Editing Bros. Attack

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{{distinguish|Bros. Move}}
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" has been pronounced as "Brothers Attacks" and "Bros. Attacks", though the latter is more recent.<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref><ref>{{cite|author=Nintendo of America|date=Oct 10, 2024|title=Mario & Luigi: Brothership - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=zF96tpchink|timestamp="4.00"|publisher=Youtube|accessdate=Dec 21, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
 
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
 
==History==
==History==
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{see also|Super Attack}}
{{see also|Advanced Command}}
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their [[Bros. Move|Bros. Action]]s in the field, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]] action, and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their overworld Bros. Actions, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]], and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.


Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].
Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].


To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.
To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.


After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], making the enemy [[Dizzy]], or simply doing more damage to it.


In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
{{main|Bros. Item}}
{{main|Bros. Item}}
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks. However, one Bros. Attack does make an appearance. The [[Hammer Bros.]] in the game use [[Knockback Bros.]] as an attack.
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]''.


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
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|image2=MLBISDX GreenShell.png
|image2=MLBISDX GreenShell.png
}}
}}
In ''[[Mario & Luigi: Bowser's Inside Story]]'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga''. Instead of gaining new attacks through learning new Bros. Actions, all Special Attacks are unlocked through collecting ten [[Attack Piece]]s in a given area. Attack Pieces can be obtained either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time. All Bros. Attacks can be activated by both Mario and Luigi, and Advanced Commands are completely omitted.
In ''Mario & Luigi: Bowser's Inside Story'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga'', all Special Attacks can be activated by both Mario and Luigi, Advanced Commands are completely omitted, and they are unlocked by collecting ten [[Attack Piece]]s in a given area instead of gaining them as the player gains new field techniques for Mario and Luigi, either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time.


In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
[[Bowser]]'s equivalent to Bros. Attacks are [[Brawl Attack]]s (also named "Special Attacks" in the original version), which function the same way as Bros. Attacks.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{see also|Luiginary Attack}}
{{see also|Luiginary Attack}}
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the [[Dream World]], [[Luiginary Attack]]s are used instead of Bros. Attacks, which are unlocked in the same way as Bros. Attacks in the Real World.
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World; by collecting 10 Attack Pieces in a certain area. Two Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]].
 
In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the [[boots]] or the [[hammer]]s, or neither of them. This is because Mario and Luigi can equip boots and hammer [[Clothing|gear]] which specifically apply their [[Power]] boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like [[Slingsniper]]. Certain Bros. Attacks and Luiginary Attacks, such as [[Fire Flower]], inflict damage with [[fire (element)|fire]]. Attacks with fire never use boots or hammers.
 
Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with {{button|3ds|R}} while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.
 
The Guide menu allows the player to watch a demo of each Bros. Attack or Luiginary Attack used on dummy enemies. The demo always demonstrates an Excellent attack, and the dummy enemies respawn so it can repeat. Depending on the attack, a different number of enemies appear. The player can choose to practice that attack with those enemies, with the enemies being replaced after each attack even if any of them survive. Each session tracks the number of Excellent attacks performed in a row, resetting on a non-Excellent attack and when the player quits.
 
The [[Mad Skillathon]] serves as an endurance mode for Bros. Attacks, though three attacks are excluded. In it, the player is tasked earn 999 points in each game through perfect use of the specified attack. They often have modified mechanics compared to the version seen in battles. Luiginary Attacks have an equivalent mode in [[Battle Broque Madame]].
 
Four Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]]. Giant Luigi does not have BP, so attacks do not require it. Instead, using Bros. Attacks exhausts Mario, meaning a Bros. Attack cannot be used again until Mario recovers. Additionally, some opponents can knock Mario off Giant Luigi, which prevents Bros. Attacks from being used until he returns. Two Bros. Attacks are special finishing moves, only used to conclude the boss battle. These moves are exempt from this mechanic, with Mario always recovering or returning just before they are used. Slow Attack is not available in these battles. Giant Luigi is not affected by gear, so there is no distinction between boots and hammers. None of Giant Luigi's Bros. Attacks involve hammers though.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{see also|Trio Attack}}
{{see also|Trio Attack}}
Bros. Attacks return for the fourth time in ''[[Mario & Luigi: Paper Jam]]'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].
Bros. Attacks return for the fourth time in ''Mario & Luigi: Paper Jam'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they're instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle (Mario & Luigi: Paper Jam)|Neo Bowser Castle]].
 
