Editing Cap Throw
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While Mario is underwater, the Cap Throw's speed is reduced. This applies both for the motion and for the projectile. The player is unable to use the Downward Throw or the Spin Throw without the motion control input. This is because using the Cap Throw after a Ground Pound does not start a Downward Throw, and Mario is unable to start spinning underwater. | While Mario is underwater, the Cap Throw's speed is reduced. This applies both for the motion and for the projectile. The player is unable to use the Downward Throw or the Spin Throw without the motion control input. This is because using the Cap Throw after a Ground Pound does not start a Downward Throw, and Mario is unable to start spinning underwater. | ||
In two-player mode, Cappy is able to take off and fly on his own. While flying, he spins about and basically acts as a Cap Throw with free horizontal movement in a radius around Mario. He can stop and start moving at will, jump, and ground-pound. Mario is also changed slightly in two-player mode. Even if Cappy has taken off, Mario can still use the Cap Throw for its movement stalling properties. This permission returns to normal, in that the player cannot use the Cap Throw, if the player passes through a door opened by a scarecrow. | In two-player mode, Cappy is able to take off and fly on his own. While flying, he spins about and basically acts as a Cap Throw with free horizontal movement in a radius around Mario. He can stop and start moving at will, jump, and [[Ground Pound|ground-pound]]. Mario is also changed slightly in two-player mode. Even if Cappy has taken off, Mario can still use the Cap Throw for its movement stalling properties. This permission returns to normal, in that the player cannot use the Cap Throw, if the player passes through a door opened by a scarecrow. | ||
The [[Roving Racers]] can use the Cap Throw and Cap Jump with their baseball caps, and have their own version of capturing things. [[Rango]] is capable of throwing his hat as a boomerang projectile. While that move is never directly stated to be a Cap Throw, he is described as having "almost unnatural control over the way it flies." | The [[Roving Racers]] can use the Cap Throw and Cap Jump with their baseball caps, and have their own version of capturing things. [[Rango]] is capable of throwing his hat as a boomerang projectile. While that move is never directly stated to be a Cap Throw, he is described as having "almost unnatural control over the way it flies." |