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'''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game. | '''Cannon Canyon''' is the sixth level of [[Bright Savannah]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. As the name implies, the level revolves around using [[Barrel Cannon]]s to progress through the level. The level also makes extensive use of the dynamic camera angles introduced in this game. It is the shortest level in the game. | ||
==Layout== | ==Layout== | ||
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The level starts off in a rocky canyon in the middle of a savannah. [[Donkey Kong]] must continue across a few sturdy wooden platforms, some of which have a [[Tucks]] on them. The second platform has a [[DD Barrel]] on it, and the upper-left one leads to a bonus room. After this is a longer platform with [[Hanging TNT]]s moving up and down, then another platform which a Hanging TNT is swaying back and forth above, and another Hanging TNT swaying above two smaller platforms with a gap between. Afterwards, the Kongs must go on a platform leading into a [[Barrel Cannon]], and they must blast with proper timing because of a Hanging TNT raising and lowering next to it. This process is repeated two more times, followed by another Barrel Cannon, which launches the Kongs into a wooden wall, knocking it over, and the camera changes to a behind-the-back perspective. The Kongs must blast from some more Barrel Cannons (and possibly collect a [[Red Balloon]] along the way). Some [[Archy|Archies]] are shown in the background, attempting to shoot fish at the Kongs, but miss. The Kongs then blast from a few Blast Barrels which circle around to another area, where the Kongs must from a few more Barrel Cannons between Hanging TNTs. Afterward, the Kongs launch into another wall as more fish are fired at them in the background. The Kongs pass the first [[checkpoint]] along the way, and by hitting the wall, the Kongs knock it over and can use it for a bridge to continue. | The level starts off in a rocky canyon in the middle of a savannah. [[Donkey Kong]] must continue across a few sturdy wooden platforms, some of which have a [[Tucks]] on them. The second platform has a [[DD Barrel]] on it, and the upper-left one leads to a bonus room. After this is a longer platform with [[Hanging TNT]]s moving up and down, then another platform which a Hanging TNT is swaying back and forth above, and another Hanging TNT swaying above two smaller platforms with a gap between. Afterwards, the Kongs must go on a platform leading into a [[Barrel Cannon]], and they must blast with proper timing because of a Hanging TNT raising and lowering next to it. This process is repeated two more times, followed by another Barrel Cannon, which launches the Kongs into a wooden wall, knocking it over, and the camera changes to a behind-the-back perspective. The Kongs must blast from some more Barrel Cannons (and possibly collect a [[Red Balloon]] along the way). Some [[Archy|Archies]] are shown in the background, attempting to shoot fish at the Kongs, but miss. The Kongs then blast from a few Blast Barrels which circle around to another area, where the Kongs must from a few more Barrel Cannons between Hanging TNTs. Afterward, the Kongs launch into another wall as more fish are fired at them in the background. The Kongs pass the first [[checkpoint]] along the way, and by hitting the wall, the Kongs knock it over and can use it for a bridge to continue. | ||
After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to [[Boom Bird]], who must be defeated so that the Kongs can throw it at a nearby wall to access the area behind it. Beyond this point is a series of tree trunks attached with explosives, each having bundle of dynamite attached to them. This dynamite automatically detonates when the Kongs pass, causing the tree trunk to possibly fall onto him. The Kongs must go into a Barrel Cannon and immediately blast from it before a tree trunk crushes it. The Kongs must quickly blast from some more Barrel Cannons before they are crushed by a tree trunks. The Kongs must then blast from two Barrel Cannons that tilt in a few directions, but they must avoid hitting into the tree trunks or Hanging TNT; the game camera changes its angle for most of the Barrel Cannons that the Kongs move from. The Kongs must blast across four more tree trunks and then go down a waterfall, blasting from a few more Barrel Cannons. The Kongs must blast across the river and watch out for the [[ | After this is a series of wooden platforms hanging over a larger platform. The larger platform leads to [[Boom Bird]], who must be defeated so that the Kongs can throw it at a nearby wall to access the area behind it. Beyond this point is a series of tree trunks attached with explosives, each having bundle of dynamite attached to them. This dynamite automatically detonates when the Kongs pass, causing the tree trunk to possibly fall onto him. The Kongs must go into a Barrel Cannon and immediately blast from it before a tree trunk crushes it. The Kongs must quickly blast from some more Barrel Cannons before they are crushed by a tree trunks. The Kongs must then blast from two Barrel Cannons that tilt in a few directions, but they must avoid hitting into the tree trunks or Hanging TNT; the game camera changes its angle for most of the Barrel Cannons that the Kongs move from. The Kongs must blast across four more tree trunks and then go down a waterfall, blasting from a few more Barrel Cannons. The Kongs must blast across the river and watch out for the [[green Finley]] that jumps in and out. Shortly after, the Kongs blast between two wooden walls, causing them to ricochet as they propel upwards. After this is a few more Barrel Cannons which all shoot into the background directly, with a Hanging TNT in each gap. After the brief sequence, the Kongs land onto a wooden platform with the [[Slot Machine Barrel]]. | ||
==Collectibles== | ==Collectibles== | ||
=== | ===K-O-N-G Letters=== | ||
*K: Above a swinging [[Hanging TNT]] before the first Barrel Cannon. | *K: Above a swinging [[Hanging TNT]] before the first Barrel Cannon. | ||
*O: Between two wooden platforms shortly after the first checkpoint. | *O: Between two wooden platforms shortly after the first checkpoint. | ||
*N: When the Kongs reach a Barrel Cannon positioned above water, a [[ | *N: When the Kongs reach a Barrel Cannon positioned above water, a [[green Finley]] will leap out of the water along with the letter "N", before they both go back in. The Kongs must launch as the Finley jumps out. | ||
*G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it. | *G: Among the Hanging TNTs that spin in a carousel-like fashion before the Slot Machine Barrel. The Kongs must launch at the right time to collect it. | ||
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*[[Tucks]] | *[[Tucks]] | ||
*[[Boom Bird]]s | *[[Boom Bird]]s | ||
*[[ | *[[Fluff]]s | ||
*[[Green Finley]]s | *[[Green Finley]]s | ||
*[[Hanging TNT]]s | *[[Hanging TNT]]s | ||
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*[[Swooper Dooper]]s (background) | *[[Swooper Dooper]]s (background) | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=タルたいほうキャニオン | |Jap=タルたいほうキャニオン | ||
|JapR=Taru | |JapR=Taru taihō kyanion | ||
|JapM=Barrel Cannon Canyon | |JapM=Barrel Cannon Canyon | ||
|Spa=Cañonazos en el cañón | |Spa=Cañonazos en el cañón | ||
|SpaM=Cannon Shots in the Canyon | |SpaM=Cannon Shots in the Canyon | ||
| | |Fra=Canyons aux canons | ||
| | |FraM=Canyons to the Cannons | ||
|Ger=Kanonenkasatschok | |Ger=Kanonenkasatschok | ||
|GerM=Cannons Kozachok | |GerM=Cannons Kozachok |