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{{ | {{quote2|Burned! The fire will steadily do damage!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
[[File:Burn.png|frame|Icon in ''The Thousand-Year Door'']] | [[File:Burn.png|frame|Icon in ''The Thousand-Year Door'']] | ||
'''Burn''' is a status ailment in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'' | '''Burn''' is a status ailment found in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'', and the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series. In the case of the latter two, if a [[frozen]] character is burned, both status ailments are negated. | ||
==History== | ==History== | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:Char DreamTeam.png|frame|left|]] | [[File:Char DreamTeam.png|frame|left|]] | ||
The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also | The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an [[hammer]] item called the [[List of clothing in Mario & Luigi: Dream Team#Flame Hammer|Flame Hammer]] that can burn enemies when used. | ||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
The Burn status returns once again in ''[[Mario & Luigi: Paper Jam]]'' from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in ''Mario & Luigi: Dream Team''. | The Burn status returns once again in ''[[Mario & Luigi: Paper Jam]]'' from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in ''Mario & Luigi: Dream Team''. | ||
===''Paper Mario: The Thousand-Year Door''=== | ===''Paper Mario: The Thousand-Year Door''=== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', Burns again behave much the same way as Poison, that is, the character or enemy burned will lose 1 HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's back. It can be cured by some random stage effects that involve water, an attack that inflicts the [[Freeze]] ailment, or simply after a few turns. Fiery foes such as [[Lava Bubbles]] are immune. | |||
In ''[[Paper Mario: The Thousand-Year Door]]'' | |||
[[Vivian]] is capable of inflicting a burn on her enemies using her [[Shade Fist]] and [[Fiery Jinx]] moves, and Mario can do so as well with the [[Fire Drive]] badge. Additionally, it can be caused by the following foes: [[Fire Bro]] | [[Vivian]] is capable of inflicting a burn on her enemies using her [[Shade Fist]] and [[Fiery Jinx]] moves, and Mario can do so as well with the [[Fire Drive]] badge. Additionally, it can be caused by the following foes: The [[Fire Bro]], [[Lava Bubble]]s, [[Ember]]s, [[X-Naut PhD]]s, [[Phantom Ember]]s, and [[Sir Grodus]], and by the flame-throwing stage prop. | ||
===''Mario + Rabbids'' series=== | ===''Mario + Rabbids'' series=== | ||
====''Mario + Rabbids Kingdom Battle''==== | ====''Mario + Rabbids Kingdom Battle''==== | ||
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to | The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots. | ||
The following enemies can inflict Burn with their weapons: | The following enemies can inflict Burn with their weapons: | ||
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*Lava [[Hopper]] | *Lava [[Hopper]] | ||
*Lava [[Valkyrie]] | *Lava [[Valkyrie]] | ||
*[[Lava Queen]] (Ground-Pound) | *[[Lava Queen]] (Ground-Pound) | ||
*[[MegaDragonBowser]] (first and second phases) | *[[MegaDragonBowser]] (first and second phases) | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ほのお <small>(''Paper Mario: The Thousand-Year Door'')</small><br>''Honō''<br>やけど <small>(''Mario & Luigi'' series)</small><br>''Yakedo''<br>ファイア <small>(''Mario + Rabbids Sparks of Hope'')</small><br>''Faia'' | ||
|JapM=Flames<br><br>Burn<br><br>Fire | |||
| | |||
|Ger=Verbrennung | |Ger=Verbrennung | ||
|GerM=Burn | |GerM=Burn | ||
|Ita=Scottatura | |Ita=Scottatura<br>Bruciante <small>(''Mario + Rabbids Sparks of Hope'')</small> | ||
|ItaM=Burn<br>Burning | |||
|Fre=Brulé<ref>''Mario & Luigi: Paper Jam Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 47].</ref><br>Brûlure<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 89].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser.''Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><br>En feu<ref>''Mario & Luigi: Paper Jam Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 47].</ref> | |||
|ItaM=Burn | |FreM=Burnt<br>Burn<br>In fire | ||
|Spa=Ardiendo <small>(''Paper Mario: The Thousand-Year Door'')</small><br>Quemadura <small>(''Mario + Rabbids Sparks of Hope'')</small> | |||
|Fre=Brulé<ref> | |SpaM=Burning<br>Burn | ||
|FreM=Burnt | |||
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}} | }} | ||
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{{M+RKB}} | {{M+RKB}} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story status effects]] | [[Category:Mario & Luigi: Bowser's Inside Story status effects]] | ||
[[Category:Mario & Luigi: Dream Team status effects]] | [[Category:Mario & Luigi: Dream Team status effects]] | ||
[[Category:Mario & Luigi: Partners in Time status effects]] | [[Category:Mario & Luigi: Partners in Time status effects]] |