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| {{distinguish|Bros. Move}}
| | __NOTOC__ |
| [[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]] | | [[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the '''Bros. Attack''', [[Splash Bros.]].]] |
| | {{LLQuote|Bros. Attacks are duo techniques...|[[Starshade Bros.|General Starshade]]|Mario & Luigi: Superstar Saga}} |
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| '''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" is pronouced "Brothers Attacks".<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes. | | '''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]''. |
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| Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions. | | In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn six Bros. Attacks during the adventure, 3 for each brother; the moves are based off their overworld Bros. Actions, such as the [[High Jump]]. In addition, there are two secret Bros. Attacks that they can learn by acquiring the two Secret Scrolls in the [[Hammerhead Bros.]]' Cave. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]]. |
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| ==History==
| | [[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining '''Bros. Attacks'''.]] |
| ===''Mario & Luigi'' series===
| | Bros. Attacks use up Mario and Luigi's [[Bros. Points]], or BP. Note that BP in ''Superstar Saga'' is completely different to the BP ([[Badge Point]]s) used in the ''[[Paper Mario]]'' series. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup]]s. |
| ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
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| {{see also|Super Attack}}
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| [[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]] | |
| In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their [[Bros. Move|Bros. Action]]s in the field, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]] action, and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.
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| Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]]. | | To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. Look on each of the Bros. Attack pages listed below for instructions on how to perform them. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes. |
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| To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.
| | After executing a Bros. Attack successfully (i.e., pressing all of the buttons correctly) a certain number of times, [[Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[items]], making the enemy [[Dizzy]], or simply doing more damage to it. |
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| After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.
| | The concept of Bros. Attacks was replaced with [[Bros. Items]] in the sequel, ''[[Mario & Luigi: Partners in Time]]'' and [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attacks]] in the third installment, ''[[Mario & Luigi: Bowser's Inside Story]]''. |
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| In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
| | Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attacks]] are unlocked in the [[Mario & Luigi: Bowser's Inside Story|preceding game]]. Advanced Commands are, however, absent. In the Dream World, [[Mario & Luigi: Dream Team#Luiginary Attacks (Dream World)|Luiginary Attacks]] are used instead of Bros. Attacks. |
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| ====''Mario & Luigi: Partners in Time''====
| | Bros. Attacks have the same role as ''Mario & Luigi: Dream Team'' in ''[[Mario & Luigi: Paper Jam]]'', with [[Paper Mario]] additionally having an option to use [[Trio Attack|Trio Attacks]] that work similar to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with eachother. When the player uses Bros. Attack, Mario and Luigi will execute the attack while Paper Mario cheers for the duo. Unlike in ''Mario & Luigi: Bowser's Inside Story', Bros. Attacks are not gained by collecting Attack Pieces, they're instead gained by getting them back from [[Nabbit]] who stole all the Bros. Attacks at the beginning of the game. |
| {{main|Bros. Item}}
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| The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks. However, one Bros. Attack does make an appearance. The [[Hammer Bros.]] in the game use [[Knockback Bros.]] as an attack.
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| ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
| | ==''Mario & Luigi: Superstar Saga''== |
| {{see also|Brawl Attack}}
| | ===Mario's Bros. Moves=== |
| {{multiple image
| | *[[Splash Bros.]] |
| |align=right
| | *[[Chopper Bros.]] |
| |direction=horizontal
| | *[[Fire Bros. (move)|Fire Bros.]] |
| |footer=The [[Green Shell]] Special/Bros. Attack in action.
| | *[[Swing Bros.]] |
| |width=185
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| |image1=MLBIS Green Shell screenshot.png
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| |image2=MLBISDX GreenShell.png
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| }}
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| In ''[[Mario & Luigi: Bowser's Inside Story]]'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga''. Instead of gaining new attacks through learning new Bros. Actions, all Special Attacks are unlocked through collecting ten [[Attack Piece]]s in a given area. Attack Pieces can be obtained either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time. All Bros. Attacks can be activated by both Mario and Luigi, and Advanced Commands are completely omitted.
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| In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
| | ===Luigi's Bros. Moves=== |
| | *[[Bounce Bros.]] |
| | *[[Knockback Bros.]] |
| | *[[Thunder Bros.]] |
| | *[[Cyclone Bros.]] |
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| ====''Mario & Luigi: Dream Team''====
| | ==''Mario & Luigi: Dream Team''== |
| {{see also|Luiginary Attack}}
| | ===Mario's Bros. Attacks=== |
| Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the [[Dream World]], [[Luiginary Attack]]s are used instead of Bros. Attacks, which are unlocked in the same way as Bros. Attacks in the Real World.
| | *[[3D Red Shell]] |
| | *[[Bye-Bye Cannon]] |
| | *[[Bomb Derby]] |
| | *[[Jet-Board Bash]] |
| | *[[Zee Egg]] |
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| In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the [[boots]] or the [[hammer]]s, or neither of them. This is because Mario and Luigi can equip boots and hammer [[Clothing|gear]] which specifically apply their [[Power]] boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like [[Slingsniper]]. Certain Bros. Attacks and Luiginary Attacks, such as [[Fire Flower]], inflict damage with [[fire (element)|fire]]. Attacks with fire never use boots or hammers.
| | ===Luigi's Bros. Attacks=== |
| | *[[3D Green Shell]] |
| | *[[Fire Flower]] |
| | *[[Dropchopper]] |
| | *[[Slingsniper]] |
| | *[[Star Rocket]] |
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| Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with {{button|3ds|R}} while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.
