Editing Bowser Jr. Breakdown
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{{minigame-infobox | |||
| image = [[File:BowserJrBreakdown-MP9.png|260px]] | |||
{{minigame infobox | | appeared_in =''[[Mario Party 9]] | ||
|image=[[File:MP9 | | type = Boss mini-game | ||
| | | time = 10 seconds per turn | ||
|type=Boss | | song = Battle With Bowser Jr.!<br>Bowser Jr.'s Mad! | ||
|time=10 seconds per turn | |||
| | |||
}} | }} | ||
'''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser's Block Battle]] are the only | '''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser's Block Battle]] are the only minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same thing happens on [[DK's Jungle Ruins]]. | ||
==Introduction== | ==Introduction== | ||
[[Bowser Jr.]] | [[Bowser Jr.]] will fly down to the stage in his [[Koopa Clown Car]]. A larger version of the car, with two clawed arms sticking out of it, will then float down, and Bowser Jr.'s car will link up with the bigger one. | ||
==Gameplay== | ==Gameplay== | ||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station board, the captain takes the first turn. In other modes, an on-screen arrow randomly decides who goes first. | |||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station | |||
Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered | Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered 1-6 to fill the gauge at the top of the screen. Each number rolled fills that many spaces on the gauge. | ||
When Bowser Jr. | If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14 - marked by the Bowser Jr. symbol - the young Koopa will roll a die numbered 1-2 and smash the player with a hammer for the number of times indicated by the number rolled and making the player lose that many points. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points. | ||
When Bowser Jr. reaches half health, the larger car's eyes will change color from yellow to red, and Bowser Jr. will add two additional Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than 6. Also, if a player's roll reaches one of these spaces, Bowser Jr. will roll two dice instead of one and strike the player with two hammers for that amount of damage. | |||
This minigame is mostly luck-based, although it is possible for players to get a number of their choice with very strict timing.{{ref needed}} | |||
==Ending== | ==Ending== | ||
When Bowser Jr. is defeated, his | When Bowser Jr. is defeated, his clown car explodes and Bowser Jr. himself is launched into space and turns into a star. Several [[Mini Star]]s then appear. | ||
==In-game text== | ==In-game text== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|SpaA=Guerra de Dados con Bowser Jr. | |||
|SpaA=Guerra de | |||
|SpaAM=Dice War with Bowser Jr. | |SpaAM=Dice War with Bowser Jr. | ||
|SpaE=Guerra de | |SpaE=Guerra de Dados con Bowsy | ||
|SpaEM=Dice War with Bowser Jr. | |SpaEM=Dice War with Bowser Jr. | ||
|Ger=Bowser Jr.s Würfelwut | |Ger=Bowser Jr.s Würfelwut | ||
|GerM=Bowser Jr.'s Dice Fury | |GerM=Bowser Jr.'s Dice Fury | ||
| | |FraA=À la merci du dé | ||
| | |FraAM=In the dice's hands | ||
| | |FraE=Dé-gommez Bowser Jr | ||
| | |FraEM=Dice-stroy Bowser Jr (a pun on "dice" and "destroy") | ||
}} | }} | ||
{{MP9 Minigames}} | |||
[[Category:Mario Party 9 Minigames]] | |||
[[Category:Boss Minigames]] | |||
{{MP9 | |||
[[Category:Mario Party 9 | |||
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