Editing Burn

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====''Mario & Luigi: Brothership''====
====''Mario & Luigi: Brothership''====
This effect returns in ''[[Mario & Luigi: Brothership]]''. Provided the player applies the appropriate Battle Plug, Mario and Luigi can burn enemies by scoring an "EXCELLENT" rating with a [[Jump]] or [[Hammer]] attack.<ref>https://www.nintendo.com/jp/switch/a8e6a/battle/index.html</ref> Some enemies can also inflict Mario and Luigi with this status effect. Contrary to its iteration in previous games in the series, Burn will only deal damage over time but will not prevent attacking and dodging, which makes it functionally identical to [[Poison (status effect)|Poison]].
{{new subject|section=y}}
This effect returns in ''[[Mario & Luigi: Brothership]]''. Provided the player applies the appropriate Battle Plug, Mario and Luigi can burn enemies by scoring an "EXCELLENT" rating with a [[Jump]] or [[Hammer]] attack.<ref>https://www.nintendo.com/jp/switch/a8e6a/battle/index.html</ref>


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
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===''Mario + Rabbids'' series===
===''Mario + Rabbids'' series===
====''Mario + Rabbids Kingdom Battle''====
====''Mario + Rabbids Kingdom Battle''====
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to [[Hero Sight|reaction shot]]s.
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots.


The following enemies can inflict Burn with their weapons:
The following enemies can inflict Burn with their weapons:
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|Jap2M=Burn
|Jap2M=Burn
|Jap3M=Fire
|Jap3M=Fire
|Dut=Brandend
|DutM=Burning
|Ger=Verbrennung
|Ger=Verbrennung
|GerM=Burn
|GerM=Burn
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{{M+RKB}}
{{M+RKB}}
{{M+RSOH}}
{{M+RSOH}}
{{M&LB}}
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Brothership status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]

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