Editing Bros. Attack

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[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" has been pronounced as "Brothers Attacks" and "Bros. Attacks", though the latter is more recent.<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref><ref>{{cite|author=Nintendo of America|date=Oct 10, 2024|title=Mario & Luigi: Brothership - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=zF96tpchink|timestamp="4.00"|publisher=Youtube|accessdate=Dec 21, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" is pronouced "Brothers Attacks".<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.


Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
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In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
[[Bowser]]'s equivalent to Bros. Attacks are [[Brawl Attack]]s (also named "Special Attacks" in the original version), which function the same way as Bros. Attacks.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
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====''Mario & Luigi: Brothership''====
====''Mario & Luigi: Brothership''====
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[Dizzy|dazed]], [[frozen]], [[Downed|KO'd]], or [[trip]]ped), but they are also prohibited if a brother gets inflicted with [[Glohm]]. [[Technikki]] creates six of the Bros. Attacks and gives Mario and Luigi two at a time at certain points in the game. Another Concordian gives the [[Red Shell]] and [[Green Shell]], and the last two Bros. Attacks, [[Conductor Connector]] and [[Max-Mix Vortex]] are given by the [[Great Conductor]] and both [[Burnadette]] and [[Chilliam]], respectively near the end of the game. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks. Five of them return from previous games (Red Shell and Bomb Derby from ''[[Mario & Luigi: Dream Team]]'', Green Shell, Jump Helmet, and Yoo Who Cannon from ''[[Mario & Luigi: Bowser's Inside Story]]''), with the rest being completely new attacks.
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks.
 
While Mario and Luigi's jump and hammer combo attacks have them working together to attack the enemy, they are not considered Bros. Attacks.


==List of Bros. Attacks==
==List of Bros. Attacks==


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
Descriptions for the "Target" column:
*'''Single:''' The attack targets one enemy.
*'''Single (serial):''' Same as single, except the remaining strikes are redirected against other enemies if the move defeats the target.
*'''All:''' The attack hits all enemies.
*'''Ground:''' The attack hits all enemies except flying ones.
*'''Random:''' The attack hits enemies randomly.
*'''Choose:''' The player can choose the target during the attack.
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white; background:red" | Mario
! colspan="4;" style="color:white; background:red" | Mario
|- style="color:white; background:red"
|- style="color:white; background:red"
!width=5%|Bros. Attack
!width=5%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|GBA: ''Jump high and drop!''
|GBA: ''Jump high and drop!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
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|rowspan=2|6 (Normal)/9 (Easy)
|rowspan=2|6 (Normal)/9 (Easy)
|GBA: Use Splash Bros. 20 times.
|GBA: Use Splash Bros. 20 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Splash Bros. 6 times.
|3DS: Get an Excellent with Splash Bros. 6 times.
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|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Chopper Bros. 32 times.
|GBA: Use Chopper Bros. 32 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Chopper Bros. 6 times.
|3DS: Get an Excellent with Chopper Bros. 6 times.
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|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
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|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA:Use Swing Bros. 10 times.
|GBA:Use Swing Bros. 10 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Swing Bros. 6 times.
|3DS: Get an Excellent with Swing Bros. 6 times.
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|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|Single
|-
|-
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
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|rowspan=2|14 (Normal)/17 (Easy)
|rowspan=2|14 (Normal)/17 (Easy)
|GBA: Use Fire Bros. 28 times.
|GBA: Use Fire Bros. 28 times.
|Single
|-
|-
|3DS: Get an Excellent with Fire Bros. 6 times.
|3DS: Get an Excellent with Fire Bros. 6 times.
|Single (fireball)<br>Ground (explosion)
|-
|-
! colspan="5;" style="color:white; background:green" |Luigi
! colspan="4;" style="color:white; background:green" |Luigi
|- style="color:white; background:green"
|- style="color:white; background:green"
!width=20%|Bros. Attack
!width=20%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
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|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
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|rowspan=2|8 (Normal)/11 (Easy)
|rowspan=2|8 (Normal)/11 (Easy)
|GBA: Use Bounce Bros. 8 times.
|GBA: Use Bounce Bros. 8 times.
|rowspan=2|Single (first Bro.)<br>Random (second Bro.)
|-
|-
|3DS: Get an Excellent with Bounce Bros. 6 times.
|3DS: Get an Excellent with Bounce Bros. 6 times.
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|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Knockback Bros. 43 times.
|GBA: Use Knockback Bros. 43 times.
|Single (serial)
|-
|-
|3DS: Get an Excellent with Knockback Bros. 6 times.
|3DS: Get an Excellent with Knockback Bros. 6 times.
|Single (first hit)<br>Random (starting from second hit)
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
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|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|Ground
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: 14 (Normal)/17 (Easy)
|3DS: 14 (Normal)/17 (Easy)
|All
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Thunder Bros. 24 times.
|GBA: Use Thunder Bros. 24 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Thunder Bros. 6 times.
|3DS: Get an Excellent with Thunder Bros. 6 times.
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|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
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|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA: Use Cyclone Bros. 21 times.
|GBA: Use Cyclone Bros. 21 times.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|3DS: Get an Excellent with Cyclone Bros. 6 times.
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===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Descriptors for the Target column:
*'''Single''': The attack targets one enemy.
*'''Single (serial)''': Same as single, except the game selects another enemy, which the remaining strikes are redirected toward if the attack kills the target the player selected. This continues until either the attack runs out of hits to dish out or enemies to strike.
*'''All''': The attack strikes all enemies.
*'''Random''': The attack targets enemies at random.
*'''Choose''': The player can select the target during the attack.
*'''Ground''': The attack strikes grounded enemies but not airborne/elevated ones. (This can be combined with other types.)
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" |Mario
|-
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
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! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|3
|3
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Single (serial), Ground
|-
|-
|style="background-color: #bfd3e3" |[[Rocket Blast]]
|style="background-color: #bfd3e3" |[[Rocket Blast]]
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|5
|5
|Complete [[Catch Nabbit!]].
|Complete [[Catch Nabbit!]].
|Single (stomps)<br>Choose (rocket piledrive)
|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[Bomb Derby]]
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|7
|7
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Random?
|-
|-
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
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|9
|9
|Complete [[Nabbit Multiplication]].
|Complete [[Nabbit Multiplication]].
|Choose
|-
|-
|style="background-color: #bfd3e3" |[[Toad Trail]]
|style="background-color: #bfd3e3" |[[Toad Trail]]
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|11
|11
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Choose
|-
|-
! colspan="5;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
|-
|-
!colspan="1;" style="color:white;background:green" |Bros. Attack
!colspan="1;" style="color:white;background:green" |Bros. Attack
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!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|style="background-color: #bfd3e3" |[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|3
|3
|Dropped by Nabbit in Peach's Castle.
|Dropped by Nabbit in Peach's Castle.
|Random
|-
|-
|style="background-color: #bfd3e3" |[[Drill Shell]]
|style="background-color: #bfd3e3" |[[Drill Shell]]
Line 595: Line 547:
|5
|5
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Single
|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[Dropchopper]]
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|7
|7
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Choose (stomp)<br>Ground (shockwave)
|-
|-
|style="background-color: #bfd3e3" |[[Balloon Blast]]
|style="background-color: #bfd3e3" |[[Balloon Blast]]
Line 607: Line 557:
|9
|9
|Complete [[Skyjinks with Nabbit]].
|Complete [[Skyjinks with Nabbit]].
|Random
|-
|-
|style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
|style="background-color: #bfd3e3" |[[Mega Thwonk]]
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|12
|12
|Complete [[Bad Nabbit]].
|Complete [[Bad Nabbit]].
|All (hammer)<br>Single (stomps)
|}
|}


