Editing Cannon
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
[[File:KingdomBuilderItem146.png|thumb|A Fireworks Cannon in ''Super Mario Run'']] | [[File:KingdomBuilderItem146.png|thumb|A Fireworks Cannon in ''Super Mario Run'']] | ||
Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other | Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other such that bouncing from at least one of them is easier. | ||
A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotates back and forth, reversing direction at two specified angles. The player can tap the screen to fire back out, comparable to a [[Barrel Cannon]] in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike [[Pipe Cannon]]s. During the launch, no other abilities or moves can be used. The [[Midair Stall]] also does not work, but one can enter a [[bubble]]. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them. | A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotates back and forth, reversing direction at two specified angles. The player can tap the screen to fire back out, comparable to a [[Barrel Cannon]] in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike [[Pipe Cannon]]s. During the launch, no other abilities or moves can be used. The [[Midair Stall]] also does not work, but one can enter a [[bubble]]. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them. | ||
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|Ger=Kanone | |Ger=Kanone | ||
|GerM=Cannon | |GerM=Cannon | ||
|Ita=Cannone | |Ita=Cannone | ||
|Ita2=Kannone | |Ita2=Kannone | ||
|Ita2N=''DKC2'' and ''DKL2'' | |Ita2N=''DKC2'' and ''DKL2'' | ||
|ItaM=Cannon | |ItaM=Cannon | ||
|Ita2M=Kannon | |Ita2M=Kannon |