Editing Bramble Blast (Donkey Kong Country 2)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Italic title|Bramble Blast (''Donkey Kong Country 2: Diddy's Kong Quest'')}} | ||
{{ | {{levelbox | ||
|image=[[File:Bramble Blast DKC2.png]] | |title=Bramble Blast | ||
|image=[[File:Bramble Blast DKC2.png|256px]] | |||
|code=3 - 6 | |code=3 - 6 | ||
|world=[[Krem Quay]] | |world=[[Krem Quay]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
| | |song=Stickerbush Symphony | ||
|before=[[Slime Climb (Donkey Kong Country 2)|<<]] | |before=[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Kudgel's Kontest|>>]] | |after=[[Kudgel's Kontest|>>]] | ||
}} | }} | ||
'''Bramble Blast''' is the sixteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krem Quay]]. This is the first | '''Bramble Blast''' is the sixteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the sixth level of [[Krem Quay]]. | ||
==Summary== | |||
This is the first [[bramble]] level of the game, and in it, [[Diddy Kong|Diddy]] and [[Dixie Kong]] must navigate within a maze infested with brambles via many segments of [[Barrel Cannon]]s, sometimes including a few [[Blast Barrel]]s and [[Arrow Barrel]]s. A segment of Barrel Cannons is usually located within an enclosed area, and most of them alternate between two or three directions. The Kongs must figure out a path from the Barrel Cannons to reach the last one that blasts them out the area through a narrow passageway. The Kongs can often find the correct path by blasting in the direction with a trail of [[banana]]s. Sometimes the bananas can lead them to an item, such as a [[Banana Coin|Banana Bunch Coin]], or in one instance, one of the [[Bonus Barrel]]s. | |||
[[Zinger]]s are the main enemy of the stage, although a few [[Flitter]]s are also present. Sometimes, Diddy and Dixie go on-foot between barrel blasting segments, by walking on thin floorboards made of wooden planks. There are two floorboards with on-foot enemies, one having a single [[Klampon]] and the other having two [[Click-Clack]]s. | |||
The Kongs can find [[Squawks the Parrot]] just before the end of the level. To reach him, the Kongs must blast out of the final Blast Barrel, but instead of bouncing on the four Flitters in succession, the Kongs must bounce from the first one and fall into a gap on the left (indicated by a trail of three bananas). An Arrow Barrel then blasts the Kongs up into a Blast Barrel, which in turn blasts them into a hidden path and on to Squawks. This path is essential, as Squawks can flap the Kongs through the path to obtain the [[DK Coin]], the letter G, and even enter a [[Bonus Barrel]]. | |||
The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those.<ref name=WiseTweet>[https://twitter.com/david_wise/status/940515439649665024?lang=en Tweet by David Wise, 12 December 2017]</ref> The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The [[Game Boy Advance]] remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in ''[[Super Smash Bros. Brawl]]'', under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names "Stickerbrush Symphony" and "Brambles".<ref name=WiseTweet/> A different arrangement appears in the ''[[Donkey Kong Country: Tropical Freeze]]'' level [[Twilight Terror]]. | The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those.<ref name=WiseTweet>[https://twitter.com/david_wise/status/940515439649665024?lang=en Tweet by David Wise, 12 December 2017]</ref> The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The [[Game Boy Advance]] remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in ''[[Super Smash Bros. Brawl]]'', under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names "Stickerbrush Symphony" and "Brambles".<ref name=WiseTweet/> A different arrangement appears in the ''[[Donkey Kong Country: Tropical Freeze]]'' level [[Twilight Terror]]. | ||
==Layout== | ==Layout== | ||
The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A [[Banana Bunch]] is above the entrance to the level, and it can be reached with their [[Team-up]] move. If the primates travel to the east from here, they reach a Blast Barrel that shoots them into an area full of Barrel Cannons. They must use these many barrels to shoot to the top-right corner of the area, where another Blast Barrel is located. Before the heroes access this Blast Barrel, they are able to shoot to a Banana Bunch in the bottom-right corner of the area and also to a [[DK Barrel]] near the top-left corner of the same area. Once they reach the Blast Barrel, they are shot into another section of Barrel Cannons. A Zinger and the [[K-O-N-G Letters|letter K]] are among these many barrels, which must be used to send the Kongs into the top-right corner of the area. Here, they can find a narrow passage containing a Zinger, and they must shoot through it to reach a larger area of Barrel Cannons. As they shoot towards the top of the area by using these barrels, they come up to some bananas, a Banana Bunch, and the letter O, which are all surrounded by the many cannons. | |||
The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A [[Banana Bunch]] is above the entrance to the level, and it can be reached with their [[ | |||
[[File:Bramble Blast.png|thumb|The Kongs shoot among the brambles and to another Barrel Cannon.]] | |||
Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Blast Barrels are also mixed into it. | Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Blast Barrels are also mixed into it. | ||
Line 22: | Line 31: | ||
This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Blast Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed. | This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Blast Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed. | ||
[[File:Bramble Blast DKC2 shot 2.png|thumb|left|The Kongs in the square-shaped passage.]] | |||
As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red [[Extra Life Balloon]] that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach a Blast Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles. | As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red [[Extra Life Balloon]] that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach a Blast Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles. | ||
[[File:BrambleBlastSquawksSNES.png|thumb|The Kongs riding Squawks in the hidden path of Bramble Blast.]] | [[File:BrambleBlastSquawksSNES.png|thumb|The Kongs riding Squawks in the hidden path of Bramble Blast.]] | ||
A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and a Blast Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Blast Barrels, along with bananas and, in the [[Game Boy Advance]] version of the game, a [[ | A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and a Blast Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Blast Barrels, along with bananas and, in the [[Game Boy Advance]] version of the game, a [[Golden Feather]]. Once the heroes reach the bottom-right corner of the area, they can find a Blast Barrel that is able to fire them through a thin passage and towards a trio of Barrel Cannons with bananas around them. The first two of these barrels rotate when loaded, so the Kong must watch their aim to avoid shooting into any brambles. The last of the three Barrel Cannons tilts from left to right when accessed, and it can be used to shoot into a nearby Flitter that the heroes must bounce on to reach a Blast Barrel. This barrel automatically fires the heroes into a quadruplet of Flitters, who Diddy and Dixie must bounce on in order to cross over the brambles. Some wooden planks are ahead of here, and they support an [[End of Level Target]], which must be jumped on to complete the level. A [[Rolling Barrel|Rotatable Barrel]] with only five seconds on it is above this target, and the heroes can win a prize from the End of Level Target if they shoot to it from this barrel. | ||
If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in a Blast Barrel that is able to shoot them into another Blast Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a [[DK | If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in a Blast Barrel that is able to shoot them into another Blast Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a [[DK Coin]], which is guarded by a Zinger. A pair of red Zingers are farther into the area to the right, and they both move back and forth in a vertical path. They are followed by a curvy path with a few Banana Bunches in it. After the heroes pass the second Banana Bunch, they reach a wider area with a red Zinger circling the inside of it. If they head down a small passage below this foe, they can find a Blast Barrel that can shoot them into a Bonus Barrel. Once they finish playing in the Bonus Level it leads to, they lose Squawks and are fired into the letter G, which is located in a narrow passage near here. The Rotatable Barrel with four seconds (five in the Game Boy Advance version) located above the End of Level Target is at the bottom of this passage. The possible prizes include a Banana, Banana Coin, or a Banana Bunch. | ||
==Enemies== | ==Enemies== | ||
{|class="dktable-brown" width=15% | |||
|- | |||
!Name | |||
!Count | |||
|- | |||
|align=center|[[File:Click Clack DKC2.png]]<br>[[Click-Clack]] | |||
|2 | |||
|- | |||
|align=center|[[File:Flitter DKC2.png]]<br>[[Flitter]] | |||
|5 | |||
|- | |||
|align=center|[[File:Klampon DKC2.png]]<br>[[Klampon]] | |||
|1 | |||
|- | |||
|align=center|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]<br>[[Zinger]] (yellow and red) | |||
|7 (yellow)<br>3 (red)<br>'''Total:''' 10 | |||
|} | |||
==Items and objects== | |||
{|class="dktable-brown" width=15% | |||
|- | |||
!Name | |||
!Count | |||
|- | |||
| align="center" |[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]] | |||
|8 | |||
|- | |||
| align="center" |[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]] | |||
|2 | |||
|- | |||
| align="center" |[[File:DK Barrel.png]]<br>[[DK Barrel]] | |||
|3 | |||
|} | |||
== | ==Secrets== | ||
The | ===Bonus Areas=== | ||
{|class="dktable-brown" width=70% | |||
|- | |||
!Image | |||
!Type and description | |||
|- | |||
| align="center" | [[File:Bramble Blast Bonus Area 1.png]] | |||
|'''''Find the Token!'''''<br>Some time after the letter O, the Kongs end up in a barrel blasting segment with a couple of Arrow Barrels. They must blast around the section until reaching the west corner, where a Barrel Cannon can blast them southwest into a gap (alluded by a single Banana). Here, they are caught by a Bonus Barrel that blasts them down into the Bonus Area. Here they have 40 seconds to blast between a series of Barrel Cannons (arranged in a diamond-shaped pattern) to reach a [[Kremkoin]] on the right side. The Kongs must find the correct path to the Blast Barrel, which blasts them out of the maze and directly into the Kremkoin. | |||
|- | |||
| align="center" | [[File:Bramble Blast Bonus Area 2.png]] | |||
|'''''Find the Token!'''''<br>In the hidden path with Squawks, the Kongs and Squawks must fly all the way to the end of the path. The Bonus Barrel is located after the third red Zinger in the path and is accessed from a Blast Barrel. The Bonus Area is somewhat like a continuation of the hidden path, as the Kongs and Squawks must carefully move around the bramble maze and reach the Kremkoin at the end. They only have 25 seconds to complete the challenge. There are are a few groups of three Bananas in the path, which notify them and Squawks to change direction. There is a [[No Animal Sign]] to the left of the Kremkoin: if Squawks passes it, he turns into an [[Extra Life Balloon]]. If the Kongs and Squawks hit a bramble, they lose at the challenge. | |||
|} | |||
===Collectibles=== | |||
{|class="dktable-brown" width=70% | |||
|- | |||
DK | !Item | ||
!Location | |||
|- | |||
| align="center" |[[File:DK Coin sprite.png]]<br>[[DK Coin]] | |||
|When starting the hidden path with Squawks, the Kongs and Squawks must go left. As they travel upward, they must fly to a corner in the left, where a vertically-moving Zinger is guarding a DK Coin. To obtain it, Squawks must defeat the Zinger and fly into the DK Coin. | |||
|- | |||
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version) | |||
|After encountering the first two Click-Clacks, the Kongs must pass through a small set of Barrel Cannons and then blast into a large arrangement of Barrel Cannons. Here, the Kongs must blast from the Barrel Cannons to the left of the wall, and make their way around to the right side. The Golden Feather is positioned in the right corner, just southwest of the Barrel Cannon positioned between two Arrow Barrels. | |||
|} | |||
=== | ===K-O-N-G Letters=== | ||
[[File:BrambleBlast-GBA-O.png|thumb|The letter O]] | [[File:BrambleBlast-GBA-O.png|thumb|The letter O]] | ||
{|class="dktable-brown" width=70% | |||
|- | |||
!Letter | |||
!Location | |||
|- | |||
| align="center" |[[File:Letter K.png]] | |||
|In the second assortment of Barrel Cannons, which the Kongs transition into directly after the first, the Kongs must blast down into the Barrel Cannon at the bottom left. From it, they must blast in a northeast direction into the letter K. | |||
|- | |||
| align="center" |[[File:Letter O.png]] | |||
|In the third assortment of Barrel Cannons, the letter O is located just southeast of the last Barrel Cannon, which blasts them out of the section. The Barrel Cannon alternates between four directions, one of them being southeast, directly into the letter O. | |||
|- | |||
| align="center" |[[File:Letter N.png]] | |||
|Right after the [[Star Barrel]], the Kongs are blasted into an upward-facing Barrel Cannon that quickly changes its aim. The letter N is floating above the Barrel Cannon, and the Kongs can only reach it by blasting out just as the Barrel Cannon is facing north. | |||
|- | |||
| align="center" |[[File:Letter G.png]] | |||
|After completing the second Bonus Area, the Kongs are returned down into a narrow path with the letter G, which is floating above the [[Rolling Barrel|Rotatable Barrel]], which itself is located directly above the End of Level Target. | |||
|} | |||
==Gallery== | ==Gallery== | ||
===Game Boy Advance=== | |||
<gallery> | <gallery> | ||
Bramble Blast.png|The Kongs | Bramble Blast DKC2 GBA.png|The Kongs blasting between a series of Barrel Cannons | ||
Bramble Blast GBA narrow path.png|The Kongs blast from spinning Barrel Cannons in a very tight path between the brambles. | |||
Bramble Blast | Bramble Blast GBA Golden Feather.png|Location of the Golden Feather | ||
Bramble Blast GBA Golden Feather.png|Location of the | Bramble Blast GBA Squawks.png|Squawks flying Dixie through the hidden path before the [[End of Level Target]]. | ||
Bramble Blast GBA Squawks.png|Squawks flying Dixie through the hidden path before the [[End of Level Target]] | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Spa=Rompezarzas | |Spa=Rompezarzas | ||
|SpaM=Bramblebreaker | |SpaM=Bramblebreaker | ||
| | |Fra=Chardon Ardent | ||
| | |FraM=Fiery Thistle | ||
|Ger=Affen Action (SNES)<br>Affen-Action (GBA) | |Ger=Affen Action (SNES)<br />Affen-Action (GBA) | ||
|GerM=Monkey Action | |GerM=Monkey Action | ||
|Ita=Labirinto di Rovi | |Ita=Labirinto di Rovi! | ||
|ItaM=Brambles Maze | |ItaM=Brambles Maze! | ||
|Jap=とげとげタルめいろ | |||
|JapR=Togetoge taru meiro | |||
|JapM=Spiky Barrel Labyrinth | |||
}} | }} | ||
Line 94: | Line 148: | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]] |