Editing Bros. Attack

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[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" has been pronounced as "Brothers Attacks" and "Bros. Attacks", though the latter is more recent.<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref><ref>{{cite|author=Nintendo of America|date=Oct 10, 2024|title=Mario & Luigi: Brothership - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=zF96tpchink|timestamp="4.00"|publisher=Youtube|accessdate=Dec 21, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" is pronouced "Brothers Attacks".<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.


Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
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|GBA: ''Jump high and drop!''
|GBA: ''Jump high and drop!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|rowspan=2|Single
|rowspan=2|Single
|-
|-
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===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Descriptors for the Target column:
*'''Single''': The attack targets one enemy.
*'''Single (serial)''': Same as single, except the game selects another enemy, which the remaining strikes are redirected toward if the attack kills the target the player selected. This continues until either the attack runs out of hits to dish out or enemies to strike.
*'''All''': The attack strikes all enemies.
*'''Random''': The attack targets enemies at random.
*'''Choose''': The player can select the target during the attack.
*'''Ground''': The attack strikes grounded enemies but not airborne/elevated ones. (This can be combined with other types.)
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" |Mario
|-
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
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! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
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|3
|3
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Single (serial), Ground
|-
|-
|style="background-color: #bfd3e3" |[[Rocket Blast]]
|style="background-color: #bfd3e3" |[[Rocket Blast]]
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|5
|5
|Complete [[Catch Nabbit!]].
|Complete [[Catch Nabbit!]].
|Single (stomps)<br>Choose (rocket piledrive)
|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
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|7
|7
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Random?
|-
|-
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
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|9
|9
|Complete [[Nabbit Multiplication]].
|Complete [[Nabbit Multiplication]].
|Choose
|-
|-
|style="background-color: #bfd3e3" |[[Toad Trail]]
|style="background-color: #bfd3e3" |[[Toad Trail]]
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|11
|11
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Choose
|-
|-
! colspan="5;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
|-
|-
!colspan="1;" style="color:white;background:green" |Bros. Attack
!colspan="1;" style="color:white;background:green" |Bros. Attack
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!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
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|3
|3
|Dropped by Nabbit in Peach's Castle.
|Dropped by Nabbit in Peach's Castle.
|Random
|-
|-
|style="background-color: #bfd3e3" |[[Drill Shell]]
|style="background-color: #bfd3e3" |[[Drill Shell]]
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|5
|5
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Single
|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
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|7
|7
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Choose (stomp)<br>Ground (shockwave)
|-
|-
|style="background-color: #bfd3e3" |[[Balloon Blast]]
|style="background-color: #bfd3e3" |[[Balloon Blast]]
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|9
|9
|Complete [[Skyjinks with Nabbit]].
|Complete [[Skyjinks with Nabbit]].
|Random
|-
|-
|style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
|style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
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|12
|12
|Complete [[Bad Nabbit]].
|Complete [[Bad Nabbit]].
|All (hammer)<br>Single (stomps)
|}
|}


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