| | ==''Mario & Luigi: Paper Jam''== |
| | ===Mario's Bros. Attacks=== |
| | *[[3D Red Shell]] |
| | *[[Rocket Blast]] |
| | *[[Bomb Derby]] |
| | *[[Cannonball Chuck]] |
| | *[[Toad Trail]] |
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| The Guide menu allows the player to watch a demo of each Bros. Attack or Luiginary Attack used on dummy enemies. The demo always demonstrates an Excellent attack, and the dummy enemies respawn so it can repeat. Depending on the attack, a different number of enemies appear. The player can choose to practice that attack with those enemies, with the enemies being replaced after each attack even if any of them survive. Each session tracks the number of Excellent attacks performed in a row, resetting on a non-Excellent attack and when the player quits.
| | ===Luigi's Bros. Attacks=== |
| | | *[[Fire Flower]] |
| The [[Mad Skillathon]] serves as an endurance mode for Bros. Attacks, though three attacks are excluded. In it, the player is tasked earn 999 points in each game through perfect use of the specified attack. They often have modified mechanics compared to the version seen in battles. Luiginary Attacks have an equivalent mode in [[Battle Broque Madame]].
| | *[[Drill Shell]] |
| | | *[[Dropchopper]] |
| Four Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]]. Giant Luigi does not have BP, so attacks do not require it. Instead, using Bros. Attacks exhausts Mario, meaning a Bros. Attack cannot be used again until Mario recovers. Additionally, some opponents can knock Mario off Giant Luigi, which prevents Bros. Attacks from being used until he returns. Two Bros. Attacks are special finishing moves, only used to conclude the boss battle. These moves are exempt from this mechanic, with Mario always recovering or returning just before they are used. Slow Attack is not available in these battles. Giant Luigi is not affected by gear, so there is no distinction between boots and hammers. None of Giant Luigi's Bros. Attacks involve hammers though.
| | *[[Balloon Blast]] |
| | | *[[Mega Thwonk]] |
| ====''Mario & Luigi: Paper Jam''====
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| {{see also|Trio Attack}}
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| Bros. Attacks return for the fourth time in ''[[Mario & Luigi: Paper Jam]]'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].
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| ====''Mario & Luigi: Brothership''====
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| Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As before, they cannot be used if a brother cannot act (i.e., being [[Down|dead]] or [[Dizzy|stunned]]), but they are also prohibited if something results in a brother contracting [[Glohm]]. This time, [[Technikki]] serves as their creator (which, akin to [[Nabbit]]'s chases in ''Paper Jam'', renders [[Attack Pieces]] obsolete), although she only gives the first eight of them due to being trapped in one of [[Reclusa]]'s flowers after it awakens. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks. Five of them return from previous games (Red Shell and Bomb Derby from ''[[Mario & Luigi: Dream Team]]'', Green Shell, Jump Helmet, and Yoo Who Cannon from ''[[Mario & Luigi: Bowser's Inside Story]]''), with the rest being completely new attacks.
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| ==List of Bros. Attacks==
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| ===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
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| {| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
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| ! colspan="4;" style="color:white; background:red" | Mario
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| |- style="color:white; background:red"
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| !width=5%|Bros. Attack
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| !width=50%|Description
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| !width=15%|BP
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| !width=15%|Location
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
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| |GBA: ''Jump high and drop!''
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| |GBA: 4 (Modes 1 & 2), 3 (Mode 3)
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| |GBA:After meeting the Starshade Bros. (in tandem with [[Spin Jump (Mario & Luigi series)|Spin Jump]])
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| |3DS: ''Press the {{button|3ds|A}} Button before Mario jumps on Luigi. Press the {{button|3ds|B}} Button when Mario is directly over Luigi. Press {{button|3ds|A}} when they smash into the enemy. Time button inputs well for an Excellent rating!''
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| |3DS: 4 (Normal)/6 (Easy)
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| |3DS: During the tutorial for Bros. Attacks.
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon.png]]<br>[[Advanced Command|Super Splash Bros.]]
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| |rowspan=2|''This can be used to attack spiky enemies. When Mario climbs on top of Luigi, press {{button|3ds|A}}->{{button|3ds|A}}->{{button|3ds|B}} to the rhythm. Finish by pressing the {{button|3ds|A}} Button! Press it when you jump on the enemy to get an Excellent!''
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| |rowspan=2|6 (Normal)/9 (Easy)
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| |GBA: Use Splash Bros. 20 times.
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| |3DS: Get an Excellent with Splash Bros. 6 times.
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon2.png]]<br>[[Chopper Bros.]]
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| |GBA: ''Dunk Luigi and attack!''
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| |GBA: 5 (Modes 1 & 2), 3 (Mode 3)
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| |rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
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| |3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
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| |3DS: 6 (Normal)/8 (Easy)
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon2.png]]<br>[[Advanced Command|Super Chopper Bros.]]
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| |rowspan=2|''This won't affect flying enemies. Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. When Luigi is directly under the enemy, press {{button|3ds|B}} to knock them into the air! If you knock Luigi back into the ground, you can hit your foe into the air again. To knock Luigi back underground, press the {{button|3ds|A}} Button when Luigi hits the ground. Then, press {{button|3ds|B}} when the foe hits the ground to make submerged Luigi knock them sky high! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Continue this rhythm eight times to earn an Excellent rating!''
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| |rowspan=2|10 (Normal)/13 (Easy)
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| |GBA: Use Chopper Bros. 32 times.
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| |3DS: Get an Excellent with Chopper Bros. 6 times.
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Swing Bros.]]
