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Broozers are enemies in ''[[Mario & Luigi: Paper Jam]]''. They are encountered in [[Neo Bowser Castle]] in both normal and [[Paper Broozer|paper]] forms commonly. Two Broozers are also fought alongside two Paper Broozers as one of Bowser's last lines of defense. | Broozers are enemies in ''[[Mario & Luigi: Paper Jam]]''. They are encountered in [[Neo Bowser Castle]] in both normal and [[Paper Broozer|paper]] forms commonly. Two Broozers are also fought alongside two Paper Broozers as one of Bowser's last lines of defense. | ||
A Broozer's main attack is to stand in front of its target and punch them, which knocks them off-screen and unable to act (or be targeted by attacks or items) for several turns | A Broozer's main attack is to stand in front of its target and punch them, which knocks them off-screen and unable to act (or be targeted by attacks or items) for several turns. Normally the Broozer punches immediately upon moving into position, but it can also do a fake-out and pull its punch; if its target jumps too early, its delayed punch always hits. The player can tell when a fake is coming because the Broozer swings its arm up and down as it approaches, instead of the regular arm spin. For either punch timing, the target can jump to dodge and counter. | ||
Broozers also receive a Power boost when they are attacked, including first strikes but not counterattacks. They also share a barrel attack with their paper counterpart where they drop a barrel in front of themselves and ram into it, causing it to fly into their target, and then follow it for an arm-flailing hit. The barrel's trajectory depends on whether it is a paper barrel or not. If the barrel matches the Broozer, it must be jumped just after it is bumped. If a normal Broozer hits a paper barrel, it soars over the target's head, and so is dodged by not jumping. Either way, the Broozer itself must be jumped over to complete the dodge and counter. | Broozers also receive a Power boost when they are attacked, including first strikes but not counterattacks. They also share a barrel attack with their paper counterpart where they drop a barrel in front of themselves and ram into it, causing it to fly into their target, and then follow it for an arm-flailing hit. The barrel's trajectory depends on whether it is a paper barrel or not. If the barrel matches the Broozer, it must be jumped just after it is bumped. If a normal Broozer hits a paper barrel, it soars over the target's head, and so is dodged by not jumping. Either way, the Broozer itself must be jumped over to complete the dodge and counter. |