Editing Cape Mario

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|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|powers=Glide, [[fly]], spin, Ground Smash
|powers=Glide, [[fly]], spin, Ground Smash
|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]], [[Princess Peach|Peach]], [[Bowser]]
|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]], [[Princess Peach|Peach]] (''[[Super Mario Adventures]]''), [[Bowser]] (''[[Super Mario-kun]]'')
}}
}}
'''Cape Mario''', originally known as '''Caped Mario''',<ref>{{cite|language=en-us|publisher=Nintendo of America|title=''Super Mario World'' instruction booklet|page=11|date=1991}}</ref><ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=22|publisher=Nintendo of America|language=en-us}}</ref> is a form of [[Mario]] and [[Luigi]] that first appeared in ''[[Super Mario World]]''.
'''Cape Mario''', originally known as '''Caped Mario''',<ref>{{cite|language=en-us|publisher=Nintendo of America|title=''Super Mario World'' instruction booklet|page=11|date=1991|author=Nintendo}}</ref><ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=22|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> is a form of [[Mario]] and [[Luigi]] that first appeared in ''[[Super Mario World]]''.


==History==
==History==
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If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|run]]s at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|cape-spin]], Mario [[jump]]s very high, as if he were flying.
If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Caped Mario, the player can float down slowly. Also, if Mario [[dash|run]]s at maximum speed and then the player presses and holds {{button|snes|A}} to [[Spin Jump|cape-spin]], Mario [[jump]]s very high, as if he were flying.


Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player does a '''fast dive'''<ref name=manual>{{cite|language=en-us|publisher=Nintendo of America|title=''Super Mario World'' instruction booklet|page=16|date=1991}}</ref> during flight and slams the ground, it causes a ground shake that instantly defeats all onscreen enemies. If Caped Mario glides more gently towards the ground, he can perform a '''Body Press'''<ref name=manual/> (also called the '''Sliding Cape Attack''').<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=52|publisher=Nintendo of America}}</ref> If Caped Mario touches an enemy while flying, he automatically cape-spins in midair and falls, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, he can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he retains the properties of flight.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20201105122601/https://www.suppermariobroth.com/post/633609656174067712|publisher=Supper Mario Broth|date=November 1, 2020|title=In Super Mario World, properties of flight are conserved while climbing. If Mario clings to a climbable surface while flying, he will resume flying as soon as he lets go. In addition, he retains the extra hit that flight normally grants, as seen near the end of the footage where he is hit by a Koopa Troopa but does not lose his Cape Mario form. Thus, it is advisable to always start flying before clinging to ropes and fences if possible.|accessdate=June 5, 2024}}</ref>
Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off stomp-able enemies mid-flight. If the player does a '''fast dive'''<ref name=manual>{{cite|language=en-us|publisher=Nintendo of America|title=''Super Mario World'' instruction booklet|page=16|date=1991|author=Nintendo}}</ref> during flight and slams the ground, it causes a ground shake that instantly defeats all onscreen enemies. If Caped Mario glides more gently towards the ground, he can perform a '''Body Press'''<ref name=manual/> (also called the '''Sliding Cape Attack''').<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=52|publisher=Nintendo of America}}</ref> If Caped Mario touches an enemy while flying, he automatically cape-spins in midair and falls, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the Cape has attached to Mario's shoes and inflated, he can turn around by spinning mid-flight when the player presses {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. If Mario climbs a climbable object while flying, he retains the properties of flight.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20201105122601/https://www.suppermariobroth.com/post/633609656174067712|publisher=Supper Mario Broth|date=November 1, 2020|title=In Super Mario World, properties of flight are conserved while climbing. If Mario clings to a climbable surface while flying, he will resume flying as soon as he lets go. In addition, he retains the extra hit that flight normally grants, as seen near the end of the footage where he is hit by a Koopa Troopa but does not lose his Cape Mario form. Thus, it is advisable to always start flying before clinging to ropes and fences if possible.|accessdate=June 5, 2024}}</ref>
   
   
In the [[Super Mario World: Super Mario Advance 2|GBA version]], Mario can no longer turn around mid-flight, as there is only one run button. Also, Luigi flies higher and more slowly than Mario.
In the [[Super Mario World: Super Mario Advance 2|GBA version]], Mario can no longer turn around mid-flight, as there is only one run button. Also, Luigi flies higher and more slowly than Mario.
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|Dut=Cape-Mario
|Dut=Cape-Mario
|DutM=Cape Mario
|DutM=Cape Mario
|Fre=Mario cape<br>Mario-cape
|Fre=Mario cape<br>Mario-cape <small>(''Super Mario Maker'')</small>
|FreN=''Super Mario Maker''
|FreM=Cape Mario
|FreM=Cape Mario
|Ger=Cape-Mario
|Ger=Cape-Mario
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|PorA=Mario com Capa<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=11}}</ref>
|PorA=Mario com Capa<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=11}}</ref>
|PorAM=Mario with Cape
|PorAM=Mario with Cape
|PorA2=Mario Capa <ref>{{cite|quote=Quando você pega uma dessas plumas, o Mario se transforma em Mario Capa, com uma charmosa capa amarela.|url=archive.org/details/supermariobrosofilmeguia/page/n9/mode/2up|title=Guia do filme do Mario|format=PDF|language=pt-br}}</ref>
|PorA2N=''The Super Mario Bros. Movie'' guidebook
|PorA2M=Cape Mario
|PorE=Mario Capa
|PorE=Mario Capa
|PorEM=Cape Mario
|PorEM=Cape Mario

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