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| |GBA: ''Swing Luigi around!''
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| |GBA: 6 (Modes 1 & 2), 4 (Mode 3)
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| |rowspan=2|Obtain the [[Secret Scroll 1]] in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
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| |3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
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| |3DS: 8 (Normal)/10 (Easy)
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
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| |rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
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| |rowspan=2|15 (Normal)/18 (Easy)
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| |GBA:Use Swing Bros. 10 times.
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| |3DS: Get an Excellent with Swing Bros. 6 times.
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon3.png]]<br>[[Fire Bros. (move)|Fire Bros.]]
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| |GBA: ''Attack with fireballs!''
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| |GBA: 6 (Modes 1 & 2), 3 (Mode 3)
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| |rowspan=2|After visiting the Relaxation Room (in tandem with [[Dash (Mario & Luigi: Superstar Saga)|Dash]]).
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| |3DS: ''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal!''
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| |3DS: 12 (Normal)/15 (Easy)
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon3.png]]<br>[[Advanced Command|Super Fire Bros.]]
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| |rowspan=2|''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! Press {{button|3ds|A}} when Mario and the fire are the same height! A larger flame may earn an Excellent! If you succeed, there's a chance you'll inflict the BURN status on your enemy.''
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| |rowspan=2|14 (Normal)/17 (Easy)
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| |GBA: Use Fire Bros. 28 times.
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| |-
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| |3DS: Get an Excellent with Fire Bros. 6 times.
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| ! colspan="4;" style="color:white; background:green" |Luigi
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| |- style="color:white; background:green"
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| !width=20%|Bros. Attack
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| !width=50%|Description
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| !width=15%|BP
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| !width=15%|Location
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
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| |GBA: ''Jump off Mario!''
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| |GBA: 4 (Modes 1 & 2), 3 (Mode 3)
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| |GBA: After meeting the Starshade Bros. (in tandem with [[High Jump]])
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| |-
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| |3DS: ''Press {{button|3ds|B}} before Luigi jumps on Mario. Press {{button|3ds|A}} when both are directly above the enemy! Press the {{button|3ds|B}} Button when jumping on an enemy. Time all jumps well to get an Excellent rating!''
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| |3DS: 5 (Normal)/7 (Easy)
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| |3DS: During the tutorial for Bros. Attacks.
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon.png]]<br>[[Advanced Command|Super Bounce Bros.]]
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| |rowspan=2|''This move can hit two enemies. Press the {{button|3ds|A}} Button before Luigi jumps on Mario. Press the {{button|3ds|B}} Button before hitting the ground to perform a big jump! Get an Excellent rating by jumping on enemies using {{button|3ds|B}}→{{button|3ds|A}} in the correct order!''
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| |rowspan=2|8 (Normal)/11 (Easy)
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| |GBA: Use Bounce Bros. 8 times.
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| |-
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| |3DS: Get an Excellent with Bounce Bros. 6 times.
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| |-
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| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon2.png]]<br>[[Knockback Bros.]]
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| |GBA: ''Fire Mario to attack!''
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| |GBA: 5 (Modes 1 & 2), 3 (Mode 3)
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| |rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (In tandem with [[Mini-Mario]])
| |
| |-
| |
| |3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the {{button|3ds|B}} Button whenever Luigi's Hammer is about to hit Mario! Press {{button|3ds|A}} when Mario hits an enemy. Nail all button inputs to earn an Excellent rating!''
| |
| |3DS: 8 (Normal)/10 (Easy)
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon2.png]]<br>[[Advanced Command|Super Knockback Bros.]]
| |
| |rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Mini Mario will ask Luigi for help. During that time, press the {{button|3ds|A}} Button. Press the {{button|3ds|B}} Button whenever Luigi's swings are about to hit Mario! Mario will bounce back when he hits a foe. Luigi can then knock Mario into the foe again. Press {{button|3ds|A}} when Mario smashes into a foe. Press {{button|3ds|B}} to hit him again when he returns! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Do this successfully five times for an Excellent! Note that the speed gets faster!''
| |
| |rowspan=2|10 (Normal)/13 (Easy)
| |
| |GBA: Use Knockback Bros. 43 times.
| |
| |-
| |
| |3DS: Get an Excellent with Knockback Bros. 6 times.
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
| |
| |GBA: ''Attack with thunder!''
| |
| |GBA: 6 (Modes 1 & 2), 4 (Mode 3)
| |
| |rowspan=2|After visiting the Relaxation Room (In tandem with [[Tickle]]).
| |
| |-
| |
| |3DS: ''Press {{button|3ds|B}} when Luigi builds up his thunder. Press {{button|3ds|B}} when Luigi gets on top of Mario to perform a big jump! Press {{button|3ds|B}} when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF.''
| |
| |3DS: 14 (Normal)/17 (Easy)
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
| |
| |rowspan=2|''Press {{button|3ds|B}} when Luigi builds up his thunder. When Mario's Hammer is above his head, press {{button|3ds|A}}! When Luigi gets to the base of the foe's feet, press the {{button|3ds|B}} Button for an Excellent rating! If you succeed, there's a chance you'll lower the enemy's POW.''
| |
| |rowspan=2|10 (Normal)/13 (Easy)
| |
| |GBA: Use Thunder Bros. 24 times.
| |
| |-
| |
| |3DS: Get an Excellent with Thunder Bros. 6 times.
