Editing Bros. Attack

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{distinguish|Bros. Move}}
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" has been pronounced as "Brothers Attacks" and "Bros. Attacks", though the latter is more recent.<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref><ref>{{cite|author=Nintendo of America|date=Oct 10, 2024|title=Mario & Luigi: Brothership - Overview Trailer - Nintendo Switch|url=https://www.youtube.com/watch?v=zF96tpchink|timestamp="4.00"|publisher=Youtube|accessdate=Dec 21, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''.
 
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.


==History==
==History==
Line 11: Line 8:
{{see also|Super Attack}}
{{see also|Super Attack}}
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their [[Bros. Move|Bros. Action]]s in the field, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]] action, and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their overworld [[Bros. Move|Bros. Action]]s, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]], and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.


Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].
Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].
Line 19: Line 16:
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.


In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
{{main|Bros. Item}}
{{main|Bros. Item}}
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks. However, one Bros. Attack does make an appearance. The [[Hammer Bros.]] in the game use [[Knockback Bros.]] as an attack.
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks.


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
Line 35: Line 32:
|image2=MLBISDX GreenShell.png
|image2=MLBISDX GreenShell.png
}}
}}
In ''[[Mario & Luigi: Bowser's Inside Story]]'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga''. Instead of gaining new attacks through learning new Bros. Actions, all Special Attacks are unlocked through collecting ten [[Attack Piece]]s in a given area. Attack Pieces can be obtained either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time. All Bros. Attacks can be activated by both Mario and Luigi, and Advanced Commands are completely omitted.
In ''Mario & Luigi: Bowser's Inside Story'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga'', all Special Attacks can be activated by both Mario and Luigi, Advanced Commands are completely omitted, and they are unlocked by collecting ten [[Attack Piece]]s in a given area instead of gaining them as the player gains new field techniques for Mario and Luigi, either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time.


In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
Line 41: Line 38:
====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{see also|Luiginary Attack}}
{{see also|Luiginary Attack}}
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the [[Dream World]], [[Luiginary Attack]]s are used instead of Bros. Attacks, which are unlocked in the same way as Bros. Attacks in the Real World.
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World: by collecting 10 Attack Pieces in a certain area.  


In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the [[boots]] or the [[hammer]]s, or neither of them. This is because Mario and Luigi can equip boots and hammer [[Clothing|gear]] which specifically apply their [[Power]] boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like [[Slingsniper]]. Certain Bros. Attacks and Luiginary Attacks, such as [[Fire Flower]], inflict damage with [[fire (element)|fire]]. Attacks with fire never use boots or hammers.
In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the [[boots]] or the [[hammer]]sor neither of them. This is because Mario and Luigi can equip boots and hammer [[Clothing|gear]] which specifically apply their [[Power]] boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like [[Slingsniper]]. Certain Bros. Attacks and Luiginary Attacks, such as [[Fire Flower]], inflict damage with [[fire (element)|fire]]. Attacks with fire never use boots or hammers.


Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with {{button|3ds|R}} while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.
Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with {{button|3ds|R}} while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.
Line 55: Line 52:
====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{see also|Trio Attack}}
{{see also|Trio Attack}}
Bros. Attacks return for the fourth time in ''[[Mario & Luigi: Paper Jam]]'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].
Bros. Attacks return for the fourth time in ''Mario & Luigi: Paper Jam'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].
 
====''Mario & Luigi: Brothership''====
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[Down|dead]] or [[Dizzy|stunned]]), but they are also prohibited if something results in a brother contracting [[Glohm]]. This time, [[Technikki]] serves as their creator (which, akin to [[Nabbit]]'s chases in ''Paper Jam'', renders [[Attack Pieces]] obsolete), although she only gives the first eight of them due to being trapped in one of [[Reclusa]]'s flowers after it awakens. The last two Bros. Attacks, [[Conductor Connector]] and [[Max-Mix Vortex]] are given by the [[Great Conductor]] and both [[Burnadette]] and [[Chilliam]], respectively near the end of the game. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks. Five of them return from previous games (Red Shell and Bomb Derby from ''[[Mario & Luigi: Dream Team]]'', Green Shell, Jump Helmet, and Yoo Who Cannon from ''[[Mario & Luigi: Bowser's Inside Story]]''), with the rest being completely new attacks.


