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[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Time gauge when it is full]]
[[Image:Bowser Time Gauge.png|thumb|250px|right|A shot of the Bowser Gauge when it's full.]]
{{multiple image
{{quote|It's everybody's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
|footer=The logos
|align=left
|direction=vertical


|image1=Bowser Time! Logo MP7.png
'''Bowser Time''' is an event in the game ''[[Mario Party 7]]'', occurring every five turns. It only happens in the Party Cruise mode. The gauge always starts at 0% when the game begins and each turn, after every [[minigame]], the gauge will increase by 20%. The process repeats until the gauge is at 100%, at which Bowser will show up, do something that hinders a player or group of players, and the gauge resets itself at 0%. When the game winds down to its last five turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once, or up to nine times. The gauge on the screen is the symbol on ''Mario Party 7'''s [[Bowser Space]]s.
|width1=288
|caption1=Bowser Time logo


|image2=Bowser Party! Logo MP7.png
[[Bowser]] can perform any number of events on different boards. On all the boards except [[Bowser's Enchanted Inferno]], one of the things Bowser can do is take a picture of the [[player]]s, and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|width2=280
|caption2=Bowser Party logo
}}
{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
'''Bowser Time''', known in British English as '''Bowser Party''', is an event that occurs only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later ''[[Mario Party (series)|Mario Party]]'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''. Likewise, ''[[Mario Party 10]]'' features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from ''Mario Party 7'', this mechanic focuses on one player playing as Bowser, with others playing as any other character.


==Events==
On [[Grand Canal]], [[Pagoda Peak]], and [[Pyramid Park]], he may take over one of the two [[Orb Shop]]s on the boards until a player passes by, forcibly selling an unusable item to him/her for an unfair price. Afterward, Koopa Kid then takes whatever the player was forced to purchase.
{{image|more=yes|section=yes}}
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:


{|class="wikitable sortable" align=center width=100% style="text-align:center"
The other things Bowser does are specific to individual boards, as listed below:
|-
!class="unsortable"|Image(s)
!class="unsortable"|Event
!Boards
|-
|[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|align=left|Bowser may take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]], [[Neon Heights]], [[Windmillville]]
|-
|[[File:No image.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:No image.png|200px]]
|align=left|Bowser may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a [[Bowser Statue|Golden Bowser Statue]] or a [[Koopa Kid Orb]] to them for 20 coins (or fewer if the player does not have that much). However, any purchases made at a Bowser-owned Orb shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random [[space (Mario Party series)|space]]. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]]
|-
|[[File:Bob-ombs Canal Bridge.png|200px]]<br>[[File:Grand Canal bridge fall.png|200px]]<br>[[File:Bowser rises bridges in GC.png|200px]]<br>[[File:Bowser Bridges GC.png|200px]]
|align=left|Bowser may destroy the bridges on the board with [[Bob-omb]]s via his [[Koopa Clown Car]] and build his own bridges with three [[Bowser Space]]s on them, which remain for three turns before becoming normal again.
|[[Grand Canal]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may slam the mountain, making the players fall down a few spaces.
|[[Pagoda Peak]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
|[[Pagoda Peak]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may summon a tornadic sandstorm to destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|[[Pyramid Park]]
|-
|[[File:Bowser gives Stolenstar to KK.png|200px]]
|align=left|Bowser may take a [[Star (Mario Party series)|Star]] away from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
|[[Pyramid Park]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may steal ten coins from each of the players (for a total of 40) and put them in the [[treasure chest|chest]] that contains 20 coins, increasing the coin number in that chest to 60. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
|[[Neon Heights]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may steal a Star from the player in first place and put it in the chest that contains a Star. One chest, therefore, contains two Stars until it is opened.
|[[Neon Heights]]
|-
|[[File:Dark Star Given.png|200px]]
|align=left|Bowser may put a [[Ztar|Dark Star]] in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until either the Dark Star is obtained or the chest containing a regular Star is opened.
|[[Neon Heights]]
|-
|[[File:Red Windmillville windmill fall.png|200px]]
|align=left|Bowser may destroy a windmill (thus erasing any coins the players had invested in it), leaving a new "blank" one without any coins being built.
|[[Windmillville]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|[[Windmillville]]
|-
|[[File:Bowser's Enchanted Inferno! Top Island Sunk.png|200px]]
|align=left|Bowser always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In the Solo Cruise, this happens when the player lands on a Green Space.
|[[Bowser's Enchanted Inferno!]]
|}


