Editing Cannon
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Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other such that bouncing from at least one of them is easier. | Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other such that bouncing from at least one of them is easier. | ||
A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then | A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotate back and forth, reversing direction at specified angles. The player can tap the screen to fire back out, comparable to a [[Barrel Cannon]] in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike [[Pipe Cannon]]s. During the launch, no other abilities or moves can be used. The [[Midair Stall]] also does not work, but one can enter a [[bubble]]. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them. | ||
Some cannons will have a different way of moving. Instead or rotating, they slide up and down on a [[track]]. After firing, such cannons will rotate back to normal then move back to their base position. Some cannons found in Secret Courses do not do move in either of the two ways, instead being static once the player is ready to launch. Certain cannons are linked to [[Blue Coin]]s. Entering the cannon makes the coins appear, and the coins will disappear after a short time. This timer is unrelated to firing the cannon. If the player reenters a cannon of this kind, the Blue Coins the player already collected do not appear again. | Some cannons will have a different way of moving. Instead or rotating, they slide up and down on a [[track]]. After firing, such cannons will rotate back to normal then move back to their base position. Some cannons found in Secret Courses do not do move in either of the two ways, instead being static once the player is ready to launch. Certain cannons are linked to [[Blue Coin]]s. Entering the cannon makes the coins appear, and the coins will disappear after a short time. This timer is unrelated to firing the cannon. If the player reenters a cannon of this kind, the Blue Coins the player already collected do not appear again. |