==List of Bros. Attacks==
==List of Bros. Attacks==


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
Descriptions for the "Target" column:
*'''Single:''' The attack targets one enemy.
*'''Single (serial):''' Same as single, except the remaining strikes are redirected against other enemies if the move defeats the target.
*'''All:''' The attack hits all enemies.
*'''Ground:''' The attack hits all enemies except flying ones.
*'''Random:''' The attack hits enemies randomly.
*'''Choose:''' The player can choose the target during the attack.
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white; background:red" | Mario
! colspan="4;" style="color:white; background:red" | Mario
|- style="color:white; background:red"
|- style="color:white; background:red"
!width=5%|Bros. Attack
!width=5%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|GBA: ''Jump high and drop!''
|GBA: ''Jump high and drop!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
|3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
Line 94: Line 78:
|rowspan=2|6 (Normal)/9 (Easy)
|rowspan=2|6 (Normal)/9 (Easy)
|GBA: Use Splash Bros. 20 times.
|GBA: Use Splash Bros. 20 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Splash Bros. 6 times.
|3DS: Get an Excellent with Splash Bros. 6 times.
Line 102: Line 85:
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|rowspan=2|Single
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
Line 111: Line 93:
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Chopper Bros. 32 times.
|GBA: Use Chopper Bros. 32 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Chopper Bros. 6 times.
|3DS: Get an Excellent with Chopper Bros. 6 times.
Line 119: Line 100:
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
Line 128: Line 108:
|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA:Use Swing Bros. 10 times.
|GBA:Use Swing Bros. 10 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Swing Bros. 6 times.
|3DS: Get an Excellent with Swing Bros. 6 times.
Line 136: Line 115:
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
|rowspan=2|Single
|-
|-
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
|3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
Line 145: Line 123:
|rowspan=2|14 (Normal)/17 (Easy)
|rowspan=2|14 (Normal)/17 (Easy)
|GBA: Use Fire Bros. 28 times.
|GBA: Use Fire Bros. 28 times.
|Single
|-
|-
|3DS: Get an Excellent with Fire Bros. 6 times.
|3DS: Get an Excellent with Fire Bros. 6 times.
|Single (fireball)<br>Ground (explosion)
|-
|-
! colspan="5;" style="color:white; background:green" |Luigi
! colspan="4;" style="color:white; background:green" |Luigi
|- style="color:white; background:green"
|- style="color:white; background:green"
!width=20%|Bros. Attack
!width=20%|Bros. Attack
!width=45%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
!width=5%|Target
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
Line 162: Line 137:
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
Line 172: Line 146:
|rowspan=2|8 (Normal)/11 (Easy)
|rowspan=2|8 (Normal)/11 (Easy)
|GBA: Use Bounce Bros. 8 times.
|GBA: Use Bounce Bros. 8 times.
|rowspan=2|Single (first Bro.)<br>Random (second Bro.)
|-
|-
|3DS: Get an Excellent with Bounce Bros. 6 times.
|3DS: Get an Excellent with Bounce Bros. 6 times.
Line 180: Line 153:
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
|rowspan=2|Single
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
Line 189: Line 161:
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Knockback Bros. 43 times.
|GBA: Use Knockback Bros. 43 times.
|Single (serial)
|-
|-
|3DS: Get an Excellent with Knockback Bros. 6 times.
|3DS: Get an Excellent with Knockback Bros. 6 times.
|Single (first hit)<br>Random (starting from second hit)
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
Line 198: Line 168:
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
|Ground
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
|3DS: 14 (Normal)/17 (Easy)
|3DS: 14 (Normal)/17 (Easy)
|All
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
Line 208: Line 176:
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
|GBA: Use Thunder Bros. 24 times.
|GBA: Use Thunder Bros. 24 times.
|rowspan=2|Single
|-
|-
|3DS: Get an Excellent with Thunder Bros. 6 times.|All
|3DS: Get an Excellent with Thunder Bros. 6 times.
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
Line 216: Line 183:
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
|3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
Line 225: Line 191:
|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA: Use Cyclone Bros. 21 times.
|GBA: Use Cyclone Bros. 21 times.
|rowspan=2|Single (first hit)<br>Choose (starting from second hit)
|-
|-
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|3DS: Get an Excellent with Cyclone Bros. 6 times.
Line 507: Line 472:
|}
|}


====Gallery====
=====Gallery=====
<gallery>
<gallery>
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Line 527: Line 492:


