Editing Bunny Mario
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|applies_to=[[Mario]], [[Wario]] | |applies_to=[[Mario]], [[Wario]] | ||
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'''Bunny Mario'''<ref>{{cite|language=en-us|date=1992|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11|publisher=Nintendo of America}}</ref> is one of [[Mario]]'s forms in ''[[Super Mario Land 2: 6 Golden Coins]]'', and he can become it by touching a [[Carrot]]. Bunny Mario has '''Bunny Ears'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=22|date=1994|publisher=Nintendo of America}}</ref> coming out of his hat. When Mario is in the air, holding {{button|gb|A}} can slow his descent, and repeatedly pressing it can lead to a quasi-fluttering of the ears, which lets him hover in midair. However, holding {{button|gb|A}} while on the ground causes Mario to [[Jump|hop]] continuously. Bunny Mario also cannot [[Spin Jump|spin-jump]]. In the second part of the final battle of ''Super Mario Land 2: 6 Golden Coins'', [[Wario]] becomes Bunny Wario<ref>{{cite|language=en-us|date=January 1997|publisher=Nintendo of America|title=''Nintendo Power'' Volume 92|page=87|quote='''Whack Wario!''' Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario.}}</ref> and uses the same powers as Bunny Mario to battle Mario. | '''Bunny Mario'''<ref>{{cite|language=en-us|date=1992|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11|publisher=Nintendo of America|author=Nintendo}}</ref> is one of [[Mario]]'s forms in ''[[Super Mario Land 2: 6 Golden Coins]]'', and he can become it by touching a [[Carrot]]. Bunny Mario has '''Bunny Ears'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=22|date=1994|publisher=Nintendo of America}}</ref> coming out of his hat. When Mario is in the air, holding {{button|gb|A}} can slow his descent, and repeatedly pressing it can lead to a quasi-fluttering of the ears, which lets him hover in midair. However, holding {{button|gb|A}} while on the ground causes Mario to [[Jump|hop]] continuously. Bunny Mario also cannot [[Spin Jump|spin-jump]]. In the second part of the final battle of ''Super Mario Land 2: 6 Golden Coins'', [[Wario]] becomes Bunny Wario<ref>{{cite|language=en-us|date=January 1997|publisher=Nintendo of America|title=''Nintendo Power'' Volume 92|page=87|quote='''Whack Wario!''' Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario.}}</ref> and uses the same powers as Bunny Mario to battle Mario. | ||
Bunny Mario also appears in ''[[Mario Kirby Meisaku Video]]'', a Japanese video starring Mario and [[Kirby]]. Mario uses his Bunny form to fight Wario and his monoplane, the [[Bulldog]]. | Bunny Mario also appears in ''[[Mario Kirby Meisaku Video]]'', a Japanese video starring Mario and [[Kirby]]. Mario uses his Bunny form to fight Wario and his monoplane, the [[Bulldog]]. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=バニーマリオ<ref>{{cite|language=ja|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|page=9|date=1992|publisher=Nintendo}}</ref> | |Jap=バニーマリオ<ref>{{cite|language=ja|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|page=9|date=1992|publisher=Nintendo|author=Nintendo}}</ref> | ||
|JapR=Banī Mario | |JapR=Banī Mario | ||
|JapM=Bunny Mario | |JapM=Bunny Mario |