====''Mario & Luigi: Brothership''====
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[Dizzy|dazed]], [[frozen]], [[Downed|KO'd]], or [[trip]]ped), but they are also prohibited if a brother gets inflicted with [[Glohm]]. [[Technikki]] creates six of the Bros. Attacks and gives Mario and Luigi two at a time at certain points in the game. Another Concordian gives the [[Red Shell]] and [[Green Shell]], and the last two Bros. Attacks, [[Conductor Connector]] and [[Max-Mix Vortex]] are given by the [[Great Conductor]] and both [[Burnadette]] and [[Chilliam]], respectively near the end of the game. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks. Five of them return from previous games (Red Shell and Bomb Derby from ''[[Mario & Luigi: Dream Team]]'', Green Shell, Jump Helmet, and Yoo Who Cannon from ''[[Mario & Luigi: Bowser's Inside Story]]''), with the rest being completely new attacks.
 
While Mario and Luigi's jump and hammer combo attacks have them working together to attack the enemy, they are not considered Bros. Attacks.


==List of Bros. Attacks==
==List of Bros. Attacks==


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
Descriptions for the "Target" column:
*'''Single:''' The attack targets one enemy.
*'''Single (serial):''' Same as single, except the remaining strikes are redirected against other enemies if the move defeats the target.
*'''All:''' The attack hits all enemies.
*'''Ground:''' The attack hits all enemies except flying ones.
*'''Random:''' The attack hits enemies randomly.
*'''Choose:''' The player can choose the target during the attack.
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white; background:red" | Mario
! colspan="4;" style="color:white; background:red" | Mario
|- style="color:white; background:red"
|- style="color:white; background:red"
!width=5%|Bros. Attack
!width=5%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|GBA: ''Jump high and drop!''
|GBA: ''Jump high and drop!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
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|rowspan=2|6 (Normal)/9 (Easy)
|rowspan=2|6 (Normal)/9 (Easy)
|GBA: Use Splash Bros. 20 times.
|GBA: Use Splash Bros. 20 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Splash Bros. 6 times.
|3DS: Get an Excellent with Splash Bros. 6 times.
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|GBA: ''Dunk Luigi and attack!''
|GBA: ''Dunk Luigi and attack!''
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Luigi Dunk]]).
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Chopper Bros. 32 times.
|GBA: Use Chopper Bros. 32 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Chopper Bros. 6 times.
|3DS: Get an Excellent with Chopper Bros. 6 times.
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|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: 8 (Normal)/10 (Easy)
|3DS: 8 (Normal)/15 (Easy)
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|10 (Normal)/18 (Easy)
|GBA:Use Swing Bros. 10 times.
|GBA:Use Swing Bros. 10 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Swing Bros. 6 times.
|3DS: Get an Excellent with Swing Bros. 6 times.
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|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|Single
|-
|-
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
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|rowspan=2|14 (Normal)/17 (Easy)
|rowspan=2|14 (Normal)/17 (Easy)
|GBA: Use Fire Bros. 28 times.
|GBA: Use Fire Bros. 28 times.
|Single
|-
|-
|3DS: Get an Excellent with Fire Bros. 6 times.
|3DS: Get an Excellent with Fire Bros. 6 times.
|Single (fireball)<br>Ground (explosion)
|-
|-
! colspan="5;" style="color:white; background:green" |Luigi
! colspan="4;" style="color:white; background:green" |Luigi
|- style="color:white; background:green"
|- style="color:white; background:green"
!width=20%|Bros. Attack
!width=20%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
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|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
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|rowspan=2|8 (Normal)/11 (Easy)
|rowspan=2|8 (Normal)/11 (Easy)
|GBA: Use Bounce Bros. 8 times.
|GBA: Use Bounce Bros. 8 times.
|rowspan=2|Single (first Bro.)<br>Random (second Bro.)
|-
|-
|3DS: Get an Excellent with Bounce Bros. 6 times.
|3DS: Get an Excellent with Bounce Bros. 6 times.
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|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Knockback Bros. 43 times.
|GBA: Use Knockback Bros. 43 times.
|Single (serial)
|-
|-
|3DS: Get an Excellent with Knockback Bros. 6 times.
|3DS: Get an Excellent with Knockback Bros. 6 times.
|Single (first hit)<br>Random (starting from second hit)
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
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|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|Ground
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: 14 (Normal)/17 (Easy)
|3DS: 14 (Normal)/17 (Easy)
|All
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
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|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Thunder Bros. 24 times.
|GBA: Use Thunder Bros. 24 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Thunder Bros. 6 times.|All
|3DS: Get an Excellent with Thunder Bros. 6 times.
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
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|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
Line 229: Line 180:
|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA: Use Cyclone Bros. 21 times.
|GBA: Use Cyclone Bros. 21 times.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|}
|}