===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
Descriptors for the Target column:
*'''Single''': The attack targets one enemy.
*'''Single (serial)''': Same as single, except the game selects another enemy, which the remaining strikes are redirected toward if the attack kills the target the player selected. This continues until either the attack runs out of hits to dish out or enemies to strike.
*'''All''': The attack strikes all enemies.
*'''Random''': The attack targets enemies at random.
*'''Choose''': The player can select the target during the attack.
*'''Ground''': The attack strikes grounded enemies but not airborne/elevated ones. (This can be combined with other types.)
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="5;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" |Mario
|-
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
Line 541: Line 499:
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|3
|3
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Single (serial), Ground
|-
|-
|style="background-color: #bfd3e3" |[[Rocket Blast]]
|style="background-color: #bfd3e3" |[[Rocket Blast]]
Line 553: Line 509:
|5
|5
|Complete [[Catch Nabbit!]].
|Complete [[Catch Nabbit!]].
|Single (stomps)<br>Choose (rocket piledrive)
|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[Bomb Derby]]
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|7
|7
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Random?
|-
|-
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
Line 565: Line 519:
|9
|9
|Complete [[Nabbit Multiplication]].
|Complete [[Nabbit Multiplication]].
|Choose
|-
|-
|style="background-color: #bfd3e3" |[[Toad Trail]]
|style="background-color: #bfd3e3" |[[Toad Trail]]
Line 571: Line 524:
|11
|11
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Defeat [[King Bob-omb]] atop [[Mount Brrr]].
|Choose
|-
|-
! colspan="5;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
|-
|-
!colspan="1;" style="color:white;background:green" |Bros. Attack
!colspan="1;" style="color:white;background:green" |Bros. Attack
Line 579: Line 531:
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Target
|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|style="background-color: #bfd3e3" |[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|3
|3
|Dropped by Nabbit in Peach's Castle.
|Dropped by Nabbit in Peach's Castle.
|Random
|-
|-
|style="background-color: #bfd3e3" |[[Drill Shell]]
|style="background-color: #bfd3e3" |[[Drill Shell]]
Line 591: Line 541:
|5
|5
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Single
|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[Dropchopper]]
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|7
|7
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Choose (stomp)<br>Ground (shockwave)
|-
|-
|style="background-color: #bfd3e3" |[[Balloon Blast]]
|style="background-color: #bfd3e3" |[[Balloon Blast]]
Line 603: Line 551:
|9
|9
|Complete [[Skyjinks with Nabbit]].
|Complete [[Skyjinks with Nabbit]].
|Random
|-
|-
|style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
|style="background-color: #bfd3e3" |[[Mega Thwonk]]
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|12
|12
|Complete [[Bad Nabbit]].
|Complete [[Bad Nabbit]].
|All (hammer)<br>Single (stomps)
|}
|}


Line 627: Line 573:


===''Mario & Luigi: Brothership''===
===''Mario & Luigi: Brothership''===
{{new subject|section=y}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" |Mario
! colspan="4;" style="color:white;background:red" |Mario
Line 635: Line 582:
! colspan="1;" style="color:white;background:red" |Location
! colspan="1;" style="color:white;background:red" |Location
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Red Shell icon.png|40px]]<br>[[Red Shell#Mario & Luigi: Brothership|Red Shell]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Brothership|Red Shell]]
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
|
 
Target: '''one enemy'''
|4
|4
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|
|-
|-
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Hatch Me if You Can icon.png|40px]]<br>[[Hatch Me if You Can]]<ref name=Overview/>
|style="background-color: #bfd3e3" |[[Hatch Me If You Can]]
|Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.
|
 
Target: '''all enemies'''<ref>https://www.youtube.com/watch?v=h9JPSwIcJ7g</ref>
|7
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Bomb Derby icon.png|40px]]<br>[[Bomb Derby]]<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref>
|-
|Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.
|style="background-color: #bfd3e3" |[[Bomb Derby]]
 
|
Target: '''all enemies'''
|10
|10
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Flash Clock icon.png|40px]]<br>[[Clockout Blow]]
|style="background-color: #bfd3e3" |[[Flash Clock]]
|Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.
|
 
Target: '''all enemies'''
|12
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|
|-
|style="background-color: #bfd3e3" |[[File:M&LB Conductor Connector icon.png|40px]]<br>[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.
 
Target: '''all enemies'''
|15
|[[Conductor Island]] (after asking the [[Great Conductor]] about the last bond needed)
|-
|-
! colspan="4;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
Line 678: Line 611:
!colspan="1;" style="color:white;background:green" |Location
!colspan="1;" style="color:white;background:green" |Location
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Green Shell icon.png|40px]]<br>[[Green Shell#Mario & Luigi: Brothership|Green Shell]]<ref>[https://www.youtube.com/watch?v=G30x2dddJsY Mario & Luigi: Brothership – Enjoying the Action in Concordia – Nintendo Switch]</ref>
|style="background-color: #bfd3e3" |[[Green Shell#Mario & Luigi: Brothership|Green Shell]]
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
|
 
Target: '''all enemies'''
|5
|5
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Zapperator icon.png|40px]]<br>[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>
|style="background-color: #bfd3e3" |[[Zapperator]]
|Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.
|
 
