Editing Bubble
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|image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | |image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | ||
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | |first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | ||
|latest_appearance=''[[ | |latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
|effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]] | |effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]] | ||
}} | }} | ||
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====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px| | [[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px|Mario in a Bubble in ''[[Super Mario Galaxy]]'']] | ||
[[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]] | [[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]] | ||
Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp | Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas, and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride around in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp objects or is pinched by walls, it pops, usually defeating Mario or Luigi. [[List of Super Mario Galaxy pre-release and unused content|Originally]], the bubbles in this game were going to be shaped like cubes.<ref>{{cite|author=Newer Team|date=October 1, 2010|url=youtu.be/KomnH1jRPAQ|title=Super Mario Galaxy - Even more unused zones|publisher=YouTube|language=en|accessdate=July 28, 2024}}</ref> | ||
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[[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']] | [[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']] | ||
[[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]] | [[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]] | ||
Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels | Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels, as each level starts the player off with two bubbles. If the player is hit by an enemy in [[Small Mario|small form]] or falls into a [[pit]], they reappear in a bubble and float to the left, allowing them to backtrack to a previous part of the level and retry once they pop the bubble by tapping the screen. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. [[Time]] running out ignores bubbles and defeats the player. The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen. Extra bubbles can be found in [[? Block]]s. While bubbles can float past [[pipe]]s, they cannot go through doors. Therefore, in [[Ghost House]]s, bubbles instead float to near the entrance of the room. [[Easy Mode]] allows the player to use infinite bubbles. | ||
The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen | |||
In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble. | In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble. | ||
In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing | In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing. If the player [[slide]]s they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final [[Goal Pole]] or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, though their movement pattern makes avoiding touching bubbles difficult. | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:SMO 8bit Bubble.png|thumb|left]] | [[File:SMO 8bit Bubble.png|thumb|left]] | ||
Bubbles in ''[[Super Mario Odyssey]]'' | Bubbles in ''[[Super Mario Odyssey]]'' carry Mario to the last stationary platform he was on if he falls into a pit while in Assist Mode, instead of resuming from the last checkpoint, although Mario loses one hit point in the process. When falling off certain areas of the game, such as the concert stage during the [[A Traditional Festival!|New Donk City Festival]] and the Floating Island in the [[Luncheon Kingdom]], he is placed in a bubble without losing any coins, similar to the transparent sphere from the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' and the credits in ''[[Super Mario Galaxy 2]]''. Large bubbles appear in some underwater parts of the game and replenish Mario's air meter like in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. They appear from [[Bubbler (object)|Bubblers]]. When a [[Checkpoint Flag]] is touched underwater, it creates a bubble. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
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===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''=== | ===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''=== | ||
In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, | In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stops them, lifts them slightly, and pops, dropping them. [[Bubbler]] also drops these hazards [[Bubbler Challenge]] rematch in Adventure Mode. | ||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
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===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
{{main|Bubble clone}} | {{main|Bubble clone}} | ||
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====''Super Mario Party''==== | ====''Super Mario Party''==== | ||
Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground. | Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground. | ||
===''Donkey Kong Country: Tropical Freeze''=== | ===''Donkey Kong Country: Tropical Freeze''=== | ||
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===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
[[File:MKT Icon Bubble.png|left|thumb|75px]] | [[File:MKT Icon Bubble.png|left|thumb|75px]] | ||
Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate. | Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy Koopa|Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate. | ||
Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen. | Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen. | ||
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