Editing Cape Mario
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====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''==== | ====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''==== | ||
[[File:Twin Bridges.png|thumb|left|200px|The result of using a Cape Feather]] | [[File:Twin Bridges.png|thumb|left|200px|The result of using a Cape Feather]] | ||
In '' | In ''Super Mario World'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. The cape form can be obtained by getting a [[Cape Feather]]. The '''Cape''' (or '''Magic Cape''')<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' Characters Tab.</ref> allows Mario (or Luigi) to [[fly]] indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}). | ||
If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|run]]s at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|cape-spin]], Mario [[jump]]s very high, as if he were flying. | If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|run]]s at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|cape-spin]], Mario [[jump]]s very high, as if he were flying. | ||
Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward | Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player does a '''fast dive'''<ref name=manual>{{cite|language=en-us|publisher=Nintendo of America|title=''Super Mario World'' instruction booklet|page=16|date=1991}}</ref> during flight and slams the ground, it causes a ground shake that instantly defeats all onscreen enemies. If Caped Mario glides more gently towards the ground, he can perform a '''Body Press'''<ref name=manual/> (also called the '''Sliding Cape Attack''').<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=52|publisher=Nintendo of America}}</ref> If Caped Mario touches an enemy while flying, he automatically cape-spins in midair and falls, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, he can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he retains the properties of flight.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20201105122601/https://www.suppermariobroth.com/post/633609656174067712|publisher=Supper Mario Broth|date=November 1, 2020|title=In Super Mario World, properties of flight are conserved while climbing. If Mario clings to a climbable surface while flying, he will resume flying as soon as he lets go. In addition, he retains the extra hit that flight normally grants, as seen near the end of the footage where he is hit by a Koopa Troopa but does not lose his Cape Mario form. Thus, it is advisable to always start flying before clinging to ropes and fences if possible.|accessdate=June 5, 2024}}</ref> | ||
In the [[ | In the [[Super Mario World: Super Mario Advance 2|GBA version]], Mario can no longer turn around mid-flight, as there is only one run button. Also, Luigi flies higher and more slowly than Mario. | ||
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===''Super Mario World'' television series=== | ===''Super Mario World'' television series=== | ||
The Caped form appears in the [[Super Mario World (television series)|''Super Mario World'' animated series]], appearing in several episodes, such as "[[The Wheel Thing]]," "[[Send in the Clown]]," "[[King Scoopa Koopa]]," "[[The Night Before Cave Christmas]]," and "[[Rock TV]]." Mario is the only character in the show to transform into this form. | The Caped form appears in the [[Super Mario World (television series)|''Super Mario World'' animated series]], appearing in several episodes, such as "[[The Wheel Thing]]," "[[Send in the Clown]]," "[[King Scoopa Koopa]]," "[[The Night Before Cave Christmas]]," and "[[Rock TV]]." Mario is the only character in the show to transform into this form. | ||
===''Super Mario Adventures''=== | ===''Super Mario Adventures''=== | ||
In the ''[[Super Mario Adventures]]'' comic, when [[Princess Peach|Princess Toadstool]] is kidnapped and taken to the Koopaling's Castle, she escapes and finds a cape in [[ | In the ''[[Super Mario Adventures]]'' comic, when [[Princess Peach|Princess Toadstool]] is kidnapped and taken to the Koopaling's Castle, she escapes and finds a cape in [[Wendy O. Koopa]]'s bedroom. Toadstool falls out the window, still holding the cape, and accidentally uses it. She flies across the moat when Mario flies right past her on a [[Bullet Bill]], making Toadstool lose control and crash in the forest. [[Toad]] later uses the cape to fly through the pipe he, Mario, Luigi, and Toadstool originally came from and assemble a rescue team. | ||
===''Super Mario-kun''=== | ===''Super Mario-kun''=== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マントマリオ | ||
| | |JapR=Manto Mario | ||
| | |JapM=Mantle Mario | ||
|ChiS=斗篷马力欧 | |ChiS=斗篷马力欧 | ||
|ChiSR=Dǒupeng Mǎlì'ōu | |ChiSR=Dǒupeng Mǎlì'ōu | ||
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}} | }} | ||
== | ==Trivia== | ||
*In the ''[[The Super Mario Bros. Super Show!]]'' episode "[[The Mark of Zero]]," Mario and Luigi glide with their capes when dressed as [[Zero]] and Zero Plus One, respectively, similar to their later caped forms. | *In the ''[[The Super Mario Bros. Super Show!]]'' episode "[[The Mark of Zero]]," Mario and Luigi glide with their capes when dressed as [[Zero]] and Zero Plus One, respectively, similar to their later caped forms. | ||
*According to an interview with [[Koichi Hayashida]], Cape Mario was considered for ''[[Super Mario 3D Land]]'', but [[Tanooki Mario]] was eventually chosen.<ref>{{cite|author=Buffa, Chris|date=March 12, 2012|archive=web.archive.org/web/20120317230430/http://www.modojo.com/features/super_mario_3d_land_interview_tanooki_suit_beat_cape_mario|title=Super Mario 3D Land Interview: Tanooki Suit Beat Cape Mario|publisher=Modojo|deadlink=y|accessdate=June 5, 2024}}</ref> | *According to an interview with [[Koichi Hayashida]], Cape Mario was considered for ''[[Super Mario 3D Land]]'', but [[Tanooki Mario]] was eventually chosen.<ref>{{cite|author=Buffa, Chris|date=March 12, 2012|archive=web.archive.org/web/20120317230430/http://www.modojo.com/features/super_mario_3d_land_interview_tanooki_suit_beat_cape_mario|title=Super Mario 3D Land Interview: Tanooki Suit Beat Cape Mario|publisher=Modojo|deadlink=y|accessdate=June 5, 2024}}</ref> |