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
| |
| |GBA: ''A twin-spin attack!''
| |
| |GBA: 8 (Modes 1 & 2), 4 (Mode 3)
| |
| |rowspan=2|Obtain the [[Secret Scroll 2]] in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
| |
| |-
| |
| |3DS: ''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target.''
| |
| |3DS: 13 (Normal)/16 (Easy)
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Cyclone Bros.]]
| |
| |rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target. In the Super version, an additional attack can be made at the end. When Mario and Luigi stop spinning, press the {{button|3ds|A}} Button to prepare for the finisher. Finish by pressing {{button|3ds|B}} when the Hammer is overhead! This can make enemies dizzy.''
| |
| |rowspan=2|15 (Normal)/18 (Easy)
| |
| |GBA: Use Cyclone Bros. 21 times.
| |
| |-
| |
| |3DS: Get an Excellent with Cyclone Bros. 6 times.
| |
| |}
| |
| | |
| ====Gallery====
| |
| <gallery>
| |
| Splash Bros 1.png|''Mario & Luigi: Superstar Saga'' (Splash Bros.)
| |
| MLSSDX SplashBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Splash Bros.)
| |
| ChopperBros3.png|''Mario & Luigi: Superstar Saga'' (Chopper Bros.)
| |
| MLSSDX ChopperBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Chopper Bros.)
| |
| SwingBros3.png|''Mario & Luigi: Superstar Saga'' (Swing Bros.)
| |
| MLSSDX SwingBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Swing Bros.)
| |
| FireBros3.png|''Mario & Luigi: Superstar Saga'' (Fire Bros.)
| |
| MLSSDX FireBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Fire Bros.)
| |
| BounceBros3.png|''Mario & Luigi: Superstar Saga'' (Bounce Bros.)
| |
| MLSSDX BounceBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Bounce Bros.)
| |
| Knockback Bros 2.png|''Mario & Luigi: Superstar Saga'' (Knockback Bros.)
| |
| MLSSDX KnockbackBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Knockback Bros.)
| |
| ThunderBros3.png|''Mario & Luigi: Superstar Saga'' (Thunder Bros.)
| |
| MLSSDX ThunderBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Thunder Bros.)
| |
| CycloneBros2.png|''Mario & Luigi: Superstar Saga'' (Cyclone Bros.)
| |
| MLSSDX CycloneBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Cyclone Bros.)
| |
| </gallery>
| |
| | |
| ===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
| |
| {| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
| |
| |-style="background-color: #bfd3e3"
| |
| !width="10%"|Bros. Attack
| |
| !width="1%"|Illustration
| |
| !width="15%"|Description
| |
| !width="15%"|SP
| |
| !width="15%"|BP
| |
| !width="15%"|Location
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Green Shell Sprite M&L3.png]][[File:MLBISBJJGreenShell.png]]<br>[[Green Shell]]*
| |
| |[[File:MLBiS Green Shell.png|200x120px]]
| |
| |rowspan=2|''Mario kicks with {{button|3ds|A}}; Luigi with {{button|3ds|B}}! Keep on kicking the shell!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
| |
| |rowspan=2|3
| |
| |rowspan=2|4
| |
| |rowspan=2|[[Trash Pit]]
| |
| |-
| |
| |[[File:BISDX Green Shell Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Fire Flower Sprite M&L3.png]][[File:MLBISBJJFireFlower.png]]<br>[[Fire Flower]]
| |
| |[[File:MLBiS Fire Flower.png|200x120px]]
| |
| |rowspan=2|''Repeatedly press the button of whoever's holding the big fireball!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>BURN</font color>.''
| |
| |rowspan=2|4
| |
| |rowspan=2|6
| |
| |rowspan=2|[[Pump Works]]
| |
| |-
| |
| |[[File:BISDX Fire Flower Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Jump Helmet Sprite.png]][[File:MLBISBJJJumpHelmet.png]]<br>[[Jump Helmet]]
| |
| |[[File:JumpHelmet BiS.png|200x120px]]
| |
| |rowspan=2|''Land on the helmet and jump with {{button|3ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
| |
| |rowspan=2|6
| |
| |rowspan=2|10
| |
| |rowspan=2|[[Flab Zone]]
| |
| |-
| |
| |[[File:BISDX Jump Helmet Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Yoo Who Cannon Sprite.png]][[File:MLBISBJJYooWhoCannon.png]]<br>[[Yoo Who Cannon]]*
| |
| |[[File:Yoo who cannon.png|200x120px]]
| |
| |rowspan=2|''Remember which barrels the bros are in! {{button|3ds|A}} launches Mario; {{button|3ds|B}} launches Luigi!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>None</font color>.''
| |
| |rowspan=2|7
| |
| |rowspan=2|14
| |
| |rowspan=2|[[Toad Town]] (after mastering the [[Shell Mario]] technique)
| |
| |-
| |
| |[[File:BISDX Yoo Who Cannon Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
| |
| |[[File:Super bouncer.png|200x120px]]
| |
| |rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
| |
| |rowspan=2|7
| |
| |rowspan=2|12
| |
| |rowspan=2|[[Energy Hold]]
| |
| |-
| |
| |[[File:BISDX Super Bouncer Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]<!--DO NOT MARK MIGHTY METEOR AS REQUIRED. It is possible to walk out of the clinic without picking it up, still making it an optional Bros. Attack.-->
| |
| |[[File:Mighty meteor.png|200x120px]]
| |
| |rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
| |
| |rowspan=2|8
| |
| |rowspan=2|20
| |
| |rowspan=2|[[Toadley Clinic]] (from the intern after obtaining the [[Miracle Cure]])
| |
| |-
| |
| |[[File:BISDX Mighty Meteor Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Spin Pipe Sprite.png]][[File:MLBISBJJSpinPipe.png]]<br>[[Spin Pipe]]
| |
| |[[File:Spin pipe.png|200x120px]]
| |
| |rowspan=2|''Memorize how the bros stack up! Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DIZZY</font color>.''
