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|image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]]
|effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]]
}}
}}
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px|Bubbles allow Mario to float above [[Poison (obstacle)|poison]] in [[Bubble Breeze Galaxy]]]]
[[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px|Mario in a Bubble in ''[[Super Mario Galaxy]]'']]
[[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]]
[[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]]
Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp or electrical objects or is pinched by walls, it pops, causing Mario or Luigi to fall to a deadly hazard, defeating him.
Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas, and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride around in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp objects or is pinched by walls, it pops, usually defeating Mario or Luigi. [[List of Super Mario Galaxy pre-release and unused content|Originally]], the bubbles in this game were going to be shaped like cubes.<ref>{{cite|author=Newer Team|date=October 1, 2010|url=youtu.be/KomnH1jRPAQ|title=Super Mario Galaxy - Even more unused zones|publisher=YouTube|language=en|accessdate=July 28, 2024}}</ref>
 
An [[List of Super Mario Galaxy pre-release and unused content|unused part]] of [[Bubble Blast Galaxy]] includes cube-shaped bubbles.<ref>{{cite|author=Newer Team|date=October 1, 2010|url=youtu.be/KomnH1jRPAQ|title=Super Mario Galaxy - Even more unused zones|publisher=YouTube|language=en|accessdate=July 28, 2024}}</ref>
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[[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']]
[[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']]
[[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]]
[[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]]
Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels. Each level starts the player off with two bubbles. If the player is defeated, they are encased in one of these bubbles and get launched to the left. Once the bubble slows down, they float slowly leftward on a set path. The path is the level's primary path, avoiding any hard to reach areas. The player can float for as long as they want, stopping at the beginning of the level, to access prior areas. Time does not count down while inside a bubble. At any point past the launch the player can pop the bubble by tapping the screen, returning to normal gameplay. The player falls straight down unless they interrupt the fall with a [[Midair Spin]] or other action. They are briefly invincible after leaving the bubble. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. [[Time]] running out ignores remaining bubbles and defeats the player.  
Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels, as each level starts the player off with two bubbles. If the player is hit by an enemy in [[Small Mario|small form]] or falls into a [[pit]], they reappear in a bubble and float to the left, allowing them to backtrack to a previous part of the level and retry once they pop the bubble by tapping the screen. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. [[Time]] running out ignores bubbles and defeats the player. The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen. Extra bubbles can be found in [[? Block]]s. While bubbles can float past [[pipe]]s, they cannot go through doors. Therefore, in [[Ghost House]]s, bubbles instead float to near the entrance of the room. [[Easy Mode]] allows the player to use infinite bubbles.
 
The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen, which skips to the floating portion. This first forces the player onto the primary path before the backward floating begins, and invincibility is not granted after leaving. If the player tries to exit a bubble while passing through a solid object, the bubble will jolt up or down instead. If the bubble is floating downward, it instead jolts left and right. Extra bubbles can be found in [[? Block]]s. Obtaining one this way stops all movement identically to obtaining a power-up. [[Easy Mode]] allows the player to use infinite bubbles.
 
Bubbles can float past [[pipe]]s, but they cannot go through doors. Therefore, in [[Ghost House]]s or the exterior of a [[Tower]], bubbles instead float to near the start of the room. Bubbles do not leave a room with [[Boom Boom]], instead floating to the center.  


In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble.
In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble.


