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|map=[[File:MKSC Broken Pier Map.png|140px]]<br>[[File:MKSC Broken Pier Mini Map.png]] | |map=[[File:MKSC Broken Pier Map.png|140px]]<br>[[File:MKSC Broken Pier Mini Map.png]] | ||
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'''Broken Pier''' is the second race course of the [[Special Cup]] in ''[[Mario Kart: Super Circuit]]''. [[Boo]]s appear about halfway through each race, and steal drivers' [[coin]]s if they are touched. Many shortcuts flicker, making them somewhat invisible. The course's background is littered with numerous sinister, hollow mountains with flickering light interiors and angry faces caved into them, alongside many long, narrow stalagmites. The course design is similar to [[GBA | '''Broken Pier''' is the second race course of the [[Special Cup]] in ''[[Mario Kart: Super Circuit]]''. [[Boo]]s appear about halfway through each race, and steal drivers' [[coin]]s if they are touched. Many shortcuts flicker, making them somewhat invisible. The course's background is littered with numerous sinister, hollow mountains with flickering light interiors and angry faces caved into them, alongside many long, narrow stalagmites. The course design is similar to [[GBA Ghost Valley 3|Ghost Valley 3]]'s from this game, and the music is the same as Boo Lake. Mountains similar to the ones seen in this course can be found in the background of ''[[Mario Kart: Double Dash!!]]''{{'}}s [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]. | ||
Broken Pier is one of two tracks from ''Mario Kart: Super Circuit'' that has yet to return as a [[classic course]] in a future ''Mario Kart'' game, the other being [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. | Broken Pier is one of two tracks from ''Mario Kart: Super Circuit'' that has yet to return as a [[classic course]] in a future ''Mario Kart'' game, the other being [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. | ||
==Course layout== | ==Course layout== | ||
The course begins on a short straightway, which is followed by a diagonal turn to the right. The borders consist of blocks which fall off if drivers are to bump into them, and everywhere else has no border at all. After a few turns, there is a split path. One way has a thin bridge, while the other is easier, but longer, and consists of a few diagonal turns. Scattered across the course are many yellow jump pads which help the player skip over turns, but are difficult to pull off. The next turn has two holes with yellow jump pads before them, which then goes to a diagonal slant, leading to a part of the course with three different paths. The shortest path needs a mushroom to be pulled off, but consists of a yellow jump pad, which leads to a small platform separate from the rest of the course which allows the driver to skip a fair portion of the course. The second path has a bridge, which allows the player to skip a large turn on the track. The bridge is thin and easy to fall off of. The final path consists of a far thicker bridge which leads to a diagonal slant to where the other paths lead. Afterwards is a C-turn which a bridge allows the driver to skip over, that has a small hole in it. The next part has two holes with yellow jump pads to let the player get past them followed by [[Dash Panel]]s. The one to the left has a thin bridge, which may be the easiest as long as the driver is going straight forwards. It is also the only bridge in this course which | The course begins on a short straightway, which is followed by a diagonal turn to the right. The borders consist of blocks which fall off if drivers are to bump into them, and everywhere else has no border at all. After a few turns, there is a split path. One way has a thin bridge, while the other is easier, but longer, and consists of a few diagonal turns. Scattered across the course are many yellow jump pads which help the player skip over turns, but are difficult to pull off. The next turn has two holes with yellow jump pads before them, which then goes to a diagonal slant, leading to a part of the course with three different paths. The shortest path needs a mushroom to be pulled off, but consists of a yellow jump pad, which leads to a small platform separate from the rest of the course which allows the driver to skip a fair portion of the course. The second path has a bridge, which allows the player to skip a large turn on the track. The bridge is thin and easy to fall off of. The final path consists of a far thicker bridge which leads to a diagonal slant to where the other paths lead. Afterwards is a C-turn which a bridge allows the driver to skip over, that has a small hole in it. The next part has two holes with yellow jump pads to let the player get past them followed by [[Dash Panel]]s. The one to the left has a thin bridge, which may be the easiest as long as the driver is going straight forwards. It is also the only bridge in this course which doesn't flicker to stay hidden. Afterwards is another turn, which leads to a section with yet another hole with a Dash Panel at the end, which leads to a sharp turn. After the turn, the player has to move past a short few diagonal turns, which leads the driver back towards the straightway in which the course begins. Throughout the courses, Boos may attack which will take coins and slow the player down. After an interval of time, though, the Boos detach themselves from the player. | ||
==Shortcuts== | ==Shortcuts== |