| |
| |rowspan=2|10
| |
| |rowspan=2|16
| |
| |rowspan=2|[[Plack Beach]] (after completing [[Kuzzle]]'s first puzzle)
| |
| |-
| |
| |[[File:BISDX Spin Pipe Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Snack Basket Sprite.png]][[File:MLBISBJJSnackBasket.png]]<br>[[Snack Basket]]*
| |
| |[[File:Snack basket.png|200x120px]]
| |
| |rowspan=2|''Use {{button|Padleft}} {{button|Padright}}/Press <font color=blue>left or right on {{button|3ds|Stick}}</font color> to eat, then repeatedly press {{button|3ds|A}} to throw Luigi. Slam down with {{button|3ds|B}}!<br>Target: <font color=blue>All ground-based enemies</font color>. Effect: <font color=blue>None</font color>.''
| |
| |rowspan=2|14
| |
| |rowspan=2|18
| |
| |rowspan=2|[[Dimble Wood]]
| |
| |-
| |
| |[[File:BISDX Snack Basket Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Magic Window Sprite.png]][[File:MLBISBJJMagicWindow.png]]<br>[[Magic Window]]
| |
| |[[File:Magic window.png|200x120px]]
| |
| |rowspan=2|''Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}. Both stomp together with {{button|3ds|A}} and {{button|3ds|B}}!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
| |
| |rowspan=2|18
| |
| |rowspan=2|26
| |
| |rowspan=2|[[Bowser's Castle]] (after defeating the [[Shroob]]s)
| |
| |-
| |
| |[[File:BISDX Magic Window Illustration.png|200x120px]]
| |
| |-
| |
| |style="background-color: #bfd3e3" rowspan=2|[[File:Falling Star Sprite.png]][[File:MLBISBJJFallingStar.png]]<br>[[Falling Star]]
| |
| |[[File:Falling star.png|200x120px]]
| |
| |rowspan=2|''Aim with {{button|ds|Pad}}/Move Starlow with {{button|3ds|Stick}}. Throw at the star with <font color=red>{{button|3ds|A}} if the light is red</font color>, <font color=green>{{button|3ds|B}} if it's green</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DEF down</font color>.''
| |
| |rowspan=2|20
| |
| |rowspan=2|28
| |
| |rowspan=2|[[Peach's Castle Garden]]
| |
| |-
| |
| |[[File:BISDX Falling Star Illustration.png|200x120px]]
| |
| |}
| |
| | |
| <small>* - Required for the game.</small>
| |
| | |
| ====Gallery====
| |
| <gallery>
| |
| Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
| |
| BISDX - Snack Basket.png|Remake artwork of Snack Basket
| |
| MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
| |
| MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
| |
| MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
| |
| MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
| |
| MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
| |
| MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
| |
| MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
| |
| YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
| |
| MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
| |
| MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
| |
| MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
| |
| MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
| |
| MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
| |
| MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
| |
| MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
| |
| MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
| |
| MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
| |
| MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
| |
| MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
| |
| MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
| |
| </gallery>
| |
| | |
| ===''Mario & Luigi: Dream Team''===
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
| |
| ! colspan="7;" style="color:white;background:red" |Mario
| |
| |-
| |
| !style="color:white;background:red" width=8%|Bros. Attack
| |
| !style="color:white;background:red" |Illustration
| |
| !style="color:white;background:red" |Description
| |
| !style="color:white;background:red" |Effects
| |
| !style="color:white;background:red" width=3%|BP
| |
| !style="color:white;background:red" width=5%|Type
| |
| !style="color:white;background:red" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
| |
| |[[File:M&LDT 3D Red Shell illustration.png]]
| |
| |''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
| |
| |Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the target's way. For the final hit, Luigi passes the shell back to Mario, who uses a charged kick.
| |
| |4
| |
| |Boots
| |
| |[[Mushrise Park]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
| |
| |[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
| |
| |''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
| |
| |Mario and Luigi jump into a cannon. A randomized sequence of them, including duplicates, are fired out. As they land on the enemy, the player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the order Mario and Luigi came out. If successful, the player must do the same sequence backwards for maximum damage.
| |
| |7
| |
| |Boots
| |
| |[[Wakeport]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
| |
| |[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
| |
| |''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
| |
| |Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must bat them into the enemies using {{button|3ds|A}}. The bombs will explode on Luigi if they take too long. The last bomb is bigger and does more damage.
| |
| |9
| |
| |Hammer
| |
| |[[Driftwood Shore]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
| |
| |[[File:M&LDT Jet-Board Bash illustration.png]]
| |
| |''Press and hold the B Button to paddle. As you draw near, press the A Button!''
| |
| |The Bros. hop on a board and charge at an enemy. Luigi paddles to go faster, done by holding {{button|3ds|b}}. Mario swings his hammer as they collide with the enemy, with {{button|3ds|a}}. The faster the board is moving, and the closer the Bros. are to the target when Mario starts swinging, the more damage is dealt.
| |
| |12
| |
| |Hammer
| |
| |[[Somnom Woods]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
| |
| |[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
| |
| |''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
| |
| |Mario throws the Zee Egg, unleashing the [[Zeekeeper]]. He takes Mario and Luigi into the skies and shoots a Wakeorb down. As they descend, the Zeekeeper has to stay aligned with the shifting orb with the {{button|3ds|stick}}, letting Mario and Luigi use their hammers to boost the Wakeorb's speed. The Wakeorb explodes when it hits the ground, primarily damaging one target but hurting others.