Line 631: Line 579:


===''Mario & Luigi: Brothership''===
===''Mario & Luigi: Brothership''===
{{new subject|section=y}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" |Mario
Line 639: Line 588:
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Red Shell icon.png|40px]]<br>[[Red Shell#Mario & Luigi: Brothership|Red Shell]]
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Brothership|Red Shell]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.


Line 647: Line 596:
|-
|-
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Hatch Me if You Can icon.png|40px]]<br>[[Hatch Me if You Can]]
|style="background-color: #bfd3e3" |[[Hatch Me If You Can]]<ref name=Overview/>
|Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.
|Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.


Target: '''all enemies'''
Target: '''all enemies'''<ref>https://www.youtube.com/watch?v=h9JPSwIcJ7g</ref>
|7
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Bomb Derby icon.png|40px]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[Bomb Derby]]<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref>
|Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.
|Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.


Line 661: Line 610:
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Flash Clock icon.png|40px]]<br>[[Clockout Blow]]
|style="background-color: #bfd3e3" |[[Clockout Blow]]
|Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.
|Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.


Target: '''all enemies'''
Target: '''all enemies'''
|12
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Conductor Connector icon.png|40px]]<br>[[Conductor Connector]]
|style="background-color: #bfd3e3" |[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.
|Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.


Target: '''all enemies'''
Target: '''all enemies'''
|15
|15
|[[Conductor Island]] (after asking the [[Great Conductor]] about the last bond needed)
|
|-
|-
! colspan="4;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
Line 682: Line 631:
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Green Shell icon.png|40px]]<br>[[Green Shell#Mario & Luigi: Brothership|Green Shell]]
|style="background-color: #bfd3e3" |[[Green Shell#Mario & Luigi: Brothership|Green Shell]]<ref>[https://www.youtube.com/watch?v=G30x2dddJsY Mario & Luigi: Brothership – Enjoying the Action in Concordia – Nintendo Switch]</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.


Line 689: Line 638:
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Zapperator icon.png|40px]]<br>[[Zapperator]]
|style="background-color: #bfd3e3" |[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>
|Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.
|Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.


