Editing Bowser Jr. Breakdown
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{{minigame-infobox | |||
| image = [[File:BowserJrBreakdown-MP9.png|260px]] | |||
{{minigame infobox | | appeared_in =''[[Mario Party 9]] | ||
|image=[[File:MP9 | | type = Boss mini-game | ||
| | | time = 10 seconds per turn | ||
|type=Boss | |||
|time=10 seconds per turn | |||
}} | }} | ||
'''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. | '''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. The players only play this boss minigame and [[Bowser's Block Battle]] on [[Bowser Station]], instead of picking between three other boss minigames. The same thing happens on [[DK's Jungle Ruins]]. | ||
==Introduction== | ==Introduction== | ||
[[Bowser Jr | [[Bowser Jr]]. will fly down to the stage in his [[Koopa Clown Car]]. A larger version of the car, with two clawed arms sticking out of it, will then float down, and Bowser Jr.'s car will link up with the bigger one. | ||
==Gameplay== | ==Gameplay== | ||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station board, the captain takes the first turn; | |||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station | |||
'''In Free Play, a "spinning" arrow determines who goes first.''' | |||
Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered 1-6 to fill the gauge at the top of the screen. Each number rolled fills that many spaces on the gauge. | |||
If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14 - marked by the Bowser Jr. symbol - the young Koopa will roll a die numbered 1-2 and smash the player with a hammer, pounding them a number of times equal to the number rolled and causing the player to lose that many points. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points. | |||
When Bowser Jr. reaches half health, he'll add two additional Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than 6. Also, if a player's roll reaches one of these spaces, Bowser Jr. will roll two dice instead of one and strike the player with two hammers for that amount of damage. | |||
This mini-game is solely luck-based, as the players don't have any control over the numbers that they roll. | |||
==Ending== | ==Ending== | ||
When Bowser Jr. is defeated, his | When Bowser Jr. is defeated, his clown car explodes and Bowser Jr. himself is launched into space. Several [[Mini Star]]s then appear. | ||
==In-game text== | ==In-game text== | ||
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* '''Controls''' – ''"Hold the Wii Remote vertically. Press {{button|wii|A}} to hit the Dice Blocks. You can make the Dice Blocks spin faster by shaking the Wii Remote."'' | * '''Controls''' – ''"Hold the Wii Remote vertically. Press {{button|wii|A}} to hit the Dice Blocks. You can make the Dice Blocks spin faster by shaking the Wii Remote."'' | ||
==Names in | ==Names in Other Languages== | ||
{{ | {{foreignname | ||
|SpaA=Guerra de Dados con Bowser Jr. | |||
|SpaA=Guerra de | |||
|SpaAM=Dice War with Bowser Jr. | |SpaAM=Dice War with Bowser Jr. | ||
|SpaE=Guerra de | |SpaE=Guerra de Dados con Bowsy | ||
|SpaEM=Dice War with Bowser Jr. | |SpaEM=Dice War with Bowser Jr. | ||
|Ger=Bowser Jr.s Würfelwut | |Ger=Bowser Jr.s Würfelwut | ||
|GerM=Bowser Jr.'s Dice Fury | |GerM=Bowser Jr.'s Dice Fury | ||
| | |Fra=Dé-gommez Bowser Jr | ||
|FraM=Dice-stroy Bowser Jr | |||
| | |||
}} | }} | ||
== | ==Trivia== | ||
*This music doesn't have the usual mid-boss music; unlike the other ones, it is jazz. | |||
{{BoxTop}} | |||
*This | {{Mario Party 9}} | ||
[[Category:Mario Party 9 Minigames]] | |||
[[Category:Boss Minigames]] | |||
{{ | |||
[[Category:Mario Party 9 | |||
[[ | |||