Editing Cap Throw

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Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} are shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. All of these moves can be used with a Cap Throw and Hold, Cap Jump, or Homing Cap Throw.
Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} are shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. All of these moves can be used with a Cap Throw and Hold, Cap Jump, or Homing Cap Throw.


Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. Using this move ends the spinning state. Spin Throws do not occur if Mario is spinning because of a [[Hat Trampoline]]. Cappy floats relative to Mario's position, increasing the range if Mario moves around but preventing him from landing on Cappy for a Cap Jump. A Cap Throw and Hold and a Homing Cap Throw cannot be used during a Spin Throw.
Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. Using this move ends the spinning state. Spin Throws will not occur is Mario is spinning because of a [[Hat Trampoline]]. Cappy floats relative to Mario's position, increasing the range if Mario moves around but preventing him from landing on Cappy for a Cap Jump. A Cap Throw and Hold and a Homing Cap Throw cannot be used during a Spin Throw.


[[Scarecrow (object)|Scarecrow]]s are a special kind of switch that Cappy has to be placed on to keep active. While Cappy is on a scarecrow, Mario cannot use the Cap Throw and, by extension, any other action involving using Cappy. This includes the movement stall. Pressing the button simply plays a sound effect indicating it does not work.
[[Scarecrow (object)|Scarecrow]]s are a special kind of switch that Cappy has to be placed on to keep active. While Cappy is on a scarecrow, Mario cannot use the Cap Throw and, by extension, any other action involving using Cappy. This includes the movement stall. Pressing the button simply plays a sound effect indicating it does not work.

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