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[[File:Burn.png|frame | {{quote2|Burned! The fire will steadily do damage!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
'''Burn''' is a status ailment in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'' | [[File:Burn.png|frame]] | ||
'''Burn''' is a status ailment found in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario + Rabbids Kingdom Battle]]''. In the case of the latter two, if a [[frozen]] character is burned, both status ailments are negated. | |||
==History== | ==History== | ||
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|image1=MLSSPoppleBurned.png | |image1=MLSSPoppleBurned.png | ||
|width1=200 | |width1=200 | ||
|caption1=[[Popple]] taking damage from the Burn status effect | |caption1=[[Popple]] taking damage from the Burn status effect in ''[[Mario & Luigi: Superstar Saga]]'' | ||
|image2=MLSSDX FirebrandFirstStrike.png | |image2=MLSSDX FirebrandFirstStrike.png | ||
|width2=222 | |width2=222 | ||
|caption2=Mario burning two [[Paratroopea]]s with the Firebrand First Strike in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | |caption2=Mario burning two [[Paratroopea]]s and two [[Bob-omb]]s with the Firebrand First Strike in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' | ||
}} | }} | ||
Burn first appears in ''[[Mario & Luigi: Superstar Saga]]''. Using the | Burn first appears in ''[[Mario & Luigi: Superstar Saga]]''. Using the [[Advanced Command|advanced]] version of the [[Fire Bros. (move)|Fire Bros.]] [[Bros. Attack]], [[Mario]] can sometimes burn enemies, making them lose some HP every turn, similar to [[Poison (status effect)|Poison]]. A miniature flame appears to be floating above the enemy, indicating the condition. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the status effect acts similarly to its incarnations in recent ''Mario & Luigi'' games, and Mario can burn enemies by landing a [[First Strike]] on an enemy using the [[Firebrand]]. The more dangerous variation of Burn, "Char", also appears, and can be inflicted on enemies as well using the "Super Fire Bros." Super Attack. | ||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:MLPIT_Burn.gif|thumb|left]] | [[File:MLPIT_Burn.gif|thumb|left]] | ||
The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The | The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The [[Blazing Shroob]]s, [[Bowser]], [[Baby Bowser]], and [[Elder Shrooboid]] are the only enemies/bosses to give the Mario Bros. this status effect. | ||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:Bowsers Inside Story Burn.png|frame|left]] | [[File:Bowsers Inside Story Burn.png|frame|left]] | ||
[[File:MLBISDX Burn.png|thumb|Mario burned in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']] | [[File:MLBISDX Burn.png|thumb|right|Mario burned in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']] | ||
The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies can cause the | The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies/bosses can cause the burn status: [[Calorite]] and [[Bowser]]. Bowser can also cause the Burn status ailment to enemies by using his [[Fire Breath|fiery breath]], and it can be inflicted with the [[Fire Flower]] [[Bros. Attack|Special Attack]]. When any enemies (or bosses) are on fire, their idle animation goes much faster. In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the status retains the same function it had in the original game. | ||
{{br|left}} | {{br|left}} | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an [[hammer]] item called the [[List of clothing in Mario & Luigi: Dream Team#Flame Hammer|Flame Hammer]] that can burn enemies when used. | |||
The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
The Burn status returns once again in ''[[Mario & Luigi: Paper Jam]]'' from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in ''Mario & Luigi: Dream Team''. | The Burn status returns once again in ''[[Mario & Luigi: Paper Jam]]'' from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in ''Mario & Luigi: Dream Team''. | ||
===''Paper Mario: The Thousand-Year Door''=== | ===''Paper Mario: The Thousand-Year Door''=== | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', Burns again behave much the same way as Poison, that is, the character or enemy burned will lose one HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's feet. It can be cured by some random stage effects that involve water or simply after a few turns. | |||
In ''[[Paper Mario: The Thousand-Year Door]]'' | |||
[[Vivian]] is capable of inflicting | [[Vivian]] is capable of inflicting burn on enemies using her [[Shade Fist]] and [[Fiery Jinx]] moves. | ||
===''Mario + Rabbids Kingdom Battle''=== | |||
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots. | |||
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to | |||
== | ==Official profiles== | ||
===''Mario & Luigi: Dream Team''=== | |||
*'''Instruction manual description:''' ''"Makes Mario/Luigi unable to perform any actions, and makes them intermittently take damage."'' | |||
===''Mario & Luigi: Paper Jam''=== | |||
*'''Instruction manual description:''' ''"The character is unable to move and takes damage at regular intervals."'' | |||
{{M&LSS}} | {{M&LSS}} | ||
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{{M&LPJ}} | {{M&LPJ}} | ||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]] | |||
[[Category:Mario & Luigi: Dream Team Status Effects]] | |||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Partners in Time Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam Status Effects]] | |||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Superstar Saga Status Effects]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario + Rabbids Kingdom Battle Status Effects]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Paper Mario: The Thousand-Year Door Status Effects]] | ||
[[Category:Mario & Luigi: Superstar Saga | |||
[[Category:Mario + Rabbids Kingdom Battle | |||
[[Category:Paper Mario: The Thousand-Year Door | |||
[[de:Verbrennung]] | [[de:Verbrennung]] | ||
[[it:Scottatura]] | [[it:Scottatura]] |