====Gallery====
====Gallery====
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|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|[[File:Super bouncer.png|200x120px]]
|[[File:Super bouncer.png|200x120px]]
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing </font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|7
|rowspan=2|7
|rowspan=2|12
|rowspan=2|12
Line 309: Line 260:
|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]<!--DO NOT MARK MIGHTY METEOR AS REQUIRED. It is possible to walk out of the clinic without picking it up, still making it an optional Bros. Attack.-->
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]*
|[[File:Mighty meteor.png|200x120px]]
|[[File:Mighty meteor.png|200x120px]]
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
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<small>* - Required for the game.</small>
<small>* - Required for the game.</small>
=== Trivia ===
* In the original DS version, Snack Basket's food falls at a steady pace, while the 3DS version's food falls at different paces. The 3DS version also contains one food item that is more important than the others.


====Gallery====
====Gallery====
{{more images|section=yes|Screenshots of all Bros. Attacks being performed in both versions.}}
<gallery>
<gallery>
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
BISDX - Snack Basket.png|Remake artwork of Snack Basket
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
MLBISDX FireFlower.png|Fire Flower
MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
MLBISDX JumpHelmet.png|Jump Helmet
MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
YooWhoCannon3DS.png|Yoo Who Cannon
MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
MLBISDX SuperBouncer.png|Super Bouncer
MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
MLBISDX MightyMeteor.png|Mighty Meteor
YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
MLBISDX SpinPipe.png|Spin Pipe
MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
MLBISDX SnackBasket.png|Snack Basket
MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
MLBISDX MagicWindow.png|Magic Window
MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
MLBISDX FallingStar.png|Falling Star
MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
</gallery>
</gallery>


