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{{minigame-infobox | |||
{{minigame infobox | |image= [[File:Bowserjr.BreakdownMP9.jpg|300px]] | ||
|image=[[File: | |appeared_in=''[[Mario Party 9]] | ||
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|type=Boss minigame | |type=Boss minigame | ||
| | |info='''Rules'''<br>''Hit the Dice Blocks. The number that appears will light up segments of the gauge at the top of the screen. Light specific segments of the gauge to deal damage to Bowser Jr. | ||
|controls=''Hold the Wii Remote vertically. Press {{button|wii|A}} to hit the Dice Blocks. You can make the Dice Blocks spin faster by shaking the Wii Remote. | |||
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}} | }} | ||
'''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]'' | '''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. | ||
==Introduction== | ==Introduction== | ||
[[Bowser Jr | [[Bowser Jr]]. will fly down to the stage in his [[Koopa Clown Car]]. A larger version of the car, with two clawed arms sticking out of it, will then float down, and Bowser Jr.'s car will link up with the bigger one. | ||
==Gameplay== | ==Gameplay== | ||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station board, the captain takes the first turn; in other game modes, the starting player is chosen randomly. Either way, play then proceeds in a left-to-right fashion. | |||
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station | |||
Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered | Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered 1-6, which increases the number of glowing spaces on the gauge at the top of the screen. Rolling a number that is not a multiple of three will fill that many spaces on the gauge, accomplishing nothing but allowing the next player or players to use a partially filled gauge. | ||
If a player's roll fills the gauge to a multiple of three (or to more than 15, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge will empty. If the total on the gauge stops at 14 - marked by the Bowser Jr. symbol - the young Koopa will roll a die numbered 1-2 and smash the player with a hammer, pounding them a number of times equal to the number rolled and causing the player to lose that many points. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points. | |||
When Bowser Jr. reaches half health, he'll add two additional Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than 6. If a player's roll reaches one of these spaces, Bowser Jr. will roll two dice and strike the player with two hammers for that amount of damage. | |||
==Ending== | ==Ending== | ||
When Bowser Jr. is defeated, his | When Bowser Jr. is defeated, his clown car explodes and Bowser Jr. himself is launched into space. Several [[Mini Star]]s then appear. | ||
==Names in | ==Names in Other Languages== | ||
{{ | {{foreignname | ||
|SpaA=Guerra de Dados con Bowser Jr. | |||
|SpaA=Guerra de | |||
|SpaAM=Dice War with Bowser Jr. | |SpaAM=Dice War with Bowser Jr. | ||
|SpaE=Guerra de | |SpaE=Guerra de Dados con Bowsy | ||
|SpaEM=Dice War with Bowser Jr. | |SpaEM=Dice War with Bowser Jr. | ||
|Ger=Bowser Jr.s Würfelwut | |Ger=Bowser Jr.s Würfelwut | ||
|GerM=Bowser Jr.'s Dice Fury | |GerM=Bowser Jr.'s Dice Fury | ||
}} | }} | ||
== | ==Trivia== | ||
* | *The players only play this boss minigame and [[Bowser's Block Battle]] every time he or she plays on [[Bowser Station]], instead of picking between three other boss minigames.The sames happens on [[DK's Jungle Ruins]]. | ||
{{ | <br clear=all> | ||
{{Mario Party 9}} | |||
[[Category:Mario Party 9 | [[Category:Mario Party 9 Minigames]] | ||
[[ | [[Category:Boss Minigames]] | ||