| |
| |15
| |
| |Hammer
| |
| |[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
| |
| |-
| |
| ! colspan="7;" style="color:white;background:green" |Luigi
| |
| |-
| |
| !style="color:white;background:green" |Bros. Attack
| |
| !style="color:white;background:green" |Illustration
| |
| !style="color:white;background:green" |Description
| |
| !style="color:white;background:green" |Effects
| |
| !style="color:white;background:green" |BP
| |
| !style="color:white;background:green" |Type
| |
| !style="color:white;background:green" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
| |
| |[[File:M&LDT 3D Green Shell illustration.png]]
| |
| |''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
| |
| |Mario and Luigi kick a [[Green Shell]] at enemies. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Mario passing the shell to Luigi, who uses a charged kick.
| |
| |4
| |
| |Boots
| |
| |[[Mushrise Park]] (given upon freeing [[Brickle]] from the main fountain)
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
| |
| |[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
| |
| |''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
| |
| |Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, a second phase starts where the player repeatedly taps {{button|3ds|A}} and {{button|3ds|B}} to throw more fireballs.
| |
| |5
| |
| |Fire
| |
| |[[Dozing Sands]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
| |
| |[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
| |
| |''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
| |
| |The player tilts the 3DS to move the Dropchopper, aiming above Mario and Luigi so they can grab on. Afterwards, Mario and Luigi drop down with a spin onto one enemy, releasing a shockwave that hurts other enemies. The earlier Mario and Luigi jump on, the higher the Dropchopper flies, and the more damage is dealt.
| |
| |7
| |
| |Boots
| |
| |[[Mount Pajamaja]]
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
| |
| |[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
| |
| |''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
| |
| |Mario pulls Luigi back in the string of a slingshot, using {{button|3DS|stick}}, then locks in place by holding {{button|3ds|b}}. The player must use the 3DS to aim, then release {{button|3ds|b}} to successfully sling Luigi into the target enemy.
| |
| |9
| |
| |<nowiki>-</nowiki>
| |
| |[[Mount Pajamaja]] (given by the [[Big Massif|Massif]] [[Lil' Massif|Bros.]] after completing the [[Ball Hop]] puzzle)
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
| |
| |[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
| |
| |''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
| |
| |align="center"|The player tilts the 3DS to guide the Star Rocket, collecting all the smaller stars in its path. Afterward, Mario and Luigi stomp the target. With perfect timing, the collected stars also attack.
| |
| |12
| |
| |Boots
| |
| |[[Neo Bowser Castle]]
| |
| |}
| |
| <small>* - Mandatory Bros. Attacks.</small>
| |
| | |
| ====Giant Luigi's Bros. Attacks====
| |
| {| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
| |
| |- style="color:white;background:green"
| |
| !width="1%"|Bros. Attack
| |
| !width="1%"|Description
| |
| !width="1%"|Mechanics
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Rhythm Mushroom]]
| |
| |''Touch Mushrooms to heal up!''
| |
| |This move cannot be used in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Drill Stomp]]
| |
| |''Spin more for a super stomp!''
| |
| |This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. Mario and Luigi jump while spinning. The player must draw as many circles as possible in the direction shown to make Mario spin faster, then then he and Luigi come down for heavy damage. Successful inputs allow this to be used two additional times.
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Finishing Bros.]]
| |
| |''Aim with the 3DS!''
| |
| |This move is used at the end of each battle. Luigi throws a star at the boss, while Mario guides it as it comes down. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Star Driver]]
| |
| |''Control the star to attack!''
| |
| |This move is used in the final phase of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. It looks the same as Finishing Bros. but involves a larger star. The player must tilt the 3DS to dodge Bowser's fireballs, Avoiding them all allows it to defeat Bowser. If a fireball hits, the attack is nullified and Bowser gets to take another turn.
| |
| |}
| |
| | |
| ====Gallery====
| |
| <gallery>
| |
| Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
| |
| MLDT - BrosAttack 1 RedShell.png|3D Red Shell
| |
| MLDT - BrosAttack 3 Cannon.png|Bye-Bye Cannon
| |
| MLDT - BrosAttack 5 SpeedBomb.png|Bomb Derby
| |
| MLDT - BrosAttack 7 RocketBoard.png|Jet-Board Bash
| |
| Zee Egg.png|Zee Egg
| |
| MLDT3DGreenShell.png|3D Green Shell
| |
| CTRP Mario&L4 scrn02 Ev04.png|Fire Flower
| |
| MLDT - BrosAttack 4 FlyingCopter.png|Dropchopper
| |
| MLDT - BrosAttack 6 Snipe.png|Slingsniper
| |
| MLDT - BrosAttack 8 StarRocket.png|Star Rocket
| |
| MLDT Rhythm Mushroom.jpeg|Rhythm Mushroom
| |
| Drill Stomp Dream Team Stomping Heat.jpg|Drill Stomp
| |
| Finishing Bros.png|Finishing Bros.