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="7;" style="color:white;background:red" |Mario
! colspan="6;" style="color:white;background:red" | Mario
|-
|-
!style="color:white;background:red" width=8%|Bros. Attack
!style="color:white;background:red" width=8%|Bros. Attack
!style="color:white;background:red" |Illustration
!style="color:white;background:red" |Description
!style="color:white;background:red" |Description
!style="color:white;background:red" |Effects
!style="color:white;background:red" |Effects
Line 396: Line 340:
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|[[File:M&LDT 3D Red Shell illustration.png]]
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the target's way. For the final hit, Luigi passes the shell back to Mario, who uses a charged kick.
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|4
|4
|Boots
|Boots
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|-
|-
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|Mario and Luigi jump into a cannon. A randomized sequence of them, including duplicates, are fired out. As they land on the enemy, the player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the order Mario and Luigi came out. If successful, the player must do the same sequence backwards for maximum damage.
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|7
|7
|Boots
|Boots
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|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must bat them into the enemies using {{button|3ds|A}}. The bombs will explode on Luigi if they take too long. The last bomb is bigger and does more damage.
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs.
|9
|9
|Hammer
|Hammer
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|-
|-
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|[[File:M&LDT Jet-Board Bash illustration.png]]
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|The Bros. hop on a board and charge at an enemy. Luigi paddles to go faster, done by holding {{button|3ds|b}}. Mario swings his hammer as they collide with the enemy, with {{button|3ds|a}}. The faster the board is moving, and the closer the Bros. are to the target when Mario starts swinging, the more damage is dealt.
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage.
|12
|12
|Hammer
|Hammer
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|-
|-
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]]. He takes Mario and Luigi into the skies and shoots a Wakeorb down. As they descend, the Zeekeeper has to stay aligned with the shifting orb with the {{button|3ds|stick}}, letting Mario and Luigi use their hammers to boost the Wakeorb's speed. The Wakeorb explodes when it hits the ground, primarily damaging one target but hurting others.
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|15
|15
|Hammer
|Hammer
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
|-
! colspan="7;" style="color:white;background:green" |Luigi
! colspan="6;" style="color:white;background:green" |Luigi
|-
|-
!style="color:white;background:green" |Bros. Attack
!style="color:white;background:green" |Bros. Attack
!style="color:white;background:green" |Illustration
!style="color:white;background:green" |Description
!style="color:white;background:green" |Description
!style="color:white;background:green" |Effects
!style="color:white;background:green" |Effects
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|-
|-
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|[[File:M&LDT 3D Green Shell illustration.png]]
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|Mario and Luigi kick a [[Green Shell]] at enemies. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Mario passing the shell to Luigi, who uses a charged kick.
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|4
|4
|Boots
|Boots
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|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, a second phase starts where the player repeatedly taps {{button|3ds|A}} and {{button|3ds|B}} to throw more fireballs.
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|5
|5
|Fire
|Fire
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|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|The player tilts the 3DS to move the Dropchopper, aiming above Mario and Luigi so they can grab on. Afterwards, Mario and Luigi drop down with a spin onto one enemy, releasing a shockwave that hurts other enemies. The earlier Mario and Luigi jump on, the higher the Dropchopper flies, and the more damage is dealt.
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|7
|7
|Boots
|Boots
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|-
|-
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|Mario pulls Luigi back in the string of a slingshot, using {{button|3DS|stick}}, then locks in place by holding {{button|3ds|b}}. The player must use the 3DS to aim, then release {{button|3ds|b}} to successfully sling Luigi into the target enemy.
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|9
|9
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
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|-
|-
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|align="center"|The player tilts the 3DS to guide the Star Rocket, collecting all the smaller stars in its path. Afterward, Mario and Luigi stomp the target. With perfect timing, the collected stars also attack.
|12
|12
|Boots
|Boots
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|style="background-color: #bfd3e3" |[[Drill Stomp]]
|style="background-color: #bfd3e3" |[[Drill Stomp]]
|''Spin more for a super stomp!''
|''Spin more for a super stomp!''
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. Mario and Luigi jump while spinning. The player must draw as many circles as possible in the direction shown to make Mario spin faster, then then he and Luigi come down for heavy damage. Successful inputs allow this to be used two additional times.
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|-
|-
|style="background-color: #bfd3e3" |[[Finishing Bros.]]
|style="background-color: #bfd3e3" |[[Finishing Bros.]]
|''Aim with the 3DS!''
|''Aim with the 3DS!''
|This move is used at the end of each battle. Luigi throws a star at the boss, while Mario guides it as it comes down. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|-
|-
|style="background-color: #bfd3e3" |[[Star Driver]]
|style="background-color: #bfd3e3" |[[Star Driver]]
|''Control the star to attack!''
|''Control the star to attack!''
|This move is used in the final phase of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. It looks the same as Finishing Bros. but involves a larger star. The player must tilt the 3DS to dodge Bowser's fireballs, Avoiding them all allows it to defeat Bowser. If a fireball hits, the attack is nullified and Bowser gets to take another turn.
|This move is used at the real end of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.
|}
|}


====Gallery====
=====Gallery=====
<gallery>
<gallery>
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Line 531: Line 464:


===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Descriptors for the Target column:
*'''Single''': The attack targets one enemy.
*'''Single (serial)''': Same as single, except the game selects another enemy, which the remaining strikes are redirected toward if the attack kills the target the player selected. This continues until either the attack runs out of hits to dish out or enemies to strike.
*'''All''': The attack strikes all enemies.
*'''Random''': The attack targets enemies at random.
*'''Choose''': The player can select the target during the attack.
*'''Ground''': The attack strikes grounded enemies but not airborne/elevated ones. (This can be combined with other types.)
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" | Mario
|-
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
Line 545: Line 471:
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|3
|3
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Single (serial), Ground
|-
|-
|style="background-color: #bfd3e3" |[[Rocket Blast]]
|style="background-color: #bfd3e3" |[[Rocket Blast]]
Line 557: Line 481:
|5
|5
|Complete [[Catch Nabbit!]].
|Complete [[Catch Nabbit!]].
|Single (stomps)<br>Choose (rocket piledrive)
|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[Bomb Derby]]
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|7
|7
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Random?
|-
|-
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
Line 569: Line 491:
|9
|9
|Complete [[Nabbit Multiplication]].
|Complete [[Nabbit Multiplication]].
|Choose
|-
|-
|style="background-color: #bfd3e3" |[[Toad Trail]]
|style="background-color: #bfd3e3" |[[Toad Trail]]
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|11
|11
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Choose
|-
|-
! colspan="5;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
|-
|-
!colspan="1;" style="color:white;background:green" |Bros. Attack
!colspan="1;" style="color:white;background:green" |Bros. Attack
Line 583: Line 503:
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|style="background-color: #bfd3e3" |[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|3
|3
|Dropped by Nabbit in Peach's Castle.
|Dropped by Nabbit in Peach's Castle.
|Random
|-
|-
|style="background-color: #bfd3e3" |[[Drill Shell]]
|style="background-color: #bfd3e3" |[[Drill Shell]]
Line 595: Line 513:
|5
|5
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Single
|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[Dropchopper]]
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|7
|7
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Choose (stomp)<br>Ground (shockwave)
|-
|-
|style="background-color: #bfd3e3" |[[Balloon Blast]]
|style="background-color: #bfd3e3" |[[Balloon Blast]]
Line 607: Line 523:
|9
|9
|Complete [[Skyjinks with Nabbit]].
|Complete [[Skyjinks with Nabbit]].
|Random
|-
|-
|style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
|style="background-color: #bfd3e3" |[[Mega Thwonk]]
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|12
|12
|Complete [[Bad Nabbit]].
|Complete [[Bad Nabbit]].
|All (hammer)<br>Single (stomps)
|}
|}