Target: '''all enemies'''
Target: '''all enemies'''
|7
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|[[Shipshape Island]] (after [[Princess Peach|Peach]] is taken to [[Lottacoins Island]] if Peach is sent to investigate the island)<br/>[[Lottacoins Island]] (after reuniting with Luigi if he is sent to investigate the island)
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Jump Helmet icon.png|40px]]<br>[[Jump Helmet]]
|style="background-color: #bfd3e3" |[[Jump Helmet]]<ref name=JPWebsiteBattle/>
|Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.
|Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.


Line 703: Line 652:
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Yoo Who Cannon icon.png|40px]]<br>[[Yoo Who Cannon]]
|style="background-color: #bfd3e3" |[[Yoo Who Cannon]]<ref name=JPWebsiteBattle/>
|Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.
|Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.


Target: '''all enemies'''
Target: '''all enemies'''
|12
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Mix Tornado icon.png|40px]]<br>[[Max-Mix Vortex]]
|style="background-color: #bfd3e3" |[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.
|Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.


Target: '''all enemies'''<br>Effect: '''Burn'''/'''Ice'''
Target: '''all enemies''' Effect:'''Burn'''/'''Ice'''
|14
|14
|[[Skorcheen Island]] (after collecting [[Chilliam]] and [[Burnadette]]'s Bond)
|
|}
|}
====Gallery====
====Gallery====
Line 721: Line 670:
MLB Red_Shell Artwork.png|Artwork of Red Shell
MLB Red_Shell Artwork.png|Artwork of Red Shell
MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
Mario-brothership-red-shell.jpg|Red Shell
M&LBrothership HatchMeIfYouCan.jpg|Hatch Me if You Can
BrothershipBombDerby.png|Bomb Derby
Screenshot 2024-11-15 182833.png|Clockout Blow
M&LB Conductor Connector Illustration.png|Conductor Connector
NSwitch MarioLuigiBrothership 23.jpg|Green Shell
M&LB Thunderstorm Bros. Attack.png|Zapperator
M&LBrothership YooWhoCannon.jpg|Yoo Who Cannon
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
===Bros. Attack===
{{foreign names
{{foreign names
|Jpn=ブラザーアタック
|Jap=ブラザーアタック
|JpnR=Burazā Atakku
|JapR=Burazā Atakku
|JpnM=Brother Attack
|JapM=Brother Attack
|Jap2=スペシャルアタック
|Jap2N=Mario & Luigi: Bowser's Inside Story
|Jap2R=Supesharu Atakku
|Jap2M=Special Attack
|Dut=Duoaanval
|Dut=Duoaanval
|DutM=Duo attack
|DutM=Duo attack
|FreE=Attaque frère
|FreE=Attaque frère
|FreE2=Attaque duo
|FreE2=Attaque duo
|FreE2N=''Mario & Luigi: Superstar Saga''
|FreE2N=Mario & Luigi: Superstar Saga
|FreE3=Attaque spéciale
|FreE3N=Mario & Luigi: Bowser's Inside Story
|FreEM=Brother Attack
|FreEM=Brother Attack
|FreE2M=Duo Attack
|FreE2M=Special Attack
|FreE3M=Duo Attack
|Ita=Attacco Fratelli
|Ita=Attacco Fratelli
|Ita2=Attacco Speciale
|Ita2N=Mario & Luigi: Bowser's Inside Story
|ItaM=Brothers Attack
|ItaM=Brothers Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''
|Ita2M=Special Attack
|KorM=Brother Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Brother Attack<br><br>Special Attack
|Rus=Дуплет
|Rus=Дуплет
|RusR=Duplet
|RusR=Duplet
Line 757: Line 707:
|PorM=Bros. Attack
|PorM=Bros. Attack
|Spa=Ataque tándem
|Spa=Ataque tándem
|Spa2=Ataque especial
|Spa2N=Mario & Luigi: Bowser's Inside Story
|SpaM=Tandem attack
|SpaM=Tandem attack
|Spa2M=Special attack
|Ger=Paar-Attacke
|Ger=Paar-Attacke
|Ger2=Spezialattacke
|Ger2N=Mario & Luigi: Bowser's Inside Story
|GerM=Pair attack
|GerM=Pair attack
|Ger2M=Special attack
}}
}}
===Special Attack===
{{foreign names
|Jpn=スペシャルアタック
|JpnR=Supesharu Atakku
|JpnM=Special Attack
|FreE=Attaque spéciale
|FreEM=Special attack
|Ita=Attacco Speciale
|ItaM=Special Attack
|Kor=스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Special Attack
|Ger=Spezialattacke
|GerM=Special attack
|Spa=Ataque especial
|SpaM=Special attack
}}
==Notes==
*[[Green Shell]], [[Red Shell]], [[Fire Flower]], and [[Bomb Derby]] are the only Bros. Attacks to appear in more than two games in the series.
**Bomb Derby is also the only Bros. Attack to appear in every game in the series following its first appearance.


==References==
==References==
Line 792: Line 727:
{{M&LB}}
{{M&LB}}
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Brothership attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Brothership Bros. Attacks|*]]
[[it:Attacchi Fratelli]]
[[it:Attacchi Fratelli]]

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