In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing. Avoiding a bubble is difficult. If the player [[slide]]s they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final [[Goal Pole]] or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, such as if the player collects a large number of coins at once.
In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing. If the player [[slide]]s they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final [[Goal Pole]] or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, though their movement pattern makes avoiding touching bubbles difficult.
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO 8bit Bubble.png|thumb|left]]
[[File:SMO 8bit Bubble.png|thumb|left]]
Bubbles in ''[[Super Mario Odyssey]]'' have a number of roles. Large bubbles appear in some underwater areas and replenish Mario's air meter like in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. [[Heart (item)|Heart]]s and Coins are sometimes contained in bubbles. [[Bubbler (object)|Bubblers]] create bubbles at a constant rate, and these float upward until they pop. When a [[Checkpoint Flag]] is touched underwater, it creates a bubble.
Bubbles in ''[[Super Mario Odyssey]]'' carry Mario to the last stationary platform he was on if he falls into a pit while in Assist Mode, instead of resuming from the last checkpoint, although Mario loses one hit point in the process. When falling off certain areas of the game, such as the concert stage during the [[A Traditional Festival!|New Donk City Festival]] and the Floating Island in the [[Luncheon Kingdom]], he is placed in a bubble without losing any coins, similar to the transparent sphere from the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' and the credits in ''[[Super Mario Galaxy 2]]''. Large bubbles appear in some underwater parts of the game and replenish Mario's air meter like in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. They appear from [[Bubbler (object)|Bubblers]]. When a [[Checkpoint Flag]] is touched underwater, it creates a bubble.
 
If Mario falls off certain areas of the game, such as the concert stage during the [[A Traditional Festival!|New Donk City Festival]] and the Floating Island in the [[Luncheon Kingdom]], he is placed in a bubble and returned to the where he fell from. More specific situations may return Mario to a default point instead.<ref>{{cite|author=Gamechamp3000|date=Feb 16, 2018|title=VG Myths - Super Mario Odyssey's Impossible Jumpless Moons|url=https://www.youtube.com/watch?v=Pik5v-fSxvM|timestamp="6:22"|publisher=Youtube|accessdate=Sept 7, 2024}}</ref> This is similar to the transparent sphere from the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' and the credits in ''[[Super Mario Galaxy 2]]''.  
 
In [[Assist Mode]], bubbles are a prominent element. If Mario falls into a pit, touches [[poison]] that defeats him instantly, or touches lava, and he has more than one [[Health Meter|health point]], a bubble will carry Mario back to the last stationary platform he was standing on while taking away one health point. If Mario only has one health point, then the bubble does not appear and Mario dies. This can also occur in 8-bit areas, so bubbles have an appearance specifically for those and Mario uses the crouching sprite while inside. Certain areas of the game, usually those involving all nearby ground collapsing, do not allow bubbles to rescue Mario in this manner.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stop them, lift them slightly, and pop, dropping them. [[Bubbler]] also drops these hazards in the [[Bubbler Challenge]] rematch in Adventure Mode.
In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stops them, lifts them slightly, and pops, dropping them. [[Bubbler]] also drops these hazards [[Bubbler Challenge]] rematch in Adventure Mode.


===''Wario Land'' series===
===''Wario Land'' series===
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===''Mario Party'' series===
===''Mario Party'' series===
{{rewrite-expand|more games + more details}}
====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
{{main|Bubble clone}}
{{main|Bubble clone}}
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====''Super Mario Party''====
====''Super Mario Party''====
Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground.
Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground.
====''Super Mario Party Jamboree''====
Bubbles appear in ''[[Super Mario Party Jamboree]]''{{'}}s Bowser Kaboom Squad mode. Players are placed in a bubble if they come into contact with [[Impostor Bowser]]. They can be revived directly by other players.


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
[[File:MKT Icon Bubble.png|left|thumb|75px]]
[[File:MKT Icon Bubble.png|left|thumb|75px]]
Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate.
Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy Koopa|Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate.


Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen.
Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen.
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===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitchCasualMode2.jpg|right|thumb|250px|Mario floating back to a [[Checkpoint Flag]] while in a bubble]]
In the [[Nintendo Switch]] version of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', bubbles are only used in the [[Easy Mode|Casual]] play style, and are used to transport the player back to the last active [[Checkpoint Flag]] if they end up in situations where they would be normally defeated in Classic. However, the player has a limited supply of five bubbles, with one being used up if they are bubbled back to a checkpoint. Touching any hazard while having no bubbles left will cause the player to instead lose a life.
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