Line 621: Line 535:
MLPJRocketBlast.png|Rocket Blast
MLPJRocketBlast.png|Rocket Blast
MLPJBombDerby.png|Bomb Derby
MLPJBombDerby.png|Bomb Derby
Cannonball Chuck M&LPJ spin.png|Cannonball Chuck
PaperJam Cannonball Chuck.jpg|Cannonball Chuck
Toad Trail M&LPJ.png|Toad Trail
PaperJam Toad Trail.jpg|Toad Trail
MLPJ FireFlower.png|Fire Flower
MLPJ FireFlower.png|Fire Flower
MLPJDrillShell.png|Drill Shell
MLPJDrillShell.png|Drill Shell
MLPJDropchopper.png|Dropchopper
MLPJDropchopper.png|Dropchopper
Balloon Blast M&LPJ.png|Balloon Blast
MLPJBalloonBlast.png|Balloon Blast
MLPJMegaThwonk.png|Mega Thwonk
MLPJMegaThwonk.png|Mega Thwonk
</gallery>
===''Mario & Luigi: Brothership''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" |Mario
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" |Description
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
|-
|style="background-color: #bfd3e3" |[[File:M&LB Red Shell icon.png|40px]]<br>[[Red Shell#Mario & Luigi: Brothership|Red Shell]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
Target: '''one enemy'''
|4
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Hatch Me if You Can icon.png|40px]]<br>[[Hatch Me if You Can]]<ref name=Overview/>
|Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.
Target: '''all enemies'''<ref>https://www.youtube.com/watch?v=h9JPSwIcJ7g</ref>
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Bomb Derby icon.png|40px]]<br>[[Bomb Derby]]<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref>
|Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.
Target: '''all enemies'''
|10
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Flash Clock icon.png|40px]]<br>[[Clockout Blow]]
|Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.
Target: '''all enemies'''
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Conductor Connector icon.png|40px]]<br>[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.
Target: '''all enemies'''
|15
|[[Conductor Island]] (after asking the [[Great Conductor]] about the last bond needed)
|-
! colspan="4;" style="color:white;background:green" |Luigi
|-
!colspan="1;" style="color:white;background:green" |Bros. Attack
!colspan="1;" style="color:white;background:green" |Description
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
|-
|style="background-color: #bfd3e3" |[[File:M&LB Green Shell icon.png|40px]]<br>[[Green Shell#Mario & Luigi: Brothership|Green Shell]]<ref>[https://www.youtube.com/watch?v=G30x2dddJsY Mario & Luigi: Brothership – Enjoying the Action in Concordia – Nintendo Switch]</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
Target: '''all enemies'''
|5
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Zapperator icon.png|40px]]<br>[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>
|Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.
Target: '''all enemies'''
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Jump Helmet icon.png|40px]]<br>[[Jump Helmet]]<ref name=JPWebsiteBattle/>
|Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.
Target: '''one enemy'''
|9
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Yoo Who Cannon icon.png|40px]]<br>[[Yoo Who Cannon]]<ref name=JPWebsiteBattle/>
|Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.
Target: '''all enemies'''
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|-
|style="background-color: #bfd3e3" |[[File:M&LB Mix Tornado icon.png|40px]]<br>[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.
Target: '''all enemies''' Effect:'''Burn'''/'''Ice'''
|14
|[[Skorcheen Island]] (after collecting [[Chilliam]] and [[Burnadette]]'s Bond)
|}
====Gallery====
<gallery>
MLB Red_Shell Artwork.png|Artwork of Red Shell
MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
Mario-brothership-red-shell.jpg|Red Shell
M&LBrothership HatchMeIfYouCan.jpg|Hatch Me if You Can
Screenshot 2024-11-15 182833.png|Clockout Blow
M&LB Conductor Connector Illustration.png|Conductor Connector
NSwitch MarioLuigiBrothership 23.jpg|Green Shell
M&LB Thunderstorm Bros. Attack.png|Zapperator
M&LBrothership YooWhoCannon.jpg|Yoo Who Cannon
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
===Bros. Attack===
{{foreign names
{{foreign names
|Jpn=ブラザーアタック
|Fre=Attaque Frères
|JpnR=Burazā Atakku
|Jap=ブラザーアタック
|JpnM=Brother Attack
|JapR=Burazā Atakku
|Dut=Duoaanval
|JapM=Brother Attack
|DutM=Duo attack
|FraE=Attaque Duo
|FreE=Attaque frère
|FraEM=Duo Attack
|FreE2=Attaque duo
|Ita=Attacchi Fratelli
|FreE2N=''Mario & Luigi: Superstar Saga''
|ItaM=Brothers Attacks
|FreEM=Brother Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|FreE2M=Duo Attack
|KorM=Brother Attack<br><br>Special Attack
|Ita=Attacco Fratelli
|ItaM=Brothers Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''
|KorM=Brother Attack
|Rus=Дуплет
|Rus=Дуплет
|RusR=Duplet
|RusR=Duplet
Line 753: Line 562:
|ChiR=Xiōngdì Tèjì
|ChiR=Xiōngdì Tèjì
|ChiM=Bros. Special Technique
|ChiM=Bros. Special Technique
|Por=Ataque Bros.
|PorM=Bros. Attack
|Spa=Ataque tándem
|Spa=Ataque tándem
|SpaM=Tandem attack
|SpaM=Tandem attack
|Ger=Paar-Attacke
|GerM=Pair attack
}}
===Special Attack===
{{foreign names
|Jpn=スペシャルアタック
|JpnR=Supesharu Atakku
|JpnM=Special Attack
|FreE=Attaque spéciale
|FreEM=Special attack
|Ita=Attacco Speciale
|ItaM=Special Attack
|Kor=스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Special Attack
|Ger=Spezialattacke
|GerM=Special attack
|Spa=Ataque especial
|SpaM=Special attack
}}
}}
==Notes==
*[[Green Shell]], [[Red Shell]], [[Fire Flower]], and [[Bomb Derby]] are the only Bros. Attacks to appear in more than two games in the series.
**Bomb Derby is also the only Bros. Attack to appear in every game in the series following its first appearance.
==References==
<references/>


{{M&LSS}}
{{M&LSS}}
Line 789: Line 570:
{{M&LDT}}
{{M&LDT}}
{{M&LPJ}}
{{M&LPJ}}
{{M&LB}}
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks|*]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Dream Team Attacks|*]]
[[Category:Mario & Luigi: Brothership attacks|*]]
[[Category:Mario & Luigi: Paper Jam Attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[it:Attacchi Fratelli]]
[[it:Attacchi Fratelli]]

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