==Gallery==
;[[Grand Canal]]
<gallery>
*He might destroy the bridges on the board and build his own bridges with [[Bowser Space]]s on them, which remain for two turns.
Bowser Time in Board Map.png|Tutorial map
;[[Pagoda Peak]]
Bowser Time in Grand Canal.png|[[Grand Canal]]
*He might slam the mountain, forcing all the players down a few spaces.
Bowser Time Gauge.png|[[Pagoda Peak]]
*He might destroy a bridge for one turn so a player has to cut his/her turn short if he/she reaches it.
Bowser Time in Pyramid Park.png|[[Pyramid Park]]
;[[Pyramid Park]]
Bowser Time in Neon Heights.png|[[Neon Heights]]
*He might destroy the bridges spanning the two sides of the board, forcing players to stay on one side or the other for three turns.
Bowser Time in Windmillville.png|[[Windmillville]]
*He might take a [[Star]] from the player in first place and give it to Koopa Kid, who's somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
Bowser Time in Bowser's Enchanted Inferno!.png|[[Bowser's Enchanted Inferno!]]
;[[Neon Heights]]
</gallery>
*He might steal coins from all the players and put them in the chest already containing twenty coins.
*He might steal a Star from the player in first and put it in the chest already containing a Star.
*He might put a [[Ztar]] in a chest.
;[[Windmillville]]
*He might destroy a windmill (thus erasing any coins the players had invested in it) and build a new "blank" one without any coins.
*He might send a Koopa Kid to rob a windmill.
;[[Bowser's Enchanted Inferno]]
*He always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was previously sunk. Players on the sunken island are sent back to the start and lose half of their coins.


==Names in other languages==
Bowser Time reappears in ''[[Mario Party 9]]'' triggered when a player lands on a [[Bowser Space]]. In this event, the captain spins a "Bowser Wheel" which determines an event that can be good or bad, depending on their placing. The following events can happen:
{{foreign names
*Bowser Revolution: This event has the same effect as in past games, but, due to the removal of coins for this installment, Bowser instead takes everyone's Mini Stars and distributes them equally amongst the players.
|Jap=クッパタイム
*Lose Half of your Mini Stars: Bowser steals half of the captain's Mini Stars. If the captain is in last place, Bowser may double their total of Mini Stars or take none of the player's Mini Stars.
|JapR=Kuppa taimu
*Battle for half of your Mini Stars: Bowser will take half of everyone's Mini Stars and will initiate in a Free-For-All minigame to compete for them. The stars are distributed to the players based on the results of the minigame.
|JapM=Bowser Time
*[[Reverse Minigame]]: Bowser forces everyone to compete in a minigame with an objective opposite the one that the minigame normally requires. Afterward, Bowser will give ten Mini Stars to the player who came in last place. Four minigames that are playable are Tumble Temple, Thwomper Room, Billistics, and Chain Event.
|Ger=Bowser-Zeit!
*Give 5 Mini Stars to Last Place: Bowser forces the current captain to give five Mini Stars to the player currently in last place. If said player is the captain, Bowser will simply give him or her five Mini Stars.
|GerM=Bowser Time!
*Give 10 Mini Stars to Last Place: Like with the event above, Bowser will force the captain to give ten Mini Stars to the player in last. If the player is the captain, Bowser gives him or her ten Mini Stars.
|Fre=Bowser Party!
*Everyone Loses Special Dice Blocks: Bowser steals everyone's special Dice Blocks.
|Ita=Ira di Bowser!
*Get 10,000 Mini Stars: Bowser will mock the captain for thinking that he'll actually give them 10,000 Mini Stars, ending the event with no further actions. If the captain is in last place, Bowser will state that he doesn't have 10,000 Mini Stars, but he will give them 10 instead.
|ItaM=Bowser wrath!
|Spa=¡La hora de Bowser!
|SpaM=Bowser Time!
}}


==Trivia==
[[Category:Mario Party 7]]
*When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.
 
{{MP7}}
[[Category:Events]]
[[Category:Events]]
[[Category:Game mechanics]]
[[Category:Game Mechanics]]
[[Category:Mario Party 7]]

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