Editing Cap Throw

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Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. Using this move ends the spinning state. Spin Throws do not occur if Mario is spinning because of a [[Hat Trampoline]]. Cappy floats relative to Mario's position, increasing the range if Mario moves around but preventing him from landing on Cappy for a Cap Jump. A Cap Throw and Hold and a Homing Cap Throw cannot be used during a Spin Throw.
Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. Using this move ends the spinning state. Spin Throws do not occur if Mario is spinning because of a [[Hat Trampoline]]. Cappy floats relative to Mario's position, increasing the range if Mario moves around but preventing him from landing on Cappy for a Cap Jump. A Cap Throw and Hold and a Homing Cap Throw cannot be used during a Spin Throw.


[[Scarecrow (object)|Scarecrow]]s are a special kind of switch that Cappy has to be placed on to keep active. While Cappy is on a scarecrow, Mario cannot use the Cap Throw and, by extension, any other action involving using Cappy. This includes the movement stall. Pressing the button simply plays a sound effect indicating it does not work.
[[Scarecrow]]s are a special kind of switch that Cappy has to be placed on to keep active. While Cappy is on a Scarecrow, Mario cannot use the Cap Throw and, by extension, any action involving using Cappy. This includes the movement stall. Pressing the button simply plays a sound effect indicating it does not work.


While Mario is underwater, the Cap Throw's speed is reduced. This applies both for the motion and for the projectile. The player is unable to use the Downward Throw or the Spin Throw without the motion control input. This is because using the Cap Throw after a Ground Pound does not start a Downward Throw, and Mario is unable to start spinning underwater.
While Mario is underwater, the Cap Throw's speed is reduced. This applies both for the motion and for the projectile. The player is unable to use the Downward Throw or the Spin Throw without the motion control input. This is because using the Cap Throw after a Ground Pound does not start a Downward Throw, and Mario is unable to start spinning underwater.

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