Editing Bros. Point
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{{quote|{{color|blue|BP}} shows how many Bros. Points you have. These are necessary for [[Bros. Attack]]s and will diminish as you use them.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | {{quote|{{color|blue|BP}} shows how many Bros. Points you have. These are necessary for [[Bros. Attack]]s and will diminish as you use them.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | ||
'''Bros. Points''' (commonly abbreviated as '''BP''') are a special stat found in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'' | '''Bros. Points''' (commonly abbreviated as '''BP''') are a special stat found in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. Their symbol is a red and green circle in ''Mario & Luigi: Superstar Saga'' and a [[Koopa Shell]] (lifted from [[Special Point]]s in ''[[Mario & Luigi: Bowser's Inside Story]]'') in other games in the series where they appear. Bros. Points behave similarly to the [[Flower Point]]s of ''[[Super Mario RPG: Legend of the Seven Stars]]'' and the first two [[Paper Mario (series)|''Paper Mario'']] games in that they are used to perform [[List of moves|special moves]], which in the [[Mario & Luigi (series)|''Mario & Luigi'' series]] are known as [[Bros. Attack]]s. Bros. Points are increased each time [[Mario]] or [[Luigi]] [[level up]]. Mario starts most games with more Bros. Points than Luigi. Recovering Bros. Points can be done with certain items, with [[Syrup Jar]]s offering the most basic form of recovery. Various healing services in each game can fully restore both HP and BP. | ||
Bros. Attacks have to be learned in each game, and the characters start out with no Bros. Attacks. Regardless, Bros. Points are always present in the user interface during battle. Bros. Points are absent in ''[[Mario & Luigi: Partners in Time]]'' as Bros. Attacks are replaced with [[Bros. Item]]s, which are consumable items. | Bros. Attacks have to be learned in each game, and the characters start out with no Bros. Attacks. Regardless, Bros. Points are always present in the user interface during battle. Bros. Points are absent in ''[[Mario & Luigi: Partners in Time]]'' as Bros. Attacks are replaced with [[Bros. Item]]s, which are consumable items. | ||
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In ''Mario & Luigi: Paper Jam'', Bros. Points reappear again, where they function the same way they did in the previous two games. They can also be used for [[Trio Attack]]s controlled by [[Paper Mario (character)|Paper Mario]]. Trio Attacks cost more Bros. Points than Bros. Attacks, but Paper Mario starts the game with the most Bros. Points out of the three characters. | In ''Mario & Luigi: Paper Jam'', Bros. Points reappear again, where they function the same way they did in the previous two games. They can also be used for [[Trio Attack]]s controlled by [[Paper Mario (character)|Paper Mario]]. Trio Attacks cost more Bros. Points than Bros. Attacks, but Paper Mario starts the game with the most Bros. Points out of the three characters. | ||
''Mario & Luigi: Brothership'' is the first game where the Bros. can take damage to Bros. Points. During his boss battle, [[Zokket]] can bring a [[Glohm]]-infected brother to his side, and the Bros. lose Bros. points to signify their bond being forgotten. | ''[[Mario & Luigi: Brothership]]'' is the first game where the Bros. can take damage to Bros. Points. During his boss battle, [[Zokket]] can bring a [[Glohm]]-infected brother to his side, and the Bros. lose Bros. points to signify their bond being forgotten. | ||
==Names in other languages== | ==Names in other languages== |