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The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]''. The move involves [[Mario]] spinning around and throwing [[Cappy]] forward when the player presses {{button|switch|Y}} or shakes one of {{button|switch|joy-con}} or {{button|switch|pro}}. Cappy spins around as long as he is in the air, then returns to Mario like a boomerang. Mario can throw Cappy to perform several actions. Cappy can hit enemies and [[block]]s and collect [[coin]]s. He can interact with other objects, such as pulling [[Lever Switch]]es and [[stump|post]]s. Some objects allow Cappy to pass through them, while others prompt him to begin returning. Some objects, such as [[cactus|cacti]] and [[Rock (Super Mario series)|rock]]s, bounce away from Cappy. This is extended to certain projectiles, such as [[fireball]]s. The Cap Throw can be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]], such as the [[spin]] and [[kick|Jump Kick]]. | The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]''. The move involves [[Mario]] spinning around and throwing [[Cappy]] forward when the player presses {{button|switch|Y}} or shakes one of {{button|switch|joy-con}} or {{button|switch|pro}}. Cappy spins around as long as he is in the air, then returns to Mario like a boomerang. Mario can throw Cappy to perform several actions. Cappy can hit enemies and [[block]]s and collect [[coin]]s. He can interact with other objects, such as pulling [[Lever Switch]]es and [[stump|post]]s. Some objects allow Cappy to pass through them, while others prompt him to begin returning. Some objects, such as [[cactus|cacti]] and [[Rock (Super Mario series)|rock]]s, bounce away from Cappy. This is extended to certain projectiles, such as [[fireball]]s. The Cap Throw can be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]], such as the [[spin]] and [[kick|Jump Kick]]. | ||
When Mario stands near many kinds of objects and enemies Cappy can interact with, a white arrow with a wide top floats above the object. This arrow resembles a hat. Certain [[ | When Mario stands near many kinds of objects and enemies Cappy can interact with, a white arrow with a wide top floats above the object. This arrow resembles a hat. Certain [[door]]s have gold hats on the front, continuing the motif as they are opened with a Cap Throw. The door of the [[Odyssey]] has a white hat design, functioning similarly. | ||
Cappy's path is affected by walls, and a wall can prevent Cappy from leaving Mario's grip. Such a throw can still inflict damage, so it can be used next to blocks. While returning, if Cappy is separated from Mario by a wall, Cappy attempts to move around the wall. If the wall is made of [[Brick Block]]s, he breaks through any number of Brick Blocks in the way without rebounding to return to Mario. If these actions still cannot get Cappy to return, the game eventually silently teleports Cappy directly to Mario. | Cappy's path is affected by walls, and a wall can prevent Cappy from leaving Mario's grip. Such a throw can still inflict damage, so it can be used next to blocks. While returning, if Cappy is separated from Mario by a wall, Cappy attempts to move around the wall. If the wall is made of [[Brick Block]]s, he breaks through any number of Brick Blocks in the way without rebounding to return to Mario. If these actions still cannot get Cappy to return, the game eventually silently teleports Cappy directly to Mario. |