| |
| Star Driver.png|Star Driver
| |
| </gallery>
| |
| | |
| ===''Mario & Luigi: Paper Jam''===
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
| |
| ! colspan="4;" style="color:white;background:red" |Mario
| |
| |-
| |
| ! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
| |
| ! colspan="1;" style="color:white;background:red" |Description
| |
| ! colspan="1;" style="color:white;background:red" width=3%|BP
| |
| ! colspan="1;" style="color:white;background:red" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
| |
| |''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
| |
| |3
| |
| |Dropped by [[Nabbit]] in [[Peach's Castle]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Rocket Blast]]
| |
| |''The rocket will take Mario and Luigi high up in the air before they jump off. To stomp, press each character's button just as he lands on the enemy. If both bros. stomp the enemy, the rocket will fire at the end. Aim the rocket by sliding <font color=blue>left</font color> and <font color=blue>right</font color> on the Circle Pad. Do one loop, and then aim right in the middle of where your enemies are standing!''
| |
| |5
| |
| |Complete [[Catch Nabbit!]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
| |
| |''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
| |
| |7
| |
| |Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Cannonball Chuck]]
| |
| |''Press {{button|3ds|A}} to begin spinning, then {{button|3ds|A}} again when you're ready to launch. Aim straight ahead! Once your cannonball is in the air, you can steer <font color=blue>left</font color> and <font color=blue>right</font color> using the Circle Pad. You can also fly higher by sliding <font color=blue>down</font color> and lower by sliding <font color=blue>up</font color> on the Circle Pad. When aiming for tall enemies, slide <font color=blue>down</font color> on the Circle Pad to fly high and topple them!''
| |
| |9
| |
| |Complete [[Nabbit Multiplication]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Toad Trail]]
| |
| |''Use the <font color=blue>Circle Pad</font color> to steer as you slide along the path of Paper Toads. Watch out! If you fall off the path, your attack will fail. Press {{button|3ds|A}} to jump over gaps in the rails. At the end of the path, steer Mario and Luigi towards the enemies with the <font color=blue>Circle Pad</font color>!''
| |
| |11
| |
| |Defeat [[King Bob-omb]] atop [[Mount Brrr]].
| |
| |-
| |
| ! colspan="4;" style="color:white;background:green" |Luigi
| |
| |-
| |
| !colspan="1;" style="color:white;background:green" |Bros. Attack
| |
| !colspan="1;" style="color:white;background:green" |Description
| |
| !colspan="1;" style="color:white;background:green" |BP
| |
| !colspan="1;" style="color:white;background:green" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
| |
| |''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
| |
| |3
| |
| |Dropped by Nabbit in Peach's Castle.
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Drill Shell]]
| |
| |''Press {{button|3ds|B}} to launch, and then press {{button|3ds|A}} to drill down when you're directly over an enemy. Once you connect, press {{button|3ds|B}} <font color=blue>as many times as possible</font color> to deal the most damage.''
| |
| |5
| |
| |Catch Nabbit for the first time in [[Doop Doop Dunes]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
| |
| |''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
| |
| |7
| |
| |Trio Drill Dash into Nabbit in Doop Doop Dunes.
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Balloon Blast]]
| |
| |''At the top of each jump, press either {{button|3ds|A}} or {{button|3ds|B}} to blow up the balloon. The better your timing, the bigger the balloon will get. The timing gets harder with each jump. Pump that balloon and let it fly!''
| |
| |9
| |
| |Complete [[Skyjinks with Nabbit]].
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:Mega Mushroom - MLPM.png]]<br>[[Mega Thwonk]]
| |
| |''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
| |
| |12
| |
| |Complete [[Bad Nabbit]].
| |
| |}
| |
| | |
| ====Gallery====
| |
| <gallery>
| |
| MLPJ 3DRedShell.png|3D Red Shell
| |
| MLPJRocketBlast.png|Rocket Blast
| |
| MLPJBombDerby.png|Bomb Derby
| |
| Cannonball Chuck M&LPJ spin.png|Cannonball Chuck
| |
| Toad Trail M&LPJ.png|Toad Trail
| |
| MLPJ FireFlower.png|Fire Flower
| |
| MLPJDrillShell.png|Drill Shell
| |
| MLPJDropchopper.png|Dropchopper
| |
| Balloon Blast M&LPJ.png|Balloon Blast
| |
| MLPJMegaThwonk.png|Mega Thwonk
| |
| </gallery>
| |
| | |
| ===''Mario & Luigi: Brothership''===
| |
| {{new subject|section=y}}
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
| |
| ! colspan="4;" style="color:white;background:red" |Mario
| |
| |-
| |
| ! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
| |
| ! colspan="1;" style="color:white;background:red" |Description
| |
| ! colspan="1;" style="color:white;background:red" width=3%|BP
| |
| ! colspan="1;" style="color:white;background:red" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Red Shell icon.png|40px]]<br>[[Red Shell#Mario & Luigi: Brothership|Red Shell]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
| |
| |Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
| |
| | |
| Target: '''one enemy'''
| |
| |4
| |
| |[[Shipshape Island]] (after defeating [[Gorumbla]])
| |
| |-
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Hatch Me if You Can]]<ref name=Overview/>
| |
| |Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.
| |
| | |
| Target: '''all enemies'''<ref>https://www.youtube.com/watch?v=h9JPSwIcJ7g</ref>
| |
| |7
| |
| |[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Bomb Derby icon.png|40px]]<br>[[Bomb Derby]]<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref>
| |
| |Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.
| |
| | |
| Target: '''all enemies'''
| |
| |10
| |
| | [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Flash Clock icon.png|40px]]<br>[[Clockout Blow]]
| |
| |Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.
| |
| | |
| Target: '''all enemies'''
| |
| |12
| |
| |[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
| |
| |Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.
