Editing Bullet Bill
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 184: | Line 184: | ||
A Bullet Bill can be [[capture]]d temporarily, first by using the [[Cap Throw]] to knock off its hat and then using the Cap Throw a second time. As a captured Bullet Bill, Mario can travel across [[pit]]s. The player can accelerate with {{button|switch|Y}} or {{button|switch|X}}, causing purple flames to erupt from the Bullet Bill as it flies faster. Shaking the controller has the Bullet Bill twirl, increasing the speed further. Mario cannot change elevation. Between capturing the Bullet Bill and starting to fly, the player can rotate the Bullet Bill in any direction. Bullet Bills continue to explode on contact with anything or when their timer elapses, though this does not harm Mario and is easier to direct to the player's advantage since the Bullet Bill is being guided. The timer for exploding is reset when a Bullet Bill is captured for the first time. In dark areas, the eyes of a captured Bullet Bill are flashlights, illuminating the area in front of it and showing where Mario is After being released, a Bullet Bill is not stunned. A second timer is set, and the Bullet Bill flies forward instead of chasing Mario until that timer runs out. | A Bullet Bill can be [[capture]]d temporarily, first by using the [[Cap Throw]] to knock off its hat and then using the Cap Throw a second time. As a captured Bullet Bill, Mario can travel across [[pit]]s. The player can accelerate with {{button|switch|Y}} or {{button|switch|X}}, causing purple flames to erupt from the Bullet Bill as it flies faster. Shaking the controller has the Bullet Bill twirl, increasing the speed further. Mario cannot change elevation. Between capturing the Bullet Bill and starting to fly, the player can rotate the Bullet Bill in any direction. Bullet Bills continue to explode on contact with anything or when their timer elapses, though this does not harm Mario and is easier to direct to the player's advantage since the Bullet Bill is being guided. The timer for exploding is reset when a Bullet Bill is captured for the first time. In dark areas, the eyes of a captured Bullet Bill are flashlights, illuminating the area in front of it and showing where Mario is After being released, a Bullet Bill is not stunned. A second timer is set, and the Bullet Bill flies forward instead of chasing Mario until that timer runs out. | ||
{{br}} | {{br}} | ||