Editing Bowser Dice Block

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{{about|the Dice Block from [[Mario Party: Island Tour]]|the Dice Block from [[Super Mario Party]]|[[Super Mario Party#Bowser Dice Block|Super Mario Party § Bowser Dice Block]]}}
{{item-infobox
{{item infobox
|name=Bowser Dice Block
|name=Bowser Dice Block
|image=[[File:Dice Block in Bowser's Peculiar Peak.png]]
|image=[[File:Dice Block in Bowser's Peculiar Peak.png]]
|description=
|description=
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
|latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario Party 10]]'' ([[List of games by date#2015|2015]])
|effect=Makes the player move a number of spaces by getting burned.<br>Allows the player to stay where they are when doubles are rolled. (''Island Tour'')<br>Makes Bowser move by space to space depending which number is shown to move.
|effect=Makes the player move a number of spaces by getting burned.<br>Allows the player to stay where they are when doubles are rolled. (''Island Tour'')<br>Makes Bowser move by space to space depending which number is shown to move.
}}
}}
A '''Bowser Dice Block''' is a [[Dice Block]] appearing in ''[[Mario Party: Island Tour]]''. It only appears in [[Bowser's Peculiar Peak]], where it replaces the normal Dice Blocks. The player can get bonus Bowser Dice Blocks by placing 2nd (Bronze), 3rd (Silver), or 4th (Gold). These usually hinder the player by providing more blocks to roll, but if doubles are rolled, the player stay where they are. When players move, they get burnt, which forcibly propels them through the board.
A '''Bowser Dice Block''' is a [[Dice Block]] appearing in ''[[Mario Party: Island Tour]]''. It only appears in [[Bowser's Peculiar Peak]], where it replaces the normal Dice Blocks. When a number is rolled on the block, the player is set alight, "encouraging" them to move the indicated number of spaces. The player can get bonus Bowser Dice Blocks by placing 2nd (Bronze), 3rd (Silver), or 4th (Gold). These usually hinder the player by providing more blocks to roll, but if doubles are rolled, the player will stay where they are.


[[File:MP10 Bowser Dice Block.png|thumb|left|''Mario Party 10'']]
In ''[[Mario Party 10]]'', a different version of the Bowser Dice Block appears in Bowser Party mode, being green with black trim and red dots on its faces. Bowser uses them to move across the boards in his attempts to catch up to Team Mario. He normally has as many Bowser Dice Blocks as there are members of Team Mario, but certain events and spaces can make him gain or lose blocks.
In ''[[Mario Party 10]]'', a different version of the Bowser Dice Block appears in Bowser Party mode, being green with black trim and red dots on its faces. Bowser uses them to move across the boards in his attempts to catch up to Team Mario. He normally has as many Bowser Dice Blocks as there are members of Team Mario, but certain events and spaces can make him gain or lose blocks.
*If Team Mario lands on a "Gain 1 Bowser Dice Block" space or the event "Bowser Dice Block +1" from a [[Bowser Jr. Space]] is chosen, [[Bowser Jr.]] gives Bowser an extra Bowser Dice Block for a turn.
*If Team Mario lands on a "Gain 1 Bowser Dice Block" space, [[Bowser Jr.]] gives Bowser an extra Bowser Dice Block for a turn.
*If Team Mario lands on a "Lose 1 Bowser Dice Block" space, [[Nabbit]] steals a Bowser Dice Block for a turn.
*If Team Mario lands on a "Lose 1 Bowser Dice Block" space, [[Nabbit]] steals a Bowser Dice Block for a turn.
*On [[Mushroom Park]] and [[Whimsical Waters]], one of the options for Bowser Jr's roulette at the Homestretch gives Bowser an extra Bowser Dice Block for the rest of the game.
*On [[Mushroom Park]] and [[Whimsical Waters]], one of the options for Bowser Jr's roulette at the Homestretch gives Bowser an extra Bowser Dice Block for the rest of the game.
At the homestretch of [[Chaos Castle]]'s Bowser Party mode, Bowser fuses all of his Bowser Dice Blocks to create the [[Super Bowser Dice Block]], a version of the Bowser Dice Block which has a Bowser mark instead of a one; when it lands on the Bowser mark, Bowser instantly catches up to Team Mario.
At the homestretch of [[Chaos Castle]]'s Bowser Party mode, Bowser fuses all of his Bowser Dice Blocks to create the [[Super Bowser Dice Block]], a dreadful version of the Bowser Dice Block which has a Bowser mark instead of a one; when it lands on the Bowser mark, Bowser instantly catches up to Team Mario.


In ''[[Super Mario Party]]'', another Bowser Dice Block appears, but white with a green trim. When playing on a board, when players have Bowser in the party, he can roll a 1, 8, 9, or 10, but the Dice Block has two -3 coin slots that can subtract three coins without adding any numbers to the total roll. This acts like [[Wario]]'s [[Greedy Dice Block]] and Waluigi's [[Risky Dice Block]] which both subtract coins, but they have higher numbers and riskier odds than a Risky Dice Block.
{{Dice}}
 
{{MP:IT}}
==Names in other languages==
{{foreign names
|Jap=クッパサイコロ
|JapR=Kuppa Saikoro
|JapM=Bowser Dice
|Ita=Dado Bowser
|ItaM=Bowser Dice
}}
 
{{Blocks}}
{{MPIT}}
{{MP10}}
{{MP10}}
[[Category:Dice Blocks]]
[[Category:Blocks]]
[[Category:Mario Party 10 items]]
[[Category:Mario Party 10]]
[[Category:Mario Party: Island Tour items]]
[[Category:Mario Party: Island Tour]]
[[it:Dado Bowser]]

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