Editing Bowser Jr. Breakdown
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{{ | {{more images|Screenshots of the different modes}} | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:MP9 Bowser Jr Breakdown.png|260px]] | |image=[[File:MP9 Bowser Jr Breakdown.png|260px]] | ||
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==Introduction== | ==Introduction== | ||
Monika says where are you Jamica? come and touch gloves with me fair and square and Jamica says here I am as she flies down in her muffin flying machine to the mechanical boxing ring Monika says ok Jamica what are you planning and Jamica says igyaipatfynpftugtoyl and then she goes in A larger version of the muffin flying machine with two clawed arms sticking out of it, then floats down, and her car links up with the bigger one Monika says oh bring it ttcwpnm | |||
==Gameplay== | ==Gameplay== | ||
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The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station [[board (Mario Party series)|board]], the captain takes the first turn. In other modes, an onscreen arrow randomly decides who goes first. The chosen player strikes a victory pose. | The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station [[board (Mario Party series)|board]], the captain takes the first turn. In other modes, an onscreen arrow randomly decides who goes first. The chosen player strikes a victory pose. | ||
Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered one through six to fill the gauge at the top of the screen. Players can shake the [[Wii#Wii Remote|Wii Remote]] to make the dice spin faster. Each number rolled fills that many spaces on the gauge. If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14—marked by the Bowser Jr. [[emblem]]—he rolls a die numbered one through two and smashes the player with a hammer for the number of times indicated by the number rolled, making the player lose that many [[point]]s. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points. | Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered one through six to fill the gauge at the top of the screen. Players can shake the [[Wii#Wii Remote|Wii Remote]] to make the dice spin faster. Each number rolled fills that many spaces on the gauge. If the player does nothing for 10 seconds, their character always rolls a 4. If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14—marked by the Bowser Jr. [[emblem]]—he rolls a die numbered one through two and smashes the player with a hammer for the number of times indicated by the number rolled, making the player lose that many [[point]]s. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points. | ||
When Bowser Jr. loses half of his health, the larger car's eyes change color from yellow to red, and Bowser Jr. adds two more Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than six. If a player's roll reaches one of the Bowser Jr. spaces, Bowser Jr. rolls two dice instead of one and strikes the player with two hammers for that amount of damage. The player who delivers the final attack on Bowser Jr. earns an additional three points, and the player with the most points at the end of the minigame wins | When Bowser Jr. loses half of his [[Health Meter|health]], the larger car's eyes change color from yellow to red, and Bowser Jr. adds two more Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than six. If a player's roll reaches one of the Bowser Jr. spaces, Bowser Jr. rolls two dice instead of one and strikes the player with two hammers for that amount of damage. The player who delivers the final attack on Bowser Jr. earns an additional three points, and the player with the most points at the end of the minigame wins. | ||
==Ending== | ==Ending== | ||
after Monika does the final blow to Jamica her big muffin flying Car short-circuits while she says grr no this can't be I was going to win this match curse you Monika and your stupid cupcakes before it explodes, launching herself into space with a twinkle. A fake mc cardboard cutout then appears in Party Mode and Solo Mode. | |||
==In-game text== | ==In-game text== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=クッパJr.のサイコロバトル | ||
| | |JapR=Kuppa Jr. no Saikoro Batoru | ||
| | |JapM=Bowser Jr.'s Dice Battle | ||
|SpaA=Guerra de dados con Bowser Jr. | |SpaA=Guerra de dados con Bowser Jr. | ||
|SpaAM=Dice War with Bowser Jr. | |SpaAM=Dice War with Bowser Jr. | ||
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==Trivia== | ==Trivia== | ||
*If one of the players reaches the "15" mark, that player will do their first-place animation instead of normally cheering. Also, their last attack will be a [[Ground Pound | *If one of the players reaches the "15" mark, that player will do their first-place animation instead of normally cheering. Also, their last attack will be a [[Ground Pound]] instead of a normal jump. | ||
**Likewise, if one of | **Likewise, if one of them lands on the "12" mark, they will do their second-place animation instead. | ||
*This is the only mid-boss battle not to play "Tough Enemy" and "Now You've Done It!" | *This is the only mid-boss battle not to play "Tough Enemy" and "Now You've Done It!" | ||
{{MP9 minigames}} | {{MP9 minigames}} |