Editing Burnin' Rock

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{{quote|'''Phantom:''' Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!<br>'''Beep-0:''' Uh-oh. He's got the fire in his eyes - that means '''[[Burn]]-based attacks'''! I sense that's not the only trick up his sleeve - keep '''the [[Tacticam]]''' handy as you '''[[Dash (Mario + Rabbids)|dash]]''' more of those '''lights''' [[File:MRSOH Spotlight icon.png|20px]]!|[[Phantom (character)|Phantom]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}}
{{quote2|'''Phantom:''' Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!<br>'''Beep-0:''' Uh-oh. He's got the fire in his eyes - that means '''[[Burn]]-based attacks'''! I sense that's not the only trick up his sleeve - keep '''the [[Tacticam]]''' handy as you '''[[Dash (Mario + Rabbids)|dash]]''' more of those '''lights''' [[File:MRSOH Spotlight icon.png|20px]]!|[[Phantom (character)|Phantom]] and [[Beep-0]]|[[Mario + Rabbids Sparks of Hope]]}}


'''Burnin' Rock''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the second phase of the [[Phantom (character)|Phantom]] battle.
'''Burnin' Rock''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', exclusively in the [[Rayman in the Phantom Show]] DLC. It is part of the [[The Control Room]] main [[Quest]] at the [[Space Opera Network]]. It is the second phase of the [[Phantom (character)|Phantom]] battle.
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==Battle==
==Battle==
The heroes must Dash at all four lights to make the Rockin' Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.
The heroes must Dash at all four lights to make the Phantom vulnerable to attacks. During the battle, [[Darkmess Portal]]s will appear, containing Flamin' Stooges and Fieldbreakers. The turn limit goal is six turns; if the goal is not met it will affect the Operatic Showdown battle. Additionally, if the goal was not reached in the [[Spectral Swing]] battle, then the goal counts as failed. After the Phantom is defeated, the Operatic Showdown battle will start.


==Enemies==
==Enemies==

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