| |
| | |
| Target: '''all enemies'''
| |
| |15
| |
| |
| |
| |-
| |
| ! colspan="4;" style="color:white;background:green" |Luigi
| |
| |-
| |
| !colspan="1;" style="color:white;background:green" |Bros. Attack
| |
| !colspan="1;" style="color:white;background:green" |Description
| |
| !colspan="1;" style="color:white;background:green" |BP
| |
| !colspan="1;" style="color:white;background:green" |Location
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Green Shell icon.png|40px]]<br>[[Green Shell#Mario & Luigi: Brothership|Green Shell]]<ref>[https://www.youtube.com/watch?v=G30x2dddJsY Mario & Luigi: Brothership – Enjoying the Action in Concordia – Nintendo Switch]</ref>
| |
| |Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
| |
| | |
| Target: '''all enemies'''
| |
| |5
| |
| |[[Shipshape Island]] (after defeating [[Gorumbla]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Zapperator icon.png|40px]]<br>[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>
| |
| |Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.
| |
| | |
| Target: '''all enemies'''
| |
| |7
| |
| |[[Shipshape Island]] (after [[Princess Peach|Peach]] is taken to [[Lottacoins Island]] if Peach is sent to investigate the island)<br/>[[Lottacoins Island]] (after reuniting with Luigi if he is sent to investigate the island)
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Jump Helmet]]<ref name=JPWebsiteBattle/>
| |
| |Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.
| |
| | |
| Target: '''one enemy'''
| |
| |9
| |
| | [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[Yoo Who Cannon]]<ref name=JPWebsiteBattle/>
| |
| |Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.
| |
| | |
| Target: '''all enemies'''
| |
| |12
| |
| |[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
| |
| |-
| |
| |style="background-color: #bfd3e3" |[[File:M&LB Mix Tornado icon.png|40px]]<br>[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
| |
| |Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.
| |
| | |
| Target: '''all enemies''' Effect:'''Burn'''/'''Ice'''
| |
| |14
| |
| |
| |
| |}
| |
| ====Gallery====
| |
| <gallery>
| |
| MLB Red_Shell Artwork.png|Artwork of Red Shell
| |
| MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
| |
| Screenshot 2024-11-15 182833.png|Clockout Blow
| |
| M&LB Conductor Connector Illustration.png|Conductor Connector
| |
| M&LB Thunderstorm Bros. Attack.png|Zapperator
| |
| </gallery>
| |
| | |
| ==Names in other languages==
| |
| {{foreign names
| |
| |Jap=ブラザーアタック
| |
| |JapR=Burazā Atakku
| |
| |JapM=Brother Attack
| |
| |Jap2=スペシャルアタック
| |
| |Jap2N=Mario & Luigi: Bowser's Inside Story
| |
| |Jap2R=Supesharu Atakku
| |
| |Jap2M=Special Attack
| |
| |Dut=Duoaanval
| |
| |DutM=Duo attack
| |
| |FreE=Attaque frère
| |
| |FreE2=Attaque duo
| |
| |FreE2N=Mario & Luigi: Superstar Saga
| |
| |FreE3=Attaque spéciale
| |
| |FreE3N=Mario & Luigi: Bowser's Inside Story
| |
| |FreEM=Brother Attack
| |
| |FreE2M=Special Attack
| |
| |FreE3M=Duo Attack
| |
| |Ita=Attacco Fratelli
| |
| |Ita2=Attacco Speciale
| |
| |Ita2N=Mario & Luigi: Bowser's Inside Story
| |
| |ItaM=Brothers Attack
| |
| |Ita2M=Special Attack
| |
| |Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
| |
| |KorM=Brother Attack<br><br>Special Attack
| |
| |Rus=Дуплет
| |
| |RusR=Duplet
| |
| |RusM=Doublet
| |
| |Chi=兄弟特技
| |
| |ChiR=Xiōngdì Tèjì
| |
| |ChiM=Bros. Special Technique
| |
| |Por=Ataque Bros.
| |
| |PorM=Bros. Attack
| |
| |Spa=Ataque tándem
| |
| |Spa2=Ataque especial
| |
| |Spa2N=Mario & Luigi: Bowser's Inside Story
| |
| |SpaM=Tandem attack
| |
| |Spa2M=Special attack
| |
| |Ger=Paar-Attacke
| |
| |Ger2=Spezialattacke
| |
| |Ger2N=Mario & Luigi: Bowser's Inside Story
| |
| |GerM=Pair attack
| |
| |Ger2M=Special attack
| |
| }}
| |
| | |
| ==Trivia==
| |
| *[[Green Shell]], [[Red Shell]], [[Fire Flower]], and [[Bomb Derby]] are the only Bros. Attacks to appear in more than two games in the series.
| |
| **Bomb Derby is also the only Bros. Attack to appear in every game in the series following its first appearance.
| |
|
| |
|
| ==References== | | ==References== |
| <references/> | | <references/> |
|
| |
|
| {{M&LSS}} | | {{BoxTop}} |
| {{M&LBIS}} | | {{ML:SS}} |
| {{M&LDT}} | | {{ML:BIS}} |
| {{M&LPJ}} | | {{ML:PJ}} |
| {{M&LB}}
| | [[Category:Bros. Attacks]] |
| [[Category:Mario & Luigi: Bowser's Inside Story attacks|*]] | | [[Category:Special Moves]] |
| [[Category:Mario & Luigi: Dream Team attacks|*]]
| | [[Category:Mario & Luigi: Superstar Saga]] |
| [[Category:Mario & Luigi: Paper Jam attacks|*]] | |
| [[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]] | |
| [[Category:Mario & Luigi: Brothership Bros. Attacks|*]]
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| [[it:Attacchi Fratelli]]
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