Editing Bowser Time

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[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Time gauge when it is full]]
[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Time gauge when it is full]]
{{multiple image
[[File:Bowser Time! Logo MP7.png|frame|left|The logo]]
|footer=The logos
|align=left
|direction=vertical
 
|image1=Bowser Time! Logo MP7.png
|width1=288
|caption1=Bowser Time logo
 
|image2=Bowser Party! Logo MP7.png
|width2=280
|caption2=Bowser Party logo
}}
{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
'''Bowser Time''', known in British English as '''Bowser Party''', is an event that occurs only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later ''[[Mario Party (series)|Mario Party]]'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''. Likewise, ''[[Mario Party 10]]'' features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from ''Mario Party 7'', this mechanic focuses on one player playing as Bowser, with others playing as any other character.
'''Bowser Time''', known in British English as '''Bowser Party''', is an event that appears only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise mode. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later ''[[Mario Party (series)|Mario Party]]'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''. Likewise, ''[[Mario Party 10]]'' features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from ''Mario Party 7'', this mechanic focuses on one player playing as Bowser, with others playing as any other character.


==Events==
==Events==
{{image|more=yes|section=yes|Fill placeholders.}}
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:


{|class="wikitable sortable" align=center width=100% style="text-align:center"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!class="unsortable"|Image(s)
!class="unsortable"|Image(s)
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!Boards
!Boards
|-
|-
|[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|[[File:Nocoverart.png|200px]]<br>[[File:Nocoverart.png|200px]]<br>[[File:Nocoverart.png|200px]]<br>[[File:Nocoverart.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|align=left|Bowser may take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|align=left|Bowser may take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]], [[Neon Heights]], [[Windmillville]]
|[[Grand Canal]]<br>[[Pagoda Peak]]<br>[[Pyramid Park]]<br>[[Neon Heights]]<br>[[Windmillville]]
|-
|-
|[[File:No image.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:Nocoverart.png|200px]]
|align=left|Bowser may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a [[Bowser Statue|Golden Bowser Statue]] or a [[Koopa Kid Orb]] to them for 20 coins (or fewer if the player does not have that much). However, any purchases made at a Bowser-owned Orb shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random [[space (Mario Party series)|space]]. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.
|align=left|Bowser may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a [[Bowser Statue|Golden Bowser Statue]] or a [[Koopa Kid Orb]] to them for 20 coins (or fewer if the player does not have that much). However, any purchases made at a Bowser-owned Orb shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random [[space (Mario Party series)|space]]. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]]
|[[Grand Canal]]<br>[[Pagoda Peak]]<br>[[Pyramid Park]]
|-
|-
|[[File:Bob-ombs Canal Bridge.png|200px]]<br>[[File:Grand Canal bridge fall.png|200px]]<br>[[File:Bowser rises bridges in GC.png|200px]]<br>[[File:Bowser Bridges GC.png|200px]]
|[[File:Bob-ombs Canal Bridge.png|200px]]<br>[[File:Grand Canal bridge fall.png|200px]]<br>[[File:Bowser rises bridges in GC.png|200px]]<br>[[File:Bowser Bridges GC.png|200px]]
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|[[Grand Canal]]
|[[Grand Canal]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may slam the mountain, making the players fall down a few spaces.
|align=left|Bowser may slam the mountain, making the players fall down a few spaces.
|[[Pagoda Peak]]
|[[Pagoda Peak]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
|align=left|Bowser may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
|[[Pagoda Peak]]
|[[Pagoda Peak]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may summon a tornadic sandstorm that can destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|align=left|Bowser may summon a tornadic sandstorm to destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|[[Pyramid Park]]
|[[Pyramid Park]]
|-
|-
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|[[Pyramid Park]]
|[[Pyramid Park]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may steal ten coins from each of the players (for a total of 40) and put them in the [[treasure chest|chest]] that contains 20 coins, increasing the coin number in that chest to 60. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
|align=left|Bowser may steal ten coins from each of the players (for a total of 40) and put them in the [[treasure chest|chest]] that contains 20 coins, increasing the coin number in that chest to 60. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
|[[Neon Heights]]
|[[Neon Heights]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may steal a Star from the player in first place and put it in the chest that contains a Star. One chest, therefore, contains two Stars until it is opened.
|align=left|Bowser may steal a Star from the player in first place and put it in the chest that contains a Star. One chest, therefore, contains two Stars until it is opened.
|[[Neon Heights]]
|[[Neon Heights]]
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|-
|-
|[[File:Red Windmillville windmill fall.png|200px]]
|[[File:Red Windmillville windmill fall.png|200px]]
|align=left|Bowser may destroy a windmill (thus erasing any coins the players had invested in it), leaving a new "blank" one without any coins being built.
|align=left|Bowser may destroy a windmill (thus erasing any coins the players had invested in it), leading a new "blank" one without any coins being built.
|[[Windmillville]]
|[[Windmillville]]
|-
|-
|[[File:No image.png|200px]]
|[[File:Nocoverart.png|200px]]
|align=left|Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|align=left|Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|[[Windmillville]]
|[[Windmillville]]
|-
|-
|[[File:Bowser's Enchanted Inferno! Top Island Sunk.png|200px]]
|[[File:Bowser's Enchanted Inferno! Top Island Sunk.png|200px]]
|align=left|Bowser always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In the Solo Cruise, this happens when the player lands on a Green Space.
|align=left|Bowser always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In Solo Cruise, this happens when the player lands on a Green Space.
|[[Bowser's Enchanted Inferno!]]
|[[Bowser's Enchanted Inferno!]]
|}
|}
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|JapR=Kuppa taimu
|JapR=Kuppa taimu
|JapM=Bowser Time
|JapM=Bowser Time
|Ger=Bowser-Zeit!
|GerM=Bowser Time!
|Fre=Bowser Party!
|Ita=Ira di Bowser!
|Ita=Ira di Bowser!
|ItaM=Bowser wrath!
|ItaM=Bowser wrath!
|Spa=¡La hora de Bowser!
|SpaE=¡La hora de Bowser!
|SpaM=Bowser Time!
|SpaEM=Bowser Time!
}}
}}


==Trivia==
==Trivia==
*When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.
*When Bowser Time begins, Bowser appears at the beginning of the board, but in Pagoda Peak, he appears on top of the mountain.


{{MP7}}
{{MP7}}

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