Editing Bros. Attack
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[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]] | [[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]] | ||
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" | '''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" is pronouced "Brothers Attacks".<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes. | ||
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions. | Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions. | ||
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====''Mario & Luigi: Brothership''==== | ====''Mario & Luigi: Brothership''==== | ||
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[ | Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[Down|dead]] or [[Dizzy|stunned]]), but they are also prohibited if something results in a brother contracting [[Glohm]]. This time, [[Technikki]] serves as their creator (which, akin to [[Nabbit]]'s chases in ''Paper Jam'', renders [[Attack Pieces]] obsolete), although she only gives the first eight of them due to being trapped in one of [[Reclusa]]'s flowers after it awakens. The last two Bros. Attacks, [[Conductor Connector]] and [[Max-Mix Vortex]] are given by the [[Great Conductor]] and both [[Burnadette]] and [[Chilliam]], respectively near the end of the game. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks. Five of them return from previous games (Red Shell and Bomb Derby from ''[[Mario & Luigi: Dream Team]]'', Green Shell, Jump Helmet, and Yoo Who Cannon from ''[[Mario & Luigi: Bowser's Inside Story]]''), with the rest being completely new attacks. | ||
==List of Bros. Attacks== | ==List of Bros. Attacks== | ||
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|GBA: ''Jump high and drop!'' | |GBA: ''Jump high and drop!'' | ||
|GBA: 4 (Modes 1 & 2), 3 (Mode 3) | |GBA: 4 (Modes 1 & 2), 3 (Mode 3) | ||
|GBA: After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]]) | |GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]]) | ||
|rowspan=2|Single | |rowspan=2|Single | ||
|- | |- | ||
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Target: '''all enemies''' | Target: '''all enemies''' | ||
|7 | |7 | ||
|[[Shipshape Island]] (after [[Princess Peach|Peach]] | |[[Shipshape Island]] (after [[Princess Peach|Peach]] is taken to [[Lottacoins Island]] if Peach is sent to investigate the island)<br/>[[Lottacoins Island]] (after reuniting with Luigi if he is sent to investigate the island) | ||
|- | |- | ||
|style="background-color: #bfd3e3" |[[File:M&LB Jump Helmet icon.png|40px]]<br>[[Jump Helmet]]<ref name=JPWebsiteBattle/> | |style="background-color: #bfd3e3" |[[File:M&LB Jump Helmet icon.png|40px]]<br>[[Jump Helmet]]<ref name=JPWebsiteBattle/> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ブラザーアタック | ||
| | |JapR=Burazā Atakku | ||
| | |JapM=Brother Attack | ||
| | |Jap2=スペシャルアタック | ||
| | |Jap2N=Mario & Luigi: Bowser's Inside Story | ||
| | |Jap2R=Supesharu Atakku | ||
| | |Jap2M=Special Attack | ||
|Dut=Duoaanval | |Dut=Duoaanval | ||
|DutM=Duo attack | |DutM=Duo attack | ||
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|FreE3N=Mario & Luigi: Bowser's Inside Story | |FreE3N=Mario & Luigi: Bowser's Inside Story | ||
|FreEM=Brother Attack | |FreEM=Brother Attack | ||
|FreE2M= | |FreE2M=Special Attack | ||
|FreE3M= | |FreE3M=Duo Attack | ||
|Ita=Attacco Fratelli | |Ita=Attacco Fratelli | ||
|Ita2=Attacco Speciale | |Ita2=Attacco Speciale |