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{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
'''Bowser Time''', titled '''Bowser Party''' in British English, is an event that occurs exclusively in {{a|MP7|l}}, occurring every five turns. It happens exclusively in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later {{a|MPseries|l}} games, such as {{a|MPDS|l}} and {{a|MP9}}, landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from {{a|MP7}}. Likewise, {{a|MP10|l}} features a gimmick called "Bowser Party," whose name is derived from the British English name of the special event from {{a|MP7}}; however, rather than behaving the same as that event, this mechanic focuses on one player playing as Bowser, with others playing as any other character.
'''Bowser Time''', known in British English as '''Bowser Party''', is an event that occurs only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later ''[[Mario Party (series)|Mario Party]]'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''. Likewise, ''[[Mario Party 10]]'' features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from ''Mario Party 7'', this mechanic focuses on one player playing as Bowser, with others playing as any other character.


==Events==
==Events==
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{{image|more=yes|section=yes}}
{{rewrite|How much chance of Koopa Kid failing to steal any coins}}
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:


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|-
|-
|[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|align=left|Bowser takes a souvenir picture of the players and makes them pay 10 or 20 [[coin]]s each for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving anyone the photo.
|align=left|Bowser may take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|All boards except [[Bowser's Enchanted Inferno!]]
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]], [[Neon Heights]], [[Windmillville]]
|-
|-
|[[File:No image.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:No image.png|200px]]
|[[File:No image.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:No image.png|200px]]
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|-
|-
|[[File:No image.png|200px]]
|[[File:No image.png|200px]]
|align=left|Bowser may slam the mountain, making the players fall down a few spaces (unless they are at the start), similar to the giant tree's sneeze in [[Towering Treetop]] in ''[[Mario Party 6]]''.
|align=left|Bowser may slam the mountain, making the players fall down a few spaces.
|[[Pagoda Peak]]
|[[Pagoda Peak]]
|-
|-
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|-
|-
|[[File:No image.png|200px]]
|[[File:No image.png|200px]]
|align=left|Bowser may summon a tornadic sandstorm that can destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|align=left|Bowser may summon a tornadic sandstorm to destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|[[Pyramid Park]]
|[[Pyramid Park]]
|-
|-
|[[File:Bowser gives Stolenstar to KK.png|200px]]
|[[File:Bowser gives Stolenstar to KK.png|200px]]
|align=left|Bowser may take a {{id|Star|MPseries}} away from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
|align=left|Bowser may take a [[Star (Mario Party series)|Star]] away from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
|[[Pyramid Park]]
|[[Pyramid Park]]
|-
|-
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|-
|-
|[[File:No image.png|200px]]
|[[File:No image.png|200px]]
|align=left|Bowser may send Koopa Kid to rob one of the windmills. Occasionally, Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|align=left|Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|[[Windmillville]]
|[[Windmillville]]
|-
|-
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=クッパタイム
|Jap=クッパタイム
|JpnR=Kuppa taimu
|JapR=Kuppa taimu
|JpnM=Bowser Time
|JapM=Bowser Time
|Ger=Bowser-Zeit!
|Ger=Bowser-Zeit!
|GerM=Bowser Time!
|GerM=Bowser Time!
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}}
}}


==Notes==
==Trivia==
*When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.
*When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.


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