Target: '''all enemies'''
|7
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] is taken to [[Lottacoins Island]] if Peach is sent to investigate the island)<br/>[[Lottacoins Island]] (after reuniting with Luigi if he is sent to investigate the island)
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Jump Helmet icon.png|40px]]<br>[[Jump Helmet]]<ref name=JPWebsiteBattle/>
|style="background-color: #bfd3e3" |[[Jump Helmet]]
|Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.
|
 
Target: '''one enemy'''
|9
|9
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Yoo Who Cannon icon.png|40px]]<br>[[Yoo Who Cannon]]<ref name=JPWebsiteBattle/>
|style="background-color: #bfd3e3" |[[Yoo Who Cannon]]
|Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.
|
 
Target: '''all enemies'''
|12
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|
|-
|style="background-color: #bfd3e3" |[[Mix Tornado]]
|
|14
|
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LB Mix Tornado icon.png|40px]]<br>[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.


Target: '''all enemies''' Effect:'''Burn'''/'''Ice'''
|14
|[[Skorcheen Island]] (after collecting [[Chilliam]] and [[Burnadette]]'s Bond)
|}
|}
====Gallery====
<gallery>
MLB Red_Shell Artwork.png|Artwork of Red Shell
MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
Mario-brothership-red-shell.jpg|Red Shell
M&LBrothership HatchMeIfYouCan.jpg|Hatch Me if You Can
Screenshot 2024-11-15 182833.png|Clockout Blow
M&LB Conductor Connector Illustration.png|Conductor Connector
NSwitch MarioLuigiBrothership 23.jpg|Green Shell
M&LB Thunderstorm Bros. Attack.png|Zapperator
M&LBrothership YooWhoCannon.jpg|Yoo Who Cannon
</gallery>


==Names in other languages==
==Names in other languages==
Line 731: Line 644:
|JapR=Burazā Atakku
|JapR=Burazā Atakku
|JapM=Brother Attack
|JapM=Brother Attack
|Jap2=スペシャルアタック
|Jap2=スペシャルアタック (''Mario & Luigi: Bowser's Inside Story'')
|Jap2N=Mario & Luigi: Bowser's Inside Story
|Jap2R=Supesharu Atakku
|Jap2R=Supesharu Atakku
|Jap2M=Special Attack
|Jap2M=Special Attack
|Dut=Duoaanval
|Dut=Duoaanval
|DutM=Duo attack
|DutM=Duo attack
|FreE=Attaque frère
|FreE=Attaque duo (''Mario & Luigi: Superstar Saga'')<br>Attaque spéciale (''Mario & Luigi: Bowser's Inside Story'')<br>Attaque frère
|FreE2=Attaque duo
|FreEM=Duo Attack<br>Special Attack<br>Brother Attack
|FreE2N=Mario & Luigi: Superstar Saga
|Ita=Attacco Fratelli<br>Attacco Speciale (''Mario & Luigi: Bowser's Inside Story'')
|FreE3=Attaque spéciale
|ItaM=Brothers Attack<br>Special Attack
|FreE3N=Mario & Luigi: Bowser's Inside Story
|FreEM=Brother Attack
|FreE2M=Special Attack
|FreE3M=Duo Attack
|Ita=Attacco Fratelli
|Ita2=Attacco Speciale  
|Ita2N=Mario & Luigi: Bowser's Inside Story
|ItaM=Brothers Attack
|Ita2M=Special Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Brother Attack<br><br>Special Attack
|KorM=Brother Attack<br><br>Special Attack
Line 760: Line 663:
|Por=Ataque Bros.
|Por=Ataque Bros.
|PorM=Bros. Attack
|PorM=Bros. Attack
|Spa=Ataque tándem
|Spa=Ataque tándem<br>Ataque especial(''Mario & Luigi: Bowser's Inside Story'')
|Spa2=Ataque especial
|SpaM=Tandem attack<br>Special attack
|Spa2N=Mario & Luigi: Bowser's Inside Story
|Ger=Paar-Attacke <br> Spezialattacke (''Mario & Luigi: Bowser's Inside Story'')
|SpaM=Tandem attack
|GerM=Pair attack <br> Special attack
|Spa2M=Special attack
|Ger=Paar-Attacke
|Ger2=Spezialattacke
|Ger2N=Mario & Luigi: Bowser's Inside Story
|GerM=Pair attack
|Ger2M=Special attack
}}
}}
==Trivia==
*[[Green Shell]], [[Red Shell]], [[Fire Flower]], and [[Bomb Derby]] are the only Bros. Attacks to appear in more than two games in the series.
**Bomb Derby is also the only Bros. Attack to appear in every game in the series following its first appearance.
==References==
<references/>


{{M&LSS}}
{{M&LSS}}
Line 785: Line 675:
{{M&LB}}
{{M&LB}}
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Brothership attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[it:Attacchi Fratelli]]
[[it:Attacchi Fratelli]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: