidnapped by [[Bowser]] along with [[Princess Peach]]. He is "energetic but a bit timid."<ref name=Twitter>{{cite|language=ja|author=mario_odysseyJP|url=x.com/mario_odysseyJP/status/874671918237995008|date=June 13, 2017|publisher=Twitter|accessdate=June 29, 2024|title=彼の名前は「キャッピー」。マリオの帽子に変身して、一緒に世界を冒険します。元気が良いけど、実はちょっぴり臆病なんです。}}</ref> For the entire game, Cappy substitutes for the Mario Cap, since it was torn up in the the opening cutscene. Cappy is also controlled by the second player while playing in two player mode. | ||
Mario can [[Cap Throw|throw Cappy]] in various ways to have him attack or interact with items; the standard throw is directly forward followed by a return, and there are multiple other variations. Cappy can also be held in place once thrown to strike blocks repeatedly. Throwing Cappy in the air gives Mario a vertical boost while canceling horizontal momentum, allowing Mario to adjust his trajectory. Mario can [[Cap Jump|bounce off Cappy]] once per jump, significantly extending Mario's jumping reach. Certain situations separate Cappy from Mario, preventing Mario from using any of these new moves. Most commonly, this is having Cappy activate a [[Scarecrow (object)|scarecrow]]. In the [[Lost Kingdom]], [[Klepto]] steals Cappy from Mario until he is defeated. | |||
When thrown at certain enemies or objects, Cappy [[capture]]s them, allowing Mario to control them to get across stages. Cappy can also interact with the environment. For example, he can pull levers, pull out [[Stump|post]]s, destroy some objects, and remove pools of [[poison (obstacle)|posion]]. Cappy can collect items when thrown, such as [[coin]]s and [[Heart (item)|heart]]s. Exceptions include [[Power Moon]]s and [[key]]s. In addition to [[Coin Block]]s, Cappy can also collect items from certain environmental objects, such as bushes. In two player mode, Cappy can fly freely near Mario, and can jump and [[Ground Pound]] independently of him. | |||
Together, Mario and Cappy operate the [[Odyssey]], a flying ship that takes them between kingdoms. Cappy is required to operate the ship, since throwing Cappy onto its globe is what starts the powering up cutscene and what takes the player into the menu to pick a destination. Because of this, while Cappy is stolen by Klepto, the player cannot leave the Lost Kingdom. | |||
Cappy can warp Mario to any [[Checkpoint Flag]] they have activated. The Odyssey has a Checkpoint Flag on it, so Cappy can warp to the Odyssey as well. | |||
Cappy | Cappy uses his shape changing powers to take the form of any [[Crazy Cap#Clothing|hat]] the player obtains. He is also able to transform into new designs, which happens twice during the game. He becomes a Captain's Hat after they use the Odyssey for the first time. | ||
Cappy also informs the player of various details of the game and the surrounding world. Before they arrive at each new kingdom, he reads out details from the brochure. While grounded, Cappy has a large number of possible lines. These range from reactions to story events, explaining gameplay features such as [[regional coin]]s that can only be used in one kingdom, and advice if the player is stuck. Cappy informs the player of if a bonus area has any [[Power Moon]]s or regional coins left. (He even does this in cases where he is outside the area due to a Scarecrow.) He cheers every time Mario damages a boss | Cappy also informs the player of various details of the game and the surrounding world. Before they arrive at each new kingdom, he reads out details from the brochure. While grounded, Cappy has a large number of possible lines. These range from reactions to story events, explaining gameplay features such as [[regional coin]]s that can only be used in one kingdom, and advice if the player is stuck. Cappy informs the player of if a bonus area has any [[Power Moon]]s or regional coins left. (He even does this in cases where he is outside the area due to a Scarecrow.) He cheers every time Mario damages a boss. Even though Cappy changes shape, his dialogue box always reflects his base appearance. | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== |